UI Game Artist
📍 Job Overview
Job Title: UI Game Artist Company: Moon Active Location: Bangkok, Thailand Job Type: Contractor Category: Game Development / Art & Design Date Posted: November 3, 2025 Experience Level: Entry-Level (0-2 years) Remote Status: Hybrid
🚀 Role Summary
- This role is for a talented 2D Game Artist focused on creating environments, characters, objects, and game assets within a casual gaming style for a globally recognized mobile game company.
- The position emphasizes the creation of high-quality art from concept to final render, ensuring adherence to a defined art style and close collaboration with the game development team.
- Successful candidates will contribute to games played by millions worldwide, bringing their creative ideas to life in an innovative and dynamic work environment.
- The role requires strong foundational art skills, proficiency in Photoshop, and a passion for mobile gaming, with an expectation of contributing to the continuous improvement of art solutions.
📝 Enhancement Note: While the provided job listing is for a "UI Game Artist," the description and responsibilities heavily lean towards general 2D Game Art, focusing on asset creation, environments, and characters rather than specific UI elements. This enhancement reflects the broader scope indicated by the description. The experience level is inferred as "Entry-Level" based on the typical requirements for a role that asks for academic background and advanced Photoshop, but doesn't specify a minimum number of years of professional experience in game art.
📈 Primary Responsibilities
- Conceptualize and create high-quality 2D art assets, including characters, environments, objects, and illustrations, from initial concept through to final render.
- Execute game art in a defined casual style, ensuring consistency and quality across all assets.
- Collaborate closely with game development teams to understand art requirements, project briefs, and artistic vision.
- Proactively communicate and coordinate with other artists within the department to maintain art direction and workflow efficiency.
- Generate innovative ideas and propose new art solutions to enhance game aesthetics and player experience.
- Ensure all artwork produced complies with the agreed-upon art style guidelines for the game.
- Contribute to asset optimization for mobile platforms, considering performance and visual fidelity.
📝 Enhancement Note: The primary responsibilities have been expanded to detail the typical scope of a 2D Game Artist role, emphasizing the creation process, collaboration, and adherence to style, which are core to game art production.
🎓 Skills & Qualifications
Education: Academic background in Arts or equivalent is required. Experience: Approximately 0-2 years of professional experience in 2D game art or a related field.
Required Skills:
- High professional level in 2D Art, demonstrating strong hand-drawing capabilities.
- Excellent understanding of fundamental art principles: anatomy, proportion, perspective, composition, lighting, and color theory.
- Advanced proficiency in Adobe Photoshop for digital art creation and manipulation.
- Ability to create a variety of game assets and illustrations in a specified art style.
- Strong communication skills for effective collaboration with cross-functional teams.
- Passion for and knowledge of video and mobile games.
- Fluency in English, both written and spoken.
Preferred Skills:
- Experience with other 2D art software (e.g., Adobe Illustrator, Procreate).
- Previous experience in game development, particularly for mobile platforms.
- Understanding of UI/UX principles in game design, if the role does indeed have a UI component.
- Ability to adapt to different art styles and provide creative input.
- Basic understanding of animation principles or experience with skeletal animation tools.
📝 Enhancement Note: The required skills are directly derived from the job description's requirements. Preferred skills have been inferred based on common industry expectations for a game artist role, particularly in mobile gaming, to provide a more comprehensive picture.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
- A comprehensive online portfolio link is mandatory for all applications, serving as the primary method for assessing artistic skill and experience.
- The portfolio should showcase a range of 2D art, including character designs, environment concepts, prop illustrations, and any relevant UI elements if applicable.
- Demonstrate proficiency in Photoshop and adherence to specific art styles, ideally within a casual gaming aesthetic.
- Include examples of artwork created from concept to final render, illustrating the full creation process.
- Highlight strong foundational art principles such as anatomy, perspective, composition, and color theory through visual examples.
Process Documentation:
- While specific process documentation isn't explicitly requested, candidates are expected to articulate their workflow and creative process during interviews.
- Be prepared to discuss how you approach a new art brief, from initial concept generation to final asset delivery.
- Showcase your methods for collaborating with art directors and development teams to meet project requirements.
- Demonstrate understanding of how your art assets integrate into the game engine and contribute to the overall player experience.
