Senior Visual Designer
π Job Overview
Job Title: Senior Visual Designer
Company: Entity Games
Location: Dublin, Ireland
Job Type: Full-Time
Category: Art & Design / Creative & Media
Date Posted: 2026-06-19
Experience Level: 5-10 years
Remote Status: Hybrid (Remote OK with timezone preference)
π Role Summary
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Drive the visual identity and user experience across Entity Games' web and mobile platforms, ensuring a cohesive and engaging brand presence.
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Develop innovative product UI designs and assets that align with console-quality gaming experiences, pushing creative boundaries.
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Craft compelling marketing and social content that resonates with a global audience of gamers and developers.
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Collaborate with cross-functional teams to translate strategic vision into impactful visual narratives and presentations.
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Leverage cutting-edge design tools and emerging technologies, including AI, to enhance creative output and efficiency.
π Enhancement Note: The role is categorized under Art & Design and Creative & Media, with significant overlap into Technology and Marketing due to the nature of a gaming platform. The experience level is inferred as 'Senior' based on the breadth of responsibilities and the expectation of driving brand and product visual direction. The remote status is specified as "Remote OK" with a timezone preference, indicating a hybrid approach leaning towards remote work.
π Primary Responsibilities
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Design and create high-fidelity UI mockups, prototypes, and final assets for the Entity Games platform, encompassing web and mobile applications.
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Develop and maintain a strong, playful, and distinctive brand identity for Entity Games, ensuring consistency across all touchpoints.
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Produce a wide range of marketing collateral, including social media graphics, campaign visuals, website assets, and presentations for partners.
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Create visual narratives for video content, leveraging storytelling techniques to communicate the Entity Games vision and product value.
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Collaborate closely with Product Managers, Engineers, and Marketing teams to ensure design solutions meet business objectives and user needs.
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Stay abreast of the latest design trends, tools, and technologies, particularly in the gaming industry and AI, and integrate them into the design process.
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Contribute to the visual direction of game interfaces and user experiences within the platform.
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Present design concepts and rationale effectively to stakeholders, incorporating feedback to refine designs.
π Enhancement Note: The primary responsibilities are expanded to detail the specific types of design work (UI, brand, marketing, video) and the collaborative nature of the role, emphasizing the need for a strong point of view and creative risk-taking. The responsibility to integrate AI tools is highlighted as a key aspect of staying current in the evolving tech landscape.
π Skills & Qualifications
Education: While no specific degree is mandated, a Bachelor's degree in Graphic Design, Visual Communication, Human-Computer Interaction, or a related field is typically expected for senior-level design roles. Equivalent practical experience will also be considered.
Experience: A minimum of 5-10 years of professional experience in graphic design and UI design, with a significant portion spent in product design or a closely related field. Experience within the gaming or entertainment industry is highly advantageous.
Required Skills:
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Strong graphic design and UI design portfolio: Demonstrating a bold, playful, and original aesthetic with a proven ability to create impactful visual solutions across various media. (Mandatory application requirement)
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Proficiency in Figma: Expert-level skills in Figma for UI design, prototyping, and asset creation.
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Brand Identity Development: Proven experience in defining and evolving brand visuals, including logo work, color palettes, typography, and style guides.
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Visual Storytelling: Ability to craft compelling visual narratives through static and motion graphics, video, and presentations.
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Marketing & Social Media Design: Experience creating effective assets for digital marketing campaigns and social media platforms.
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Adaptability & Innovation: A proactive approach to learning new tools and techniques, with a keen interest in emerging technologies like AI.
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Communication Skills: Excellent verbal and written communication skills, with the ability to articulate design decisions and rationale clearly.
Preferred Skills:
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Motion Design: Experience with animation and motion graphics tools (e.g., After Effects) to enhance UI and marketing materials.
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Video Creation & Editing: Proficiency in video editing software (e.g., Premiere Pro, Final Cut Pro) for creating engaging video content.
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Logo & Identity Work: Specific experience in developing comprehensive brand identity systems.
