User Researcher Assistant – Stage (Janvier 2026 / 6 mois)

Gameloft
Full_timeParis, France

📍 Job Overview

Job Title: User Researcher Assistant – Stage (Internship) Company: Gameloft Location: Paris, Île-de-France, France Job Type: Stage (Internship) Category: User Experience (UX) Research / Gaming Operations Date Posted: 2025-11-03 Experience Level: 0-2 Years (Internship) Remote Status: On-site

🚀 Role Summary

  • This internship focuses on contributing to the iterative improvement of player experience throughout the game development lifecycle within the UX Research team.
  • Key responsibilities include supporting data collection and synthesis from production teams, organizing and facilitating playtests, and analyzing player feedback to inform game design decisions.
  • The role involves assisting in the creation of playtest reports and translating player insights into actionable recommendations for game optimization.
  • This position offers a foundational experience in user research methodologies within the dynamic gaming industry, emphasizing data-driven decision-making and cross-functional collaboration.

📝 Enhancement Note: While the provided description focuses on UX Research, the role's involvement with production teams, data analysis, and optimization directly aligns with operational support functions within the gaming industry. For the purpose of this enhanced description, we will frame it within a broader operations context, highlighting the process-driven nature of user research. The "Operations Category" is defined as UX Research / Gaming Operations to reflect this.

📈 Primary Responsibilities

  • Actively participate in the collection and synthesis of needs from production teams to effectively guide user research initiatives and ensure alignment with development goals.
  • Support the organization and facilitation of playtest sessions, meticulously gathering comprehensive feedback from diverse player groups.
  • Conduct thorough analysis of data derived from playtests, identifying key trends, user pain points, and areas for improvement in the gaming experience.
  • Formulate clear, actionable recommendations based on data analysis to optimize game mechanics, user interface, and overall player satisfaction.
  • Assist in the drafting and finalization of playtest reports, ensuring that insights are clearly communicated to development teams and stakeholders.
  • Collaborate closely with Game Designers, Producers, and other development team members to integrate player feedback into the game development process.
  • Contribute to the continuous improvement of user research methodologies and processes within the UX Research team.
  • Maintain a strong understanding of current gaming trends and player expectations to inform research strategies.

📝 Enhancement Note: The core responsibilities are directly translated from the provided "Description du poste" and "Au quotidien" sections, with an emphasis on operational aspects like data synthesis, process facilitation (playtesting), analysis, and reporting. These are framed to highlight the structured, process-oriented nature of the role within game development operations.

🎓 Skills & Qualifications

Education:

  • Pursuing or recently completed a degree in Ergonomics, Psychology, Anthropology, Human-Computer Interaction (HCI), Sociology, or a related field focused on user research or human behavior.
  • Bachelor's degree is the minimum educational requirement.

Experience:

  • 0-2 years of experience, ideally including academic projects, internships, or personal projects demonstrating an interest in user research, player behavior, or game analysis.
  • Prior experience or strong academic exposure to statistical analysis and qualitative research methodologies is highly beneficial.

Required Skills:

  • User Research Fundamentals: Solid understanding of user research principles and methodologies.
  • UX Research Acumen: Ability to apply UX research techniques to gather insights into player behavior and preferences.
  • Data Analysis: Proficiency in analyzing both qualitative and quantitative data to identify trends and patterns.
  • Playtesting Support: Experience or strong aptitude for organizing and facilitating playtest sessions.
  • Statistical Knowledge: Foundational understanding of statistical concepts relevant to data interpretation.
  • Qualitative Analysis: Skill in interpreting open-ended feedback, interviews, and observational data.
  • Video Game Culture: A genuine passion for and understanding of video games across various platforms (console, PC, mobile).
  • English Proficiency: Excellent oral and written communication skills in English, essential for international team collaboration and documentation.
  • Autonomy & Organization: Demonstrated ability to work independently, manage tasks, and maintain a structured approach to research.
  • Analytical Thinking: Strong critical thinking skills to evaluate information and draw insightful conclusions.
  • Team Collaboration: Proven ability to work effectively within a team environment, contributing to shared goals.

Preferred Skills:

  • Familiarity with specific user research tools and software.
  • Experience with game design principles or game development pipelines.
  • Knowledge of data visualization tools for reporting.
  • Additional language proficiency beyond English and French.

📝 Enhancement Note: The required and preferred skills are derived from the "Qualifications" section and the "AI Key Skills" and "AI Keywords" data. The emphasis is placed on skills directly transferable to an operational context within user research, such as data analysis, organization, and collaboration.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase academic projects or personal work demonstrating user research methodologies (e.g., user interviews, surveys, usability testing).
  • Include examples of data analysis, highlighting how insights were derived from raw data.
  • Present case studies of how research findings led to specific recommendations or design improvements, ideally with demonstrable impact.
  • Demonstrate an understanding of the iterative process in product development, emphasizing how user feedback fuels refinement.

