UI Designer

Snowprint Studios
Full_timeβ€’Berlin, Germany

πŸ“ Job Overview

Job Title: UI Designer Company: Snowprint Studios Location: Berlin, Germany Job Type: Full-Time Category: Creative & Media / Technology / UI/UX Design Date Posted: 2025-11-10T11:24:35 Experience Level: Mid-Level (2-5 years) Remote Status: Hybrid

πŸš€ Role Summary

  • Focus on designing and implementing user interfaces for the award-winning mobile strategy game, Warhammer 40,000: Tacticus.
  • Take ownership of UI design tasks, from initial mockups and wireframing through to in-game implementation using Unity.
  • Collaborate closely with a cross-functional team to refine existing UI and ensure clarity, consistency, and an exceptional player experience.
  • Work within a live operations environment with a tight release cadence, allowing for rapid iteration and direct impact on player engagement.

πŸ“ Enhancement Note: The raw job description lacks specific operations-focused terminology. This enhancement targets a UI Designer role within a game development context, interpreting core responsibilities through a "product operations" lens, emphasizing efficiency in design implementation, cross-functional collaboration for product delivery, and data-driven iteration based on player feedback.

πŸ“ˆ Primary Responsibilities

  • Design and implement user interfaces for new features and live events within Warhammer 40,000: Tacticus, translating concepts into intuitive visual elements.
  • Create detailed mockups, wireframes, and design decks using tools like Figma, Google Slides, and Photoshop to communicate UI concepts effectively.
  • Integrate UI elements into the Unity game engine, ensuring seamless implementation and optimal performance.
  • Conduct in-game testing of UI content and iterate based on feedback from colleagues, QA, and live player data.
  • Collaborate with game designers, developers, and producers to ensure UI designs align with game mechanics, player needs, and project timelines.
  • Continuously analyze and refine existing UI elements to improve clarity, consistency, and overall player experience.
  • Contribute to the development of UI style guides and best practices to maintain product consistency.

πŸ“ Enhancement Note: The original description outlines tasks clearly. This section expands on the "how" and "why" from a product operations perspective, emphasizing the iterative nature of live game development and the importance of cross-functional alignment for timely feature delivery.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a Bachelor's degree in Graphic Design, Interaction Design, Human-Computer Interaction, or a related field is beneficial. Equivalent professional experience will be strongly considered.

Experience: Minimum of 2-5 years of professional UI design experience, with a significant focus on the mobile game industry.

Required Skills:

  • Proven experience in UI design for mobile applications, with a strong understanding of small screen design principles and touch interaction.
  • Proficiency in industry-standard design tools such as Figma, Adobe Photoshop, and Google Slides (or similar presentation tools).
  • Experience integrating UI assets and elements within the Unity game engine.
  • Demonstrated ability to create wireframes, mockups, and detailed design specifications.
  • Strong understanding of user experience (UX) principles and best practices in game design.
  • Experience working within a live operations environment with frequent updates and a focus on player retention and engagement.
  • Excellent command of English, both written and spoken, for effective communication in an international team.

Preferred Skills:

  • Professional experience in designing for specific game genres such as Free-to-Play (F2P), Midcore games, or Turn-Based Strategy.
  • Familiarity with external IP integration in game design.
  • Experience with user research methodologies and incorporating player feedback into design iterations.
  • Basic understanding of game development pipelines and asset creation workflows.
  • Ability to create simple animations or motion graphics for UI elements.

πŸ“ Enhancement Note: The original text provides a good foundation. This section clarifies the expected experience level and adds context for educational backgrounds relevant to UI design, while also differentiating between essential and beneficial skills within the game development context.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a range of UI design projects, with a strong emphasis on mobile games.
  • Demonstrate the end-to-end design process for at least two distinct mobile game UI features or systems, from initial concept to final implementation.
  • Include examples of wireframes, user flows, interactive prototypes, and final UI assets.
  • Showcase the ability to design for complex systems (e.g., in-game economies, progression systems, event interfaces) and clearly articulate the design decisions behind them.
  • Provide evidence of iterative design based on user feedback or A/B testing results.

Process Documentation:

  • Detailed case studies within the portfolio that outline the problem, your design process, the solutions implemented, and the measurable impact on player experience or engagement.
  • Demonstrate how you have collaborated with developers and other stakeholders to translate designs into functional game features.
  • Highlight experience in creating and adhering to design systems or style guides to ensure product consistency.
  • Showcase proficiency in asset preparation for integration into game engines like Unity, including understanding of asset types, resolutions, and performance considerations.

πŸ“ Enhancement Note: For design roles, a portfolio is paramount. This section specifies what a strong operations-minded portfolio for a UI Designer should contain, focusing on process, collaboration, and measurable outcomes relevant to product delivery and player satisfaction.

