UX Designer - Applications mobile H/F

Groupe LR Technologies
Full-time€48k-58k/year (EUR)Montpellier, France

📍 Job Overview

Job Title: UX Designer - Applications mobile H/F

Company: Groupe LR Technologies

Location: Montpellier, Occitania, France

Job Type: Contractor

Category: UX/UI Design & Product Development

Date Posted: May 07, 2026

Experience Level: Mid-Level (2-5 years)

Remote Status: Hybrid

🚀 Role Summary

  • Spearhead the design of intuitive and impactful user experiences for high-audience mobile applications, focusing on user engagement and product performance.

  • Collaborate closely with cross-functional teams including Product, UI, Tech, and Business stakeholders to ensure cohesive and high-quality digital products.

  • Drive the design process from discovery and wireframing to prototyping and user testing, ensuring user needs are met with simple and effective solutions.

  • Contribute to the continuous improvement of user experience and the structuring of best practices within the UX domain.

  • Utilize cutting-edge design tools, primarily Figma, to create detailed wireframes, prototypes, and mockups that translate complex requirements into user-friendly interfaces.

📝 Enhancement Note: While the input specifies "UX Designer," the responsibilities heavily lean towards product development and user experience strategy within a digital product context. The "Contractor" employment type suggests a project-based engagement, but the description implies a significant, ongoing role in product evolution. The role requires a blend of creative design talent and analytical thinking to balance user needs with business objectives.

📈 Primary Responsibilities

  • Design and iteratively enhance user journeys for high-traffic, consumer-facing mobile applications, ensuring seamless and engaging experiences.

  • Develop detailed wireframes, interactive prototypes, and high-fidelity mockups utilizing Figma to communicate design concepts effectively.

  • Actively participate in product discovery workshops and agile development sprints, contributing to the ideation and definition phases.

  • Conduct user behavior analysis through data interpretation and user feedback to inform design decisions and identify areas for improvement.

  • Translate complex business requirements and user needs into simple, intuitive, and visually appealing digital experiences.

  • Foster strong collaborative relationships with Product Managers, Developers, and UI Designers to ensure alignment and efficient execution of design initiatives.

  • Plan and execute user testing sessions, analyzing feedback to validate design hypotheses and drive iterative improvements.

  • Maintain and ensure the visual and functional consistency of user journeys and interfaces across the mobile application ecosystem.

  • Proactively identify opportunities for UX enhancement, contributing to the overall product strategy and user satisfaction.

  • Champion and contribute to the establishment and refinement of internal UX best practices and design guidelines.

📝 Enhancement Note: The responsibilities are typical for a mid-level UX Designer focusing on mobile applications, with an emphasis on user-centric design, cross-functional collaboration, and iterative product development within an agile framework. The mention of "forte audience" and "enjeux business et techniques" indicates a need for a designer who can balance user needs with commercial viability and technical constraints.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a Bachelor's degree in Human-Computer Interaction, Design, Psychology, Computer Science, or a related field is often preferred. Equivalent practical experience will also be considered.

Experience: Proven experience of at least 2-5 years in UX Design, with a strong focus on mobile applications.

Required Skills:

  • Demonstrated experience in UX Design for consumer-facing mobile applications with significant user bases.

  • Mandatory mastery of Figma for wireframing, prototyping, and high-fidelity design.

  • Strong understanding of mobile-specific UX principles, including ergonomics, user engagement, and conversion optimization.

  • Ability to translate complex requirements into simple, intuitive, and effective user flows.

  • Proficient in user research methodologies and conducting user testing.

  • Excellent analytical, creative problem-solving, and attention-to-detail skills.

Preferred Skills:

  • Experience working within product-led organizations or scale-ups.

  • Familiarity with Design Thinking and Agile/Scrum methodologies.

  • A keen eye for UI design and experience with design systems.

  • Experience with product analytics tools and data interpretation for UX insights.

  • Knowledge of mobile accessibility standards and best practices (e.g., WCAG for mobile).

📝 Enhancement Note: The requirements emphasize practical experience and tool proficiency (Figma) over formal education. The "significant audience" and "strong audience" requirements suggest a need for a designer who can handle high-stakes design challenges and understand the impact of their work on a large user base.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 2-3 comprehensive case studies demonstrating your UX design process for mobile applications.

  • Each case study should clearly articulate the problem, your role, the design process undertaken, key decisions, and measurable outcomes.

