UX Designer
π Job Overview
Job Title: UX Designer
Company: Sperasoft
Location: Yerevan, Armenia
Job Type: Full-time
Category: UX/Product Design
Date Posted: 2026-02-15
Experience Level: 2-5 years
Remote Status: On-site
π Role Summary
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Drive the user experience strategy by translating complex product requirements into intuitive and engaging user interfaces.
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Conduct comprehensive UX research, including product analysis, design audits, and usability reviews to identify areas for improvement and innovation.
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Develop detailed user flows, information architecture, wireframes, and interactive prototypes to visualize user journeys and core functionalities.
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Collaborate closely with UI designers, artists, and UI engineers to ensure a harmonious balance between usability, functionality, and aesthetic appeal.
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Support the entire product development lifecycle, from initial concept to feature implementation, ensuring the final UX/UI quality aligns with design intent.
π Enhancement Note: While the title is "UX Designer," the responsibilities strongly suggest a focus on product design within the gaming industry, given the mention of "game UX design" and "passion for video games" as preferred qualifications. This role likely involves a significant degree of cross-functional collaboration, especially with game design and engineering teams, to ensure a cohesive and high-quality user experience within interactive entertainment products. The emphasis on translating product requirements and presenting to stakeholders indicates a need for strong communication and strategic thinking beyond pure design execution.
π Primary Responsibilities
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Collect, analyze, and synthesize product requirements gathered through various communication channels, including emails, meetings, and direct calls.
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Execute thorough UX research, encompassing product analysis, design audits, and usability reviews to identify user pain points and opportunities for enhancement.
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Design and maintain a robust information architecture that ensures logical navigation and content organization.
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Create detailed user flows, scenarios, wireframes, and user journeys to map out user interactions and task completion paths.
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Develop and present low- and high-fidelity interactive prototypes to effectively communicate design concepts and user flows to stakeholders.
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Foster a collaborative environment by working closely with UI designers, artists, and UI engineers to ensure the successful implementation of UX/UI designs, balancing usability, functionality, and visual quality.
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Engage in cross-functional collaboration with game design, QA, and other relevant teams to ensure a unified product vision and execution.
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Provide support during feature implementation, meticulously ensuring that the final UX/UI quality precisely matches the design intent and user experience goals.
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Prepare and deliver compelling presentations of UX/UI design solutions to stakeholders, articulating design decisions and their underlying rationale clearly and effectively.
π Enhancement Note: The responsibilities highlight a full-cycle UX design process, from initial requirement gathering and research to detailed design and implementation support. The emphasis on "collect and analyze product requirements" and "prepare and present UX/UI design solutions to stakeholders" indicates a need for strategic thinking and strong communication skills, not just technical design proficiency. The mention of working with "game design, QA, and other teams" points to a highly collaborative environment within a product development framework.
π Skills & Qualifications
Education: While not explicitly stated, a Bachelor's degree in Human-Computer Interaction (HCI), Design, Computer Science, Psychology, Cognitive Science, or a related field is often preferred for UX Design roles.
Experience: Minimum of 2 years of professional experience in UX design or a closely related field. Experience in game UX design is highly desirable.
Required Skills:
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Demonstrated understanding of user experience (UX) and service design principles.
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Proficiency in information architecture, user flow development, and research methodologies.
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Ability to conduct product analysis, design audits, and usability reviews.
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Skill in creating detailed wireframes and user journeys.
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Expertise in building low- and high-fidelity interactive prototypes.
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Proficiency with Figma and other industry-standard wireframing and prototyping tools.
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Strong English communication skills, both written and spoken, for effective collaboration and presentation.
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Capacity to receive, process, and act upon constructive feedback.
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High attention to detail in design execution and documentation.
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Collaborative mindset with a creative and problem-solving approach.
Preferred Skills:
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Experience in game UX design.
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Background in Human-Computer Interaction (HCI), cognitive science, or psychology.
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Team leadership experience and the ability to mentor junior designers.
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A genuine passion for video games and understanding of the gaming industry's UX nuances.
π Enhancement Note: The experience requirement is clearly stated as 2+ years. The preferred skills, particularly "Experience in game UX design" and "Passion for video games," strongly suggest that Sperasoft is looking for candidates who can bring specific industry knowledge and enthusiasm to their design work within the gaming sector. The emphasis on presenting and defending design decisions is a critical requirement for this role, implying that candidates will need to articulate their strategic thinking and rationale effectively.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
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Showcase a minimum of 2-3 comprehensive UX design projects, highlighting your process from initial concept to final outcome.