Process Documentation:

  • Evidence of structured approach to planning and executing research activities, including defining research objectives and methodologies.
  • Examples of how research data was synthesized and documented in a clear, concise manner (e.g., report summaries, presentation slides).
  • Demonstration of how recommendations were translated into actionable steps for development teams.

📝 Enhancement Note: Given this is an internship role, formal portfolio requirements might be less stringent. This section infers typical expectations for a candidate demonstrating their understanding and potential in user research, framing it around process and documentation relevant to operations. The focus is on showcasing a methodical approach to research and analysis.

💵 Compensation & Benefits

Salary Range:

  • As this is an internship ("Stage") position in France, compensation will be in line with legal requirements for internships, typically including a mandatory base allowance (indemnité de stage) and potentially additional benefits.
  • Legal minimum for internships in France (as of recent regulations) is approximately €4.35 per hour, or around €660 per month for a 35-hour week. Actual compensation may vary based on Gameloft's internal policies and the specific duration of the internship.

Benefits:

  • Mandatory Internship Allowance: Legal minimum remuneration as per French labor law.
  • Access to Company Facilities: Opportunity to work in a professional studio environment in Paris.
  • Mentorship: Direct guidance and learning from experienced User Research Managers, UX Researchers, and Game User Researchers.
  • Professional Development: Hands-on experience in a key area of game development operations, enhancing your understanding of player-centric design.
  • Transportation Reimbursement: Potential coverage or contribution towards public transportation costs for commuting to the Paris office.
  • Meal Vouchers (Tickets Restaurant): Often provided to interns and employees in France to subsidize meal costs.

Working Hours:

  • Standard working hours for an internship in France are typically 35 hours per week, often spread over 5 days (Monday to Friday).
  • The internship duration is specified as 6 months, commencing in January 2026.

📝 Enhancement Note: The salary and benefits for an internship in France are heavily regulated. The "Enhancement Note" provides context on typical internship compensation and benefits, aligning with French labor laws and common corporate practices in the gaming industry for student positions.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Games & Interactive Entertainment. Gameloft is a major global publisher and developer of downloadable and digital video games for smartphones, feature phones, and other mobile devices. Company Size: Gameloft is a large, established company within the gaming sector, employing thousands of individuals globally across multiple development studios and offices. This implies a structured environment with established processes and opportunities for cross-team collaboration. Founded: Gameloft was founded in 2000, indicating a long history and deep expertise in the mobile gaming market, with a proven track record of developing and publishing numerous successful titles.

Team Structure:

  • Reporting Structure: The intern will report directly to the User Research Manager.
  • Team Composition: The UX Research team is small and specialized, consisting of the User Research Manager, a Game User Researcher, and a User Researcher. This close-knit structure allows for direct mentorship and close collaboration.
  • Cross-functional Collaboration: The team works extensively with various production teams (game designers, producers, artists, engineers) across different game projects.

Methodology:

  • Data-Driven Insights: The team's primary methodology is to collect and analyze player data to inform design decisions, ensuring games are optimized for player engagement and satisfaction.
  • Iterative Development Support: User research is integrated throughout the development cycle, providing continuous feedback loops for iterative improvements.
  • Player-Centric Approach: A core principle is understanding and advocating for the player's perspective to create the best possible gaming experiences.

Company Website: https://www.gameloft.com/

📝 Enhancement Note: Information about Gameloft's industry, size, and founding is derived from general knowledge and typical company profiles. The team structure and methodology are inferred from the job description's mention of reporting lines and the core function of the UX Research team.

📈 Career & Growth Analysis

Operations Career Level: This role is an entry-level internship, designed for individuals early in their academic or professional journey. It provides a foundational understanding of user research within a large-scale game development operation. Reporting Structure: The intern will report directly to the User Research Manager, receiving day-to-day guidance and task assignments from them. This provides a clear line of communication and support. Operations Impact: While an assistant role, the intern's contributions directly impact game quality by helping to identify player pain points and areas for improvement. This feedback loop is crucial for optimizing the player experience and, by extension, the commercial success of the games.

Growth Opportunities:

  • Skill Development: Gain practical experience in core user research methods, data analysis, and reporting within the gaming industry.
  • Industry Exposure: Immerse yourself in the fast-paced world of AAA game development, understanding the operational processes that drive product creation.
  • Networking: Build connections with experienced professionals in UX Research, game design, and production.
  • Potential for Future Opportunities: Successful interns may be considered for future roles or projects within Gameloft, depending on performance and business needs.

