UX Designer (World of Tanks)

Wargaming
Full_timeNicosia, Cyprus

📍 Job Overview

Job Title: UX Designer (World of Tanks) Company: Wargaming Location: Nicosia, Cyprus Job Type: Full-time Category: Game Design Operations / User Experience Operations Date Posted: 2025-08-11 Experience Level: Mid-Level (2-5 years) Remote Status: Hybrid (3 days in office)

🚀 Role Summary

  • This UX Designer role focuses on enhancing the player experience for World of Tanks, a globally recognized title with over 160 million players.
  • Responsibilities include designing intuitive and engaging game interfaces, from battle screens to the game lobby, ensuring a seamless user journey.
  • The role involves creating final layouts, animations, and comprehensive documentation for development teams, alongside providing crucial author's supervision throughout the production lifecycle.
  • Collaboration is key, requiring close interaction with a diverse range of professionals across various disciplines to bring complex game features to life.

📝 Enhancement Note: While the core job title is "UX Designer," the detailed responsibilities such as designing visual concepts, creating final layouts and animations, and overseeing complex projects, particularly within a game development context, strongly align with specialized UI/UX design roles that bridge user experience principles with intricate visual design execution. The emphasis on "skeuomorphic game interfaces" and detailed graphic elements further solidifies this specialized focus within the broader UX umbrella.

📈 Primary Responsibilities

  • Design and prototype visual concepts for complex game interfaces, including critical elements like battle screens and the game lobby, ensuring optimal user flow and engagement.
  • Develop final layouts, animations, and comprehensive documentation for development teams, providing essential author's supervision from concept through to release and post-release improvements.
  • Create, refine, and maintain high-quality graphic elements for both existing and new game screens, ensuring visual consistency and adherence to design standards.
  • Manage and oversee complex design projects across all stages, from initial ideation and concept development to final implementation and ongoing post-release enhancements.
  • Foster strong collaborative relationships with cross-functional teams, including product managers, engineers, artists, and QA testers, to ensure cohesive product development.
  • Actively participate in cross-reviewing the work of fellow designers, providing constructive feedback to elevate the overall quality of design output.

📝 Enhancement Note: The responsibilities highlight a full-cycle design process, from conceptualization and prototyping to final asset creation, developer handoff, and ongoing support. This requires a blend of creative design thinking, technical execution, and project management skills, typical of a mid-level to senior designer role within a fast-paced game development environment.

🎓 Skills & Qualifications

Education: While a specific degree is not mandated, a background in Graphic Design, Human-Computer Interaction, Digital Media, or a related field is beneficial. A strong portfolio showcasing relevant design work is paramount. Experience: 2-5 years of professional experience in UI/UX design, with a demonstrated ability to handle complex interface design projects from conception to completion. Experience in game development or a related interactive media field is highly advantageous.

Required Skills:

  • Solid graphic design skills with a proven ability to create skeuomorphic game interfaces.
  • Proficient understanding of fundamental design principles, visual perception, and user psychology.
  • Advanced proficiency in industry-standard design tools, specifically Adobe Photoshop and Figma.
  • Experience in developing and maintaining design systems, including UI libraries and style guides.
  • Exceptional attention to detail, accuracy, and a commitment to quality and design integrity.
  • Strong communication and interpersonal skills, with the ability to articulate design decisions, listen to feedback, and collaborate effectively.
  • Proven ability to present design work clearly, receive constructive criticism, and iterate based on feedback.
  • Intermediate or higher proficiency in English, enabling effective communication in a multinational team.

Preferred Skills:

  • Experience creating animations and motion graphics using tools like Adobe After Effects, Adobe Animate, or similar animation software.
  • Experience in organizing and conducting usability testing sessions to gather player feedback and validate design decisions.
  • Familiarity with the World of Tanks game as an active player, providing valuable in-game context and player empathy.

📝 Enhancement Note: The emphasis on "skeuomorphic game interfaces" suggests a need for designers who can create visually rich and detailed interfaces that mimic real-world objects, a common aesthetic in certain game genres. Proficiency in both Adobe Photoshop for asset creation and Figma for interactive prototyping and design system management is a key technical requirement.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 2-3 complex UI/UX design projects, ideally within gaming or interactive entertainment contexts.
  • Projects should demonstrate the full design lifecycle, including user research, wireframing, prototyping, visual design, and developer handoff.
  • Highlight the ability to create detailed graphic elements and animations for game interfaces.
  • Include examples of work with design systems and UI libraries, demonstrating consistency and scalability.
  • Quantify impact where possible, such as improvements in user engagement, task completion rates, or player satisfaction metrics.

Process Documentation:

  • Demonstrate understanding of UX design processes, including user journey mapping, information architecture, and interaction design.
  • Provide examples of how design decisions were informed by user feedback, usability testing, or data analysis.
  • Show evidence of collaboration with development teams, including the creation of detailed specifications, style guides, and design documentation for implementation.