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Projects should demonstrate a clear understanding of user-centered design principles, research methodologies, and problem-solving approaches.
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Include examples of user flows, wireframes, interactive prototypes, and final UI designs where applicable.
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For each project, clearly articulate the problem statement, your role, the design process followed, key decisions made, and the achieved outcomes or impact.
Process Documentation:
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Present detailed case studies that illustrate your ability to conduct and apply UX research (e.g., usability testing, user interviews, competitive analysis).
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Provide examples of how you've developed and optimized information architecture and user journeys for complex products.
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Showcase your ability to iterate on designs based on feedback and data, demonstrating a continuous improvement mindset.
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Include examples where you have successfully collaborated with cross-functional teams (e.g., engineering, product management, art) and how this collaboration influenced the final design.
π Enhancement Note: While not explicitly stated as a formal requirement, a strong portfolio is implicitly essential for any UX design role. The emphasis on process, research, and collaboration within the responsibilities suggests that Sperasoft will look for portfolios that go beyond just visual mockups and demonstrate a strategic, user-centered design approach, particularly within the context of product development and potentially game design.
π΅ Compensation & Benefits
Salary Range: Based on industry standards for a UX Designer with 2-5 years of experience in Yerevan, Armenia, the estimated salary range is likely between AMD 600,000 - AMD 1,200,000 per month (approximately $1,500 - $3,000 USD per month). This range can vary based on specific skills, portfolio strength, and negotiation.
Benefits:
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Comprehensive Medical Care package.
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Learning & Development opportunities, including mentoring, lectures, and participation in industry conferences and events.
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On-site amenities: Breakfasts, snacks, and fruits available throughout the day, with tea and coffee machines.
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Additional benefits: A care bonus to cover health, educational, and safety needs.
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Social events: Corporate parties and team-building activities.
Working Hours: The role specifies full-time employment, typically equating to approximately 40 hours per week, aligning with standard professional work schedules.
π Enhancement Note: The salary range is an estimation based on general market data for Yerevan, Armenia, for a UX Designer with the specified experience level. Actual compensation will depend on the candidate's qualifications, interview performance, and Sperasoft's internal compensation structure. The provided benefits list is directly taken from the job description and highlights a comprehensive package focused on professional growth, well-being, and employee engagement.
π― Team & Company Context
π’ Company Culture
Industry: Sperasoft operates within the Technology sector, specifically focusing on software development and game development services. They are known for providing high-quality engineering and design solutions to clients in the gaming and entertainment industries.
Company Size: Sperasoft is a mid-to-large sized company, indicated by the comprehensive benefits package and the mention of working with an "international team of world-class professionals." This size suggests a structured environment with established processes and opportunities for growth.
Founded: Sperasoft was founded in 2004. This long history indicates stability, experience, and a deep understanding of the technology and game development landscape.
Team Structure:
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The UX design team likely operates within a larger product development or engineering department.
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Designers will collaborate closely with UI designers, artists, game designers, and UI engineers.
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The role involves cross-functional interaction with QA and other project teams.
Methodology:
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Sperasoft likely employs agile development methodologies, common in software and game development, which emphasizes iterative design and collaboration.
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The company's focus on client services suggests a strong emphasis on understanding client requirements and delivering high-quality, tailored solutions.
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Data-driven decision-making and user-centric design principles are likely core to their approach.
Company Website: https://sperasoft.com/
π Enhancement Note: Sperasoft's longevity (founded in 2004) and its focus on serving clients in the gaming and entertainment industries suggest a professional, results-oriented environment. The "international team of world-class professionals" implies a culture that values expertise, collaboration, and high standards. For a UX Designer, this means an opportunity to work on diverse and potentially high-profile projects.
π Career & Growth Analysis
Operations Career Level: This role is positioned as a mid-level UX Designer, requiring 2+ years of experience. It offers the opportunity to contribute significantly to product development and influence user experience outcomes.
Reporting Structure: The UX Designer will likely report to a Design Lead or Manager, working within a project-based team structure that includes UI Designers, Artists, Game Designers, and Engineers.
Operations Impact: The UX Designer will have a direct impact on the usability, engagement, and overall success of Sperasoft's client projects, particularly within the gaming domain. Their work will influence player satisfaction, retention rates, and the perceived quality of the final product.
Growth Opportunities:
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Skill Advancement: Deepen expertise in game UX design, user research methodologies, and advanced prototyping techniques.