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Gaming Industry Experience: Familiarity with gaming platforms, player psychology, and the visual language of video games.
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Cross-functional Collaboration: Experience working effectively with product, engineering, and marketing teams in a fast-paced startup environment.
π Enhancement Note: The required skills are directly extracted and elaborated from the job description, emphasizing the portfolio requirement and Figma proficiency. Preferred skills are identified from the "Nice to haves" section and broader industry expectations for a senior role in a tech/gaming company. The experience level is inferred from the "Senior" title and the comprehensive nature of responsibilities.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
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Comprehensive Case Studies: Showcase 3-5 detailed projects that highlight your design process from problem identification to final solution, emphasizing strategic thinking and problem-solving.
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UI Design Examples: Include examples of web and mobile UI designs, demonstrating your ability to create intuitive, engaging, and aesthetically pleasing interfaces for digital products.
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Brand Identity Work: Present examples of brand identity development, including logo design, style guides, and how the brand was applied across various touchpoints.
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Marketing & Social Media Assets: Showcase a range of marketing materials, demonstrating your understanding of visual communication for campaigns and social engagement.
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Demonstration of Boldness & Originality: Your portfolio should clearly reflect the requested "bold, playful sensibility" and a departure from generic design.
Process Documentation:
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Problem Definition & User Research: Clearly articulate the problem you were trying to solve and any user research or insights that informed your design decisions.
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Design Iteration & Rationale: Show the evolution of your designs, explaining the rationale behind key decisions and how feedback was incorporated.
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Tool Proficiency Showcase: Implicitly demonstrate your mastery of tools like Figma through the quality and complexity of your presented work.
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Impact & Results: Where possible, quantify the impact of your designs (e.g., user engagement, conversion rates, brand recognition).
π Enhancement Note: Portfolio requirements are tailored to emphasize the "bold, playful sensibility" and the need for detailed case studies that showcase process and impact, as is standard for senior design roles, especially in startups. The focus is on demonstrating strategic thinking and problem-solving through design.
π΅ Compensation & Benefits
Salary Range: Given the Senior Visual Designer title, 5-10 years of experience, and location in Dublin, Ireland, the estimated salary range is β¬55,000 - β¬75,000 per annum. This estimate is based on industry benchmarks for similar roles in Ireland, considering company size (startup) and the specific skill set required.
Benefits:
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Remote Work Flexibility: Opportunity to work remotely from anywhere within +/- 3 hours GMT timezone, promoting work-life balance.
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Stock Options: Potential for equity in a rapidly growing startup, aligning employee success with company growth.
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Health & Wellness: Comprehensive health insurance and potential wellness programs.
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Professional Development: Support for continuous learning, including access to new tools, training, and potential for attending industry events.
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Team Gatherings: Occasional travel for team meetings and industry events to foster collaboration and connection.
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Innovative Environment: The chance to be part of a forward-thinking company shaping the future of gaming.
Working Hours: Standard full-time hours (approximately 40 hours per week), with flexibility to accommodate personal life needs. Some flexibility may be required for international collaboration across different time zones.
π Enhancement Note: A salary range is estimated based on the role, experience level, and location (Dublin, Ireland). Research for this estimate involved consulting industry salary data for Senior Visual Designers in the tech/gaming sector in Ireland, taking into account startup environments which may offer a mix of salary and equity. Benefits are inferred based on typical offerings for remote-first tech startups.
π― Team & Company Context
π’ Company Culture
Industry: Technology, specifically focused on the Gaming and Entertainment sector, with a disruptive approach to game distribution and accessibility. Entity Games aims to provide instant, console-quality gaming experiences on any device.
Company Size: As a startup, Entity Games is likely in a growth phase, with a core team being assembled. This implies a dynamic, fast-paced environment where individual contributions have a significant impact. The company size is estimated to be between 50-200 employees based on the stage of development described.
Founded: Founded by industry veterans and entrepreneurs, implying a strong foundation in gaming and technology, with a clear vision for disrupting the market. The exact founding date isn't provided, but the emphasis on assembling a core team suggests a relatively recent or early-stage company.
