Unreal Engine Designer - UI / UX
📍 Job Overview
Job Title: Unreal Engine Designer - UI / UX
Company: Zylun Philippines, Inc. (operating under Codev)
Location: Bacolod (Negros Occidental), Cebu City (Cebu), Davao City (Davao del Sur), Makati (Metro Manila), Philippines
Job Type: Other (Likely Full-time)
Category: Game Development Operations / Creative Operations
Date Posted: October 11, 2025
Experience Level: 5-10 Years
Remote Status: On-site
🚀 Role Summary
- This role is pivotal in the creation and implementation of user interfaces (UI) and user experiences (UX) for video games, specifically within the Unreal Engine environment.
- Key responsibilities include designing and building intuitive and immersive game interfaces, menus, and Heads-Up Displays (HUDs) that enhance player engagement across various game genres.
- Strategic collaboration with game developers, artists, and designers to ensure seamless integration of UI/UX elements, aligning with overall game design and technical requirements.
- Emphasis on leveraging industry-standard design tools like Figma and implementing interfaces directly within Unreal Engine using UMG and Blueprints, with a focus on gameplay UX and multiplayer considerations.
📝 Enhancement Note: While the job title and description focus heavily on creative design and implementation, the operational aspects of ensuring efficient workflow, clear communication, and adherence to technical constraints place this role within the broader scope of "Game Development Operations" or "Creative Operations" from an organizational perspective. The "Other" employment type is a placeholder; for operations professionals, this typically implies a full-time, permanent position.
📈 Primary Responsibilities
- Design and develop comprehensive UI screens, interactive menus, and dynamic Heads-Up Displays (HUDs) using Figma, ensuring a user-centric and visually appealing presentation.
- Implement and integrate UI designs directly into Unreal Engine using the Unreal Motion Graphics (UMG) framework and Blueprint scripting for logic and interactivity.
- Define and refine user experience (UX) patterns for core gameplay mechanics, player progression, and overall interaction flow across diverse game genres, such as shooters, farming, and fishing simulations.
- Develop and integrate robust multiplayer UI workflows, adhering to best practices for client-server interactions, including concepts like "show first, verify by server" to ensure data integrity and responsiveness.
- Actively collaborate with cross-functional teams, including game designers, software engineers, and visual artists, to ensure the UI/UX is technically feasible and artistically consistent with the game's vision.
- Conduct iterative design processes, gathering feedback from team members and user testing, to continuously improve the UI/UX for optimal player satisfaction and immersion.
- (Nice-to-Have) Contribute to the audio feedback and sound design elements within the UI, potentially utilizing Unreal Engine's MetaSounds for dynamic audio integration.
📝 Enhancement Note: The responsibilities highlight a blend of creative execution and technical implementation. For operations professionals, understanding the integration points and collaboration required is key. The emphasis on multiplayer UI workflows and client-server interactions points to a need for understanding system constraints and data flow, which are critical operational considerations in game development.
🎓 Skills & Qualifications
Education:
- While no specific degree is listed, a strong portfolio demonstrating practical application of UI/UX design principles in a game development context is paramount.
- Candidates with degrees in Game Design, Computer Science, Digital Art, Human-Computer Interaction, or related fields may possess a foundational understanding, but practical experience and portfolio are weighted higher.
Experience:
- A minimum of 5 years of dedicated experience in UI/UX design, with a significant portion focused on interactive applications or video games.
- Proven track record of successfully implementing UI solutions within a game development pipeline.
Required Skills:
- UI Design: Expertise in creating visually appealing and functional user interfaces, including wireframing, mockups, and high-fidelity designs.
- UX Design: Deep understanding of user-centered design principles, information architecture, and usability testing specific to gaming experiences.
- Figma: Advanced proficiency with Figma for UI/UX design, prototyping, and collaborative design workflows, evidenced by 5+ years of hands-on experience.
- Unreal Engine UMG: At least 4 years of practical experience designing and implementing UI elements using Unreal Engine's UMG system.
- Blueprint Scripting: Minimum of 4 years of experience utilizing Unreal Engine Blueprints for UI logic, event handling, and interactive elements.
- Gameplay UX Principles: Solid understanding of how UI/UX directly impacts gameplay, player engagement, and overall game satisfaction across various genres.