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Leadership Development: Potential to grow into a Senior UX Designer role, mentor junior designers, or lead UX efforts on specific projects, especially with the "Team leadership experience is a plus" qualification.
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Industry Exposure: Gain experience across a variety of game genres and platforms, and potentially attend industry conferences, contributing to professional development.
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Specialization: Opportunity to specialize further in areas like game mechanics design, player onboarding, or accessibility within UX.
π Enhancement Note: The "Team leadership experience is a plus" suggests a clear growth path towards leadership roles for candidates who demonstrate such capabilities. The emphasis on "Learning & Development opportunities" and "participation at industry conferences" indicates a commitment to employee growth and staying current with industry trends, which is crucial in the fast-evolving field of UX design.
π Work Environment
Office Type: The role is designated as "On-site," implying a physical office presence in Yerevan. This suggests a traditional office environment designed for collaboration and focused work.
Office Location(s): Yerevan, Armenia. Specific details about the office location within Yerevan would be beneficial for candidates considering commute and local amenities.
Workspace Context:
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The workspace is likely designed to foster collaboration, with shared spaces for team meetings and design reviews.
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Access to necessary design tools and technology, including Figma and other prototyping software, will be provided.
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Opportunities for direct interaction with cross-functional teams (UI designers, artists, engineers, QA) will be readily available, promoting a dynamic and integrated work environment.
Work Schedule: The standard 40-hour work week for full-time employment provides a predictable schedule, while the dynamic nature of project-based work might occasionally require flexibility.
π Enhancement Note: An on-site role in Yerevan suggests a professional office setting where face-to-face collaboration is valued. This is often beneficial for complex design tasks that require frequent brainstorming and immediate feedback loops. The provision of on-site amenities like breakfasts and snacks indicates a company culture that supports employee comfort and productivity throughout the workday.
π Application & Portfolio Review Process
Interview Process:
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Initial Screening: A review of your resume and portfolio to assess qualifications and experience.
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Technical Interview: Discussion focused on UX principles, research methodologies, and your design process. Expect questions about your problem-solving approach.
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Portfolio Presentation: A dedicated session where you present selected projects from your portfolio, detailing your process, decisions, and outcomes. This is a critical step to demonstrate your skills and communication abilities.
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Cross-functional/Team Interview: Meeting with potential team members (e.g., UI Designers, Game Designers, Engineers) to assess collaboration style and cultural fit.
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Stakeholder Interview: Possibly a final interview with a hiring manager or senior leader to discuss strategic alignment and overall fit.
Portfolio Review Tips:
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Curate Strategically: Select 2-3 projects that best showcase your skills relevant to game UX design, problem-solving, and collaboration.
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Tell a Story: For each project, clearly articulate the challenge, your role, the process you followed, the rationale behind your design decisions, and the impact or results achieved.
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Highlight Process: Emphasize your research methods, user flows, wireframing, prototyping, and how you iterated based on feedback.
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Showcase Tools: Demonstrate proficiency with Figma and other relevant prototyping tools.
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Be Concise: Prepare to present your portfolio within a set timeframe, focusing on the most impactful aspects of your work.
Challenge Preparation:
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Be prepared for potential design challenges or case studies that assess your ability to solve a specific UX problem or design a feature.
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Practice articulating your thought process clearly and logically, even when working under time constraints.
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Familiarize yourself with common UX patterns in gaming and general application design.
π Enhancement Note: The interview process will likely heavily emphasize the portfolio presentation. Candidates should be prepared to walk through their design decisions and demonstrate how they arrived at their solutions, particularly in the context of user needs and business objectives. The cross-functional interview suggests a need to highlight collaborative skills.
π Tools & Technology Stack
Primary Tools:
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Figma: Essential for wireframing, prototyping, and UI design collaboration. Proficiency is a must.
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Prototyping Tools: Familiarity with other industry-standard prototyping software is beneficial.
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UX Research Tools: Experience with tools for user surveys, interviews, and usability testing (e.g., UserTesting.com, Maze, SurveyMonkey).
Analytics & Reporting:
CRM & Automation:
- Not directly relevant to the core UX Designer role, but understanding how user data is managed and flows through systems can be helpful.
π Enhancement Note: Figma is explicitly mentioned as a required skill, making it the cornerstone of the toolset. The emphasis on research and collaboration implies that any tool that facilitates these processes or provides user insights will be valuable.
π₯ Team Culture & Values
Operations Values:
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User-Centricity: A core value is prioritizing the user's needs and experience in all design decisions.