Team Structure:
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The design team is likely small and integrated within product development, reporting to a Head of Design or Product Lead.
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Close collaboration with product managers, engineers, and marketing specialists is expected.
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A flat hierarchy is probable, encouraging open communication and direct contribution from all team members. Methodology:
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Agile Development: Likely employs agile methodologies for product development, requiring designers to be adaptable and responsive to change.
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Data-Informed Design: While emphasizing creativity, decisions will likely be informed by user data and analytics from the gaming platform.
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Iterative Design: A continuous cycle of design, testing, and refinement is expected to optimize user experience and brand consistency.
Company Website: https://entitygames.bamboohr.com/careers
π Enhancement Note: Company culture is inferred from the description of a startup founded by industry veterans, aiming to disrupt the gaming industry with new technology. The emphasis on a "core team" and "assembling" suggests a dynamic, growth-oriented environment.
π Career & Growth Analysis
Operations Career Level: Senior Visual Designer. This role is positioned as a key individual contributor responsible for shaping the visual direction of the company's products and brand. It requires a high degree of autonomy and creative leadership in design execution.
Reporting Structure: The Senior Visual Designer will likely report to a Head of Design, Creative Director, or a senior Product Manager, depending on the internal structure. They will collaborate closely with cross-functional teams including product, engineering, and marketing.
Operations Impact: The visual design directly impacts user perception, brand recognition, and the overall user experience of the Entity Games platform. Strong design is crucial for player acquisition, engagement, and retention, as well as for attracting developers and investors. The role has a direct impact on the company's ability to stand out in a competitive market.
Growth Opportunities:
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Lead Design Initiatives: Opportunities to take ownership of major design projects and influence the visual strategy for new features and products.
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Mentorship: Potential to mentor junior designers as the team grows, developing leadership skills.
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Specialization: Deepen expertise in specific areas like UI/UX for gaming, motion design, or brand strategy.
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Cross-functional Leadership: Influence product direction and marketing strategy through strong design contributions.
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Career Progression: Potential to move into Lead Designer, Art Director, or Head of Design roles as the company scales.
π Enhancement Note: The analysis focuses on the "Senior" aspect of the role, highlighting the expected level of responsibility, impact, and potential for growth within a startup environment. The "Operations Impact" section is tailored to the specific role of a Visual Designer within a gaming platform company.
π Work Environment
Office Type: Remote-first with an emphasis on flexibility. While there isn't a physical office mandated for daily work, occasional travel for team meetings and industry events is expected.
Office Location(s): While the position is remote, the ideal candidate is expected to be within +/- 3 hours GMT timezone, suggesting a preference for candidates based in Europe to facilitate collaboration with the core team and potential partners. The company headquarters are in Dublin, Ireland.
Workspace Context:
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Home Office Setup: Employees are expected to have a reliable internet connection and a suitable home-working setup.
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Collaborative Tools: Reliance on digital collaboration tools (e.g., Figma, Slack, video conferencing) for communication and project management.
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Flexibility: The environment supports individual responsibility for time management, allowing employees to structure their workday around personal needs while meeting project deadlines.
Work Schedule: Full-time, with a focus on results and project delivery rather than strict adherence to traditional office hours. Flexibility is a key component, allowing for personal life integration, but occasional adjustments may be needed for global meetings.
π Enhancement Note: The work environment is characterized as remote-first with a strong emphasis on flexibility and individual responsibility. The timezone preference is noted as a key factor for remote candidates.
π Application & Portfolio Review Process
Interview Process:
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Initial Application Review: Focus on the submitted portfolio and any accompanying materials (answers to questions). The portfolio is the primary screening tool.
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Portfolio Deep Dive: A discussion with a design lead or hiring manager to walk through selected portfolio projects, focusing on your design process, rationale, and problem-solving abilities. Be prepared to discuss your "bold, playful sensibility."
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Skills Assessment/Design Challenge: May involve a practical design exercise or a take-home challenge to assess UI design skills, creativity, and ability to work with specific constraints or a brief related to the Entity Games platform.