📝 Enhancement Note: The emphasis on a portfolio is a critical requirement for any art role. This section details what a strong operations-focused portfolio for an artist should contain, focusing on process, quality, and adherence to style, which are key to operational efficiency in art production.
💵 Compensation & Benefits
Salary Range: As this is a contractor role in Bangkok, Thailand, the salary would typically range from 30,000 to 70,000 THB per month, depending on experience and the specific contract duration and scope. For highly experienced artists, this could extend higher.
Benefits:
- A unique and dynamic work environment within a global, data-driven company.
- Tremendous growth and career advancement opportunities.
- Encouragement, support, and empowerment for learning exploration and career development.
- Direct impact on building personalized product experiences for millions of players.
- Opportunity to work with cutting-edge technologies in mobile game development.
Working Hours: The listing implies a standard 40-hour work week, common in the industry. As a contractor, specific working hours and flexibility may be subject to the contract terms. The "Hybrid" work arrangement suggests a mix of on-site and remote work.
📝 Enhancement Note: Salary range is estimated based on typical contractor rates for creative roles in Bangkok, Thailand, considering the "0-2 years" experience level and the "Contractor" employment type. This requires external research into local market rates for graphic designers and game artists. The benefits are directly extracted from the listing and contextualized.
🎯 Team & Company Context
🏢 Company Culture
Industry: Mobile Gaming / Technology. Moon Active is a leader in the casual mobile game sector, known for its data-driven approach and focus on player engagement. Company Size: Moon Active is a large company with a significant global presence and employee base, typically numbering in the hundreds or thousands. This implies a structured environment with established processes but also opportunities for impact. Founded: While the founding date isn't provided, Moon Active has established itself as a long-standing player in the mobile gaming industry, indicating a mature and experienced organization.
Team Structure:
- The Art team is likely part of a larger game development department, comprising various specialists.
- Artists collaborate closely with game designers, developers, and product managers.
- The role is described as part of the "Art team," suggesting a collaborative environment where feedback and idea-sharing are encouraged.
- Reporting lines would typically lead to an Art Lead or Art Director within the game development hierarchy.
Methodology:
- Moon Active operates as a "data-driven company," suggesting that artistic decisions may be informed by player behavior analytics and A/B testing.
- The company emphasizes "cutting-edge technologies" and "R&D," indicating a forward-thinking approach to game development and art creation.
- A strong focus on player experience and engagement is central to their methodology.
Company Website: https://www.moonactive.com/
📝 Enhancement Note: Company context has been synthesized from the provided description and general knowledge about Moon Active as a prominent mobile game developer. The "data-driven" aspect is particularly relevant for operations-minded artists, suggesting a need to understand how art impacts player metrics.
📈 Career & Growth Analysis
Operations Career Level: This role is positioned at an entry-level (0-2 years experience) within the "Game Artist" track. It offers a direct path into hands-on game art production, focusing on asset creation and stylistic execution. Reporting Structure: The UI Game Artist will likely report to a Senior Game Artist, Art Lead, or Art Director. They will collaborate with game designers and developers, contributing to the visual output of specific game projects. Operations Impact: While not a traditional "operations" role, the visual assets created directly impact player engagement, retention, and monetization by defining the game's aesthetic appeal and user experience. The "data-driven" approach means artists are expected to understand how their work influences player behavior metrics.
Growth Opportunities:
- Skill Specialization: Potential to specialize further in UI design, character art, environment art, or illustration.
- Career Advancement: Progression to Senior Game Artist, Art Lead, or Art Director roles within Moon Active.
- Cross-Disciplinary Learning: Opportunity to learn about game design, player psychology, and data analysis related to art performance.
- Project Variety: Exposure to different game projects and styles, broadening artistic experience.
- Mentorship: Access to experienced artists and art directors for guidance and skill development.
📝 Enhancement Note: This analysis frames the role within a career progression context, highlighting how even a creative role contributes to "operations" through its impact on player metrics and engagement, aligning with the company's data-driven ethos.
🌐 Work Environment
Office Type: The listing specifies a "Hybrid" work arrangement. This indicates a blend of on-site work at a Moon Active office in Bangkok and remote work. Office Location(s): The primary location is Bangkok, Thailand. Specific office details are not provided, but it's likely a modern, well-equipped creative studio space.
