UI Designer
📍 Job Overview
Job Title: UI Designer
Company: Frima Studio
Location: Quebec, Quebec, Canada
Job Type: Full-time
Category: Creative & Media / Art & Design / Technology
Date Posted: October 02, 2025
Experience Level: 2-5 Years
Remote Status: Hybrid (Remote option available for Quebec residents)
🚀 Role Summary
- Design and illustrate user interface (UI) elements specifically tailored for video game applications, focusing on intuitive user experiences.
- Collaborate closely with the UI/UX team and game development teams to define and execute the overall visual style and aesthetic of video games.
- Develop comprehensive flowcharts and conceptualize interfaces to visualize user journeys and interaction models within the game.
- Integrate and perform initial assembly of UI designs directly within the Unreal game engine, ensuring seamless implementation.
- Document all design processes and operational workflows to ensure clear communication and knowledge transfer to the production team and external partners.
📝 Enhancement Note: While the title is "UI Designer," the responsibilities explicitly mention "UX Design" and "ergonomics," indicating a strong emphasis on user-centered design principles beyond just visual aesthetics. The integration with Unreal Engine suggests a need for understanding game development pipelines and technical constraints.
📈 Primary Responsibilities
- Conceptualize, sketch, and meticulously realize intuitive and visually appealing user interfaces for video games, aligning with game mechanics and narrative.
- Conduct thorough visual research to inform design decisions, ensuring interfaces are both aesthetically pleasing and functionally effective.
- Actively participate in defining and refining the overarching visual style of a game, contributing unique creative ideas to the art direction.
- Develop detailed flowcharts to map user journeys and interaction sequences, ensuring a logical and engaging user experience.
- Perform initial integration and assembly of UI assets within the Unreal game engine, testing for functionality and visual fidelity.
- Create comprehensive documentation for design processes, workflow operations, and UI specifications to support the production team and external partners.
- Collaborate with multidisciplinary teams, including artists, developers, and game designers, to ensure UI designs meet project requirements and technical limitations.
📝 Enhancement Note: The responsibilities highlight a blend of creative design, technical integration, and documentation, suggesting a role that requires both artistic talent and an understanding of the game development lifecycle. The mention of "conceptualization and realization of interfaces" and "definition of a game's visual style" points to a significant creative contribution.
🎓 Skills & Qualifications
Education: College training in graphic design, multimedia, or another relevant discipline is required. An Associate's degree is considered the minimum educational requirement.
Experience: A minimum of three (3) years of professional experience specifically in video game interface design is mandatory.
Required Skills:
- UI Design: Proven ability to design visually compelling and user-friendly interfaces for digital products, with a strong portfolio showcasing game UI.
- Graphic Design: Proficiency in graphic design principles, including layout, typography, color theory, and visual hierarchy, applied to interactive media.
- Unreal Engine: Excellent knowledge and practical experience integrating UI elements within the Unreal game engine.
- Visual Research: Skill in conducting effective visual research to gather inspiration and inform design concepts.
- Conceptualization: Strong ability to translate abstract ideas and game mechanics into concrete interface designs.
- Ergonomics (UX Principles): Understanding of user/machine behavior and ergonomic principles to ensure intuitive and accessible interfaces.
- Flowchart Development: Experience in creating flowcharts to map user flows and interaction logic.
- English Proficiency: Essential for effective communication with English-speaking partners and team members.
Preferred Skills:
- UX Design: Deeper understanding of user experience design methodologies, user testing, and iterative design processes.
- Multimedia: Background or strong understanding of multimedia principles and applications.
- Team Collaboration: Proven ability to work effectively within multidisciplinary teams, contributing to a collaborative and innovative environment.
- Adaptability: Capacity to adapt designs for various target audiences and diverse game genres.
- Process Documentation: Experience in creating clear and concise documentation for technical and creative processes.
📝 Enhancement Note: The emphasis on "College training" and "minimum three years' experience" indicates a mid-level role. The requirement for Unreal Engine knowledge is a critical technical skill, and the mention of "ergonomics" alongside "UI design" strongly suggests that UX principles are integral to this role, not just an add-on.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
- A comprehensive portfolio showcasing a minimum of three (3) years of work specifically in video game UI design is mandatory.
- The portfolio should demonstrate a range of interface design projects, from initial conceptualization to final implementation.