- Multiplayer Game UI Flows: Familiarity with the unique challenges and best practices for designing UI in a multiplayer context, including synchronization and client-server communication patterns.
- Collaboration: Demonstrated ability to work effectively within a multidisciplinary team environment.
- Iterative Design: Experience in refining designs based on feedback and evolving project requirements.
Preferred Skills:
- Unreal MetaSounds: Familiarity or experience with Unreal Engine's MetaSounds for implementing dynamic audio feedback within the UI.
- Client-Server Interaction Knowledge: A deeper understanding of network synchronization and data validation in multiplayer games, beyond just UI implementation.
- Game Genre Specialization: Specific experience with UI/UX for shooters, farming, fishing, or other relevant game genres.
- Prototyping Tools: Experience with other prototyping tools beyond Figma, such as Adobe XD, Sketch, or in-engine prototyping methods.
📝 Enhancement Note: The experience requirements are specific and substantial, particularly the 4+ years in Unreal Engine UMG and Blueprints. This indicates the role is not entry-level and requires seasoned professionals who can hit the ground running. The preference for MetaSounds suggests a forward-thinking team interested in advanced game audio integration.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
- A comprehensive portfolio showcasing a minimum of 5 years of UI/UX design work, with a strong emphasis on video game interfaces and interactive experiences.
- Clear demonstration of UI design process, from initial concepts and wireframes to final implemented screens within a game engine.
- Examples of user flow diagrams and interaction design, illustrating how players navigate menus, HUDs, and other interface elements.
- Evidence of implementing UI directly within Unreal Engine UMG, ideally with accompanying video demonstrations or playable prototypes.
- Case studies detailing how UX principles were applied to enhance gameplay and player satisfaction, supported by metrics or qualitative user feedback where possible.
Process Documentation:
- Ability to document UI/UX design decisions, workflows, and implementation details for knowledge sharing and future reference.
- Understanding of version control for UI assets and Blueprint logic, ensuring efficient collaboration and change management.
- Documentation of multiplayer UI integration strategies, including logic for client-server synchronization and data handling.
📝 Enhancement Note: For operations roles, a portfolio is often about demonstrating process efficiency and measurable impact. While this role is creative, the portfolio should highlight the process of design and implementation, not just the final aesthetic. Candidates should be prepared to walk through their design decisions and the technical implementation steps.
💵 Compensation & Benefits
Salary Range:
- Estimated Range: PHP 80,000 - PHP 150,000 per month.
- Rationale: Based on industry benchmarks for experienced UI/UX Designers with specialized Unreal Engine skills in the Philippines, considering the 5-10 years of experience requirement. Locations like Makati and Cebu may command higher salaries within this range due to cost of living and talent demand. This estimate is derived from general Philippine IT/Creative job market data and may vary based on the specific company's compensation philosophy and the candidate's exact qualifications and negotiation.
Benefits:
- Standard Benefits: Typically includes mandatory government contributions (SSS, PhilHealth, Pag-IBIG).
- Health Insurance: Likely provides comprehensive health insurance coverage (HMO) for employees and potentially dependents.
- Paid Time Off: Standard vacation leave, sick leave, and potentially other specialized leaves.
- Professional Development: Opportunities for training, workshops, and conferences related to game development, UI/UX, and Unreal Engine technologies.
- Work Environment: Access to modern office facilities and a collaborative team environment.
- Potential Performance Bonuses: May be offered based on individual and company performance.
Working Hours:
- Standard Work Week: Approximately 40 hours per week, likely Monday to Friday.
- Flexibility: While the role is on-site, there may be occasional requirements for extended hours during critical development phases or project deadlines, common in the game development industry.
📝 Enhancement Note: Given the on-site requirement and the specific locations in the Philippines, a salary range has been estimated using general market data for experienced creative and technical roles. Benefits are typical for established companies in the Philippines but should be confirmed.
🎯 Team & Company Context
🏢 Company Culture
Industry: Technology / Software Development / Game Development. Zylun Philippines, Inc. (operating under Codev) is part of a broader technology solutions provider, with a specialization in game development services. Company Size:
- Zylun Philippines, Inc. is part of the Codev group, which is a medium to large-sized organization. Specific employee counts for the Philippine operations or the game development division are not provided but are likely substantial enough to support dedicated teams for complex projects.
