UX Designer

Sperasoft
Full-timeβ€’Belgrade, Serbia

πŸ“ Job Overview

Job Title: UX Designer

Company: Sperasoft

Location: Belgrade, City of Belgrade, Serbia

Job Type: Full-Time

Category: User Experience (UX) Design / Product Design

Date Posted: 2026-02-15

Experience Level: 2-5 Years

Remote Status: On-site

πŸš€ Role Summary

  • Drive the end-to-end user experience design process for innovative projects within the gaming and software sectors.

  • Translate complex product requirements and user needs into intuitive and engaging user interfaces and interactions.

  • Conduct comprehensive UX research, including product analysis, design audits, and usability reviews, to inform design decisions and optimize user journeys.

  • Collaborate closely with cross-functional teams, including UI designers, artists, UI engineers, game designers, and QA, to deliver high-quality, functionally sound, and visually appealing user experiences.

  • Champion user-centered design principles throughout the product development lifecycle, ensuring the final product aligns with design intent and stakeholder expectations.

πŸ“ Enhancement Note: While the job title is "UX Designer," the inclusion of "game design," "artists," and a "passion for video games" in the "Nice to Have" section strongly indicates a focus on UX Design within the gaming industry, which often involves more complex narrative flows, player progression systems, and unique interaction paradigms compared to standard software applications. This role will likely involve a deep dive into player psychology and engagement metrics.

πŸ“ˆ Primary Responsibilities

  • Requirement Gathering & Analysis: Collect and meticulously analyze product requirements from various sources, including emails, meetings, and direct stakeholder discussions, to establish a clear understanding of project goals and user needs.

  • UX Research & Audits: Conduct comprehensive UX research, encompassing product analysis, design audits, and usability reviews, to identify areas for improvement and inform strategic design decisions.

  • User Flow & Scenario Development: Design detailed user flows and scenarios that map out user interactions and journeys, ensuring a logical and intuitive progression through the product.

  • Information Architecture & Wireframing: Develop and maintain robust information architecture, creating clear wireframes and user journeys that define the structure and layout of the user interface.

  • Prototyping & Interaction Design: Build interactive prototypes, ranging from low-fidelity to high-fidelity, to effectively communicate design concepts and test user interaction flows.

  • Cross-Functional Collaboration: Work closely with UI designers, artists, UI engineers, game designers, and QA teams to ensure a cohesive and high-quality user experience, balancing usability, functionality, and visual appeal.

  • Design Support & Quality Assurance: Support feature implementation by providing clear design specifications and collaborating with development teams to ensure the final UX/UI quality matches the original design intent.

  • Stakeholder Communication: Prepare and present UX/UI design solutions to stakeholders, articulating design decisions and rationale clearly and persuasively.

πŸ“ Enhancement Note: The emphasis on "collect and analyze product requirements," "conduct UX research," and "prepare and present UX/UI design solutions to stakeholders" highlights the strategic and analytical aspects of this role. Candidates should be prepared to demonstrate how they translate business needs into user-centric designs and effectively communicate their vision.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a background in Human-Computer Interaction (HCI), Cognitive Science, Psychology, or a related field is considered a strong plus, underscoring the importance of understanding user behavior and cognitive principles.

Experience: A minimum of 2 years of professional experience in UX design or a closely related field is required. Experience in game UX design is a significant advantage.

Required Skills:

  • Strong understanding of user experience (UX) and service design principles.

  • Proficiency in information architecture and user research methodologies.

  • Ability to conduct product analysis, design audits, and usability reviews.

  • Expertise in developing user flows, scenarios, and user journeys.

  • Skill in creating wireframes and maintaining information architecture.

  • Proficiency in building low- and high-fidelity interactive prototypes.

  • Competence with Figma and other industry-standard wireframing/prototyping tools.

  • Excellent English communication skills, both written and spoken, for effective collaboration and presentation.

  • Ability to receive, process, and act on constructive feedback.

  • High attention to detail in design execution and documentation.

  • Collaborative mindset with a creative approach to problem-solving.

Preferred Skills:

  • Experience in game UX design is a strong plus.

  • Background in Human-Computer Interaction (HCI), Cognitive Science, or Psychology.