📝 Enhancement Note: The career level and impact are defined based on the "Stage" (internship) designation. Growth opportunities are inferred based on common benefits of internships within established companies, focusing on skill acquisition and industry exposure relevant to operations.

🌐 Work Environment

Office Type: Gameloft's Paris office is a professional studio environment designed for creative collaboration and game development. It likely features typical tech/gaming office amenities. Office Location(s): Paris, France. This offers a vibrant urban environment with excellent public transportation links. Workspace Context:

  • Collaborative Environment: The office fosters a collaborative spirit, with teams working closely together. The UX Research team itself is small and integrated within larger game development projects.
  • Operations Tools & Technology: Access to industry-standard software for research, data analysis, and communication will be provided.
  • Team Interaction: Opportunities for daily interaction with experienced researchers, game designers, and producers, facilitating learning and knowledge exchange.

Work Schedule: The standard 35-hour work week, Monday to Friday, provides a structured schedule, allowing for deep immersion in projects while maintaining a healthy work-life balance typical of French work culture.

📝 Enhancement Note: The description of the work environment is based on general assumptions about a large gaming studio's office in a major city like Paris, emphasizing collaboration and access to necessary tools.

📄 Application & Portfolio Review Process

Interview Process:

  • Stage 1: HR Interview: An initial screening call with an HR representative to assess your background, motivations, and general fit for the internship and Gameloft. Be prepared to discuss your academic journey and career aspirations in user research/gaming.
  • Stage 2: Technical Test: A practical exercise designed to evaluate your foundational skills in user research or data analysis. This might involve analyzing a small dataset, interpreting user feedback, or outlining a basic research plan. The aim is to gauge your aptitude and familiarize you with the team's work.
  • Stage 3: Team Interview: A meeting with the User Research Manager and other UX Researchers. This is your opportunity to showcase your enthusiasm, discuss relevant academic projects or experiences, and ask detailed questions about the role and team. Prepare to articulate your understanding of user research principles and your interest in gaming.

Portfolio Review Tips:

  • Focus on Process: For academic projects, clearly outline your research questions, methodologies, data collection, analysis, and findings.
  • Highlight Impact: Even if theoretical, explain how your research recommendations could have improved a product or experience.
  • Showcase Analytical Skills: Ensure your analysis is clear and demonstrates logical reasoning. Use visuals where appropriate.
  • Tailor to Gaming: If possible, include projects related to games or interactive media to demonstrate specific interest and understanding.
  • Conciseness: Present your strongest examples concisely, focusing on clarity and impact.

Challenge Preparation:

  • Understand the Basics: Review fundamental user research methodologies (qualitative and quantitative), common UX metrics, and the player journey in game development.
  • Practice Analysis: Work through sample datasets or user feedback scenarios to hone your analytical and synthesis skills.
  • Articulate Your Thoughts: Be ready to explain your reasoning and decision-making process clearly and logically to the interviewers.
  • Research Gameloft: Understand their games, their market position, and their commitment to player experience.

📝 Enhancement Note: The interview process is detailed based on the provided "Processus de recrutement" section. The portfolio and challenge preparation advice is tailored to a user research internship, emphasizing foundational skills and demonstrating potential within the gaming operations context.

🛠 Tools & Technology Stack

Primary Tools:

  • User Research Platforms: Familiarity with tools used for surveys, interviews, and usability testing (e.g., SurveyMonkey, Google Forms, Typeform, UserTesting.com - though specific tools not listed, understanding their function is key).
  • Data Analysis Software: Proficiency with tools for qualitative data analysis (e.g., NVivo, Dovetail) and basic quantitative analysis (e.g., Excel, Google Sheets). Statistical software like SPSS or R might be used by senior researchers.
  • Communication & Collaboration Tools: Essential for team interaction and project management (e.g., Slack, Microsoft Teams, Jira, Confluence).

Analytics & Reporting:

  • Spreadsheet Software: Advanced use of Excel or Google Sheets for data manipulation, basic analysis, and charting.
  • Presentation Software: Proficiency in PowerPoint or Google Slides for creating clear and impactful research reports and presentations.

CRM & Automation:

  • While not directly a CRM role, understanding how player data is managed and utilized within the company's systems is beneficial. Experience with any system that tracks user interactions or feedback is a plus.

📝 Enhancement Note: The tools and technology stack are inferred based on the core responsibilities of a user researcher assistant and common industry practices in game development. The emphasis is on tools that support data collection, analysis, and communication, integral to operations.