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Collaboration: Strong emphasis on teamwork and working effectively with diverse, cross-functional teams.
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Quality & Excellence: A commitment to high standards in design execution and delivering polished, effective solutions.
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Innovation: Encouraging creative problem-solving and exploring new design approaches.
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Continuous Learning: Valuing professional development and staying updated with industry trends.
Collaboration Style:
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Sperasoft fosters a collaborative environment, expecting designers to actively engage with developers, artists, and product managers.
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Open communication and constructive feedback are key to their design process.
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Expect a dynamic, project-driven workflow where teamwork is essential for success.
π Enhancement Note: Given Sperasoft's focus on client services in the gaming industry, their culture likely values professionalism, creativity, and a strong work ethic. The emphasis on an "international team" suggests an inclusive environment that embraces diverse perspectives.
β‘ Challenges & Growth Opportunities
Challenges:
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Balancing Stakeholder Needs: Effectively managing and integrating feedback from various stakeholders (clients, internal teams, users) while maintaining design integrity.
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Game-Specific UX Nuances: Adapting general UX principles to the unique demands and player expectations of the gaming industry.
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Rapid Iteration: Working within fast-paced development cycles that require quick design iterations and problem-solving.
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Cross-Disciplinary Communication: Clearly articulating design intentions and rationale to non-designers and ensuring technical feasibility.
Learning & Development Opportunities:
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Specialized Training: Access to lectures, mentoring, and potentially workshops focused on game UX design and advanced design techniques.
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Industry Exposure: Opportunities to attend industry conferences and events, providing insights into the latest trends and networking possibilities.
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Cross-Functional Learning: Gaining deeper understanding of game development pipelines, art pipelines, and engineering constraints through close collaboration.
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Mentorship: Potential to learn from experienced designers and leaders within the Sperasoft team.
π Enhancement Note: The "challenges" are framed as opportunities for growth, aligning with the company's stated commitment to learning and development. Candidates who thrive in dynamic environments and enjoy problem-solving will find this role stimulating.
π‘ Interview Preparation
Strategy Questions:
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"Describe a complex UX challenge you faced in a previous project and how you approached solving it. What was the outcome?" (Focus on your process, decision-making, and results).
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"How do you balance user needs with business requirements and technical constraints in your design process?" (Demonstrate strategic thinking and pragmatism).
Company & Culture Questions:
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"What interests you about Sperasoft and our work in the gaming industry?" (Show genuine interest and research).
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"How do you approach collaboration with developers, artists, and product managers?" (Emphasize teamwork and communication skills).
Portfolio Presentation Strategy:
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Structure: Organize your presentation logically: Introduction (project context, your role), Problem Definition, Research & Ideation, Design Solutions (wireframes, prototypes, final UI), Iterations & Rationale, and Outcomes/Impact.
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Visuals: Use clear, high-quality visuals of your work. Ensure interactive prototypes are functional.
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Storytelling: Weave a narrative around each project, highlighting your problem-solving journey and impact.
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Conciseness: Be mindful of time. Focus on the most critical aspects and be ready for follow-up questions.
π Enhancement Note: The interview preparation advice is tailored to a UX Design role, emphasizing the importance of articulating one's design process, problem-solving skills, and collaborative abilities. The focus on the gaming industry specifically requires candidates to show an understanding of its unique UX considerations.
π Application Steps
To apply for this UX Designer position:
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Submit your application through the provided application link on Workable.
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Portfolio Customization: Ensure your portfolio prominently features projects that demonstrate your UX process, research capabilities, wireframing, prototyping (especially with Figma), and user-centered problem-solving. Tailor your project selection to highlight any experience relevant to gaming or interactive entertainment if possible.
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Resume Optimization: Update your resume to clearly articulate your 2+ years of UX design experience, highlighting key responsibilities and achievements using keywords from the job description (e.g., UX research, information architecture, wireframing, prototyping, Figma, stakeholder presentations). Quantify your achievements where possible.
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Interview Preparation: Practice presenting your portfolio walkthrough, focusing on explaining your design rationale, process, and the impact of your work. Prepare answers to common UX interview questions and research Sperasoft's work in the gaming industry.
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Company Research: Familiarize yourself with Sperasoft's projects, client base, and company culture. Understand their position in the technology and gaming services market.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates must possess a strong understanding of user experience principles, information architecture, and research methodologies, along with the ability to analyze existing products for interaction consistency. Required qualifications include 2+ years of UX design experience and proficiency with Figma and other prototyping tools, alongside good English communication skills.