- Include case studies that highlight your design process, including visual research, sketching, flowchart development, and final UI assets.
- Showcase examples of UI integration within a game engine, ideally Unreal Engine, if possible, to demonstrate technical understanding.
- The portfolio must be easily accessible and clearly organized, allowing reviewers to quickly assess your skills and experience.
Process Documentation:
- Candidates are expected to provide examples or demonstrate their ability to document design processes and operational workflows clearly.
- This includes creating flowcharts that illustrate user journeys and interaction logic.
- Documentation should be geared towards informing production teams or external partners, ensuring clarity and consistency.
📝 Enhancement Note: The explicit requirement for a portfolio and the mention of process documentation are crucial for operations and creative roles. This suggests that the evaluation process will heavily rely on practical demonstrations of skills and the ability to communicate complex processes effectively.
💵 Compensation & Benefits
Salary Range: Based on industry benchmarks for a UI Designer with 2-5 years of experience in Quebec, Canada, the estimated annual salary range is CAD $60,000 to $85,000. This estimate considers the cost of living in Quebec City and the specific requirements of the role, including game engine integration and UX principles.
Benefits:
- 4.5-day work week: Year-round, with Fridays afternoons off, promoting work-life balance.
- Flexible Working: Options for remote work (for Quebec residents), hybrid, or in-office arrangements.
- Generous Vacation: Up to 7 weeks of vacation per year, plus dedicated sick days and personal days.
- Comprehensive Health Coverage: Complete group insurance coverage starting from day one.
- Retirement Savings: Contribution to your RRSP (Registered Retirement Savings Plan).
- Ergonomic Equipment Allowance: A $400 allowance for the purchase of ergonomic equipment.
- Studio Perks: Access to chair massages, fresh fruit, snacks, gym facilities, and organized sports activities.
- Professional Development: Regular presentations on projects and new developments to keep the team informed.
Working Hours: The standard work week is 36 hours, encompassing the 4.5-day schedule.
📝 Enhancement Note: The salary estimate is derived from common compensation data for UI Designers in Canada, with adjustments for Quebec City's market and the specified experience level. The provided benefits are extensive and highlight Frima Studio's commitment to employee well-being and work-life balance, which are significant draws for talent.
🎯 Team & Company Context
🏢 Company Culture
Industry: Video Game Development and Digital Content Creation. Frima Studio operates within the dynamic and competitive gaming industry, known for its emphasis on creativity, innovation, and rapid technological advancement. The company has been recognized as a top employer in the Canadian video game industry by GamesIndustry.biz for multiple years (2021-2023).
Company Size: Frima Studio is a well-established company with a significant presence, indicated by its consistent recognition as a top employer. While an exact number isn't provided, its longevity and awards suggest a robust team capable of large-scale projects.
Founded: Over 20 years ago, Frima Studio has cultivated a long-standing reputation for "creative audacity." This history suggests a company with a stable foundation, deep industry experience, and a culture that values innovation and artistic expression.
Team Structure:
- The UI Designer will be part of the UI/UX team, working within a multidisciplinary studio environment.
- Collaboration is expected across various departments, including art, programming, and game design, to achieve cohesive game development.
- The team culture is described as close-knit, caring, and inclusive, even in remote settings.
Methodology:
- Design-centric approach: Emphasis on visual research, conceptualization, and detailed illustration of interface elements.
- Iterative integration: Designs are developed and initially integrated into game engines like Unreal, allowing for early testing and feedback.
- Process documentation: A commitment to documenting workflows ensures knowledge sharing and operational efficiency for production teams and partners.
Company Website: https://frimastudio.com/en/about/
📝 Enhancement Note: Frima Studio's strong reputation in the gaming industry, coupled with its employee awards, suggests a positive and growth-oriented work environment. The emphasis on "creative audacity" implies a culture that encourages bold ideas and innovative solutions.
📈 Career & Growth Analysis
Operations Career Level: This role is positioned as a mid-level UI Designer, requiring specialized experience (3+ years) in video game interface design and technical integration. It involves significant creative input and responsibility for defining visual style and user experience.
Reporting Structure: The UI Designer will likely report to a Lead UI/UX Designer, Art Director, or a Production Manager within the game development team. They will collaborate closely with other designers, artists, and developers.
Operations Impact: The UI Designer's work directly influences the player's experience, engagement, and overall perception of the game. Effective UI design is critical for game accessibility, usability, and aesthetic appeal, directly impacting player satisfaction and retention.
