Video Game Content Designer (Contract, Part-Time)

Soulbound
Full-time

📍 Job Overview

Job Title: Video Game Content Designer (Contract, Part-Time)

Company: Soulbound

Location: London, England, United Kingdom

Job Type: Contractor

Category: Game Design & Content Creation

Date Posted: February 16, 2026

Experience Level: Entry-Level (0-2 years)

Remote Status: Fully Remote

🚀 Role Summary

  • This is an entry-level contract role focused on designing and implementing engaging content for a live, top-down pixel art MMO launching on Steam.

  • The position emphasizes rapid content creation, iterative design, and direct feedback integration into quests, encounters, and narrative elements.

  • Candidates will work with advanced, proprietary content creation systems, experiencing real-time updates and immediate visibility of their in-game contributions.

  • This role offers a unique opportunity to build a professional portfolio within the games industry by contributing to a game with a proven player base of over 1 million.

📝 Enhancement Note: While this role is in the "Video Game Content Designer" domain, the prompt requires framing it within Revenue Operations, Sales Operations, or GTM roles. Given the emphasis on content creation, player engagement, and building a product that reaches a player base, this role can be analogized to a "Content Operations Specialist" or "GTM Content Strategist" where the "product" is the game and the "customers" are the players. The core functions of designing, iterating, and delivering content that impacts engagement and retention align with GTM operations principles.

📈 Primary Responsibilities

  • Design, build, and implement quests, encounters, and narrative content using Soulbound's proprietary, AI-assisted content creation systems.

  • Propose innovative content ideas and effectively pitch them to the creative director and leadership team, demonstrating strategic thinking and creative vision.

  • Actively receive, process, and iterate on direct feedback from senior leadership to refine and improve game content, showcasing adaptability and a commitment to quality.

  • Rapidly iterate on game content, leveraging real-time system updates to see immediate impacts of design changes in the live game environment.

  • Learn and apply professional proposal writing and presentation skills to articulate content ideas and project plans effectively to stakeholders.

  • Contribute to the ongoing development and refinement of game mechanics, progression systems, and player engagement loops through content design.

  • Collaborate with a remote team of ~20 individuals, participating in discussions and contributing to the overall ambitious vision of the MMO.

📝 Enhancement Note: The core responsibilities have been framed to highlight the operational aspects of game content creation, emphasizing structured processes, feedback loops, and delivery under leadership guidance, analogous to GTM or Content Operations roles.

🎓 Skills & Qualifications

Education: No specific degree subject is mandated. Candidates are evaluated based on demonstrated capabilities, with university students, recent graduates, or postgraduates preferred if they can demonstrate the required skills.

Experience: Entry-level (0-2 years) with a strong emphasis on demonstrable creative output and a passion for gaming.

Required Skills:

  • Portfolio of Creative Work: A portfolio showcasing created content (e.g., D&D campaigns, mods, short films, game jams, fan fiction, tabletop scenarios, art projects) is essential to demonstrate the ability to create and deliver.

  • Gamer Passion: Genuine passion for gaming, with a particular interest and understanding of RPGs, MMORPGs, indie games, and classic top-down/pixel art RPGs (e.g., World of Warcraft, RuneScape).

  • Critical Thinking & Learning Agility: Demonstrated strong critical thinking abilities, a proven capacity to learn quickly, and the skill to effectively receive and act upon direct feedback for improvement.

  • Self-Motivation & Proactivity: Ability to work independently, identify tasks, and take initiative without constant supervision, characteristic of effective operations team members.

  • Resilience & Feedback Absorption: A "thick skin" to handle direct and constructive criticism, using it as a tool for professional growth and content enhancement.

  • Commitment: Availability to commit meaningful hours to the role, indicating dedication beyond a casual engagement.

Preferred Skills:

  • Experience with game design tools (any engine, modding tools, or level editors).

  • Knowledge of pixel art or top-down game aesthetics.

  • Experience running D&D campaigns, tabletop RPGs, or organizing gaming events.

  • Familiarity with core game design concepts such as progression systems, quest design, encounter design, and narrative structure.

📝 Enhancement Note: The "Required Skills" section emphasizes transferable operational skills like critical thinking, feedback iteration, and self-motivation, framing them within the context of game content creation. The "Preferred Skills" are tailored to the unique domain of game development.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Demonstrated Creation: The portfolio must clearly showcase tangible creative output, illustrating the candidate's ability to conceptualize, develop, and deliver projects from start to finish.

  • Content Design Examples: Include specific examples of designed content, such as quests, narrative arcs, event structures, or system mechanics, highlighting the thought process behind their creation.

  • Iterative Improvement Showcase: If possible, present examples of how feedback was incorporated into a project, demonstrating the candidate's capacity for rapid iteration and refinement.

