UI Programmer
📍 Job Overview
Job Title: UI Programmer Company: ARVORE Immersive Experiences Location: São Paulo, São Paulo, Brazil Job Type: OTHER Category: Game Development Operations / Creative Technology Operations Date Posted: 2025-09-16 Experience Level: Mid-Level (2-5 years) Remote Status: On-site
🚀 Role Summary
- Implement and maintain sophisticated user interfaces (UI) within the Unreal Engine environment, focusing on interactive and narrative-driven XR experiences.
- Collaborate cross-functionally with design, art, and programming teams to translate wireframes and prototypes into functional, high-fidelity game interfaces.
- Integrate UI elements seamlessly with core game systems, data pipelines, and in-game events to ensure a cohesive and engaging player experience.
- Drive the technical implementation of UI animations and visual effects, enhancing the overall aesthetic and interactivity of immersive applications.
- Optimize UI performance specifically for mobile platforms, ensuring smooth operation and a high-quality user experience across various devices.
📝 Enhancement Note: While the job title is "UI Programmer," the responsibilities and company focus on "Immersive Experiences" and "XR" indicate a role that bridges traditional game UI development with cutting-edge interactive technology. This implies a need for strong technical UI implementation skills within a creative, R&D-driven environment, rather than a purely sales or revenue-focused operations role. The "OTHER" employment type might suggest a project-based or specialized contract, but the description points to a core team member.
📈 Primary Responsibilities
- Develop and rigorously maintain user interface systems within Unreal Engine, utilizing UMG, Blueprints, and C++ for robust implementation.
- Translate visual designs, wireframes, and interactive prototypes provided by UI/UX designers and artists into functional, pixel-perfect game interfaces.
- Engineer the integration of UI components with backend game logic, state management, data binding, and event-driven systems to ensure seamless user interaction.
- Proactively identify, debug, and resolve UI-related issues, performance bottlenecks, and bugs in close collaboration with the development team.
- Champion UI consistency and usability standards across all implemented interfaces, ensuring adherence to design specifications and best practices for player experience.
- Implement and refine UI animations and transitions, integrating them with visual effects (VFX) to create dynamic and immersive user experiences.
- Optimize UI rendering and logic specifically for mobile platforms, considering performance constraints, input methods, and screen real estate.
📝 Enhancement Note: The core responsibilities are heavily focused on the technical implementation and integration of UI within the Unreal Engine framework. The emphasis on "XR experiences" and "narrative-driven" suggests that the UI development will be integral to storytelling and user immersion, requiring a deep understanding of how UI contributes to the overall user journey in virtual and augmented environments.
🎓 Skills & Qualifications
Education:
- While no specific degree is mandated, a Bachelor's degree in Computer Science, Game Development, or a related technical field is often preferred for roles requiring strong programming fundamentals. Equivalent practical experience in game development or software engineering will be highly valued.
Experience:
- 2-5 years of professional experience in UI programming, with a significant focus on game development or interactive application development.
- Demonstrated experience in transforming design concepts into functional UI elements within a game engine environment.
Required Skills:
- Proven proficiency with Unreal Engine, including hands-on experience with UMG (Unreal Motion Graphics), Blueprints, and C++ for UI development.
- Exceptional attention to detail in both visual design implementation and interaction logic, ensuring fidelity to specifications.
- Strong collaboration skills, with a proven ability to work effectively within multidisciplinary teams of designers, artists, and programmers.
- Robust problem-solving skills, coupled with a proactive and experimental mindset to tackle technical challenges in UI implementation.
- Experience integrating UI elements with game systems, data structures, and event handling mechanisms.
Preferred Skills:
- Experience with implementing and refining UI animations and integrating them with visual effects (VFX) for enhanced player engagement.
- Knowledge of UI optimization techniques specifically for mobile platforms, ensuring performance and responsiveness.
- Solid understanding of UI/UX design principles as they apply to interactive media and games, facilitating effective communication with design teams.
- Familiarity with Common UI and MVVM (Model-View-ViewModel) architectural patterns and plugins within Unreal Engine for structured UI development.
- Prior background in mobile game development, understanding the unique challenges and best practices of the mobile ecosystem.