👥 Team Culture & Values

Operations Values:

  • Player-Centricity: A deep commitment to understanding and prioritizing the player's experience in all decisions.
  • Data-Driven Decision Making: Relying on evidence and insights from player research to guide product development.
  • Collaboration: Working effectively with diverse teams across the company to achieve shared goals.
  • Continuous Improvement: A mindset focused on refining processes, methodologies, and game experiences iteratively.
  • Rigor and Organization: Maintaining high standards of accuracy and structure in research and reporting.

Collaboration Style:

  • Cross-functional Integration: The team actively collaborates with game designers, producers, artists, and engineers, acting as a bridge between player needs and development execution.
  • Feedback Exchange: An open culture where feedback is regularly shared and incorporated into ongoing projects.
  • Knowledge Sharing: Encouraging the sharing of research findings, methodologies, and best practices within the team and with development teams.

📝 Enhancement Note: These values and collaboration styles are inferred from Gameloft's position as a major game developer and the intrinsic nature of UX Research roles, emphasizing data, collaboration, and player focus, all of which are operational imperatives.

⚡ Challenges & Growth Opportunities

Challenges:

  • Synthesizing Diverse Feedback: Effectively consolidating and interpreting a wide range of player feedback from different sources and demographics.
  • Translating Insights into Action: Ensuring that research findings are clearly communicated and actionable for development teams with varying technical and design priorities.
  • Balancing Research Rigor with Development Speed: Conducting thorough research within tight development timelines and agile cycles.
  • Adapting to Evolving Player Expectations: Staying abreast of changing player trends and preferences in the rapidly evolving gaming landscape.

Learning & Development Opportunities:

  • Practical Methodology Application: Deepen understanding of UX research techniques through hands-on application in real game projects.
  • Industry Best Practices: Learn from experienced professionals about effective research strategies and operational integration within a leading game studio.
  • Cross-Disciplinary Learning: Gain exposure to game design, production, and other aspects of game development operations.
  • Potential for Specialization: Explore specific areas within user research that align with personal interests and career goals.

📝 Enhancement Note: Challenges and growth opportunities are identified based on the nature of user research in a fast-paced industry like gaming, and the typical learning curve for an intern. These are framed to highlight areas for development and proactive engagement.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to analyze data to draw conclusions. What was your process, and what were the key takeaways?" (Focus on your analytical process and ability to synthesize information.)
  • "How would you approach organizing a playtest session for a new game mechanic? What are the key steps?" (Demonstrate your understanding of playtest logistics and methodology.)
  • "Imagine a player reported a frustrating experience with a game feature. How would you investigate this feedback and what recommendations might you suggest?" (Showcase your problem-solving skills and ability to translate feedback into actionable insights.)

Company & Culture Questions:

  • "What interests you about user research within the gaming industry, specifically at Gameloft?" (Research Gameloft's games and express genuine passion.)
  • "How do you stay updated on gaming trends and player communities?" (Highlight your engagement with the gaming world.)
  • "Describe your ideal team collaboration environment." (Emphasize your ability to work with diverse teams and contribute positively.)

Portfolio Presentation Strategy:

  • Focus on Process: For each project, clearly explain your role, the research questions, your methodology, and how you analyzed the data.
  • Quantify Impact (where possible): Even for academic projects, articulate the potential impact of your findings or recommendations.
  • Be Ready for Questions: Anticipate questions about your choices, challenges faced, and alternative approaches you considered.
  • Show Enthusiasm: Convey your passion for understanding players and contributing to great gaming experiences.

📝 Enhancement Note: Interview questions and preparation strategies are crafted to align with the role's requirements, the company's industry, and typical interview formats for internships in user research and operations.

📌 Application Steps

To apply for this operations position:

  • Submit your application through the provided link on smartrecruiters.com.
  • Resume Customization: Tailor your resume to highlight any experience or academic projects related to user research, data analysis, psychology, anthropology, or video games. Use keywords from the job description such as "User Research," "UX Research," "Data Analysis," and "Playtesting."
  • Portfolio Preparation: If you have academic projects, case studies, or personal work that demonstrates your research and analytical skills, prepare to showcase them. Focus on clearly explaining your process and findings. For an internship, academic projects are highly relevant.
  • Interview Practice: Prepare to discuss your motivations for pursuing user research in gaming, your understanding of research methodologies, and your favorite video games. Practice articulating your thought processes for analytical and problem-solving questions.
  • Company Research: Familiarize yourself with Gameloft's portfolio of games, their company mission, and any recent news or initiatives that interest you. This will help you tailor your responses during the interview and demonstrate your engagement.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates should have a background in ergonomics, psychology, anthropology, or a related field. Knowledge of statistics, qualitative analysis, and a strong understanding of video games is essential.