UI Technical Artist (March of Giants)

Ubisoft
Full-timeMontreal, Canada

📍 Job Overview

Job Title: UI Technical Artist (March of Giants)

Company: Ubisoft

Location: Montreal, Québec, Canada

Job Type: Full-time

Category: Game Development Operations / Technical Art

Date Posted: 2026-08-24

Experience Level: Mid-Level (2-5 years)

Remote Status: On-site

🚀 Role Summary

  • Drive the implementation and optimization of in-game user interfaces and menu systems within the Unreal Engine environment, utilizing UMG and Blueprint.

  • Translate UI designs and mockups into functional, performant, and visually coherent gameflow interfaces, ensuring seamless player experiences.

  • Collaborate closely with UX, UI Art, and UI Engineering teams to streamline integration workflows and maintain a high standard of visual quality and technical execution.

  • Focus on optimizing UI performance across critical metrics such as CPU usage, memory allocation, texture efficiency, and material complexity.

  • Develop and refine UI materials and shaders to meet project-specific visual targets while adhering to performance constraints.

📝 Enhancement Note: This role is positioned within the game development sector, specifically focusing on the technical execution of User Interfaces. While not a traditional Revenue or Sales Operations role, it involves critical "operations" for the game's user experience, focusing on the technical implementation, performance optimization, and workflow efficiency of UI elements within the Unreal Engine. The "operations" aspect is inherent in managing the technical lifecycle of UI assets and ensuring their seamless integration and performance.

📈 Primary Responsibilities

  • Integrate complex menus and dynamic gameflow systems into Unreal Engine using UMG and Blueprint, ensuring robust functionality.

  • Deconstruct intricate UI designs into modular, reusable widgets, logical interface structures, and efficient flow architectures.

  • Implement engaging and performant menu animations and interactive interface behaviors that enhance user engagement.

  • Proactively optimize UI performance, meticulously managing CPU load, memory footprint, texture assets, and material complexity.

  • Foster strong collaborative relationships with User Experience, UI Art, and UI Engineering teams to ensure smooth integration and iterative development.

  • Design, create, and refine advanced UI materials and shaders to achieve high-fidelity visual targets within technical limitations.

  • Rigorously manage and optimize UI textures and all graphical assets to guarantee peak performance and unwavering visual consistency.

  • Systematically diagnose and resolve complex UI integration issues arising from Blueprint scripting, UMG implementation, and overall interface architecture.

  • Champion and maintain strict visual consistency across all menus, HUD elements, and gameflow interfaces throughout the development cycle.

  • Provide expert technical support and problem-solving for interface integration challenges, considering all project constraints.

📝 Enhancement Note: The responsibilities highlight a strong emphasis on technical execution, problem-solving, and cross-functional collaboration, which are core to operational roles. The breakdown of UI designs into reusable components and the focus on performance optimization are key operational efficiencies.

🎓 Skills & Qualifications

Education: Bachelor's degree in Computer Science, Game Design, Digital Art, or a related field, or equivalent practical experience.

Experience: 2-5 years of professional experience in a Technical Artist or UI Technical Artist role within the game development industry, with a proven track record of implementing and optimizing UI in Unreal Engine.

Required Skills:

  • Deep proficiency with <strong>Unreal Engine</strong>, including extensive experience with <strong>UMG (Unreal Motion Graphics)</strong> and <strong>Blueprint Visual Scripting</strong> for UI implementation.

  • Strong understanding of <strong>UI shaders</strong> and <strong>materials</strong>, including creation, modification, and optimization techniques.

  • Comprehensive knowledge of <strong>UI textures</strong>: formats, optimization strategies, memory management, and best practices for real-time rendering.

  • Demonstrated ability to balance high visual quality with stringent technical performance requirements (CPU, memory, draw calls).

  • A proactive, solution-oriented approach to identifying and resolving complex UI integration challenges.