📝 Enhancement Note: The "MUST HAVE" and "NICE TO HAVE" lists clearly define the technical expertise required. The emphasis on Unreal Engine, its associated tools (UMG, Blueprints), and C++ is paramount. Soft skills like collaboration and problem-solving are also critical, indicating a team-oriented development environment.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
- Showcase a minimum of 2-3 distinct projects demonstrating proficiency in Unreal Engine UI development, preferably with UMG and Blueprints.
- Include examples of interactive UI elements, menu systems, HUDs, or in-game notifications that highlight intuitive design and smooth functionality.
- Provide evidence of integrating UI with game logic and data, such as dynamic data display, state changes, or event-driven updates.
- Demonstrate an understanding of UI performance optimization, ideally with examples of how mobile platform constraints were addressed.
- If possible, include projects that feature UI animations, transitions, or visual effects that enhance the user experience.
Process Documentation:
- Be prepared to discuss the design and implementation process for your UI projects, including how you collaborated with artists and designers.
- Explain your approach to debugging and optimizing UI elements within Unreal Engine, detailing any specific tools or methodologies used.
- Describe your experience with version control systems (e.g., Git) and how you managed code integration within a team environment.
- Articulate your understanding of UI/UX principles and how they informed your technical implementation decisions.
📝 Enhancement Note: For a UI Programmer role, the portfolio is crucial for demonstrating practical application of skills. It should not just be a collection of finished products but also include insights into the process, problem-solving, and collaboration involved in bringing a UI to life within the Unreal Engine.
💵 Compensation & Benefits
Salary Range:
- Based on industry standards for a Mid-Level UI Programmer in São Paulo, Brazil, with 2-5 years of experience and proficiency in Unreal Engine, the estimated annual salary range would be R$ 70.000 to R$ 120.000. This range accounts for the specialized skills in game development and immersive technologies.
Benefits:
- Competitive salary with potential for performance-based bonuses.
- Opportunity to work on innovative XR projects in a growing startup environment.
- Collaborative and creative studio culture fostering professional growth and knowledge sharing.
- Potential for involvement in shaping the direction of unique immersive experiences.
- Standard Brazilian labor law benefits, which may include paid time off, vacation pay, and potentially health insurance contributions.
Working Hours:
- Standard full-time working hours, likely around 40 hours per week. The specific schedule may offer some flexibility, common in creative tech environments, but core hours for team collaboration will be expected.
📝 Enhancement Note: Salary estimates for Brazil are based on general market data for specialized tech roles. Specific benefits beyond what is publicly stated would need to be confirmed with ARVORE. The "OTHER" employment type could influence the benefits package.
🎯 Team & Company Context
🏢 Company Culture
Industry: Virtual Reality (VR) / Augmented Reality (AR) / Extended Reality (XR) Content Creation, Immersive Experiences, Gaming. Company Size: Startup; likely between 11-50 employees based on typical startup growth phases. This size offers a dynamic, fast-paced environment with opportunities for significant individual impact. Founded: ARVORE was founded in 2017, indicating a company with established experience in the nascent XR industry, having navigated early market challenges and demonstrated a commitment to innovation.
Team Structure:
- The UI Programmer will be part of a multidisciplinary development team, working closely with UI/UX Designers, Artists, and potentially other specialized Programmers (e.g., Gameplay, Systems, Engine).
- Reporting likely to a Lead Programmer, Technical Director, or Head of Technology within the development department.
- Collaboration is emphasized, suggesting a flat hierarchy within project teams and frequent interaction across departments to ensure cohesive product development.
Methodology:
- Agile and iterative development processes are implied, given the startup environment and the nature of creative technology development. This includes rapid prototyping, continuous feedback loops, and adaptability to evolving project requirements.
- Teamwork, agility, and multidisciplinarity are explicitly stated as core process elements, highlighting a collaborative and flexible approach to creating immersive content.
- Emphasis on problem-solving, experimentation, and learning through failure, encouraging an environment where innovation is prioritized.