  • Highlight your proficiency with Figma, including examples of wireframes, interactive prototypes, and final mockups.

  • Demonstrate how you have translated user needs and business objectives into cohesive and effective user journeys.

Process Documentation:

  • Clearly document your approach to user research, including methods used and insights gained.

  • Illustrate your wireframing and prototyping process, showcasing the evolution of designs.

  • Provide examples of how you have incorporated user feedback and data analytics into your design iterations.

  • Detail your collaboration process with product managers, UI designers, and developers.

📝 Enhancement Note: A strong portfolio is critical for this role. Candidates should be prepared to walk through their design process, demonstrating how they approach problem-solving, user research, ideation, prototyping, and iteration. The focus should be on showcasing impact and decision-making rationale, not just final deliverables.

💵 Compensation & Benefits

Salary Range: €48,000 - €58,000 per year.

This range is indicative for a UX Designer with 2-5 years of experience in the Montpellier region, France. Factors such as specific experience, negotiation, and the exact scope of the contractor role could influence the final offer.

Benefits: As a contractor, benefits will typically be defined by the contract terms. Common contractor benefits may include:

  • Competitive hourly or daily rate.

  • Potential for contract extension or conversion to permanent.

  • Opportunity to work on high-impact mobile applications.

  • Exposure to a dynamic product development environment.

  • Professional development through challenging projects.

Working Hours: Standard full-time working hours are typically 35-40 hours per week. The role is described as being based in Montpellier, suggesting on-site or hybrid work. Flexibility may be available depending on project needs and company policy.

📝 Enhancement Note: The provided salary range is specific to the input. For France, a contractor's rate calculation often involves factoring in social charges and benefits that a permanent employee would receive. The stated salary is likely the gross annual equivalent. The "CDI uniquement (pas de freelance)" note in the original description contradicts the "employment_type": ["CONTRACTOR"] in the data. This enhancement assumes the provided data is current and the role is indeed for a contractor, but advises verification. For comprehensive benefits, contractors often need to secure their own health insurance and retirement plans, though some agencies or companies may offer limited benefits packages.

🎯 Team & Company Context

🏢 Company Culture

Industry: Technology / Digital Product Development. Groupe LR Technologies is focused on building digital products, with a specific emphasis on mobile applications. This suggests an environment driven by innovation, user experience, and rapid iteration.

Company Size: The company is part of the Groupe LR Technologies, which is likely a medium-to-large enterprise given the context of a dedicated product development division. This size can offer both structure and opportunity for impact.

Founded: The company's founding date is not specified, but the mention of a "recruitment 2026 campaign" indicates a forward-looking organization that is actively investing in its growth and talent acquisition.

Team Structure:

  • The UX Designer will be part of a "Digital & Product" division, suggesting a dedicated product team.

  • This team likely includes roles such as Product Managers, UI Designers, and Mobile Developers, fostering a collaborative, cross-functional environment.

Methodology:

  • The company emphasizes "concevoir des expériences utilisateurs fluides, intuitives et impactantes," indicating a user-centric design philosophy.

  • Agile methodologies and Design Thinking are mentioned as preferred skills, suggesting iterative development and a focus on user empathy and problem-solving.

  • Collaboration with "équipes Produit, UI, Tech et métiers" points to a cross-functional, integrated approach to product development.

Company Website: https://groupelrtechnologies.teamtailor.com

📝 Enhancement Note: The company culture appears to be focused on creating user-centric digital products, with a strong emphasis on collaboration and modern development methodologies. The "scale-up" experience preference suggests an environment that values agility, innovation, and a results-driven approach.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned as a mid-level UX Designer, suitable for individuals with 2-5 years of experience. It offers the opportunity to take ownership of significant design challenges within high-audience mobile applications, contributing directly to product success and user engagement.

Reporting Structure: The UX Designer will likely report to a Lead UX/UI Designer or a Product Manager. Collaboration will be key, working closely with UI Designers, Product Managers, and Mobile Developers to ensure a cohesive product vision and execution.

Operations Impact: The UX Designer's impact is central to the success of the mobile applications. By creating intuitive and engaging user experiences, they directly influence user adoption, retention, satisfaction, and ultimately, product performance and business objectives.

Growth Opportunities:

  • Skill Advancement: Deepen expertise in mobile UX design, user research, and usability testing, potentially specializing in areas like mobile accessibility or conversion rate optimization (CRO).