  • Proven experience collaborating effectively with cross-functional development teams, including UX Designers, UI Artists, and Engineers.

  • Excellent communication skills, with the ability to articulate interface implementation constraints and technical requirements clearly and constructively.

  • Adaptability and a willingness to learn and embrace evolving production pipelines and technical requirements. Preferred Skills:

  • Experience with 3D modeling and animation software (e.g., Maya, Blender) for UI asset creation.

  • Familiarity with version control systems such as Perforce or Git.

  • Understanding of UX principles and user-centered design methodologies.

  • Experience with performance profiling tools within Unreal Engine.

  • Knowledge of C++ for Unreal Engine development.

📝 Enhancement Note: The skills listed are highly specific to the technical demands of UI development in a game engine, emphasizing the "technical" aspect of the "Technical Artist" role. The emphasis on performance, optimization, and cross-functional collaboration aligns with operational efficiency and team coordination.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 2-3 distinct projects demonstrating hands-on UI integration within Unreal Engine using UMG and Blueprint.

  • Provide clear examples of complex menu systems, interactive interfaces, and gameflow logic implemented by the candidate.

  • Include case studies or detailed explanations of how performance optimization techniques were applied to UI elements, highlighting specific metrics improved.

  • Demonstrate the creation and application of custom UI materials and shaders, showcasing visual fidelity and technical considerations.

  • Present examples of UI asset management, including texture optimization and efficient graphic asset integration. Process Documentation:

  • Detail the workflow for breaking down UI designs into functional components and implementing them within the Unreal Engine pipeline.

  • Explain the process for collaborating with UI Art and UX teams, including feedback loops and iterative refinement stages.

  • Outline the methodology used for performance analysis and optimization of UI elements, including tools and techniques employed.

  • Describe the approach to maintaining visual consistency and adhering to style guides across different UI screens and states.

📝 Enhancement Note: For a technical art role focused on UI, a portfolio is crucial. The requirements emphasize demonstrating practical application of Unreal Engine tools, problem-solving in performance optimization, and collaborative workflow execution, all of which are operational aspects of bringing a UI to life.

💵 Compensation & Benefits

Salary Range: Based on industry benchmarks for a mid-level UI Technical Artist in Montreal, Québec, Canada, the estimated salary range is CAD $75,000 - $105,000 annually. This estimate considers the specified experience level (2-5 years), the specialized technical skills required (Unreal Engine, UMG, Blueprint, shaders), and the cost of living in a major Canadian tech hub like Montreal.

Benefits:

  • Comprehensive Health, Dental, and Vision Insurance plans.

  • Generous Paid Time Off (PTO) and Holiday Leave.

  • Retirement Savings Plan (e.g., RRSP matching).

  • Employee Assistance Program (EAP) for mental and emotional well-being.

  • Access to Ubisoft's extensive game library and employee discounts.

  • Opportunities for professional development, training, and attending industry conferences.

  • Potential for performance-based bonuses.

Working Hours: Standard full-time hours, typically 40 hours per week, with potential for overtime during critical development phases. The role is office-based, requiring consistent on-site presence.

📝 Enhancement Note: Salary estimation is based on data for similar roles in Montreal, Canada, factoring in the mid-level experience and specialized technical skills. Benefits are standard for the gaming industry and a large tech company like Ubisoft.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Development. Ubisoft is a world-renowned publisher and developer known for creating popular franchises such as Assassin's Creed, Far Cry, Just Dance, and Rainbow Six. The company operates in a highly competitive and rapidly evolving entertainment sector.

Company Size: Large Enterprise (Ubisoft has over 20,000 employees globally). This size implies a structured environment with established processes, extensive resources, and opportunities for cross-team collaboration and career advancement within a global network.

Founded: 1986. With a long history, Ubisoft has a deep understanding of the gaming market and has demonstrated a consistent ability to innovate and adapt to industry trends.