Workspace Context:
- The environment is described as "innovative and dynamic," suggesting a fast-paced, creative atmosphere.
- Collaboration is a key aspect, with opportunities to work closely with a "super friendly and creative co-workers."
- Access to necessary art software and potentially hardware suitable for high-quality 2D art creation is expected.
- The hybrid model offers flexibility, allowing for focused individual work at home and collaborative sessions or team meetings in the office.
Work Schedule: A standard 40-hour work week is implied. The hybrid nature allows for some flexibility in structuring workdays, balancing on-site requirements with remote work days.
📝 Enhancement Note: The work environment is described based on the "Hybrid" status and the company's culture description, inferring a typical creative studio setup combined with remote work flexibility.
📄 Application & Portfolio Review Process
Interview Process:
- Initial Screening: Review of application, closely followed by portfolio assessment. Applications without a portfolio link will likely be disregarded.
- Portfolio Review: A dedicated session to discuss selected works from the portfolio, focusing on artistic skill, style adherence, and process.
- Technical/Artistic Interview: Candidates may be asked to perform a small art test or discuss their approach to specific art challenges relevant to casual mobile games.
- Team/Cultural Fit Interview: Discussion with potential colleagues and managers to assess collaboration style, communication, and passion for gaming.
- Final Interview: Potentially with a senior member of the art or development team to discuss role expectations and career alignment.
Portfolio Review Tips:
- Curate Carefully: Select only your best and most relevant work. For this role, focus on casual game art, character design, environment art, and illustrations that demonstrate strong fundamentals.
- Showcase Process: Include work-in-progress shots or brief explanations of your creative process for key pieces. This shows how you problem-solve and develop ideas.
- Style Alignment: Ensure your portfolio reflects your ability to adapt to and create art within a casual game aesthetic. If you have specific examples that align with Moon Active's games, highlight them.
- Quality over Quantity: High-resolution, well-presented artwork is crucial. Ensure consistent quality across all submissions.
- Usability: Make sure the portfolio link is easily accessible and loads quickly across different devices.
Challenge Preparation:
- Be prepared to discuss your understanding of mobile game art trends and the specific needs of casual games.
- Practice articulating your artistic decisions and how they contribute to player engagement and game objectives.
- Review Moon Active's existing games to understand their art style and target audience.
- Prepare questions for the interviewers about the art team, project pipelines, and growth opportunities.
📝 Enhancement Note: This section provides tactical advice for artists applying for this role, focusing on the critical portfolio component and interview preparation specific to the game art industry.
🛠 Tools & Technology Stack
Primary Tools:
- Adobe Photoshop: Advanced proficiency is a core requirement for creating and editing 2D game art, illustrations, and assets.
- 2D Art Software: Experience with other industry-standard 2D art programs (e.g., Adobe Illustrator, Procreate, Clip Studio Paint) is beneficial.
- Art Style Adherence: While not a tool, the ability to internalize and apply a specific art style is paramount.
Analytics & Reporting:
- While not directly using analytics tools, artists are expected to understand how their work impacts player metrics. Familiarity with concepts like player engagement, retention rates, and conversion funnels as influenced by game art is advantageous.
CRM & Automation:
- Not directly applicable to this role, but understanding the broader game development pipeline and how art assets are integrated and managed within project management systems (like Jira, Asana) is helpful.
📝 Enhancement Note: The tools listed are specific to a 2D Game Artist role, with a strong emphasis on Photoshop as explicitly stated in the requirements. The "operations" aspect is framed around understanding the impact of art on player metrics.
👥 Team Culture & Values
Operations Values:
- Creativity & Innovation: A strong emphasis on generating new ideas and artistic solutions.
- Collaboration: Working effectively with a "super friendly and creative co-workers" and the broader development team.
- Data-Driven Approach: Understanding that artistic choices can be influenced by player data and impact key performance indicators.
- Quality & Excellence: Commitment to producing high-quality art that aligns with company standards and player expectations.
- Continuous Learning: Encouragement and support for skill development and exploration of new artistic techniques.
Collaboration Style:
- Open communication and idea-sharing within the art department and with game development teams.
- A supportive and dynamic work environment where feedback is shared constructively.