  • Leadership Potential: As experience grows, opportunities may arise to mentor junior designers, lead design initiatives, or contribute to defining the overall UX strategy for the product portfolio.

  • Cross-functional Mobility: Gain a deep understanding of product development lifecycles, allowing for potential transitions into Product Management or UI Design lead roles.

  • Industry Exposure: Work on diverse and high-impact projects, building a strong portfolio and network within the tech and digital product industry.

📝 Enhancement Note: The role offers substantial growth potential within the UX/UI and Product Development space. The emphasis on "applications mobiles grand public à forte audience" provides a platform for significant career development and portfolio building.

🌐 Work Environment

Office Type: The role is located in Montpellier, France, and is described as Hybrid. This suggests a blend of remote work and in-office collaboration.

Office Location(s): Montpellier (34), France. This region is known for its vibrant tech scene, offering a good work-life balance.

Workspace Context:

  • Collaborative Environment: The emphasis on working closely with Product, UI, and Tech teams implies a dynamic and collaborative workspace, likely featuring open-plan areas or dedicated team zones to facilitate interaction.

  • Tools & Technology: Access to industry-standard design tools like Figma is a given. The environment likely supports a modern tech stack necessary for digital product development.

  • Team Interaction: Expect regular team meetings, design critiques, and brainstorming sessions, fostering a culture of shared learning and problem-solving.

Work Schedule: While specific hours are not detailed, a standard 35-40 hour work week is typical in France. The hybrid model allows for flexibility, balancing focused remote work with in-office collaboration days.

📝 Enhancement Note: The hybrid work model in Montpellier offers a balance between focused individual work and collaborative team engagement, common in modern tech companies seeking to optimize productivity and employee well-being.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your CV and portfolio to assess experience and alignment with requirements.

  • Technical Interview / Portfolio Review: A deeper dive into your UX design process, methodologies, and specific case studies. Be prepared to present your work in Figma and discuss your decision-making. This may include a design challenge.

  • Team Fit / Cultural Interview: Meet with potential team members (Product, UI, Tech) to assess collaboration style, communication skills, and cultural alignment.

  • Final Interview: Potentially with a senior leader to discuss career aspirations and finalize terms.

Portfolio Review Tips:

  • Structure Your Case Studies: Clearly outline the problem, your role, the process (research, ideation, design, testing), your specific contributions, and the outcomes (metrics, lessons learned).

  • Showcase Figma Proficiency: Be ready to navigate your Figma files, explaining your design choices, component usage, and prototyping capabilities.

  • Highlight Impact: Quantify results where possible. How did your designs improve user engagement, conversion, or satisfaction?

  • Demonstrate Problem-Solving: Focus on how you tackled challenges and made trade-offs.

  • Tailor to Mobile: Ensure your examples are relevant to mobile application design and its unique constraints and opportunities.

Challenge Preparation:

  • Expect a UX challenge, which might involve analyzing an existing app, proposing improvements, or designing a feature for a hypothetical mobile application.

  • Focus on your thought process, how you approach the problem, and how you would gather information (even if simulated).

  • Practice articulating your design decisions clearly and concisely, as if presenting to stakeholders.

📝 Enhancement Note: The interview process will heavily scrutinize your practical UX skills and your ability to articulate your design thinking. The portfolio is your primary tool; ensure it's polished, comprehensive, and showcases your best work with a clear narrative.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: Mandatory proficiency for wireframing, prototyping, and high-fidelity design. This is the core tool for this role.

  • Prototyping Tools: While Figma is primary, familiarity with other prototyping tools is a plus.

  • Collaboration Tools: Experience with tools like Slack, Microsoft Teams, or similar for team communication.

Analytics & Reporting:

  • User Analytics Platforms: Familiarity with tools like Google Analytics for Mobile, Mixpanel, Amplitude, or similar to understand user behavior and inform design decisions.

  • User Testing Platforms: Experience with tools for remote usability testing and feedback collection.

CRM & Automation:

  • While not directly a CRM role, understanding how UX impacts user acquisition and retention within a CRM context is beneficial.

📝 Enhancement Note: Figma proficiency is non-negotiable. Exposure to user analytics and testing platforms will significantly strengthen a candidate's profile, demonstrating a data-informed approach to UX design.

👥 Team Culture & Values

Operations Values:

  • User-Centricity: A deep commitment to understanding and serving the user's needs, ensuring intuitive and enjoyable experiences.