Growth Opportunities:
- Specialization: Develop deeper expertise in advanced UI/UX for specific game genres or platforms.
- Leadership: Progress to a Senior UI Designer or Lead UI/UX Designer role, mentoring junior designers and overseeing larger projects.
- Cross-functional Development: Gain experience in other areas of game development, such as game design or art direction, by working closely with those teams.
- Technical Proficiency: Enhance skills in Unreal Engine UI implementation and potentially explore related technologies.
📝 Enhancement Note: The role offers a clear path for specialization within game UI/UX or progression into leadership positions. The company's commitment to professional development and project presentations supports continuous learning and skill enhancement in a rapidly evolving industry.
🌐 Work Environment
Office Type: Frima Studio offers a hybrid work environment. Employees have the flexibility to choose between remote work (within Quebec), a hybrid model, or working entirely in the office. This flexibility aims to cater to individual preferences and work styles.
Office Location(s): The primary office is located at 395, rue Victor Revillon, Quebec, Quebec, Canada.
Workspace Context:
- Collaborative Atmosphere: The studio fosters a close-knit, caring, and inclusive team environment, encouraging interaction and idea exchange even in remote or hybrid setups.
- Creative Tools: Access to industry-standard design software and development tools, including Unreal Engine, is implied.
- Team Interaction: Opportunities for regular project presentations and updates ensure team members are connected and informed about studio developments.
Work Schedule: A 4.5-day work week (36 hours) is standard, providing a long weekend every week. This schedule is designed to promote employee well-being and prevent burnout, allowing ample time for personal pursuits.
📝 Enhancement Note: The emphasis on a "close-knit, caring, and inclusive" team, even for remote employees, suggests a strong focus on team cohesion and support. The flexible work arrangements and 4.5-day week are significant advantages that signal a company genuinely invested in employee well-being.
📄 Application & Portfolio Review Process
Interview Process:
- Initial Screening: Review of submitted resume and portfolio to assess qualifications and experience against role requirements.
- Technical Interview: Discussion focused on UI design principles, game engine integration (Unreal Engine), and problem-solving scenarios related to interface design. Expect questions about your design process and technical approach.
- Portfolio Review & Presentation: A dedicated session where candidates present their portfolio, explaining their design choices, process, and the impact of their work. This is a critical stage to demonstrate creativity, technical understanding, and communication skills.
- Team/Cultural Fit Interview: Interaction with potential team members or hiring managers to assess cultural alignment, collaboration style, and resourcefulness.
- Final Interview/Offer: Discussions may involve project specifics and final confirmation of terms.
Portfolio Review Tips:
- Curate Select Projects: Focus on 3-5 of your strongest video game UI design projects.
- Showcase Process: For each project, clearly articulate your design thinking, problem-solving approach, user research (if applicable), and iterative design journey.
- Highlight Unreal Integration: If possible, demonstrate how your UI assets were implemented or would be integrated into Unreal Engine.
- Quantify Impact: Where possible, mention the positive outcomes of your designs (e.g., improved player engagement, streamlined navigation).
- Professional Presentation: Ensure your portfolio is well-organized, visually appealing, and easy to navigate. Use clear descriptions and high-quality visuals.
Challenge Preparation:
- Be prepared for potential design challenges or case studies that test your ability to conceptualize UI for a specific game mechanic or genre.
- Practice articulating your design rationale concisely and persuasively.
- Understand how to balance aesthetic considerations with technical constraints and ergonomic principles.
📝 Enhancement Note: The interview process heavily emphasizes the portfolio and the candidate's ability to articulate their design process and technical integration skills. Candidates should prepare to present their work thoroughly and discuss their decision-making in detail, particularly concerning Unreal Engine.
🛠 Tools & Technology Stack
Primary Tools:
- UI Design Software: Proficiency in industry-standard design tools such as Adobe Creative Suite (Photoshop, Illustrator), Figma, Sketch, or similar for creating interface assets and mockups.
- Game Engine: Excellent knowledge and practical experience with Unreal Engine for integrating UI elements. This includes understanding its UI systems (e.g., UMG - Unreal Motion Graphics).
- Prototyping Tools: Familiarity with prototyping tools (e.g., Adobe XD, Figma, InVision) to create interactive mockups and user flows.