πŸ’΅ Compensation & Benefits

Salary Range: €45,000 - €65,000 per annum (Estimate based on Mid-Level UI Designer roles in Berlin, Germany, for the gaming industry. Actual compensation will depend on experience, qualifications, and specific role scope.)

Benefits:

  • Hybrid working model with 2 days per week in the Berlin office to foster collaboration and team cohesion.
  • Competitive salary package benchmarked against industry standards for Berlin.
  • Opportunity to work on a highly successful, award-winning mobile game (Warhammer 40,000: Tacticus) with a dedicated player base.
  • Supportive and collaborative team environment with opportunities for professional growth and skill development.
  • Company-provided equipment and tools to facilitate effective hybrid work.
  • Contribution to a company that values creativity, kindness, and work-life balance.
  • Potential for involvement in future game projects and initiatives.

Working Hours: Standard full-time hours (approximately 40 hours per week), with flexibility managed within the hybrid work model. Core collaboration days are Tuesdays and Fridays in the office.

πŸ“ Enhancement Note: Salary information was not provided. This estimate is based on typical mid-level UI Designer compensation in Berlin, Germany, considering the tech/gaming industry. The benefits are tailored to what might be expected for such a role in a European tech studio.

🎯 Team & Company Context

🏒 Company Culture

Industry: Mobile Game Development, specifically focused on strategy games with external IPs. Snowprint Studios operates within the highly competitive and rapidly evolving mobile gaming market, known for its emphasis on player engagement, live operations, and monetization strategies.

Company Size: Snowprint Studios is a growing independent game developer. While specific employee numbers aren't listed, their presence across multiple locations and the development of a major title suggest a mid-sized, agile organization capable of significant project execution.

Founded: Snowprint Studios was founded with a mission to create high-quality, engaging games in a positive and collaborative environment. The company's success, evidenced by award wins for Tacticus, indicates a strong foundation and a commitment to excellence.

Team Structure:

  • The UI Designer will likely be part of a dedicated game development team, potentially comprising other designers, artists, engineers, QA testers, and producers.
  • Reporting structure is expected to be to a Lead UI/UX Designer, Art Director, or Game Director, with close collaboration across disciplines to ensure seamless feature development and integration.
  • Cross-functional collaboration is central to Snowprint's methodology, emphasizing shared ownership and collective problem-solving.

Methodology:

  • Data-Driven Design: Iterative design processes informed by live player data, feedback, and analytics are crucial for live-service games.
  • Agile Development: Short development cycles and frequent releases are characteristic of the mobile gaming industry, requiring adaptable and efficient design workflows.
  • Collaborative Design: Emphasis on open communication, constructive feedback, and shared ownership among team members.

Company Website: https://career.snowprintstudios.com/

πŸ“ Enhancement Note: Information about company size and specific team structures was inferred from the job description and industry context. The focus is on how this impacts the daily work and collaborative environment for a UI Designer.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as a Mid-Level UI Designer. It implies a requirement for independent work on defined features, contribution to design discussions, and the ability to mentor or guide junior designers if applicable. The position offers significant autonomy and influence within the game's UI development.

Reporting Structure: The UI Designer will report to a design lead or art director, working closely with game designers and engineers. This structure facilitates clear communication channels and ensures alignment with overall game vision and technical constraints.

Operations Impact: The UI Designer directly impacts the player's interaction with Warhammer 40,000: Tacticus. Effective UI design enhances usability, engagement, and retention, which are critical operational metrics for a live-service mobile game. Well-designed interfaces can positively influence player satisfaction, reduce support queries, and support monetization strategies by making in-game purchases intuitive.

Growth Opportunities:

  • Specialization: Opportunity to deepen expertise in specific areas of mobile game UI/UX, such as complex system design, monetization interfaces, or live event UIs.
  • Leadership: Potential to advance to a Senior UI Designer or Lead UI/UX Designer role, taking on more responsibility for team direction, project management, and strategic design decisions.
  • Skill Expansion: Exposure to other aspects of game development, including UX research, player feedback analysis, and potentially basic animation or UI scripting.
  • Project Variety: Involvement in future projects within Snowprint Studios, potentially exploring different genres or IPs.

πŸ“ Enhancement Note: This section analyzes the role's career trajectory and impact from a "product operations" perspective, focusing on how the UI Designer contributes to the operational success of the game through user experience and engagement.

🌐 Work Environment

Office Type: Snowprint Studios offers a hybrid working model, combining remote work flexibility with in-office collaboration. The Berlin studio provides a physical workspace designed for team interaction and focused work.

Office Location(s): The studio is located in Berlin (Mitte, 10178), a central and accessible location within the city. This location is suitable for employees based in Berlin and potentially for those within commuting distance.