Team Structure: The UI Technical Artist will be part of the "March of Giants" project team, likely reporting to a Lead Technical Artist or UI Lead. This team will include UI Designers, UI Artists, UX Designers, UI Engineers, and other Technical Artists. Collaboration is key, involving close interaction with various disciplines across the game development pipeline.

Methodology: Ubisoft projects typically follow agile development methodologies, emphasizing iterative design, rapid prototyping, and continuous integration. For UI, this means a focus on modularity, performance, and responsive design principles, managed through established workflows and pipelines within Unreal Engine.

Company Website: https://www.ubisoft.com/

📝 Enhancement Note: The company size and industry context suggest a professional, structured, and collaborative environment with a strong focus on delivering high-quality, technically sound gaming experiences. The "March of Giants" designation implies a significant, potentially flagship, project.

📈 Career & Growth Analysis

Operations Career Level: This role is at a mid-level (2-5 years of experience), indicating a need for established technical skills and the ability to work with moderate supervision. The candidate is expected to contribute significantly to the UI implementation and optimization efforts.

Reporting Structure: The UI Technical Artist will likely report to a Lead Technical Artist or a UI Lead, who will provide guidance, set priorities, and oversee the technical aspects of UI development. They will also work closely with UI Artists and UI Engineers, forming a collaborative unit.

Operations Impact: The UI Technical Artist's work directly impacts the player's experience, influencing usability, immersion, and overall satisfaction with the game. Efficient and visually appealing interfaces are critical to the game's success, contributing directly to player retention and critical reception.

Growth Opportunities:

  • Specialization: Deepen expertise in Unreal Engine UI systems, advanced shader development, or performance optimization for complex interfaces.

  • Leadership: Progress to a Senior UI Technical Artist or Lead Technical Artist role, mentoring junior team members and taking ownership of larger UI systems.

  • Cross-Disciplinary: Explore adjacent areas such as engine programming, VFX technical art, or gameplay systems integration.

  • Project Variety: Gain experience across different game genres and projects within Ubisoft's diverse portfolio.

📝 Enhancement Note: The growth path in technical art often involves deepening specialization or moving into leadership roles. The emphasis on impact highlights the operational importance of well-executed UI in the gaming industry.

🌐 Work Environment

Office Type: Ubisoft Montreal is a large, modern game development studio known for fostering a creative and collaborative atmosphere. The workspace is designed to support innovation and teamwork.

Office Location(s): Montreal, Québec, Canada. This location is a major hub for the global gaming industry, offering a vibrant tech community and excellent amenities.

Workspace Context:

  • The environment is highly collaborative, encouraging interaction and knowledge sharing among artists, designers, and engineers.

  • Access to state-of-the-art hardware, software, and development tools, including powerful workstations and licenses for Unreal Engine and relevant creative suites.

  • Opportunities for informal and formal knowledge sharing sessions, workshops, and internal tech talks to stay abreast of industry advancements.

Work Schedule: The role is office-based, requiring a standard 40-hour work week. While flexibility may be present within daily hours, consistent on-site presence is expected for effective team collaboration and project integration.

📝 Enhancement Note: The description of the office environment emphasizes collaboration and access to resources, which are key factors for technical roles that often require specialized tools and close team interaction.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of CV and portfolio to assess technical skills and relevant experience.

  • Technical Interview: In-depth discussion covering Unreal Engine, UMG, Blueprint, shaders, performance optimization, and problem-solving scenarios. This may include live coding or problem-solving exercises.

  • Portfolio Review Session: A dedicated session where the candidate presents their portfolio, discusses their projects, and explains their technical approach and problem-solving methodologies. Emphasis will be on UI integration and optimization examples.

  • Team/Cultural Fit Interview: Meeting with potential team members and leads to assess collaboration style, communication skills, and cultural alignment with Ubisoft's values.

  • Final Interview: Discussion with hiring management to finalize the decision.