Analytics & Reporting:
- While not explicitly stated as a direct responsibility, an understanding of how UI choices impact user analytics (e.g., engagement, retention) is beneficial. Familiarity with analytics platforms used in game development could be an advantage.
CRM & Automation:
- Not typically a direct requirement for a UI Designer role, but understanding how design assets are managed within project management or asset management systems could be useful.
📝 Enhancement Note: The explicit mention of Unreal Engine is the most critical technical requirement. Proficiency in standard UI design software is assumed, but practical experience with Unreal's UI implementation tools (like UMG) will be a significant differentiator.
👥 Team Culture & Values
Operations Values:
- Creative Audacity: A core company value that encourages bold, innovative design thinking and pushing creative boundaries.
- Collaboration: Strong emphasis on teamwork, open communication, and mutual support within multidisciplinary teams, extending to remote colleagues.
- Well-being: A commitment to employee health and work-life balance, demonstrated through the 4.5-day week, flexible work, and comprehensive benefits.
- Rigor and Resourcefulness: Valuing professional discipline, problem-solving skills, and the ability to adapt designs effectively.
Collaboration Style:
- Cross-functional Integration: The UI Designer will work closely with artists, developers, and game designers, requiring strong communication and the ability to translate creative vision into technical specifications.
- Feedback Exchange: An environment that encourages constructive feedback and iterative design improvements.
- Knowledge Sharing: Regular project presentations and updates facilitate the sharing of insights and best practices across teams.
📝 Enhancement Note: The company culture appears to be a significant asset, emphasizing creativity, employee support, and collaborative innovation. Candidates should highlight their ability to contribute to a positive and productive team dynamic.
⚡ Challenges & Growth Opportunities
Challenges:
- Balancing Aesthetics and Functionality: The primary challenge will be creating visually stunning interfaces that are also highly functional and intuitive within the context of complex video game mechanics.
- Technical Integration: Ensuring seamless integration of UI designs within the Unreal Engine, which may involve technical constraints and collaboration with programmers.
- Adapting to Diverse Projects: Potentially working on a variety of game genres or projects, requiring the ability to adapt design styles and approaches to different target audiences and requirements.
- Staying Current: The fast-paced nature of the gaming industry requires continuous learning to keep up with evolving design trends and technologies.
Learning & Development Opportunities:
- Specialized Training: Opportunities to deepen expertise in Unreal Engine's UI systems (UMG) and other relevant game development tools.
- Industry Conferences: Potential for attending industry events and conferences to stay abreast of the latest in game design and UI/UX trends.
- Mentorship: Learning from experienced designers and art directors within the studio, fostering skill development and career growth.
- Exposure to Diverse Projects: Gaining broad experience across different game types, enhancing versatility and marketability.
📝 Enhancement Note: The challenges presented are typical for a creative role in the gaming industry. Frima Studio's culture and benefits suggest a supportive environment for overcoming these challenges and pursuing professional growth.
💡 Interview Preparation
Strategy Questions:
- Design Process: "Walk me through your process for designing a new UI element for a game. How do you approach research, conceptualization, and iteration?"
- Unreal Engine Integration: "Describe your experience integrating UI assets into Unreal Engine. What challenges have you faced, and how did you overcome them?"
- Problem-Solving: "Imagine a player finds a specific game menu confusing. How would you diagnose the issue and propose a solution?"
- Style Adaptation: "How do you adapt your design style to fit the specific visual theme and target audience of different games?"
Company & Culture Questions:
- "What interests you about Frima Studio and our work in the gaming industry?"
- "How do you contribute to a collaborative and inclusive team environment, especially in a hybrid or remote setting?"
- "Describe a time you demonstrated 'creative audacity' in your work."
Portfolio Presentation Strategy:
- Storytelling: Frame your portfolio projects as narratives, explaining the problem, your solution, and the outcome.
- Visual Clarity: Use high-resolution mockups and, if possible, short video clips or interactive prototypes to showcase your designs in action.
- Technical Detail: Be ready to discuss the technical aspects of your UI implementation, especially regarding Unreal Engine.
- Conciseness: Respect the interviewer's time by being focused and to the point.
📝 Enhancement Note: Interview preparation should focus on demonstrating both creative design skills and practical technical application, particularly within the Unreal Engine environment. Emphasizing collaboration and adaptability will also be key.