Workspace Context:

  • The hybrid model emphasizes flexibility, allowing designers to choose their most productive work environment for certain days, while mandating office presence on Tuesdays and Fridays to foster direct collaboration and team building.
  • The company provides the necessary setup and tools to support effective work across both remote and in-office settings, ensuring designers have access to the software and hardware required.
  • Opportunities for spontaneous collaboration, brainstorming sessions, and social interaction with colleagues are actively encouraged on office days.

Work Schedule: A standard 40-hour work week is expected, with flexibility in daily scheduling outside of mandatory office days and core meeting times. This structure allows for work-life balance while ensuring project deadlines are met.

πŸ“ Enhancement Note: The hybrid model and office location details are extracted directly, with an emphasis on how this structure supports collaborative design processes typical in game development operations.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your application, focusing on your resume and portfolio, to assess relevant experience and skills. Be prepared to highlight your most impactful mobile game UI projects.
  • Portfolio Review & Discussion: A dedicated session with the hiring team (likely including a Lead Designer or Art Director) to walk through your portfolio. Focus on explaining your design process, rationale, problem-solving approach, and the impact of your work.
  • Technical/Design Task: Potentially a small design exercise or a take-home assignment to evaluate your design skills, problem-solving abilities, and familiarity with the relevant tools (e.g., Figma, Unity integration concepts).
  • Team/Culture Fit Interview: Discussions with potential team members or managers to assess collaboration style, communication skills, and alignment with Snowprint Studios' values (kindness, creativity, self-leadership, curiosity).
  • Final Interview: A concluding conversation, possibly with senior leadership, to discuss your fit for the role, career aspirations, and any remaining questions.

Portfolio Review Tips:

  • Curate Selectively: Showcase 3-5 of your strongest, most relevant projects. Prioritize mobile game UI, especially strategy or F2P titles.
  • Tell a Story: For each project, clearly articulate the problem, your role, the design process, key decisions, challenges overcome, and the outcome/impact (use metrics if possible).
  • Showcase Process: Include wireframes, user flows, iterations, and final polished assets. Explain why you made certain design choices.
  • Highlight Unity Integration: If possible, demonstrate how your designs were translated into Unity, or explain your understanding of the integration process.
  • Be Prepared for Technical Questions: Anticipate questions about responsive design, asset optimization, and working with development teams.

Challenge Preparation:

  • If a design challenge is provided, thoroughly understand the brief. Focus on demonstrating your design process and problem-solving skills rather than just the final output.
  • Be ready to articulate your design rationale clearly and concisely.
  • Consider how your proposed solution aligns with the likely operational constraints of a live mobile game (e.g., performance, update cadence, player base).

πŸ“ Enhancement Note: This section provides a structured approach to the interview process and portfolio presentation, tailored for a UI Designer role in game development, focusing on demonstrating process, impact, and collaboration.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Design Software: Figma (primary), Adobe Photoshop, Google Slides (or similar for presentations/decks).
  • Game Engine: Unity (for UI integration and in-game testing).
  • Prototyping Tools: Figma's prototyping features, or potentially other specialized tools.

Analytics & Reporting:

  • While not directly using analytics tools, understanding how UI design impacts player behavior tracked by analytics platforms (e.g., Amplitude, GameAnalytics) is beneficial.
  • Familiarity with how to interpret A/B testing results related to UI changes.

CRM & Automation:

  • Not directly applicable to the UI Designer role in terms of daily use, but understanding how user feedback is managed and how feature requests are prioritized within a project management system (e.g., Jira, Asana) is useful.

πŸ“ Enhancement Note: The specific tools mentioned in the job description (Figma, Unity, Photoshop, Google Slides) are highlighted. The section also includes related tools and technologies that a UI Designer in this environment would interact with or benefit from knowing.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Kindness & Collaboration: Snowprint emphasizes a supportive, respectful, and collaborative team environment where individuals help each other succeed. This means open communication and constructive feedback are key.
  • Self-Leadership & Curiosity: Employees are encouraged to take initiative, explore new ideas, and drive their own work. A curious mindset is valued for problem-solving and innovation.
  • Thoughtful Solutions: The focus is on delivering high-quality, well-considered outcomes, rather than just rapid outputs. This applies to design, implementation, and process.
  • Player-Centricity: A deep understanding and focus on the player experience is paramount, driving design decisions to ensure clarity, enjoyment, and engagement.
  • Sustainability & Balance: The company promotes a healthy work-life balance, recognizing that sustainable work practices lead to better long-term outcomes.