📝 Enhancement Note: A strong portfolio is critical for this role, as it directly demonstrates the candidate's ability to meet the technical and creative demands of designing for a complex game like World of Tanks. The focus on "skeuomorphic design" and animation skills means portfolios should highlight these specific capabilities.

💵 Compensation & Benefits

Salary Range: Based on industry benchmarks for experienced UI/UX Designers in Nicosia, Cyprus, a competitive salary range is estimated between €30,000 - €50,000 annually. This estimate considers experience level, the specialized nature of game UI/UX design, and the cost of living in Cyprus.

Benefits:

  • Annual Leave: 21 days, increasing with seniority up to 25 days.
  • Additional Paid Time Off: 5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave.
  • Sick Leave: 10 days per year, topping up statutory allowances.
  • Maternity Leave: 18 weeks, topping up statutory allowances.
  • Career Growth: Opportunities for career development and internal education.
  • Language Support: English language courses fully covered by the company.
  • Health & Wellness: Premium Private Health Care, Mental Well-being Program (iFeel), Onsite gym and spa.
  • Perks: Free parking, subsidized canteen, free drinks, employee discounts, personal gaming account, company events, and a referral program.

Working Hours: Standard full-time hours, typically 40 hours per week, with a hybrid work arrangement (3 days in the office).

📝 Enhancement Note: The benefits package is extensive and offers significant support for employee well-being, professional development, and work-life balance, which are attractive aspects for operations professionals seeking long-term career stability and growth. The relocation and immigration support also indicate a commitment to attracting international talent.

🎯 Team & Company Context

🏢 Company Culture

Industry: Gaming (Online Multiplayer Games) - Wargaming is a leading global online game developer and publisher, renowned for its free-to-play titles like World of Tanks, World of Warships, and World of Tanks Blitz. The industry demands continuous innovation, player engagement, and a deep understanding of gaming communities. Company Size: Wargaming operates with a significant global footprint, having 15 offices worldwide and employing a large, diverse workforce. This scale suggests a structured environment with established processes, yet also opportunities for impact within a specialized team. Founded: Established in 1998, Wargaming has a long history in the gaming industry, evolving from its early days to become a major player in the free-to-play market. This longevity implies a stable company with a proven track record.

Team Structure:

  • The UX Designer reports to the UX Design Lead, indicating a clear reporting line within a dedicated design function.
  • Collaboration is expected with a "wide range of professionals across different disciplines," suggesting close working relationships with game designers, artists, developers, product managers, and potentially marketing or community teams.
  • The team likely operates within an agile or iterative development framework, common in game development, requiring flexibility and continuous feedback loops.

Methodology:

  • Design processes will likely involve user-centered design principles, iterative prototyping, and data-informed decision-making, possibly incorporating player feedback and analytics.
  • Emphasis on clear documentation and communication for effective handoff to development teams is crucial for efficient workflow.
  • Cross-reviewing work with peers fosters a culture of continuous improvement and shared learning within the design discipline.

Company Website: www.wargaming.net

📝 Enhancement Note: Wargaming's status as a long-standing leader in the gaming industry, particularly with its flagship World of Tanks title, provides a unique context. The company culture likely balances creative freedom with the structured demands of large-scale game development and live service operations, requiring designers to be both innovative and process-oriented.

📈 Career & Growth Analysis

Operations Career Level: This position is classified as Mid-Level. It requires a solid foundation in UI/UX design principles and tools, with the ability to work independently on defined project components while also collaborating effectively within a larger team. The role involves taking ownership of design tasks from concept to implementation, demonstrating a progression beyond junior-level contributions.

Reporting Structure: The UX Designer reports directly to the UX Design Lead. This structure provides mentorship and guidance from a senior design professional, facilitating skill development and alignment with broader design strategies. It also implies a degree of autonomy in executing assigned tasks.

Operations Impact: The work of the UX Designer directly impacts the player experience, which is critical for the commercial success of World of Tanks. By improving interface usability, visual appeal, and overall player engagement, the designer contributes to player retention, satisfaction, and potentially monetization. Their solutions are used by millions, making their impact significant and measurable.

Growth Opportunities:

  • Skill Specialization: Opportunities to deepen expertise in specific areas of UI/UX design, such as animation, interaction design, or user research, through project experience and company-provided training.
  • Leadership Development: Potential to grow into a Senior UX Designer role, taking on more complex projects, mentoring junior designers, and contributing to strategic design decisions.
  • Cross-Functional Experience: Exposure to various aspects of game development, allowing for a broader understanding of the product lifecycle and potential career paths into product management or other game development disciplines.
  • Industry Exposure: Continuous learning through company-provided courses and the inherent learning curve of working on a high-profile, live-service game.