- Cross-functional collaboration is essential to ensure art requirements are met and integrated seamlessly into the game.
📝 Enhancement Note: The values listed are inferred from the company description and the nature of working in a creative, data-driven environment. These are framed to appeal to an operations-minded candidate who values efficiency and impact.
⚡ Challenges & Growth Opportunities
Challenges:
- Adhering to Style: Consistently creating art that matches a specific casual game aesthetic while maintaining artistic integrity.
- Mobile Optimization: Designing assets that are visually appealing yet performant on a wide range of mobile devices.
- Balancing Artistry with Data: Integrating artistic vision with the company's data-driven approach to player engagement.
- Fast-Paced Development: Working within tight deadlines common in the mobile gaming industry.
- Remote Collaboration: Effectively communicating and collaborating on visual projects in a hybrid work environment.
Learning & Development Opportunities:
- Advanced 2D Art Techniques: Opportunities to refine skills in character design, environment art, illustration, and potentially UI elements.
- Game Development Pipeline: Gaining deeper insight into the entire game development process and the role of art within it.
- Data Analysis in Art: Learning how player data influences artistic decisions and how to measure the impact of visual assets.
- Industry Trends: Staying updated on the latest trends in mobile game art and design.
- Mentorship Programs: Access to experienced artists and art directors for professional guidance.
📝 Enhancement Note: Challenges and growth opportunities are framed to resonate with an operations professional's mindset, focusing on problem-solving, efficiency, and measurable impact, alongside creative skill development.
💡 Interview Preparation
Strategy Questions:
- "Describe your process for creating a game asset from concept to final render. How do you ensure it meets the art style requirements?" (Focus on process, style adherence, and quality control.)
- "How do you approach collaboration with game designers and other artists? Can you provide an example of a successful collaboration?" (Focus on teamwork, communication, and conflict resolution.)
- "How do you stay updated on current trends in mobile game art, and how might these trends influence your work on a casual game?" (Focus on industry awareness and adaptability.)
Company & Culture Questions:
- "What interests you about Moon Active and our approach to mobile gaming?" (Demonstrate research into the company's games and data-driven culture.)
- "How do you see your artistic contributions impacting player engagement and retention in a game like ours?" (Connect your skills to business objectives and player metrics.)
- "Describe your preferred working style in a hybrid environment. How do you ensure productivity and collaboration?" (Address the hybrid model and your operational approach to remote/on-site work.)
Portfolio Presentation Strategy:
- Narrative Flow: Structure your portfolio presentation to tell a story for each piece, from initial idea to final outcome.
- Highlight Key Skills: Clearly point out how specific pieces demonstrate your proficiency in Photoshop, anatomy, composition, and color theory.
- Process Walkthrough: For 1-2 key projects, walk through your step-by-step process, explaining your decisions and challenges.
- Impact & Relevance: If possible, explain how your art contributed to the game's objectives (e.g., player appeal, clarity of UI, thematic consistency).
- Conciseness: Be prepared to present your portfolio efficiently within the allotted interview time.
📝 Enhancement Note: Interview preparation is tailored to a game artist role, emphasizing portfolio presentation, understanding the company's data-driven culture, and connecting artistic output to business impact.
📌 Application Steps
To apply for this UI Game Artist position:
- Submit your application through the provided link on Comeet.
- Crucially, ensure your resume includes a direct, working link to your online portfolio. Applications without a portfolio will not be considered.
- Tailor your resume: Highlight skills and experiences directly relevant to 2D game art, Photoshop proficiency, and any experience with casual or mobile games. Use keywords from the job description.
- Prepare your portfolio: Organize your best and most relevant 2D art samples, focusing on casual game aesthetics, character/environment design, and strong foundational art skills.
- Practice your pitch: Be ready to discuss your portfolio pieces, your creative process, and your understanding of game development and player engagement during the interview.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. All details should be verified directly with Moon Active before making application decisions. The role's title is "UI Game Artist," but the description leans heavily towards general 2D Game Art. Candidates should clarify the specific UI responsibilities during the interview process.
Application Requirements
An academic background in Arts or equivalent is required along with a high professional level in 2D Art. Candidates should be motivated and passionate about video/mobile games and fluent in English.