  • Collaboration: A strong emphasis on teamwork, open communication, and cross-functional partnership to achieve shared product goals.

  • Innovation: A drive to explore new ideas, challenge conventions, and push the boundaries of mobile user experience.

  • Data-Driven Decision Making: Utilizing data and user feedback to validate hypotheses and guide design improvements.

  • Quality & Craftsmanship: A dedication to delivering high-quality, polished, and well-executed designs.

Collaboration Style:

  • Cross-functional Integration: The team works closely across disciplines (Product, UI, Tech, Business) to ensure holistic product development.

  • Iterative Feedback Loops: Regular design reviews, critique sessions, and user testing provide continuous feedback for improvement.

  • Knowledge Sharing: An environment that encourages sharing best practices, insights, and learnings to elevate the collective skill set.

📝 Enhancement Note: The culture emphasizes a collaborative, user-focused approach to digital product creation, valuing innovation and data-informed design.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing User Needs with Business Goals: Effectively navigating the inherent tension between creating ideal user experiences and meeting business objectives, revenue targets, and technical constraints.

  • Designing for Scale: Creating intuitive interfaces that perform exceptionally well for a large and diverse user base, requiring rigorous testing and optimization.

  • Adapting to Rapid Iteration: Thriving in a fast-paced environment where product requirements and user feedback necessitate frequent design adjustments and rapid prototyping.

  • Staying Current: Keeping pace with evolving mobile design trends, platform updates (iOS/Android), and new UX technologies.

Learning & Development Opportunities:

  • Specialization: Opportunity to deepen expertise in specific areas of mobile UX, such as accessibility, interaction design, or user research methodologies.

  • Mentorship: Potential to learn from experienced product and design leaders within Groupe LR Technologies.

  • Industry Exposure: Working on high-impact projects offers valuable experience for future career advancements and building a strong professional network.

  • Tool Proficiency: Mastering advanced features of Figma and potentially exploring new design and research tools.

📝 Enhancement Note: The role presents exciting challenges that foster professional growth, particularly in managing complex design problems for large-scale products and adapting to agile development cycles.

💡 Interview Preparation

Strategy Questions:

  • "Describe a challenging mobile UX project you worked on. What was the problem, your approach, and the outcome?" (Focus on your process, decision-making, and impact.)

  • "How do you balance user needs with business requirements and technical limitations in your design process?" (Highlight your strategic thinking and negotiation skills.)

Company & Culture Questions:

  • "What interests you about working on high-audience mobile applications at Groupe LR Technologies?" (Show your research and genuine interest.)

  • "How do you approach collaboration with Product Managers, UI Designers, and Developers?" (Emphasize your teamwork and communication skills.)

Portfolio Presentation Strategy:

  • Tell a Story: For each case study, frame it as a narrative: the challenge, your journey to solve it, and the results.

  • Focus on Your Role: Clearly articulate your specific contributions and decision-making rationale.

  • Show, Don't Just Tell: Use visuals (Figma mockups, prototypes) to illustrate your points.

  • Be Prepared for Questions: Anticipate questions about your design choices, challenges, and alternative solutions.

  • Quantify Impact: If possible, present metrics that demonstrate the success of your designs.

📝 Enhancement Note: Be ready to demonstrate your practical UX skills, problem-solving abilities, and collaborative spirit. Your portfolio is key, so practice presenting it clearly and concisely.

📌 Application Steps

To apply for this UX Designer position:

  • Submit your application through the provided link on the Groupe LR Technologies Teamtailor platform.

  • Curate Your Portfolio: Select 2-3 of your strongest mobile UX case studies that best represent your skills and experience with Figma. Ensure each case study clearly outlines the problem, your process, and measurable outcomes.

  • Tailor Your Resume: Highlight experience relevant to mobile UX design, large-audience applications, Figma proficiency, and collaborative environments. Use keywords from the job description.

  • Prepare Your Presentation: Practice walking through your portfolio case studies, focusing on your design process, decision-making, and the impact of your work. Be ready to demonstrate your Figma expertise.

  • Research the Company: Understand Groupe LR Technologies' focus on digital products and mobile applications. Familiarize yourself with their mission and values to articulate your cultural fit.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must have significant experience in UX design for large-scale mobile apps and a mandatory mastery of Figma. Proficiency in mobile ergonomics, user behavior analysis, and a collaborative mindset are essential.