📝 Enhancement Note: The "Operations" aspect here refers to the operational efficiency and effectiveness of the design process and its output within the game development lifecycle. Growth opportunities are tied to enhancing design capabilities and contributing to the operational success of game features.

🌐 Work Environment

Office Type: The role is described as Hybrid, requiring 3 days of work from the office in Nicosia. This suggests a modern office environment designed to facilitate both focused individual work and collaborative team activities.

Office Location(s): The primary office location is Nicosia, Cyprus. Specific details about office amenities like free parking and an onsite canteen indicate a well-equipped and employee-focused workplace.

Workspace Context:

  • The hybrid model promotes a balanced work environment, allowing for focused design work remotely while leveraging the collaborative benefits of in-office interaction.
  • The presence of dedicated teams and cross-functional collaboration suggests an environment where designers can actively engage with peers and stakeholders.
  • Access to company-provided tools, technology, and potentially gaming-specific resources within the office can enhance the design workflow and creative process.

Work Schedule: Standard full-time working hours (approximately 40 hours per week) are expected, with the hybrid arrangement offering flexibility in how workdays are structured between home and office.

📝 Enhancement Note: The hybrid model is standard for many tech and creative roles, balancing the need for in-person collaboration with the flexibility of remote work. The emphasis on physical office amenities suggests a company culture that values employee comfort and provides resources to support productivity.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: CV and portfolio review by the hiring team to assess qualifications and design capabilities.
  • Technical Interview: Discussion focused on design principles, tool proficiency (Photoshop, Figma), and experience with design systems. May include a practical design exercise or case study analysis.
  • Portfolio Presentation: Candidate presents selected projects from their portfolio, explaining their design process, rationale, and outcomes. Expect questions about problem-solving and handling feedback.
  • Team/Cultural Fit Interview: Meeting with the UX Design Lead and potentially other team members to assess collaboration style, communication skills, passion for gaming, and alignment with Wargaming's culture.
  • Final Interview (Optional): May involve higher-level management or a final confirmation of fit.

Portfolio Review Tips:

  • Curate Effectively: Select projects that best showcase your skills relevant to game UI/UX, specifically highlighting skeuomorphic design and animation capabilities if applicable.
  • Tell a Story: For each project, clearly articulate the problem, your role, the design process undertaken, key decisions, challenges faced, and the final outcome or impact.
  • Showcase Process: Include wireframes, user flows, prototypes, and final visual designs to demonstrate your end-to-end design thinking.
  • Highlight Collaboration: Mention how you collaborated with developers, product managers, or other stakeholders.
  • Quantify Results: If possible, include metrics or qualitative feedback that demonstrate the success of your designs.

Challenge Preparation:

  • Be prepared for a practical design challenge that might involve designing a specific game interface element or improving an existing one.
  • Practice articulating your thought process clearly and concisely, as if presenting to a team.
  • Familiarize yourself with World of Tanks' current UI to understand its aesthetic and functional aspects, allowing for more informed design critiques or suggestions.
  • Prepare to discuss your experience with design systems and how you maintain UI consistency.

📝 Enhancement Note: The interview process is structured to evaluate not only technical design skills but also the candidate's ability to integrate into a game development team. A strong portfolio presentation is crucial, as it serves as the primary evidence of a candidate's capabilities.

🛠 Tools & Technology Stack

Primary Tools:

  • Adobe Photoshop: Essential for creating high-fidelity visual assets, textures, and interface elements. Proficiency in advanced features for detailed graphic design is expected.
  • Figma: Crucial for UI design, prototyping, collaborative workflows, and managing design systems. Experience with component-based design and interactive prototyping is key.

Analytics & Reporting:

  • While not explicitly mentioned for this role, familiarity with analytics tools (e.g., Google Analytics, Amplitude, or game-specific analytics platforms) that track user behavior within the game could be beneficial for understanding player engagement with implemented designs.

CRM & Automation:

  • Not directly applicable to the core responsibilities of a UX Designer, but understanding how user data is managed in CRM systems might provide context for player segmentation and personalized experiences.

📝 Enhancement Note: The explicit mention of Adobe Photoshop and Figma highlights the core technical requirements for this role. Candidates should be prepared to demonstrate advanced proficiency in both.

👥 Team Culture & Values

Operations Values:

  • Player-Centricity: A strong focus on understanding and catering to the needs and desires of the World of Tanks player base.
  • Excellence & Craftsmanship: A commitment to high-quality design execution, attention to detail, and continuous improvement of game interfaces.
  • Collaboration & Teamwork: Valuing open communication, mutual respect, and shared ownership within cross-functional teams.
  • Innovation: Encouraging creative problem-solving and the exploration of new design solutions to enhance player experience.
  • Passion for Gaming: A shared enthusiasm for video games that drives motivation and understanding of the product.