Collaboration Style:

  • Cross-Disciplinary: Expect close collaboration with game designers, engineers, artists, QA, and producers. Effective communication and understanding of different disciplines' needs are essential.
  • Iterative Feedback: A culture of continuous feedback, both giving and receiving, is encouraged. This helps refine designs and ensure alignment throughout the development process.
  • Knowledge Sharing: Openness to sharing insights, best practices, and learnings across the team, fostering a collective growth environment.

πŸ“ Enhancement Note: This section draws directly from the company's stated values and work environment, interpreting them in the context of how a UI Designer would experience and contribute to the team's operational culture.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Experience with Business Goals: Designing UI that is both intuitive and enjoyable for players while also supporting monetization and retention strategies can be challenging.
  • Rapid Iteration in Live Ops: The fast-paced nature of live game updates requires efficient design processes and the ability to adapt quickly to new requirements or player feedback.
  • Maintaining Consistency Across Features: Ensuring a cohesive and consistent UI across a large, evolving game with numerous features and live events requires diligent attention to detail and adherence to design standards.
  • Integrating with Unity: Successfully translating complex designs into the Unity engine, working within its constraints and collaborating effectively with engineers, can present technical challenges.

Learning & Development Opportunities:

  • Deepen Mobile Game UI Expertise: Gaining extensive experience in designing for complex systems within a successful live-service mobile game.
  • Mastery of Design Tools & Unity Integration: Becoming highly proficient in Figma and understanding the nuances of implementing UI within Unity.
  • Exposure to Live Operations Strategy: Learning how UI design contributes to player engagement, retention, and monetization in a live-service context.
  • Career Progression: Potential to move into senior or lead roles, taking on more strategic design responsibilities and mentoring junior team members.

πŸ“ Enhancement Note: This section identifies potential operational hurdles a UI Designer might face in a live-game environment and frames them as opportunities for skill development and growth.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe your process for designing a new UI feature for a mobile strategy game, from concept to implementation. How do you ensure it's both intuitive and engaging?" (Focus on your end-to-end process, user-centricity, and collaboration.)
  • "How do you approach balancing player experience with business objectives (e.g., monetization, retention) in your UI designs?" (Highlight examples where you've navigated this, emphasizing data-informed decisions.)
  • "Walk me through a challenging UI problem you solved in a previous project. What was the problem, your approach, and the outcome?" (Use the STAR method: Situation, Task, Action, Result. Focus on your problem-solving and iterative process.)

Company & Culture Questions:

  • "What interests you specifically about Snowprint Studios and Warhammer 40,000: Tacticus?" (Research the game's mechanics, player base, and Snowprint's awards/mission. Connect it to your passion.)
  • "How do you contribute to a collaborative and supportive team environment?" (Provide examples of your teamwork, communication style, and how you give/receive feedback.)
  • "How do you handle constructive criticism or feedback on your designs, especially in a fast-paced environment?" (Emphasize openness, learning, and iteration.)

Portfolio Presentation Strategy:

  • Structure: Begin with a brief overview of your background, then dive into 2-3 key projects. For each project: context, your role, problem, process (wireframes, iterations), solution, and impact.
  • Visuals: Ensure your presentation is visually clean and professional. Use high-quality mockups and prototypes. Annotate key design decisions.
  • Storytelling: Frame each project as a narrative. What was the challenge? How did you overcome it? What was the result?
  • Tools & Unity: Be prepared to discuss your proficiency with Figma, Photoshop, and your experience or understanding of integrating UI into Unity. If you have Unity experience, showcase it.
  • Conciseness: Be mindful of time. Practice your presentation to be clear, engaging, and within the allotted time.

πŸ“ Enhancement Note: This section provides specific, actionable advice for preparing for interviews and presenting a portfolio for a UI Designer role, focusing on demonstrating process, impact, and cultural fit within the game development industry.

πŸ“Œ Application Steps

To apply for this UI Designer position:

  • Submit your application through the provided link on the Snowprint Studios career page.
  • Portfolio Customization: Ensure your portfolio is easily accessible (link provided in your application) and specifically highlights your most relevant mobile game UI design projects, including wireframes, mockups, and ideally, examples of your work within Unity or similar game engines.
  • Resume Optimization: Tailor your resume to emphasize experience in mobile game UI design, proficiency with Figma and Unity, and any experience with F2P, midcore, or live operations games. Use keywords from the job description.
  • Interview Preparation: Practice articulating your design process, problem-solving skills, and collaborative approach. Prepare specific examples from your portfolio to discuss during interviews.
  • Company Research: Familiarize yourself with Snowprint Studios' games, company culture, and recent achievements (like their Pocket Gamer Awards). Understand their commitment to player experience and their hybrid work model.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

You are an experienced UI Designer with experience from the mobile game industry, comfortable designing for small screens and touch interaction. You have professional experience working with aspects of games such as free to play, midcore, and live operations.