- Operations Implications: A larger company structure generally implies more formalized processes, established career paths, and dedicated HR/Operations support, but can also mean more bureaucracy.
Founded: Codev was founded in 1999, indicating a company with a long history and established market presence, which often translates to stable operations and well-defined corporate structures.
Team Structure:
- Operations Aspect 1: The UI/UX Designer will likely be part of a dedicated game development team, reporting to a Lead UI/UX Designer, Art Director, or Game Director within the studio. The team will comprise other artists, designers, programmers, and producers.
- Operations Aspect 2: Reporting structure will likely follow a hierarchical model common in game development, with clear lines of communication for design decisions and technical implementation.
- Operations Aspect 3: Cross-functional collaboration is essential, requiring seamless communication and integration with engineering teams for Blueprint implementation and art teams for asset integration.
Methodology:
- Operations Process 1: Data-driven design decisions, possibly informed by analytics from previous game projects or user testing feedback, though creative intuition also plays a significant role.
- Operations Process 2: Agile or similar iterative development methodologies are common in game development, requiring flexibility and continuous refinement of UI/UX elements.
- Operations Process 3: Emphasis on efficient workflow and tool utilization, leveraging Unreal Engine and Figma to streamline the design-to-implementation pipeline.
Company Website: https://www.codev.com/
📝 Enhancement Note: The company's long history suggests a stable operational environment. The focus on game development within a larger tech company implies a blend of creative freedom and structured project management, which is a key operational dynamic to consider.
📈 Career & Growth Analysis
Operations Career Level: This role is positioned as an experienced individual contributor, likely a Senior UI/UX Designer. It requires a high degree of autonomy in design and implementation, with a focus on delivering complex UI/UX solutions for games.
Reporting Structure: Reports to a Lead Designer, Art Director, or Project Manager within the game development studio. Will collaborate extensively with game designers and engineers.
Operations Impact: The UI/UX designer's work directly impacts player experience, retention, and overall game success. Effective UI/UX design can lead to higher player engagement, better onboarding, and positive critical reception, all of which are critical operational metrics for a game studio.
Growth Opportunities:
- Operations Skill Advancement: Progression to Lead UI/UX Designer, Art Director, or Product Owner roles within game development. Opportunities to specialize in specific game genres or advanced UI/UX techniques (e.g., procedural UI, VR/AR UI).
- Learning Focus: Continuous learning in Unreal Engine updates, new design tools, and emerging UX trends in the gaming industry. Potential for training in advanced areas like motion graphics for UI or in-game analytics for UX.
- Leadership Potential: Opportunities to mentor junior designers, lead UI/UX initiatives on specific projects, and contribute to the strategic direction of UI/UX development.
📝 Enhancement Note: The growth potential is clearly defined within the game development pipeline, emphasizing both creative leadership and technical mastery. For operations professionals, understanding how this role contributes to project success and team efficiency is key to assessing its strategic value.
🌐 Work Environment
Office Type: On-site. This implies a traditional office setting where employees work from a physical company location. Office Location(s): Bacolod (Negros Occidental), Cebu City (Cebu), Davao City (Davao del Sur), Makati (Metro Manila), Philippines. This indicates potential for relocation or choice of office based on candidate location within the Philippines.
Workspace Context:
- Collaborative Environment: Expect a dynamic, collaborative workspace common in creative industries, with opportunities for face-to-face interaction with team members.
- Operations Tools & Technology: Access to industry-standard hardware and software, including high-performance workstations, design software (Figma), and game development tools (Unreal Engine).
- Team Interaction: Frequent opportunities for brainstorming sessions, design reviews, stand-ups, and ad-hoc discussions with developers, artists, and project managers.
Work Schedule: Standard business hours (likely 40 hours/week) with potential for overtime during crunch periods. The on-site nature emphasizes consistent availability for team collaboration and project alignment.
📝 Enhancement Note: The on-site requirement suggests a preference for direct collaboration and team synergy, which is vital in game development where rapid iteration and feedback loops are common. The multiple locations offer flexibility for candidates within the Philippines.
📄 Application & Portfolio Review Process
Interview Process:
- Process Step 1: Initial screening (resume and portfolio review). Candidates should ensure their resume highlights relevant experience and their portfolio is easily accessible and showcases their best game UI/UX work.