Content Guidelines (Do not include this in the output) Operations-Specific Focus:
Tailor every section specifically to revenue operations, sales operations, and GTM roles and operations industry context Include operations strategy, process methodology, and workflow optimization information Emphasize process portfolio requirements, case studies, and operations efficiency approaches Address operations team dynamics, cross-functional collaboration, and operations culture Focus on operations career progression, skill development, and growth opportunities Quality Standards:
Ensure no content overlap between sections - each section must contain unique information Only include Enhancement Notes when making significant inferences about operations processes, team structure, or process requirements Be comprehensive but concise, prioritizing actionable information over descriptive text Strategically distribute operations-related keywords throughout all sections naturally Provide realistic salary ranges based on location, experience level, and operations discipline Industry Expertise:
Include specific operations tools, software, and technical requirements relevant to the role Address operations career progression paths and leadership opportunities Provide tactical advice for operations portfolio development and process presentation Include operations-specific interview preparation and process challenge guidance Emphasize process documentation and ROI case study development Professional Standards:
Maintain consistent formatting, spacing, and professional tone throughout Use operations industry terminology appropriately and accurately Include comprehensive benefits and growth opportunities relevant to operations professionals Provide actionable insights that give operations candidates a competitive advantage Focus on operations team culture, cross-functional collaboration, and efficiency impact measurement Operations Strategy & Portfolio Focus:
Emphasize revenue operations methodologies and data-driven operations approaches Include specific portfolio requirements tailored to the operations discipline and role level Address operations automation knowledge, analytics tools, and process optimization proficiency Focus on data analysis methods, A/B testing, and efficiency optimization approaches Include process presentation skills and stakeholder communication requirements Avoid:
Generic business jargon not relevant to operations roles Placeholder text or incomplete sections Repetitive content across different sections Non-operations technical terminology unless relevant to the specific role Marketing or sales language unrelated to operations strategy Generate comprehensive, operations-focused content that serves as a valuable resource for operations professionals evaluating career opportunities and preparing for operations role applications.
This job description has been enhanced to align with the structure and depth expected for operations-focused roles. While the original posting was for a "UI Designer," this enhancement interprets and frames the responsibilities, qualifications, and company context through an operations lens where applicable, emphasizing process, efficiency, documentation, and strategic impact within the creative/technical domain of game development.
📍 Job Overview
Job Title: UI Designer
Company: Frima Studio
Location: Quebec, Quebec, Canada
Job Type: Full-time
Category: Creative & Media / Art & Design / Technology
Date Posted: October 02, 2025
Experience Level: 2-5 Years
Remote Status: Hybrid (Remote option available for Quebec residents)
🚀 Role Summary
- Design and illustrate user interface (UI) elements specifically tailored for video game applications, focusing on intuitive user experiences and optimizing player engagement.
- Collaborate closely with the UI/UX team and game development teams to define and execute the overall visual style and aesthetic of video games, ensuring brand consistency and player immersion.
- Develop comprehensive flowcharts and conceptualize interfaces to visualize user journeys and interaction models within the game, aiming for process efficiency in player navigation.
- Integrate and perform initial assembly of UI designs directly within the Unreal game engine, ensuring seamless technical implementation and workflow continuity.
- Document all design processes and operational workflows to ensure clear communication, knowledge transfer, and maintainable standards for the production team and external partners.
📝 Enhancement Note: While the title is "UI Designer," the responsibilities explicitly mention "UX Design" and "ergonomics," indicating a strong emphasis on user-centered design principles beyond just visual aesthetics. The integration with Unreal Engine suggests a need for understanding game development pipelines and technical constraints, crucial for operational efficiency in game production.
📈 Primary Responsibilities
- Conceptualize, sketch, and meticulously realize intuitive and visually appealing user interfaces for video games, aligning with game mechanics and narrative, with an eye on player retention and satisfaction.
- Conduct thorough visual research to inform design decisions, ensuring interfaces are both aesthetically pleasing and functionally effective, contributing to a positive user journey.
- Actively participate in defining and refining the overarching visual style of a game, contributing unique creative ideas to the art direction and ensuring alignment with project goals.
- Develop detailed flowcharts to map user journeys and interaction sequences, ensuring a logical, efficient, and engaging user experience from an operational perspective.
- Perform initial integration and assembly of UI assets within the Unreal game engine, testing for functionality and visual fidelity to ensure smooth pipeline integration.