Portfolio Review Tips:

  • Curate Selectively: Showcase 2-3 of your strongest UI integration projects in Unreal Engine. Prioritize quality over quantity.

  • Detail Technical Implementation: For each project, clearly explain the specific Unreal Engine tools (UMG, Blueprint, Materials) used, the challenges faced, and the solutions implemented.

  • Quantify Performance Improvements: If possible, provide metrics demonstrating how you optimized UI performance (e.g., reduced draw calls, improved load times, decreased memory usage).

  • Showcase Problem-Solving: Highlight instances where you encountered and successfully resolved complex UI integration issues or technical hurdles.

  • Explain Workflow: Briefly describe your process for collaborating with UI Artists and UX Designers, including how you translated their designs into functional UI.

Challenge Preparation:

  • Be prepared for practical challenges that may involve implementing a small UI element in Unreal Engine, optimizing a given UI scene, or debugging Blueprint logic.

  • Practice articulating your thought process clearly and concisely. Focus on how you approach problems, break them down, and arrive at solutions.

  • Review common UI patterns and best practices in game development to demonstrate a solid understanding of user experience principles within a technical context.

📝 Enhancement Note: The interview process for a technical art role heavily relies on practical demonstration of skills through a portfolio and technical challenges, reflecting the hands-on nature of the job.

🛠 Tools & Technology Stack

Primary Tools:

  • <strong>Unreal Engine (UE):</strong> The core game engine for development. Proficiency with its UI systems is paramount.

  • <strong>UMG (Unreal Motion Graphics):</strong> The primary tool for creating UI layouts, widgets, and interactive elements within Unreal Engine.

  • <strong>Blueprint Visual Scripting:</strong> Essential for implementing UI logic, animations, and interactivity without extensive C++ coding.

  • <strong>Perforce / Git:</strong> Version control systems for managing project assets and code collaboratively. Analytics & Reporting:

  • <strong>Unreal Engine Profiler:</strong> Tools for diagnosing performance bottlenecks in CPU, GPU, memory, and I/O.

  • <strong>Custom Debugging Tools:</strong> May include in-game debug menus or console commands for UI inspection. CRM & Automation:

  • <strong>Jira / Confluence:</strong> Project management and documentation tools for tracking tasks, bugs, and design specifications.

  • <strong>Internal Build Systems:</strong> For compiling and deploying game builds.

📝 Enhancement Note: The technology stack is heavily focused on the Unreal Engine ecosystem, underscoring the critical need for specialized skills within this environment.

👥 Team Culture & Values

Operations Values:

  • <strong>Excellence in Execution:</strong> A commitment to delivering high-quality, polished UI that meets both artistic and technical standards.

  • <strong>Collaboration and Teamwork:</strong> Valuing open communication, mutual support, and collective problem-solving across disciplines.

  • <strong>Innovation and Creativity:</strong> Encouraging new ideas and approaches to UI design and technical implementation.

  • <strong>Efficiency and Optimization:</strong> A drive to create performant, streamlined systems and workflows that contribute to project success.

  • <strong>Player-Centricity:</strong> Prioritizing the player experience in all UI development decisions. Collaboration Style:

  • Open and communicative, with regular feedback loops between UI artists, UX designers, engineers, and technical artists.

  • Iterative and agile, with a willingness to adapt designs and implementations based on playtesting, technical constraints, and team feedback.

  • Knowledge-sharing focused, with an emphasis on documenting processes and sharing best practices to elevate the team's collective skill set.

📝 Enhancement Note: The values highlight a blend of creative ambition and technical rigor, essential for a successful game development team. The emphasis on collaboration and efficiency aligns with the operational aspects of game production.

⚡ Challenges & Growth Opportunities

Challenges:

  • <strong>Balancing Aesthetics and Performance:</strong> The constant challenge of achieving high visual fidelity while adhering to strict performance budgets (CPU, memory, draw calls) in a complex game engine.