  • Process Documentation (Optional but Recommended): While not strictly required, documenting the process undertaken for a project (e.g., brainstorming, design, implementation, testing) can strengthen the application.

Process Documentation:

  • Workflow Design: Candidates should be prepared to discuss their personal workflow for content creation, including how they approach idea generation, design, and implementation.

  • System Utilization: While the role utilizes proprietary systems, understanding and discussing experience with similar content creation or design tools (e.g., level editors, scripting interfaces, modding tools) is beneficial.

  • Feedback Integration: Be ready to articulate how feedback is typically integrated into a creative process, emphasizing the operational aspect of adapting designs based on input.

📝 Enhancement Note: The portfolio requirements are adapted to highlight operational aspects of demonstrating capability, focusing on process, iteration, and tangible outcomes, which are critical for roles in operations and GTM.

💵 Compensation & Benefits

Salary Range: As this is a contract, entry-level, part-time role in the UK, a competitive hourly rate for such positions typically ranges from £15 - £25 per hour, depending on demonstrated skills and experience. For a part-time commitment (e.g., 20 hours/week), this would translate to approximately £15,600 - £26,000 annually.

Benefits:

  • Portfolio Development: Opportunity to build a professional portfolio by contributing to a live game with a significant player base.

  • Direct Mentorship: Access to studio leadership, including the creative director, for direct feedback and professional guidance.

  • Industry Experience: Invaluable entry into the competitive games industry, learning professional game design workflows.

  • Cutting-Edge Tools: Experience with advanced, AI-assisted content creation tools and systems.

  • Flexible Hours: Ability to work around studies or other commitments, offering significant autonomy in scheduling.

  • Remote Work: Full remote work arrangement, providing flexibility in location.

  • Potential for Ongoing Roles: Genuine path to full-time or extended contract roles for standout performers.

  • Impactful Work: Opportunity to see your work directly impact a live game with over 1 million players.

Working Hours: Part-time, with flexible hours. The role requires a commitment of "meaningful hours" and is not a "check in once a week" position, suggesting a need for consistent engagement and contribution throughout the contract period.

📝 Enhancement Note: Salary is estimated based on typical UK contract rates for entry-level creative roles, considering the part-time nature and the emphasis on learning and portfolio building over high compensation. Benefits are heavily focused on the unique value proposition for an entry-level candidate in a competitive industry.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Development (MMO, RPG, Pixel Art)

Company Size: Small, fast-moving indie studio (~20 employees). This size fosters a collaborative environment where individual contributions are highly visible and impactful.

Founded: The company has rebuilt its game for PC, indicating a phase of significant growth and product development, likely with a passionate and driven team.

Team Structure:

  • A lean, remote team of approximately 20 individuals, including leadership such as a Creative Director.

  • The structure likely encourages direct communication and collaboration across disciplines, with less hierarchical bureaucracy than larger organizations.

Methodology:

  • Agile & Iterative: The emphasis on real-time updates and rapid iteration suggests an agile development methodology where feedback loops are short and design adjustments are frequent.

  • Data-Informed (Implicit): While not explicitly stated, a live game with over 1 million players will likely leverage player data to inform content decisions, even at an entry level.

  • Content-First Approach: The core of this role is content creation, indicating that the team prioritizes building engaging experiences for players as a primary driver of success.

Company Website: https://soulbound.game/

📝 Enhancement Note: Company context is derived from the job description's emphasis on a small, remote team, ambitious product, and the nature of game development. This information is framed to highlight how operations professionals might fit into such an environment.

📈 Career & Growth Analysis

Operations Career Level: This is an entry-level contract position, serving as a foundational role for individuals aspiring to a career in game design and development. It's designed for learning, skill development, and portfolio building.

Reporting Structure: Candidates will report directly to senior leadership, including the Creative Director. This offers direct access to decision-makers and invaluable mentorship.

Operations Impact: While not a traditional "operations" role, the impact is significant in terms of player engagement and retention. Well-designed content directly influences player experience, time spent in-game, and community sentiment, which are critical KPIs for any live product.

Growth Opportunities:

  • Portfolio Enhancement: The primary growth opportunity is building a substantial, professional portfolio with real-world shipped content.

  • Skill Development: Gaining practical experience in professional game design workflows, content creation systems, proposal writing, and receiving/acting on feedback.

  • Industry Networking: Direct interaction with studio leadership and a small team provides opportunities for networking within the games industry.

  • Path to Full-Time: Outstanding performance may lead to opportunities for ongoing contract work or full-time positions within Soulbound.

  • Specialization: Exposure to various aspects of game design can help identify areas for future specialization (e.g., quest design, narrative design, systems design).

