UI Artist

Tripledot
Full_timeSpecial capital Region of Jakarta, Indonesia

📍 Job Overview

Job Title: UI Artist Company: Tripledot Location: Jakarta, ID Job Type: FULL_TIME Category: Creative / Game Development Operations Date Posted: 2025-08-14T04:02:19 Experience Level: Mid-Level (2-5 years) Remote Status: Hybrid

🚀 Role Summary

  • This role is crucial for enhancing the player experience through the design and implementation of intuitive and visually appealing user interfaces within mobile games.
  • The UI Artist will be instrumental in translating game design concepts into functional and aesthetically pleasing UI elements, directly impacting player engagement and retention.
  • Success in this position hinges on a strong understanding of UI/UX best practices, particularly within the casual mobile gaming sector, and the ability to execute designs efficiently.
  • The role involves close collaboration with cross-functional teams, including art direction, game design, and technical art, to ensure seamless integration of UI elements into the Unity game engine.

📝 Enhancement Note: While the title is "UI Artist," the responsibilities and required skills, particularly the mention of Unity implementation and understanding the mobile games market, position this role within the broader scope of Game Development Operations, specifically focusing on the user experience and visual execution of game interfaces. The emphasis on collaboration with stakeholders and adherence to UX flows also points to operational responsibilities in ensuring product quality and player satisfaction.

📈 Primary Responsibilities

  • Design and develop visually compelling user interface (UI) elements for mobile games, aligning with the established art direction and product vision.
  • Create detailed storyboards, mockups, and high-quality, optimizable assets for game UI components, from initial sketch to final implementation.
  • Collaborate closely with the Art Director to define and maintain the visual style and aesthetic consistency of the game's UI across all platforms.
  • Apply User Experience (UX) best practices throughout the UI design process to ensure intuitive navigation and an engaging player journey.
  • Work alongside the in-house technical art team to implement UI designs within the Unity game engine, ensuring efficient integration and performance.
  • Participate actively in design discussions with local and global stakeholders, providing insights and ensuring alignment with product goals and market trends.
  • Conduct UI problem-solving to identify and rectify issues that could negatively impact user experience or game performance.

📝 Enhancement Note: The responsibilities outline a blend of creative design and technical implementation, common in operations roles that bridge the gap between art and engineering. The emphasis on "optimizable assets," "implement designs into Unity," and "UI problem-solving" highlights the operational aspect of ensuring the UI is not only aesthetically pleasing but also technically sound and performant within the game development pipeline.

🎓 Skills & Qualifications

Education: A degree in Graphic Design, Digital Art, Human-Computer Interaction, or a related field is beneficial, though not explicitly stated as mandatory. Practical experience and a strong portfolio are prioritized.

Experience: 2-3 years of professional experience in UI design, with a specific focus on mobile games. This experience should demonstrate a proven ability to create engaging and functional user interfaces.

Required Skills:

  • A robust portfolio showcasing successful mobile game UI artwork and projects, demonstrating design proficiency and problem-solving capabilities.
  • Exceptional graphic design skills, including a strong understanding of layout, typography, color theory, and visual hierarchy.
  • Proficiency in key UI design software such as Figma, Adobe Creative Suite (Photoshop, Illustrator), and potentially InVision for prototyping.
  • A solid understanding of the casual mobile games market, including current design styles, trends, and player expectations.
  • Familiarity with implementing UI elements within the Unity game engine, understanding asset optimization and integration workflows.
  • Excellent English verbal communication and presentation skills, enabling effective collaboration with diverse teams and stakeholders.
  • Strong problem-solving abilities specifically related to UI design challenges and user experience optimization.

Preferred Skills:

  • Experience or demonstrable understanding of motion graphics and VFX design as applied to UI elements, enhancing interactivity and visual appeal.
  • Basic knowledge of 3D modeling and animation principles relevant to creating UI assets or dynamic UI elements within the game engine.

📝 Enhancement Note: The requirement for a portfolio and specific software proficiency (Figma, Adobe, Unity) are critical indicators of the hands-on, operational nature of this role. The emphasis on understanding the "mobile games market, its design styles, and trends" suggests the need for market awareness and strategic application of design principles, which are key operational competencies.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated portfolio demonstrating a strong grasp of UI design principles applied to mobile games, showcasing a range of projects from concept to completion.
  • Examples of UI problem-solving, illustrating how design challenges were overcome to improve user experience and game flow.
  • Demonstration of asset creation workflows, including the optimization of graphics for mobile performance and efficient integration into game engines.
  • Case studies or project breakdowns that detail the design process, tools used (e.g., Figma, Adobe), and the rationale behind design decisions.
  • Evidence of collaboration with other disciplines (e.g., Art Director, developers) and the ability to incorporate feedback effectively.