  • <strong>Cross-Disciplinary Communication:</strong> Effectively translating artistic vision and user experience requirements into technical specifications and vice-versa, navigating potential misunderstandings between different departments.

  • <strong>Evolving Technology:</strong> Keeping pace with updates to Unreal Engine, new UI paradigms, and emerging hardware capabilities, requiring continuous learning and adaptation.

  • <strong>Large-Scale Project Integration:</strong> Ensuring UI consistency and functionality across a vast game world with numerous menus, screens, and interactive elements. Learning & Development Opportunities:

  • Access to Ubisoft's internal training programs, workshops, and online learning resources for Unreal Engine and technical art skills.

  • Opportunities to attend industry conferences (e.g., GDC, Unreal Engine Summit) for networking and learning about the latest trends.

  • Mentorship from senior technical artists and leads, providing guidance on career progression and skill development.

  • Potential to contribute to internal tools development or establish new technical art pipelines.

📝 Enhancement Note: The challenges are typical for technical art roles in game development, requiring strong problem-solving skills and adaptability. The growth opportunities are geared towards continuous skill enhancement and career progression within a large organization.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to optimize a complex UI element in Unreal Engine for performance. What tools did you use, and what were the results?" (Focus on detailing your process, metrics, and problem-solving approach.)

  • "How do you ensure visual consistency across multiple UI screens and states when working with a UI Art team?" (Highlight your understanding of style guides, communication protocols, and iterative refinement.)

  • "Walk us through your process for breaking down a complex UI design into reusable UMG widgets and Blueprint logic." (Emphasize modularity, efficiency, and maintainability.) Company & Culture Questions:

  • "What interests you about working at Ubisoft and specifically on the March of Giants project?" (Research the game's genre, known franchises, and Ubisoft's recent work.)

  • "How do you approach collaboration with UI Artists and Engineers who may have different priorities or technical backgrounds?" (Demonstrate your communication skills and ability to find common ground.)

  • "What do you consider the most critical aspects of a successful in-game UI from a technical standpoint?" (Connect your technical expertise to player experience and game quality.) Portfolio Presentation Strategy:

  • Structure: Begin with a brief overview of your role and contributions. For each project, clearly state the objective, your specific responsibilities, the technical challenges, your solutions, and the outcome.

  • Visuals: Use clear, high-quality video or screenshots of your UI work. If possible, show interactive elements in action.

  • Technical Deep Dive: Be ready to discuss the specific Unreal Engine features you utilized (UMG widgets, Blueprint nodes, material shaders, performance profiling tools).

  • Quantify Impact: Where possible, present data on performance improvements or efficiency gains achieved through your work.

  • Conciseness: Keep your presentation focused and within the allotted time. Be prepared for follow-up questions.

📝 Enhancement Note: Interview preparation should focus on demonstrating a blend of technical expertise, problem-solving skills, and collaborative ability, all framed within the context of game development operations.

📌 Application Steps

To apply for this UI Technical Artist position:

  • Submit your application through the official Ubisoft careers portal.

  • Portfolio Customization: Ensure your portfolio is readily accessible and highlights your strongest UI integration projects within Unreal Engine, specifically showcasing UMG, Blueprint, and performance optimization.

  • Resume Optimization: Tailor your resume to emphasize your experience with Unreal Engine, UI technical art, performance optimization, and cross-functional collaboration, using keywords from the job description.

  • Interview Preparation: Practice articulating your technical process, problem-solving methodologies, and collaborative experiences. Prepare to present your portfolio and discuss specific project details.

  • Company Research: Familiarize yourself with Ubisoft's culture, recent games, and the "March of Giants" project if any information is available, to demonstrate genuine interest and cultural alignment.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must have strong proficiency in Unreal Engine, specifically with UMG, Blueprint, and UI integration workflows. A solid understanding of UI shaders, materials, and texture optimization is required to meet performance and quality targets.