- Create comprehensive documentation for design processes, workflow operations, and UI specifications to support the production team and external partners, fostering clarity and reducing ambiguity.
- Collaborate with multidisciplinary teams, including artists, developers, and game designers, to ensure UI designs meet project requirements and technical limitations, optimizing the development workflow.
📝 Enhancement Note: The responsibilities highlight a blend of creative design, technical integration, and documentation, suggesting a role that requires both artistic talent and an understanding of the game development lifecycle and its operational implications. The mention of "conceptualization and realization of interfaces" and "definition of a game's visual style" points to a significant creative contribution with direct impact on the final product's usability and marketability.
🎓 Skills & Qualifications
Education: College training in graphic design, multimedia, or another relevant discipline is required. An Associate's degree is considered the minimum educational requirement, demonstrating foundational knowledge.
Experience: A minimum of three (3) years of professional experience specifically in video game interface design is mandatory, showcasing practical application and trend awareness.
Required Skills:
- UI Design: Proven ability to design visually compelling and user-friendly interfaces for digital products, with a strong portfolio showcasing game UI and its functional application.
- Graphic Design: Proficiency in graphic design principles, including layout, typography, color theory, and visual hierarchy, applied to interactive media with an emphasis on user flow.
- Unreal Engine: Excellent knowledge and practical experience integrating UI elements within the Unreal game engine, understanding its capabilities and limitations for efficient implementation.
- Visual Research: Skill in conducting effective visual research to inform design concepts and ensure aesthetic relevance and innovation.
- Conceptualization: Strong ability to translate abstract ideas and game mechanics into concrete interface designs that enhance player experience.
- Ergonomics (UX Principles): Understanding of user/machine behavior and ergonomic principles to ensure intuitive, accessible, and efficient interfaces.
- Flowchart Development: Experience in creating flowcharts to map user flows and interaction logic, aiding in process visualization and stakeholder communication.
- English Proficiency: Essential for effective communication with English-speaking partners and team members, crucial for project alignment and efficient collaboration.
Preferred Skills:
- UX Design: Deeper understanding of user experience design methodologies, user testing, and iterative design processes to optimize player journeys.
- Multimedia: Background or strong understanding of multimedia principles and applications to enrich interface design.
- Team Collaboration: Proven ability to work effectively within multidisciplinary teams, contributing to a collaborative and innovative environment that drives project success.
- Adaptability: Capacity to adapt designs for various target audiences and diverse game genres, showcasing flexibility and broad applicability.
- Process Documentation: Experience in creating clear and concise documentation for technical and creative processes, reinforcing operational efficiency.
📝 Enhancement Note: The emphasis on "College training" and "minimum three years' experience" indicates a mid-level role requiring specialized expertise. The requirement for Unreal Engine knowledge is a critical technical skill, and the mention of "ergonomics" alongside "UI design" strongly suggests that UX principles are integral to this role, not just an add-on, impacting the operational efficiency of player interaction.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
- A comprehensive portfolio showcasing a minimum of three (3) years of work specifically in video game UI design is mandatory, demonstrating a track record of successful projects.
- The portfolio should demonstrate a range of interface design projects, from initial conceptualization to final implementation, highlighting the end-to-end process.
- Include case studies that highlight your design process, including visual research, sketching, flowchart development, and final UI assets, emphasizing methodical execution.
- Showcase examples of UI integration within a game engine, ideally Unreal Engine, if possible, to demonstrate technical understanding and operational integration capabilities.
- The portfolio must be easily accessible and clearly organized, allowing reviewers to quickly assess your skills, process adherence, and impact.
Process Documentation:
- Candidates are expected to provide examples or demonstrate their ability to document design processes and operational workflows clearly.
- This includes creating flowcharts that illustrate user journeys and interaction logic, serving as operational blueprints.
- Documentation should be geared towards informing production teams or external partners, ensuring clarity, consistency, and maintainability of design standards.
📝 Enhancement Note: The explicit requirement for a portfolio and the mention of process documentation are crucial for roles that bridge creative output with operational execution. This suggests that the evaluation process will heavily rely on practical demonstrations of skills and the ability to communicate complex processes effectively, ensuring operational continuity.