Process Documentation:

  • Showcase experience with creating detailed UI mockups and storyboards that clearly communicate design intent and user flow.
  • Provide examples of asset management and optimization techniques used to ensure efficient implementation within the Unity environment.
  • Highlight any experience with user testing or feedback loops that informed UI design iterations and improvements.

📝 Enhancement Note: For this role, the portfolio is not just a showcase of visual work but a demonstration of process and operational capability. Candidates are expected to present work that reflects an understanding of the full UI development lifecycle, from conceptualization and design to implementation and optimization within a game engine, highlighting their ability to manage and execute complex design projects efficiently.

💵 Compensation & Benefits

Salary Range: Based on industry standards for a Mid-Level UI Artist in Jakarta, Indonesia, with 2-3 years of experience, a competitive salary range is estimated to be between IDR 15,000,000 to IDR 25,000,000 per month. This estimate considers the cost of living in Jakarta and the specialized skills required for mobile game UI development.

Benefits:

  • Holiday Entitlement: 24 days of paid holiday annually, plus national and bank holidays, allowing for ample rest and personal time.
  • Hybrid Working Model: A structured hybrid approach with 3 days in the office (Tuesdays, Wednesdays, and one chosen day), balancing in-person collaboration with flexibility.
  • Remote Working Allowance: 20 days per year to work remotely from any location, offering global flexibility.
  • Company Events & Rewards: Participation in regular events and reward programs that foster team spirit and celebrate achievements.
  • Provided Meals: Daily provided breakfast and lunch, contributing to employee well-being and productivity.
  • BPJS HEALTH: Comprehensive health security and seamless enrolment in Indonesia's national health insurance program.
  • BPJS SOCIAL: Coverage for employment rights and social security benefits.
  • Festivity Allowance: An additional allowance provided to celebrate festive occasions.
  • Health Insurance: Comprehensive health insurance coverage for employees and their dependents.
  • Employee Assistance Program (EAP): Confidential and supportive counseling services for personal and professional challenges.
  • Family Forming Support: Specialized support program for employees on their family-forming or fertility journeys.

Working Hours: The standard working hours are assumed to be around 40 hours per week, typical for a full-time role. The hybrid model offers some flexibility in structuring the work week.

📝 Enhancement Note: The salary estimate is based on research of similar roles in Jakarta, factoring in experience level and the specialized nature of game UI design. The extensive benefits package, including local Indonesian social security (BPJS) and international-standard benefits like health insurance and EAP, reflects a comprehensive employer offering. The hybrid and remote working days are key operational flexibility points.

🎯 Team & Company Context

🏢 Company Culture

Industry: Mobile Gaming. Tripledot Studios is a significant player in the casual mobile games sector, known for creating titles that reach millions of users globally. Company Size: Growing rapidly, with ambitions to reach over 2,500 employees across 12 studios. Currently, the exact size in Jakarta is not specified, but it's part of a large, international organization. Founded: Tripledot Studios was founded with a mission to build a company where people love what they do, and what they do is loved by others. This principle guides their approach to game development and company culture.

Team Structure:

  • The UI Artist will be part of the Creative department, likely within a dedicated UI team or a broader Art team.
  • The role reports to the Art Director, indicating a clear hierarchy and guidance structure for artistic and design-related aspects.
  • Close collaboration is expected with UX designers, game designers, technical artists, and potentially product managers, highlighting a cross-functional operational model.

Methodology:

  • Data-Driven Design: While not explicitly stated, the emphasis on player experience and mobile market trends suggests an approach informed by player data and analytics to guide UI/UX decisions.
  • Agile Development: Game development typically follows agile methodologies, implying iterative design processes, regular feedback loops, and adaptability to changing requirements.
  • Cross-Functional Collaboration: The company culture promotes working with "incredibly smart & detail orientated people," suggesting a collaborative environment where cross-team input is valued for refining the product.

Company Website: https://tripledot.com/

📝 Enhancement Note: Tripledot's stated principle of "when people love what they do, what they do will be loved by others" is a key cultural indicator. For operations professionals, this translates to an environment that values passion, detail, and quality output. The rapid growth and acquisition also suggest a dynamic, fast-paced operational environment.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned as a Mid-Level UI Artist. It requires a solid foundation of 2-3 years of experience, allowing for independent contribution to UI design and implementation while still benefiting from mentorship. The scope includes designing key UI elements and collaborating on visual style, indicating a significant operational role in product development.

Reporting Structure: The UI Artist reports to the Art Director. This structure provides clear artistic direction and mentorship, essential for skill development and alignment with the company's creative vision. The role also requires collaboration with technical art teams for implementation, indicating a matrixed operational interaction.

Operations Impact: The UI Artist's work directly impacts the player's perception and interaction with the game. A well-designed UI enhances usability, engagement, and retention, which are critical operational metrics for mobile game success. By creating visually appealing and intuitive interfaces, the UI Artist contributes to the overall quality and marketability of the games, influencing revenue and user acquisition/retention rates.