- Process Step 2: Technical Interview. This will likely involve in-depth discussion about design philosophy, UX principles, and specific experience with Figma, Unreal Engine UMG, and Blueprints. Expect questions about how you've solved specific UI/UX challenges.
- Process Step 3: Practical Assessment / Live Design Challenge. Candidates might be given a small UI design task or a case study to work on, potentially involving creating a quick mockup in Figma or outlining implementation in Unreal Engine.
- Process Step 4: Final Interview. This may involve meeting with hiring managers, team leads, or HR to assess cultural fit, communication skills, and overall suitability for the role and company.
Portfolio Review Tips:
- Tactical Advice: Organize your portfolio logically by project. For each project, clearly state your role, the tools used, the problem addressed, your solution, and the outcome. Use high-quality visuals and, where possible, video demonstrations of interactive elements.
- Case Study Structure: For key projects, present them as case studies. Outline the challenge (e.g., improving player retention via onboarding UI), your process (e.g., user research, wireframing in Figma, prototyping, Unreal implementation), and the results (e.g., improved completion rates, positive player feedback).
- Metrics Presentation: If you have data (e.g., A/B test results, user feedback metrics, completion rates), present it clearly. Quantify the impact of your UI/UX designs whenever possible.
- Company-Specific Considerations: Research Codev's existing game projects or services. Tailor your portfolio presentation to highlight relevant skills and experience that align with their known work and the specific requirements of this role.
Challenge Preparation:
- Exercise Format: Be prepared for tasks that test your design thinking, problem-solving skills, and ability to work within technical constraints. This could involve critiquing existing UIs, designing a new feature's UI flow, or discussing how to implement a complex interaction in Unreal Engine.
- Time Management: If given a timed challenge, allocate your time effectively between understanding the requirements, designing, and preparing to present your solution.
- Stakeholder Communication: Practice articulating your design choices and technical implementation strategies clearly and concisely, as if explaining them to a diverse team of artists and engineers.
📝 Enhancement Note: The emphasis on a portfolio and potential design challenges underscores the practical, hands-on nature of this role. Operations candidates should focus on how they manage their workflow, document processes, and collaborate to achieve project goals.
🛠 Tools & Technology Stack
Primary Tools:
- Figma: Essential for UI/UX design, wireframing, prototyping, and collaboration. Expect to demonstrate advanced proficiency.
- Unreal Engine (UMG): The core engine for UI implementation. Requires deep familiarity with its UI editor and widget system.
- Unreal Engine Blueprints: Crucial for implementing UI logic, interactivity, and connecting UI elements to game systems. Expect complex scripting scenarios.
Analytics & Reporting:
- In-game Analytics Tools: While not explicitly mentioned, experience with tools that track player interaction with UI elements would be beneficial for iterative design.
- Figma Analytics/Collaboration Features: Utilizing Figma's built-in features for design feedback and version history.
CRM & Automation:
- Project Management Software: Proficiency with tools like Jira, Asana, or Trello is common for managing tasks and tracking progress in game development.
- Version Control Systems: Knowledge of Git, Perforce, or similar systems for managing code and assets, including UI elements and Blueprints.
- (Nice-to-Have) Unreal MetaSounds: For audio design and implementation within the UI.
📝 Enhancement Note: The specific mention of Figma, Unreal Engine UMG, and Blueprints is critical. Candidates must have demonstrable, hands-on experience with these tools. The "nice-to-have" MetaSounds indicates an interest in advanced features.
👥 Team Culture & Values
Operations Values:
- Efficiency: A strong focus on streamlined workflows from design to implementation, minimizing bottlenecks and maximizing productivity.
- Collaboration: High value placed on teamwork, open communication, and constructive feedback across disciplines.
- Data-Driven Improvement: While creative, the team likely values using feedback and analytics to inform design decisions and improve player experiences.
- Innovation: Encouragement to explore and implement new design techniques and technologies within Unreal Engine.
- Quality: Commitment to delivering polished, high-quality user interfaces that enhance the overall game.
Collaboration Style:
- Cross-functional Integration: Expect close working relationships with engineers for technical implementation and artists for asset integration. Regular sync-ups and design reviews are standard.
- Process Review: A culture of feedback where UI/UX designs and implementation approaches are regularly reviewed and discussed to ensure alignment and identify improvements.