  • Team leadership experience and mentoring skills.

  • A demonstrable passion for video games.

πŸ“ Enhancement Note: The required skills list is comprehensive, covering the full spectrum of UX design activities from research to implementation support. The emphasis on Figma and strong English communication suggests a need for both technical proficiency and effective collaboration in a potentially international or remote team setting, even though the role is on-site.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Case Studies: Showcase 2-3 detailed case studies demonstrating your UX design process from problem identification to solution implementation, highlighting your role and contributions.

  • Problem-Solution-Outcome: Structure case studies to clearly articulate the problem addressed, the UX solutions developed (wireframes, user flows, prototypes), and the measurable outcomes or impact achieved.

  • Research & Analysis: Include examples of your UX research methodologies, such as user interviews, surveys, usability testing, and competitive analysis, and how insights informed your designs.

  • Prototyping & Iteration: Demonstrate your ability to create interactive prototypes (using Figma or similar tools) and showcase how you iterated on designs based on feedback and testing.

  • Collaboration & Communication: Illustrate your ability to collaborate with cross-functional teams and present design rationale effectively, perhaps through annotated mockups or presentation slides.

Process Documentation:

  • Workflow Design: Provide examples of how you've designed or optimized user workflows to enhance efficiency and user satisfaction.

  • System Integration: If applicable, show how your UX designs integrate with broader systems or platforms, considering technical constraints and development feasibility.

  • Performance Metrics: Where possible, include examples of how your designs have positively impacted key metrics such as conversion rates, task completion times, user satisfaction scores, or engagement levels.

πŸ“ Enhancement Note: For a UX Designer role, a portfolio is critical. The emphasis should be on showcasing the process and impact, not just the final visuals. Candidates should be ready to walk through their decision-making, research methods, and how their designs solved specific user or business problems. Including examples of work within the gaming industry would be highly advantageous.

πŸ’΅ Compensation & Benefits

Salary Range: Based on industry benchmarks for a UX Designer with 2-5 years of experience in Belgrade, Serbia, the estimated annual salary range is approximately €20,000 - €35,000 gross. This estimate considers the cost of living in Belgrade, the company's likely industry (gaming/software development), and the specified experience level.

Benefits:

  • Comprehensive Medical Care Package: Access to medical services and health benefits.

  • Learning & Development Opportunities: Structured programs for professional growth, including mentoring, lectures, and financial support for attending industry conferences and events.

  • Flexible Working Hours: Sensibly flexible working hours to accommodate individual needs and promote work-life balance.

  • On-site Amenities: Daily provision of breakfasts, snacks, and fruits, along with readily available tea and coffee machines to support employee well-being and productivity.

Working Hours: The standard working hours are assumed to be 40 hours per week, with an allowance for "sensibly flexible" scheduling, suggesting some autonomy in managing daily work times within operational needs.

πŸ“ Enhancement Note: Salary ranges are estimates based on typical market rates for this role and location. Actual compensation will depend on the candidate's specific experience, skills, and performance during the interview process. The benefits listed are directly from the job description and highlight Sperasoft's investment in employee growth and well-being.

🎯 Team & Company Context

🏒 Company Culture

Industry: Sperasoft operates within the Software Development and Art & Design sectors, with a strong emphasis on creative services for the gaming industry. Their expertise likely spans game development, art production, and quality assurance.

Company Size: Sperasoft is a medium to large-sized company, indicated by the extensive list of benefits and opportunities, suggesting a well-established organization with significant resources and a structured approach to talent development. The presence of international teams and multiple locations further supports this.

Founded: Sperasoft was founded in 2004, indicating a wealth of experience and stability in the competitive technology and gaming services market. This longevity suggests a company that has adapted to industry changes and maintained strong client relationships.

Team Structure:

  • Operations Within Sperasoft: While this role is for a UX Designer, Sperasoft's operational structure likely involves cross-functional teams dedicated to specific client projects or product lines.

  • UX Team Dynamics: The UX team will likely be integrated within project teams, reporting to a lead designer, project manager, or a dedicated UX/Product department head. Collaboration with UI designers, artists, and engineers is paramount.