Company Website: https://arvore.io/
📝 Enhancement Note: ARVORE operates in the cutting-edge XR space, which demands creativity, adaptability, and a strong collaborative spirit. The company's dual presence in Los Angeles and São Paulo suggests a global outlook and diverse team. The "startup" nature implies a hands-on environment where individuals can influence project direction.
📈 Career & Growth Analysis
Operations Career Level: Mid-Level UI Programmer. This role is focused on the technical execution and implementation of UI systems, requiring a solid foundation in programming and engine-specific tools. It's a critical role in bringing the creative vision to life from a user interaction perspective.
Reporting Structure: Expected to report to a Lead Programmer or Technical Director, who will oversee technical direction and development progress. Collaboration will be frequent with UI/UX Designers and Artists, and potentially other programmers on the team.
Operations Impact: The UI Programmer's work directly impacts the player's experience and perception of the immersive content. Well-executed, intuitive, and visually appealing UIs are crucial for user engagement, retention, and overall product success. Their technical implementation skills directly translate creative designs into functional reality, influencing how users navigate and interact within ARVORE's XR experiences.
Growth Opportunities:
- Technical Specialization: Deepen expertise in Unreal Engine UI development, including advanced UMG features, C++ optimization, and engine internals related to rendering and input.
- XR Specialization: Gain specialized knowledge in UI/UX design and implementation for VR, AR, and MR platforms, understanding unique interaction paradigms and user comfort considerations.
- Team Leadership: Progress to a Senior UI Programmer or Lead UI Programmer role, mentoring junior developers and taking ownership of UI architecture for larger projects.
- Cross-Disciplinary Learning: Expand knowledge into gameplay programming, engine programming, or even creative direction, leveraging the multidisciplinary nature of the studio.
- Project Ownership: Take on more significant responsibilities for UI systems on key projects, influencing technical decisions and driving innovation.
📝 Enhancement Note: The growth path for a UI Programmer in an XR studio often involves deepening technical specialization or broadening into related creative technology disciplines. The startup environment can accelerate this by offering diverse project exposure.
🌐 Work Environment
Office Type: The mention of "Remote" alongside "São Paulo, São Paulo" in the location data suggests a primary office presence in São Paulo, with potential for remote work arrangements or hybrid models. However, the AI interpretation defaults to "On-site" based on common practices for such listings unless explicitly stated otherwise for the primary location. ARVORE's São Paulo studio is likely a creative hub for development.
Office Location(s): While specific addresses are not provided, ARVORE has a presence in São Paulo, Brazil, and Los Angeles, USA. The role is based in São Paulo.
Workspace Context:
- Expect a collaborative workspace designed for creative and technical professionals, likely featuring modern office amenities and equipment.
- Access to powerful development hardware and software required for Unreal Engine development and XR content creation.
- Opportunities for direct interaction with design and art teams, fostering a hands-on, iterative development process.
- The environment will likely be dynamic and fast-paced, typical of a startup in a rapidly evolving industry like XR.
Work Schedule: Full-time, likely Monday to Friday, with potential for some flexibility in start and end times to accommodate team collaboration and individual work styles. Core hours will be established for essential team synchronization.
📝 Enhancement Note: The default "On-site" interpretation for São Paulo is based on the listing not explicitly stating "Remote" for the primary location, but rather as a secondary option or clarification. It's crucial for candidates to verify the exact work arrangement.
📄 Application & Portfolio Review Process
Interview Process:
- Initial Screening: A review of your resume and portfolio to assess technical skills, relevant experience, and alignment with the role's requirements.
- Technical Interview: Likely involves in-depth questions about Unreal Engine, UMG, C++, and UI programming concepts. You may be asked to discuss specific projects from your portfolio and explain your technical approach.
- Practical Exercise/Code Test: Candidates might be given a small coding challenge or asked to implement a specific UI feature in Unreal Engine to evaluate practical skills and problem-solving abilities under timed conditions.
- Team/Cultural Fit Interview: Discussions with team members (designers, artists, other programmers) to assess collaboration skills, communication style, and cultural fit within ARVORE's agile and multidisciplinary environment.
- Final Interview: Potentially with a lead or manager to discuss overall fit, career aspirations, and final terms.