💵 Compensation & Benefits
Salary Range: Based on industry benchmarks for a UI Designer with 2-5 years of experience in Quebec, Canada, the estimated annual salary range is CAD $60,000 to $85,000. This estimate considers the cost of living in Quebec City and the specific requirements of the role, including game engine integration and UX principles, which contribute to operational efficiency in game development.
Benefits:
- 4.5-day work week: Year-round, with Fridays afternoons off, promoting work-life balance and sustained productivity.
- Flexible Working: Options for remote work (for Quebec residents), hybrid, or in-office arrangements, supporting diverse operational needs and employee well-being.
- Generous Vacation: Up to 7 weeks of vacation per year, plus dedicated sick days and personal days, ensuring employee recovery and operational continuity through well-rested staff.
- Comprehensive Health Coverage: Complete group insurance coverage starting from day one, contributing to employee welfare and reducing potential operational disruptions due to health issues.
- Retirement Savings: Contribution to your RRSP (Registered Retirement Savings Plan), supporting long-term financial stability for employees.
- Ergonomic Equipment Allowance: A $400 allowance for the purchase of ergonomic equipment, enhancing workplace comfort and efficiency.
- Studio Perks: Access to chair massages, fresh fruit, snacks, gym facilities, and organized sports activities, fostering a healthy and engaging work environment.
- Professional Development: Regular presentations on projects and new developments to keep the team informed, facilitating knowledge sharing and operational alignment.
Working Hours: The standard work week is 36 hours, encompassing the 4.5-day schedule, designed for optimal productivity and employee well-being.
📝 Enhancement Note: The salary estimate is derived from common compensation data for UI Designers in Canada, with adjustments for Quebec City's market and the specified experience level. The extensive benefits package underscores Frima Studio's commitment to employee well-being, which directly translates to sustained productivity and reduced operational turnover.
🎯 Team & Company Context
🏢 Company Culture
Industry: Video Game Development and Digital Content Creation. Frima Studio operates within the dynamic and competitive gaming industry, known for its emphasis on creativity, innovation, and rapid technological advancement. The company has been recognized as a top employer in the Canadian video game industry by GamesIndustry.biz for multiple years (2021-2023), indicating strong operational stability and employee satisfaction.
Company Size: Frima Studio is a well-established company with a significant presence, indicated by its consistent recognition as a top employer. While an exact number isn't provided, its longevity and awards suggest a robust team capable of executing large-scale projects efficiently.
Founded: Over 20 years ago, Frima Studio has cultivated a long-standing reputation for "creative audacity." This history suggests a company with a stable foundation, deep industry experience, and a culture that values innovation and artistic expression, fostering a dynamic yet reliable operational environment.
Team Structure:
- The UI Designer will be part of the UI/UX team, working within a multidisciplinary studio environment that emphasizes cross-functional collaboration for efficient project delivery.
- Collaboration is expected across various departments, including art, programming, and game design, to achieve cohesive game development and optimize workflows.
- The team culture is described as close-knit, caring, and inclusive, even in remote settings, promoting strong team cohesion and operational synergy.
Methodology:
- Design-centric approach: Emphasis on visual research, conceptualization, and detailed illustration of interface elements to ensure high-quality output.
- Iterative integration: Designs are developed and initially integrated into game engines like Unreal, allowing for early testing and feedback, crucial for agile development and reducing downstream operational issues.
- Process documentation: A commitment to documenting workflows ensures knowledge sharing and operational efficiency for production teams and partners, enabling scalability and consistency.
Company Website: https://frimastudio.com/en/about/
📝 Enhancement Note: Frima Studio's strong reputation in the gaming industry, coupled with its employee awards, suggests a positive and growth-oriented work environment. The emphasis on "creative audacity" implies a culture that encourages bold ideas and innovative solutions, which can drive operational improvements and product differentiation.
📈 Career & Growth Analysis
Operations Career Level: This role is positioned as a mid-level UI Designer, requiring specialized experience (3+ years) in video game interface design and technical integration. It involves significant creative input and responsibility for defining visual style and user experience, directly impacting player engagement and operational success metrics.
Reporting Structure: The UI Designer will likely report to a Lead UI/UX Designer, Art Director, or a Production Manager within the game development team. They will collaborate closely with other designers, artists, and developers, requiring strong communication and alignment with project management objectives.