  • Reporting & Collaboration: This UX Designer will report to a design lead or a project manager and will work closely with UI engineers, artists, game designers, and QA professionals. The emphasis is on a collaborative, integrated workflow.

Methodology:

  • User-Centric Design: The core methodology will be user-centered design, driven by research, iterative prototyping, and stakeholder feedback to ensure products meet user needs and business objectives.

  • Agile Development: Given the nature of software and game development, an Agile or iterative development approach is highly probable, requiring designers to be adaptable and responsive to change.

  • Data-Informed Decisions: The role emphasizes analyzing data (product requirements, usability feedback) to inform design choices, suggesting a data-informed approach rather than purely aesthetic-driven design.

Company Website: https://sperasoft.com/

πŸ“ Enhancement Note: Sperasoft's focus on creative services for the gaming industry implies a dynamic, fast-paced, and collaborative work environment. The company's established history and international presence suggest a professional setting with opportunities for exposure to diverse projects and global teams.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned at an intermediate level (2-5 years of experience), suitable for a UX Designer looking to deepen their expertise in a specialized area like game UX or expand their portfolio across different project types. It offers a blend of individual contribution and collaborative teamwork.

Reporting Structure: The UX Designer will likely report to a Design Lead or Project Manager, with close collaboration expected across development, art, and QA teams. This structure allows for direct mentorship and clear project guidance.

Operations Impact: The UX Designer's impact is critical to the success of Sperasoft's projects. By ensuring intuitive, engaging, and user-friendly interfaces, they directly influence user satisfaction, engagement, retention, and ultimately, the success of the products developed for clients. Effective UX design contributes significantly to client satisfaction and repeat business.

Growth Opportunities:

  • Specialization: Opportunity to specialize further in game UX design, leveraging the company's industry focus and "nice to have" experience.

  • Skill Development: Access to learning and development programs, including mentoring, lectures, and industry conferences, to enhance UX skills, learn new tools, and stay abreast of industry trends.

  • Leadership Potential: With team leadership experience being a plus, there's a potential pathway to move into lead designer or team management roles, mentoring junior designers and overseeing larger UX initiatives.

  • Project Diversity: Exposure to a variety of projects for different clients, allowing for broad experience and portfolio building across diverse gaming genres or software applications.

πŸ“ Enhancement Note: The "Learning & Development opportunities" and "Team leadership experience is a plus" points are key indicators of internal growth potential. Candidates should inquire about specific career progression frameworks and mentorship programs available at Sperasoft.

🌐 Work Environment

Office Type: The job posting specifies an "On-site" work arrangement, indicating a traditional office-based environment. This suggests a collaborative workspace designed for in-person interaction, team meetings, and access to shared resources.

Office Location(s): The primary office is located in Belgrade, Serbia. This location offers a vibrant urban setting with a growing tech and creative industry presence.

Workspace Context:

  • Collaborative Spaces: The office environment is likely designed to foster collaboration, with meeting rooms, breakout areas, and potentially open-plan workspaces that encourage interaction among team members.

  • Access to Tools: Employees will have direct access to the necessary hardware, software (including Figma), and potentially specialized equipment required for UX design and prototyping.

  • Team Interaction: Being on-site facilitates spontaneous discussions, quick problem-solving sessions, and stronger team cohesion, which are often crucial for complex creative projects.

Work Schedule: The mention of "Sensibly flexible working hours" suggests that while a standard 40-hour work week is expected, there's an allowance for employees to adjust their start and end times within operational limits, promoting a better work-life balance.

πŸ“ Enhancement Note: An on-site role in Belgrade implies a structured work environment with direct access to colleagues and company resources. The flexible hours offer a degree of autonomy, balancing the benefits of a physical office with personal scheduling needs.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio to assess qualifications and experience against the role requirements.

  • Technical Interview: This stage will likely involve a deep dive into your UX design process, methodologies, and problem-solving skills. Expect to discuss your experience with Figma, user research, and information architecture.

  • Portfolio Presentation: You will be asked to present a selection of your work, detailing your approach, design decisions, and the outcomes. This is a critical part of the interview where you demonstrate your ability to articulate your design rationale.

  • Cross-Functional/Team Interview: An opportunity to meet with potential team members (UI designers, engineers, project managers) to assess cultural fit, collaboration style, and communication skills.