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Cross-functional Interviews: Meetings with product managers, engineers, or marketing leads to assess collaboration style, communication skills, and cultural fit.
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Final Interview: Typically with a founder or senior leader to discuss overall vision, role expectations, and cultural alignment.
Portfolio Review Tips:
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Curate Strategically: Select projects that best showcase your required skills (UI, brand, marketing) and demonstrate your bold, playful, and original design approach.
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Tell a Story: For each project, clearly articulate the problem, your process, your role, the solutions you implemented, and the outcomes. Use visuals effectively to support your narrative.
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Highlight Boldness: Explicitly point out elements in your work that demonstrate your unique point of view and willingness to push boundaries.
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Figma Proficiency: Ensure your work clearly demonstrates your command of Figma, showcasing complex interactions or elegant solutions.
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Tailor to Entity Games: If possible, include a project that shows your understanding of the gaming or interactive platform space.
Challenge Preparation:
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Understand the Brief: Carefully read and dissect any design challenge brief, identifying key objectives and constraints.
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Embrace the Brand: For any challenge involving Entity Games, consider the company's stated values (bold, playful, console-quality) in your approach.
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Show Your Process: Even in a limited time, outline your thought process, assumptions, and design decisions.
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Focus on Impact: Think about how your design solution would contribute to user engagement or business goals.
π Enhancement Note: The application process is structured to emphasize the critical role of the portfolio and the specific requirements mentioned in the job description (boldness, Figma skills). Interview preparation advice is tailored to these specific demands.
π Tools & Technology Stack
Primary Tools:
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Figma: The core tool for UI design, prototyping, and collaboration. Expect to use its advanced features for component libraries, auto layout, and interactive prototyping.
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Adobe Creative Suite: Proficiency in Photoshop and Illustrator is expected for asset manipulation, illustration, and graphic creation.
Analytics & Reporting:
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While not directly a designer's tool, understanding how to interpret analytics from tools like Google Analytics, Amplitude, or Mixpanel will be beneficial for data-informed design decisions. CRM & Automation:
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Not directly applicable to the Visual Designer role, but familiarity with how design assets are used within marketing automation platforms or CRMs might be a plus. Emerging Technologies:
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AI Design Tools: Curiosity and willingness to explore and integrate AI-powered design tools for ideation, asset generation, or workflow optimization.
π Enhancement Note: The technology stack is derived directly from the job description and common tools used by visual designers in a tech/gaming startup. The emphasis on Figma and AI tools is noted.
π₯ Team Culture & Values
Operations Values:
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Boldness & Originality: A core value driving the company's creative output and brand identity. Expect an environment that encourages unique ideas and challenges conventional norms.
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Playfulness: A sense of fun and creativity is integrated into the company's ethos, likely reflecting in the work environment and product design.
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Innovation: A commitment to pushing technological boundaries and creating new experiences in the gaming industry.
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User-Centricity: While boldness is key, the end goal is to create engaging and accessible experiences for players, implying a focus on user needs.
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Collaboration: As a startup, teamwork and open communication are vital for success.
Collaboration Style:
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Cross-functional Integration: Designers work closely with product, engineering, and marketing to ensure a unified vision and execution.
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Open Feedback Culture: Expect a culture where constructive feedback is regularly exchanged to refine designs and strategies.
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Agile & Iterative: Collaboration will likely follow agile principles, with frequent check-ins and iterative development cycles.
π Enhancement Note: Team culture and values are inferred from the job description's emphasis on "bold, playful sensibility" and the startup environmentβs need for collaboration and innovation.
β‘ Challenges & Growth Opportunities
Challenges:
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Defining a New Brand: Establishing a unique and memorable visual identity for a company creating a new category of gaming experience.
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Balancing Boldness with Usability: Ensuring that a distinctive and playful design doesn't compromise the intuitiveness and accessibility of the platform.
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**Rapid
Application Requirements
Candidates must have a strong graphic and UI design portfolio and proficiency in Figma. A bold design sensibility and a genuine interest in video games are required.