Collaboration Style:

  • Open and communicative, with regular interaction between designers, developers, and product stakeholders.
  • Iterative and feedback-driven, with a culture of constructive critique and design reviews.
  • Cross-functional integration is key, ensuring design efforts are aligned with technical capabilities and business objectives.

📝 Enhancement Note: The company values likely emphasize quality, player satisfaction, and teamwork, which are critical for success in the competitive gaming industry. A designer who can effectively integrate into this culture will be well-positioned for success.

⚡ Challenges & Growth Opportunities

Challenges:

  • Scale of Impact: Designing for a game with over 160 million players means that design decisions have a broad reach and significant impact, requiring careful consideration and thorough testing.
  • Skeuomorphic Design Complexity: Creating detailed, skeuomorphic interfaces can be technically demanding and requires a high level of artistic skill and precision.
  • Balancing Innovation with Legacy: Evolving the existing game interface while maintaining familiarity and consistency for a large, established player base can be a delicate balancing act.
  • Cross-Disciplinary Communication: Effectively translating design intent to developers and other teams requires clear communication skills and an understanding of different technical perspectives.

Learning & Development Opportunities:

  • Advanced Design Techniques: Opportunities to learn and apply advanced UI/UX techniques, animation, and potentially 3D modeling for game interfaces.
  • Industry Best Practices: Gaining experience with cutting-edge tools and methodologies in the gaming industry.
  • Mentorship: Learning from experienced UX Design Leads and senior designers within Wargaming.
  • Project Ownership: Taking on increasing responsibility for design features and projects, fostering leadership skills.

📝 Enhancement Note: The challenges presented are typical for senior roles in established, large-scale game development projects, offering significant opportunities for professional growth and skill enhancement.

💡 Interview Preparation

Strategy Questions:

  • Design Process: "Walk me through your process for designing a new game lobby interface from concept to implementation. What factors would you consider?" (Focus on user research, wireframing, prototyping, visual design, iteration, and handoff.)
  • Tool Proficiency: "Describe a complex feature you designed using Figma. How did you utilize its prototyping and design system capabilities?" (Be ready to discuss specific features and your workflow.)
  • Collaboration: "How do you handle disagreements with developers or product managers regarding design decisions? Can you provide an example?" (Emphasize communication, compromise, and data-driven reasoning.)
  • Skeuomorphism: "What are your thoughts on skeuomorphic design in modern gaming interfaces, and how do you approach creating such styles?" (Showcase your understanding of the aesthetic and its challenges.)

Company & Culture Questions:

  • "What interests you about World of Tanks and Wargaming specifically?" (Research the game's history, player base, and Wargaming's overall mission.)
  • "How do you stay updated on the latest trends in UI/UX design, especially within the gaming industry?" (Demonstrate a proactive approach to learning.)
  • "Describe your ideal team environment and how you contribute to a positive team culture." (Align your answer with Wargaming's values.)

Portfolio Presentation Strategy:

  • Structure: Start with a brief overview of your portfolio, then dive into 2-3 key projects. For each project, follow a story arc: problem, your role, solution, outcome.
  • Visuals: Use high-quality images, mockups, and interactive prototypes. If possible, show before-and-after comparisons or user flow diagrams.
  • Narration: Clearly explain your design decisions, the research or data that informed them, and the challenges you overcame.
  • Conciseness: Respect the allocated time. Focus on the most relevant aspects of each project.
  • Engagement: Be prepared to answer questions about your work and engage in a discussion about your design approach.

📝 Enhancement Note: Preparation should focus on demonstrating not just design skill but also a deep understanding of the gaming context, player psychology, and collaborative team dynamics.

📌 Application Steps

To apply for this UX Designer position:

  • Submit your CV in English through the provided application link to ensure smooth processing and review.
  • Portfolio Customization: Ensure your portfolio prominently features projects demonstrating strong graphic design, complex interface design, and ideally, experience with skeuomorphic styles and animation. Tailor your project selection to highlight skills most relevant to game UI.
  • Resume Optimization: Update your resume to clearly articulate your years of experience, proficiency in Adobe Photoshop and Figma, and any relevant game industry experience. Quantify achievements where possible, such as contributions to user satisfaction or interface improvements.
  • Interview Preparation: Practice presenting your portfolio projects, focusing on your design process, rationale, and the impact of your work. Prepare answers to common UX interview questions and be ready to discuss your passion for gaming.
  • Company Research: Familiarize yourself thoroughly with World of Tanks, its gameplay, target audience, and Wargaming's position in the gaming market. Understanding the game's current UI will be beneficial for any design discussions or challenges.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates should have solid graphic design skills and proficiency in Adobe Photoshop and Figma. A passion for video games and good communication skills are also essential.