  • Stakeholder/Hiring Manager Interview: A final interview, potentially with a senior manager or client representative, to discuss strategic alignment, overall fit, and address any remaining questions.

Portfolio Review Tips:

  • Curate Selectively: Choose 2-3 of your strongest, most relevant projects that best showcase your skills in UX research, wireframing, prototyping, and user flow design. Prioritize projects that align with gaming or complex software applications.

  • Tell a Story: For each project, clearly articulate the problem statement, your role and responsibilities, the process you followed (research, ideation, design, testing), your key design decisions, and the impact or results achieved.

  • Highlight Process: Emphasize your methodology. Show your sketches, wireframes, user flows, and prototypes, and explain the rationale behind each step. Demonstrate how you iterated based on feedback.

  • Quantify Impact: Whenever possible, include metrics that demonstrate the success of your designs (e.g., improved conversion rates, reduced task completion time, increased user satisfaction).

  • Tool Proficiency: Be ready to discuss your proficiency with Figma and other tools used in your process.

Challenge Preparation:

  • Design Exercise: You may be given a short design challenge or asked to critique an existing design. Prepare to think critically and articulate your design thinking process clearly.

  • Problem-Solving Scenarios: Be ready to discuss how you would approach common UX problems, such as improving user retention, simplifying a complex feature, or designing for accessibility.

  • Stakeholder Communication: Practice explaining technical UX concepts to non-technical audiences, focusing on clarity and the value proposition of your design solutions.

πŸ“ Enhancement Note: The interview process for a UX Designer typically involves a strong emphasis on portfolio review and practical demonstration of design thinking. Candidates should prepare to discuss their process in detail and articulate the 'why' behind their design decisions.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: Essential for wireframing, prototyping, and collaborative design work. Proficiency is a must.

  • Wireframing/Prototyping Tools: Familiarity with other industry-standard tools (e.g., Sketch, Adobe XD, InVision) is beneficial.

  • User Research Tools: Experience with survey platforms (e.g., SurveyMonkey, Typeform), user testing platforms (e.g., UserTesting.com), and analytics tools.

Analytics & Reporting:

  • Analytics Platforms: Understanding of tools like Google Analytics, Mixpanel, or similar platforms for tracking user behavior and measuring design impact.

  • Data Visualization Tools: Familiarity with tools that can help present user data and design performance insights.

CRM & Automation:

  • While not directly a UX tool, an understanding of how UX designs integrate with CRM systems or marketing automation platforms can be advantageous, especially for roles that touch upon user acquisition or engagement funnels.

πŸ“ Enhancement Note: Figma is explicitly mentioned as a requirement, indicating it's the primary tool for this role. Candidates should ensure their portfolio and interview discussions highlight their practical experience with Figma and its collaborative features.

πŸ‘₯ Team Culture & Values

Operations Values:

  • User-Centricity: A core value of prioritizing the user's needs and experience in all design decisions, ensuring products are intuitive, accessible, and enjoyable to use.

  • Collaboration & Teamwork: Strong emphasis on working effectively with cross-functional teams, valuing diverse perspectives, and contributing to a shared project vision.

  • Creativity & Innovation: Encouraging innovative design solutions and a creative approach to problem-solving, pushing boundaries while remaining grounded in user needs and business goals.

  • Quality & Craftsmanship: A commitment to high-quality design execution, meticulous attention to detail, and ensuring the final product meets rigorous standards of usability and visual appeal.

  • Continuous Improvement: A mindset of learning, adapting, and iterating on designs based on feedback, data, and evolving industry best practices.

Collaboration Style:

  • Integrated Teams: Expect to work within project teams where designers are integrated from the early stages of development, working alongside engineers, artists, and product managers.

  • Open Communication: A culture that encourages open dialogue, constructive feedback, and proactive sharing of ideas and challenges.

  • Iterative Design Process: Collaboration will likely involve frequent reviews, feedback sessions, and iterative adjustments to designs as the project progresses.

πŸ“ Enhancement Note: Sperasoft's culture likely values a blend of creative expression and professional discipline, crucial for delivering high-quality services to clients in the demanding gaming industry.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Stakeholder Needs & User Experience: Effectively mediating between client requirements, technical constraints, and the ideal user experience.