Portfolio Review Tips:
- Curate Selectively: Showcase your strongest and most relevant projects. For a UI Programmer, prioritize projects that demonstrate complex UI implementation, interaction design, and engine integration.
- Highlight Process: Don't just show the final product; explain your role, the challenges faced, how you collaborated with others, and the solutions you implemented. Use screenshots, short video clips, or even playable demos.
- Focus on Technical Details: For UI work, be ready to discuss the specific Unreal Engine features used (UMG, Blueprints, C++), performance considerations, and integration points with game logic.
- Demonstrate Problem-Solving: Choose projects where you overcame significant technical hurdles in UI development and be prepared to articulate your methodology.
- Tailor to ARVORE: If possible, subtly highlight projects or skills that align with XR, narrative experiences, or mobile development, showing you've researched the company.
Challenge Preparation:
- Unreal Engine Fundamentals: Revisit core concepts of UMG, Blueprints, UI event handling, and C++ integration within Unreal Engine.
- UI/UX Principles: Refresh your knowledge of common UI patterns, usability heuristics, and best practices for interactive interfaces, especially within a gaming context.
- Optimization Techniques: Review methods for optimizing UI performance on mobile platforms, such as efficient widget creation, data binding, and reducing rendering overhead.
- Problem-Solving Scenarios: Practice articulating your thought process when approaching technical problems, focusing on breaking down issues and proposing systematic solutions.
📝 Enhancement Note: The interview process for technical roles in creative industries like game development often involves a strong emphasis on portfolio demonstration and practical problem-solving. Candidates should be ready to discuss their work in detail and showcase their ability to translate creative concepts into functional code.
🛠 Tools & Technology Stack
Primary Tools:
- Unreal Engine: The core development platform. Deep expertise in its UI systems is essential.
- UMG (Unreal Motion Graphics): The primary toolset within Unreal Engine for creating visual UIs.
- Blueprints: Visual scripting system within Unreal Engine, crucial for rapid UI prototyping and logic implementation.
- C++: For performance-critical UI logic, complex systems, and deeper engine integration.
- Version Control Systems: Git (or similar like Perforce) for collaborative code management.
Analytics & Reporting:
- While not directly specified for this role, understanding how UI performance and engagement are tracked might involve tools like:
- Unreal Engine Profiler: For identifying performance bottlenecks in UI rendering and logic.
- Custom Analytics Frameworks: Integrated into the game to track UI usage patterns and player interactions.
CRM & Automation:
- Not directly relevant to the UI Programmer's core tasks, but the company likely uses project management tools like Jira, Asana, or Trello for task tracking and workflow management.
📝 Enhancement Note: Proficiency in Unreal Engine's built-in UI tools (UMG, Blueprints) and C++ is non-negotiable. Familiarity with version control is standard for any collaborative development role.
👥 Team Culture & Values
Operations Values:
- Innovation & Experimentation: ARVORE encourages trying new things and learning from failures, vital in the rapidly evolving XR field.
- Teamwork & Collaboration: A strong emphasis on working together across disciplines to achieve shared goals.
- Passion & Drive: Seeking individuals who are genuinely enthusiastic about immersive technologies and creating groundbreaking experiences.
- Problem-Solving: Valuing individuals who proactively identify and tackle challenges with creative solutions.
- Agility & Adaptability: The ability to pivot and adjust strategies as projects evolve and new technologies emerge.
Collaboration Style:
- Cross-functional Integration: UI Programmers are expected to work closely with designers and artists, acting as a bridge between creative intent and technical execution.
- Open Communication: Encouraging clear and frequent communication to ensure alignment on project goals and to resolve issues efficiently.
- Knowledge Sharing: A culture where team members share insights, techniques, and best practices to elevate the collective skill set.
- Iterative Feedback: Participating in regular reviews and feedback sessions to refine UI implementations and overall project direction.
📝 Enhancement Note: The company culture appears to be geared towards creative problem-solving, collaboration, and pushing the boundaries of immersive technology, which is typical for innovative startups in the XR space.
⚡ Challenges & Growth Opportunities
Challenges:
- Rapidly Evolving Technology: Keeping pace with advancements in XR hardware, software, and best practices requires continuous learning.