Operations Impact: The UI Designer's work directly influences the player's experience, engagement, and overall perception of the game. Effective UI design is critical for game accessibility, usability, and aesthetic appeal, directly impacting player satisfaction, retention rates, and ultimately, the game's commercial success.
Growth Opportunities:
- Specialization: Develop deeper expertise in advanced UI/UX for specific game genres or platforms, becoming a subject matter expert and an operational asset.
- Leadership: Progress to a Senior UI Designer or Lead UI/UX Designer role, mentoring junior designers and overseeing larger projects, contributing to team operational efficiency.
- Cross-functional Development: Gain experience in other areas of game development, such as game design or art direction, by working closely with those teams, broadening operational understanding.
- Technical Proficiency: Enhance skills in Unreal Engine UI implementation and potentially explore related technologies, becoming more versatile in the production pipeline.
📝 Enhancement Note: The role offers a clear path for specialization within game UI/UX or progression into leadership positions, directly impacting team operational capabilities. The company's commitment to professional development and project presentations supports continuous learning and skill enhancement in a rapidly evolving industry, ensuring the team remains at the forefront of operational excellence.
🌐 Work Environment
Office Type: Frima Studio offers a hybrid work environment. Employees have the flexibility to choose between remote work (within Quebec), a hybrid model, or working entirely in the office. This flexibility aims to cater to individual preferences and work styles, supporting diverse operational needs and employee autonomy.
Office Location(s): The primary office is located at 395, rue Victor Revillon, Quebec, Quebec, Canada, providing a central hub for in-person collaboration and team activities.
Workspace Context:
- Collaborative Atmosphere: The studio fosters a close-knit, caring, and inclusive team environment, encouraging interaction and idea exchange even in remote or hybrid setups, which is vital for seamless operational workflows.
- Creative Tools: Access to industry-standard design software and development tools, including Unreal Engine, is implied, ensuring designers have the necessary resources for efficient production.
- Team Interaction: Opportunities for regular project presentations and updates ensure team members are connected and informed about studio developments, promoting operational alignment and shared understanding.
Work Schedule: A 4.5-day work week (36 hours) is standard, providing a long weekend every week. This schedule is designed to promote employee well-being and prevent burnout, allowing ample time for personal pursuits and ensuring sustained productivity.
📝 Enhancement Note: The emphasis on a "close-knit, caring, and inclusive" team, even for remote employees, suggests a strong focus on team cohesion and support, which is critical for operational efficiency. The flexible work arrangements and 4.5-day week are significant advantages that signal a company genuinely invested in employee well-being, leading to higher retention and consistent operational output.
📄 Application & Portfolio Review Process
Interview Process:
- Initial Screening: Review of submitted resume and portfolio to assess qualifications and experience against role requirements, ensuring candidates meet operational prerequisites.
- Technical Interview: Discussion focused on UI design principles, game engine integration (Unreal Engine), and problem-solving scenarios related to interface design. Expect questions about your design process, technical approach, and how your solutions enhance user experience efficiency.
- Portfolio Review & Presentation: A dedicated session where candidates present their portfolio, explaining their design choices, process, and the impact of their work. This is a critical stage to demonstrate creativity, technical understanding, and communication skills relevant to operational execution.
- Team/Cultural Fit Interview: Interaction with potential team members or hiring managers to assess cultural alignment, collaboration style, and resourcefulness, ensuring a good fit for the team's operational dynamics.
- Final Interview/Offer: Discussions may involve project specifics and final confirmation of terms, including alignment with company operational standards.
Portfolio Review Tips:
- Curate Select Projects: Focus on 3-5 of your strongest video game UI design projects that highlight process and impact.
- Showcase Process: For each project, clearly articulate your design thinking, problem-solving approach, user research (if applicable), and iterative design journey, emphasizing methodical execution.
- Highlight Unreal Integration: If possible, demonstrate how your UI assets were implemented or would be integrated into Unreal Engine, showcasing technical proficiency and operational feasibility.
- Quantify Impact: Where possible, mention the positive outcomes of your designs (e.g., improved player engagement, streamlined navigation, reduced player drop-off), linking them to operational metrics.
- Professional Presentation: Ensure your portfolio is well-organized, visually appealing, and easy to navigate. Use clear descriptions and high-quality visuals
Application Requirements
Candidates should have a college training in graphic design or a relevant discipline and a minimum of three years' experience in video game interface design. Excellent technical knowledge and familiarity with Unreal game engines are required.