  • Complexity of Game UX: Designing for the unique demands of the gaming industry, which can involve intricate player progression, complex control schemes, and immersive narrative elements.

  • Rapid Iteration Cycles: Adapting to fast-paced development environments that require quick design adjustments and problem-solving.

  • Cross-Disciplinary Communication: Translating design concepts and requirements clearly to diverse teams (engineering, art, QA) who may have different priorities.

Learning & Development Opportunities:

  • Specialized Training: Access to workshops, lectures, and mentorship focused on advanced UX techniques, particularly within the gaming domain.

  • Industry Exposure: Opportunities to attend major gaming or design conferences, gaining insights into the latest trends and networking with industry peers.

  • Mentorship Programs: Benefit from guidance from experienced designers and leaders within Sperasoft, fostering professional growth and career development.

  • Exposure to Diverse Projects: Work on a variety of projects for different clients, broadening your skill set and understanding of different market needs.

πŸ“ Enhancement Note: The challenges presented are typical for a UX Designer in a client-service or product development environment, especially within the gaming sector. The growth opportunities are substantial, emphasizing continuous learning and skill enhancement.

πŸ’‘ Interview Preparation

Strategy Questions:

  • Design Process Deep Dive: Be prepared to walk through your entire design process for a specific project in your portfolio, explaining your rationale at each step. Focus on how you identify problems, conduct research, generate solutions, iterate, and measure success.

  • Problem-Solving Scenarios: Anticipate questions like: "How would you improve the onboarding experience for a new game?" or "How would you design a complex inventory system for an RPG?" Think about your approach, key considerations, and potential solutions.

  • Collaboration & Communication: Be ready to discuss how you handle disagreements with stakeholders or team members, how you give and receive feedback, and how you ensure alignment across different departments.

Company & Culture Questions:

  • Sperasoft's Work: Research Sperasoft's portfolio and recent projects. Be ready to discuss what excites you about their work, particularly any games or software they've contributed to.

  • Team Fit: Consider how your collaborative style and values align with Sperasoft's likely culture (creative, client-focused, fast-paced).

  • Motivation: Be prepared to articulate why you are interested in this specific UX Designer role at Sperasoft and what you hope to achieve.

Portfolio Presentation Strategy:

  • Start with the 'Why': Begin each case study presentation by clearly stating the project's objective and the problem you aimed to solve.

  • Show, Don't Just Tell: Use visuals (wireframes, user flows, prototypes, mockups) extensively to illustrate your design process and solutions.

  • Explain Your Decisions: For every design choice, provide a clear justification rooted in user research, best practices, or business requirements.

  • Focus on Impact: Conclude each case study by detailing the outcomes, ideally with quantitative data. If quantitative data isn't available, discuss qualitative feedback and anticipated benefits.

  • Be Concise: Allocate specific time slots for each project and stick to them. Practice your presentation to ensure it flows smoothly and effectively communicates your key contributions.

πŸ“ Enhancement Note: The interview preparation advice is tailored to highlight the importance of demonstrating a structured design process, strong communication skills, and a genuine understanding of Sperasoft's business and the gaming industry.

πŸ“Œ Application Steps

To apply for this UX Designer position:

  • Submit your application through the provided link on Workable.

  • Portfolio Customization: Tailor your portfolio to highlight projects relevant to game UX or complex interactive applications. Prioritize case studies that demonstrate your research, wireframing, prototyping (especially Figma), and user flow design skills.

  • Resume Optimization: Ensure your resume clearly outlines your years of experience, key UX skills, and proficiency with relevant tools like Figma. Quantify achievements where possible.

  • Interview Preparation: Practice articulating your design process, preparing your portfolio presentation, and researching Sperasoft's work. Be ready to discuss your approach to user research and stakeholder collaboration.

  • Company Research: Familiarize yourself with Sperasoft's client base, recent projects, and their role in the gaming industry. Understand their business model and how UX design contributes to their success.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must possess a strong understanding of user experience and service design principles, information architecture, and research methodologies, along with the ability to analyze existing products for interaction consistency. A minimum of 2 years of experience in UX design and proficiency with Figma are required.