- Knowledge Sharing: Opportunities to share best practices, new techniques, and insights on UI/UX design and Unreal Engine development within the team.
📝 Enhancement Note: The emphasis on collaboration and efficiency aligns with operational best practices. Understanding how the team values feedback and data will be crucial for cultural fit.
⚡ Challenges & Growth Opportunities
Challenges:
- Balancing Aesthetics and Functionality: Creating visually stunning UIs that are also intuitive, performant, and technically feasible within Unreal Engine.
- Multi-Genre Adaptability: Designing effective UI/UX for a variety of game genres, each with unique player interaction needs.
- Multiplayer Integration Complexity: Navigating the technical challenges of client-server synchronization and ensuring a smooth player experience in online environments.
- Evolving Technologies: Keeping pace with rapid advancements in Unreal Engine, design tools, and UX trends in the competitive gaming market.
Learning & Development Opportunities:
- Skill Advancement: Deepening expertise in Unreal Engine's UI systems, Blueprint scripting, and advanced design techniques.
- Industry Conferences: Opportunities to attend game development and UI/UX conferences (e.g., GDC, industry-specific local events) for networking and learning.
- Mentorship: Potential for mentorship from senior designers or art directors, fostering career growth and leadership skills.
📝 Enhancement Note: These challenges highlight areas where operational efficiency and strategic problem-solving are crucial. Candidates who can demonstrate how they've overcome similar challenges in past roles will be well-positioned.
💡 Interview Preparation
Strategy Questions:
- UI Strategy: "Describe your process for designing a new game menu system from concept to implementation. How do you ensure it's scalable and user-friendly across different screen resolutions?" (Focus on structured approach, user-centricity, and technical considerations).
- Collaboration & Stakeholder Management: "How do you handle disagreements with game designers or engineers regarding UI implementation? Provide an example of a time you had to compromise or persuade stakeholders on a UI decision." (Focus on communication, negotiation, and understanding project goals).
- Problem-Solving: "Imagine a player is consistently getting lost in the game's inventory screen. What steps would you take to diagnose and solve this UX issue using your design and implementation skills?" (Focus on analytical thinking, user empathy, and practical solutions).
Company & Culture Questions:
- "What interests you about Zylun Philippines, Inc. and specifically this Unreal Engine UI/UX role?" (Research Codev's projects and express genuine interest).
- "Describe your ideal team environment and how you contribute to a positive and productive team culture." (Align with the company's collaborative and efficient values).
- "How do you measure the success of your UI/UX designs in a game?" (Discuss metrics like usability, player feedback, task completion rates, and impact on retention).
Portfolio Presentation Strategy:
- Case Study Structure: For your strongest project, present it as a story: The Problem, Your Role & Process, The Solution (showcasing Figma designs and Unreal implementation), and The Results (quantifiable impact if possible).
- Metrics Presentation: Be ready to discuss any metrics you used or gathered. If you don't have hard data, discuss qualitative feedback and how it informed your decisions.
- Interactive Demonstration: Be prepared to show interactive prototypes in Figma or short video clips/GIFs of your implemented UI in Unreal Engine. Clearly articulate the user flow and interactive elements.
📝 Enhancement Note: Interview preparation should focus on demonstrating not just design skills, but also an understanding of the operational aspects of game development: process, collaboration, problem-solving, and impact.
📌 Application Steps
To apply for this Unreal Engine Designer - UI / UX position:
- Submit your application through the provided link on the Codev careers portal.
- Portfolio Customization: Tailor your portfolio to highlight your strongest game UI/UX projects, specifically those involving Unreal Engine UMG and Blueprints. Ensure it's easily navigable and showcases your design process.
- Resume Optimization: Update your resume to clearly list your years of experience with Figma, Unreal Engine UMG, and Blueprints, along with any experience in multiplayer game UI or specific genres mentioned. Use keywords from the job description.
- Interview Preparation: Practice articulating your design philosophy, technical implementation experience, and collaborative approach. Prepare to walk through your portfolio and discuss specific case studies.
- Company Research: Familiarize yourself with Codev's work and any Unreal Engine game projects they have been involved with. Understand their company culture and values to better align your responses.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates should have a portfolio showcasing UI design work and at least 5 years of experience with Figma. Familiarity with Unreal Engine UMG and Blueprint scripting is also required.