📝 Enhancement Note: The "Operations Career Level" and "Impact" are reframed to align with the prompt's focus on operations, emphasizing the transferable aspects of content strategy, player engagement, and product delivery.

🌐 Work Environment

Office Type: Fully remote. This arrangement allows for maximum flexibility in terms of location and work-life balance.

Office Location(s): While the role is remote, the location requirement is for candidates based in the United Kingdom. This may be due to legal, tax, or time zone alignment considerations.

Workspace Context:

  • Collaborative Digital Space: The remote nature necessitates strong digital collaboration tools and practices. Expect regular communication via platforms like Discord, Slack, or similar.

  • Tool-Centric Environment: Work will heavily rely on Soulbound's proprietary content creation systems, requiring adaptability and proficiency with new software.

  • Independent Work: While collaboration is key, the role also demands significant self-discipline and the ability to manage one's own time and tasks effectively in a remote setting.

Work Schedule: Part-time with flexible hours, requiring a commitment of "meaningful hours." This allows individuals to balance work with other commitments, but demands consistent availability and productivity.

📝 Enhancement Note: The work environment description focuses on the operational implications of a remote, contract role, emphasizing digital collaboration, self-management, and tool proficiency.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of application, focusing on the portfolio and demonstrated passion for gaming.

  • Portfolio Review: Candidates will likely present their portfolio, discussing their creative process, decision-making, and any iterative improvements made.

  • Skills Assessment: Interviews will assess critical thinking, ability to take feedback, and understanding of game design principles relevant to RPGs/MMOs.

  • Scenario-Based Questions: Expect questions designed to gauge how you would approach content design challenges, handle feedback, and propose ideas.

  • Cultural Fit: Assessment of self-motivation, proactivity, and resilience to ensure alignment with the studio's fast-paced, feedback-driven environment.

Portfolio Review Tips:

  • Curate Selectively: Showcase your strongest, most relevant work. For this role, focus on projects demonstrating narrative, quest design, event planning, or system design.

  • Tell the Story: For each piece, explain the "why" and "how." What was the goal? What was your process? What challenges did you face? How did you iterate?

  • Highlight Impact: If possible, quantify the impact of your work (e.g., player engagement, positive feedback).

  • Showcase Feedback Integration: Explicitly demonstrate instances where you received feedback and how it improved your creation. This is a crucial requirement.

  • Tailor to Soulbound: Reference games like World of Warcraft, RuneScape, and top-down RPGs to show you understand the target genre and player expectations.

Challenge Preparation:

  • Content Design Prompt: Be prepared for a hypothetical scenario where you need to design a quest, encounter, or narrative beat for a game like Soulbound. Focus on logical progression, player motivation, and engaging mechanics.

  • Feedback Simulation: Practice articulating how you would receive and incorporate critical feedback on a design.

  • Idea Pitching: Prepare to concisely pitch a content idea, outlining its appeal, potential mechanics, and how it fits within an MMO context.

📝 Enhancement Note: The interview and portfolio advice is tailored to the specific requirements of this game design role, emphasizing the operational aspects of presenting one's work and demonstrating key skills.

🛠 Tools & Technology Stack

Primary Tools:

  • Proprietary Content Creation Systems: This is the core toolset for designing quests, encounters, and narrative content. Candidates will learn these systems on the job.

  • AI-Assisted Tools: The job description mentions collaboration with AI-assisted tools, indicating a modern approach to content generation.

  • Version Control (Likely): For collaborative projects, systems like Git are standard, though not explicitly mentioned.

Analytics & Reporting:

  • Game Analytics Platforms (Implied): While not specified, a live game with a large player base will use analytics to track player behavior, content engagement, and retention. Understanding how content impacts these metrics is key.

  • Internal Reporting Tools: Candidates may need to use internal tools to report on content performance or progress.

CRM & Automation:

  • Project Management Software: Tools like Jira, Asana, or Trello are commonly used in game development for task tracking and workflow management.

  • Communication Platforms: Discord, Slack, or similar will be essential for remote team communication and collaboration.

📝 Enhancement Note: The tools and technology section focuses on the specific systems mentioned in the job description and infers common tools used in remote game development environments, highlighting the operational aspect of working with technology.

👥 Team Culture & Values

Operations Values:

  • Creation & Delivery: A strong emphasis on "making stuff" and delivering tangible creative output. This aligns with an operations value of execution and tangible results.

  • Player Focus: The ultimate goal is to create content that resonates with millions of players, highlighting a user-centric approach to design.

  • Growth Mindset: A commitment to learning fast and taking feedback is paramount, reflecting a value of continuous improvement and adaptability.

  • Proactivity & Ownership: Candidates are expected to be self-motivated and proactive, taking ownership of their work and contributions.

  • Resilience: The ability to handle direct feedback demonstrates a value placed on constructive criticism for the betterment of the product.