- Balancing Technical and Creative Needs: Effectively translating artistic vision and user experience goals into robust, performant code within Unreal Engine.
- Performance Optimization: Ensuring smooth and immersive UI experiences on potentially diverse mobile hardware, which often have performance constraints.
- Cross-Platform Considerations: If projects target multiple XR platforms, adapting UI implementations to different input schemas and display capabilities.
Learning & Development Opportunities:
- Specialized XR UI Training: Opportunities to learn about unique UI paradigms and interaction models specific to VR, AR, and MR.
- Advanced Unreal Engine Techniques: Deepening skills in engine architecture, performance profiling, and advanced C++ programming.
- Mentorship: Learning from experienced developers and technical leads within the studio.
- Exposure to Diverse Projects: Working on various XR experiences, from games to interactive narratives, broadens technical and creative horizons.
- Industry Conferences & Resources: Access to knowledge and networking opportunities within the XR and game development communities.
📝 Enhancement Note: The challenges are inherent to working in emerging tech, offering significant opportunities for professional growth and skill development in a specialized field.
💡 Interview Preparation
Strategy Questions:
- "Describe a complex UI system you implemented in Unreal Engine. What were the technical challenges, and how did you overcome them using UMG, Blueprints, or C++?"
- "How do you approach collaborating with UI/UX designers and artists to ensure the technical implementation accurately reflects their vision while meeting performance requirements?"
- "Walk me through your process for debugging and optimizing a UI element that was causing performance issues on a mobile platform."
- "What are your thoughts on UI/UX design principles for immersive experiences (VR/AR) compared to traditional mobile games? How do these differences impact your programming approach?"
- "Can you explain the benefits of using a pattern like MVVM for UI development in Unreal Engine, and have you had experience with it?"
Company & Culture Questions:
- "What interests you about ARVORE and our work in immersive experiences?"
- "How do you contribute to a collaborative team environment, especially when working with cross-functional disciplines?"
- "Describe a time you had to experiment with a new technology or approach to solve a problem. What was the outcome?"
- "How do you stay updated with the latest trends and technologies in game development and XR?"
Portfolio Presentation Strategy:
- Project Showcase: For each project, clearly state your role, the technologies used (Unreal Engine, UMG, C++, etc.), and the specific UI features you implemented.
- Problem/Solution Narrative: Structure your explanations around the challenges you faced and the solutions you designed and implemented. Use visual aids like screenshots or short video clips to illustrate your points.
- Technical Depth: Be prepared to discuss the technical rationale behind your design choices, especially regarding performance, scalability, and integration with other game systems.
- Collaboration Examples: Highlight instances where your collaboration with designers or artists led to a better outcome, demonstrating your teamwork skills.
- Conciseness: Present your most impactful work efficiently, focusing on the key takeaways for each project.
📝 Enhancement Note: Interview preparation should focus on demonstrating technical proficiency with Unreal Engine and its UI tools, strong problem-solving skills, and effective collaboration within a creative team.
📌 Application Steps
To apply for this UI Programmer position:
- Submit your application through the provided BambooHR link: https://arvore.bamboohr.com/careers/134
- Tailor Your Resume: Highlight your experience with Unreal Engine, UMG, Blueprints, and C++ development, specifically mentioning any UI projects, especially those related to gaming or immersive experiences. Quantify achievements where possible.
- Prepare Your Portfolio: Ensure your portfolio is up-to-date, easily accessible (e.g., via a personal website or dedicated platform), and showcases your strongest UI programming work within Unreal Engine. Include brief descriptions of your contributions and the technical details.
- Practice Explaining Your Work: Be ready to articulate your process, challenges, and solutions for the projects in your portfolio during technical interviews. Practice discussing your collaborative experiences.
- Research ARVORE: Familiarize yourself with ARVORE's projects, mission, and company culture to articulate your interest and how you align with their values. Understand their focus on XR storytelling.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates must have proven experience with Unreal Engine and strong attention to detail. They should also possess problem-solving skills and the ability to collaborate effectively within a multidisciplinary team.