Collaboration Style:

  • Remote & Digital: Collaboration primarily occurs through digital channels, requiring clear communication and active participation.

  • Feedback-Driven: The culture encourages direct and potentially "brutal" feedback, fostering an environment where improvement is prioritized over ego.

  • Agile & Iterative: The team works in a fast-paced manner, with rapid iteration cycles and real-time updates, demanding flexibility and quick adaptation.

  • Cross-Functional: Close collaboration across different roles (design, art, engineering) is necessary to bring content to life.

📝 Enhancement Note: Team culture and values are interpreted through the lens of operations, emphasizing traits like proactivity, feedback integration, and a focus on measurable outcomes (player engagement).

⚡ Challenges & Growth Opportunities

Challenges:

  • Entry-Level Barrier: Breaking into the competitive games industry is a significant challenge, and this role serves as a crucial entry point.

  • Rapid Iteration Pace: Working with real-time updates and direct feedback requires a high degree of adaptability and the ability to quickly pivot designs.

  • Remote Collaboration: Maintaining effective communication and collaboration within a fully remote team can present challenges.

  • Receiving Critical Feedback: The expectation of "brutal" feedback requires strong emotional resilience and the ability to constructively process criticism.

  • Contractual Nature: As a contract role, there's inherent uncertainty regarding long-term employment, though a path to ongoing roles is mentioned.

Learning & Development Opportunities:

  • Professional Portfolio Building: The most significant opportunity is creating a robust portfolio of shipped game content.

  • Mastering Proprietary Tools: Gaining expertise in advanced, potentially AI-assisted, content creation systems.

  • Understanding Live Game Operations: Learning how to design, implement, and iterate on content for a live, player-facing product.

  • Industry Workflow Exposure: Gaining practical experience in proposal writing, pitching, and professional game development processes.

  • Mentorship from Leadership: Direct guidance from seasoned industry professionals like the Creative Director.

📝 Enhancement Note: Challenges and growth opportunities are framed to highlight operational aspects such as managing workflows, adapting to feedback cycles, and leveraging learning opportunities for career advancement.

💡 Interview Preparation

Strategy Questions:

  • "Describe a piece of content you created (a quest, event, story, etc.) and walk me through your design process from idea to completion. How did you ensure it was engaging?" (Focus on process, iteration, and player experience.)

  • "Imagine you've spent hours designing a quest, and the Creative Director gives you feedback that it's fundamentally flawed. How do you react, and what are your next steps?" (Assesses feedback handling, resilience, and problem-solving.)

Company & Culture Questions:

  • "What specifically about Soulbound and its current stage of development interests you?" (Demonstrates research and genuine interest.)

  • "How do you handle working independently in a remote environment, and what strategies do you use to stay motivated and productive?" (Assesses self-management and remote work aptitude.)

Portfolio Presentation Strategy:

  • Structure Your Narrative: For each portfolio piece, clearly outline the problem/goal, your solution/design, the process you followed (including any iterations), and the outcome or impact.

  • Quantify Where Possible: If you can demonstrate any form of success (e.g., positive player comments, engagement metrics for a mod), highlight it.

  • Emphasize Iteration: Specifically point out where feedback was received and how it shaped the final product. This is a critical requirement.

  • Connect to Soulbound: Explain how your skills and experiences, as demonstrated in your portfolio, align with the needs and genre of Soulbound. Reference relevant games (WoW, RuneScape, etc.) to show understanding.

📝 Enhancement Note: Interview preparation advice focuses on demonstrating operational competencies like structured problem-solving, feedback integration, and strategic communication, tailored to the game design context.

📌 Application Steps

To apply for this Video Game Content Designer (Contract, Part-Time) position:

  • Submit your application through the provided link on Workable.

  • Portfolio Customization: Ensure your submitted portfolio clearly highlights creative projects demonstrating your ability to design and deliver content. Tailor your presentation to showcase examples relevant to RPGs, quests, or narrative experiences.

  • Resume Optimization: Craft your resume to emphasize transferable skills such as critical thinking, rapid learning, feedback integration, and self-motivation. Use keywords from the job description, including "content design," "game design," "RPG," and "MMORPG."

  • Interview Preparation: Practice articulating your creative process, how you handle feedback, and how you would pitch content ideas. Be ready to discuss your passion for gaming and your understanding of the target genres.

  • Company Research: Thoroughly research Soulbound and their game (https://soulbound.game/). Understand their vision, target audience, and the genre they are operating in to demonstrate genuine interest and alignment with their studio culture and operational goals.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must have a portfolio demonstrating creative output, a genuine passion for gaming especially RPGs and MMORPGs, and the ability to learn fast and handle direct feedback. While no specific degree is required, demonstrable critical thinking ability is essential for this entry-level role.