Growth Opportunities:

  • Skill Specialization: Opportunity to deepen expertise in UI design for mobile games, potentially specializing in areas like motion graphics, VFX for UI, or 3D UI elements, aligning with preferred skills.
  • Career Progression: Potential to advance to Senior UI Artist, Lead UI Artist, or even transition into related roles like UX Design or Technical Art, depending on skill development and career interests.
  • Learning & Development: Exposure to a growing international company offers opportunities to learn from diverse teams, adapt to new technologies, and contribute to a variety of game titles. The company's ambition suggests ample opportunities for taking on more responsibility and leadership.

📝 Enhancement Note: The growth potential is significant given Tripledot's ambitious expansion plans. For an operations professional, this means opportunities to influence process improvements, contribute to scaling design operations, and potentially take on leadership roles as the company grows its teams and portfolios.

🌐 Work Environment

Office Type: The company operates a hybrid model, indicating a physical office space in Jakarta that employees will utilize for a portion of their work week. This physical presence facilitates in-person collaboration, team building, and access to shared resources.

Office Location(s): The role is based in Jakarta, ID. Specific details about the office location within Jakarta are not provided, but it is expected to be a professional workspace conducive to creative and collaborative work.

Workspace Context:

  • Collaborative Hub: The office environment is designed to foster collaboration, with designated days for in-person interaction, team meetings, and brainstorming sessions with Art Directors and fellow team members.
  • Resource Access: Employees will have access to necessary hardware, software, and potentially specialized equipment required for UI design and development in a game studio setting.
  • Team Interaction: The hybrid model ensures regular opportunities for face-to-face interaction with colleagues, promoting team cohesion and efficient communication for operational tasks.

Work Schedule: The work schedule is structured around a hybrid model, requiring 3 days in the office per week. This provides a predictable framework for managing tasks, attending meetings, and ensuring operational continuity while allowing for 20 days of remote work per year for greater flexibility.

📝 Enhancement Note: The hybrid aspect is a key operational feature, balancing the need for collaborative face-to-face work common in creative and development teams with the flexibility increasingly valued by employees. The emphasis on specific office days (Tuesdays and Wednesdays) suggests a structured approach to hybrid work to maximize team synchronization.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio to assess your qualifications and alignment with the role's requirements. This stage is critical for showcasing your UI design skills and relevant experience.
  • Technical Interview/Portfolio Review: A deeper dive into your portfolio, likely with the Art Director or a senior UI artist. Be prepared to discuss your design process, rationale behind your choices, and how you approach UI problem-solving and asset optimization for mobile games.
  • Skills Assessment/Challenge: You may be given a small design challenge or asked to elaborate on how you would approach specific UI tasks within the context of Tripledot's games. Focus on demonstrating your understanding of UX principles and your ability to work within the Unity environment.
  • Team/Cultural Fit Interview: An opportunity to meet with potential team members and discuss how you collaborate, communicate, and fit within Tripledot's culture. Highlight your passion for games and your detail-oriented approach.
  • Final Interview: Potentially with a hiring manager or department head to discuss overall fit and terms of employment.

Portfolio Review Tips:

  • Curate Selectively: Showcase your strongest, most relevant work for mobile games. Highlight projects that demonstrate your UI design process, problem-solving skills, and ability to create engaging visuals.
  • Detail Your Process: For each project, explain the problem you were solving, your design approach, the tools you used (Figma, Adobe, Unity), and the outcomes. Quantify results where possible (e.g., improved usability, player feedback).
  • Mobile Focus: Emphasize projects specifically for mobile platforms, showcasing an understanding of mobile constraints and best practices.
  • Unity Implementation: If possible, include examples or explanations of how your UI designs were implemented in Unity, demonstrating your technical understanding.
  • Quality over Quantity: Ensure all presented work is high-resolution and professionally presented.

Challenge Preparation:

  • Understand the Context: If given a challenge, ensure you understand the game genre, target audience, and any specific constraints provided.
  • Focus on UX: Prioritize user experience and intuitive design in your approach.
  • Efficiency: Demonstrate an understanding of asset optimization and efficient implementation, as this is crucial for mobile games.
  • Communication: Be prepared to clearly articulate your thought process and design decisions, even under time pressure.

📝 Enhancement Note: The interview process emphasizes practical skills and a portfolio that reflects operational competence. Candidates should prepare to demonstrate not just artistic talent but also their ability to execute efficiently within a game development pipeline, particularly with Unity and mobile optimization.

🛠 Tools & Technology Stack

Primary Tools:

  • UI Design Software: Proficiency in industry-standard tools like Figma and the Adobe Creative Suite (Photoshop, Illustrator) is essential for creating high-fidelity mockups, assets, and visual styles.
  • Prototyping Tools: Experience with tools like InVision may be beneficial for creating interactive prototypes and demonstrating user flows, aiding in stakeholder communication.
  • Game Engine: A good understanding of implementing UI within the Unity game engine is required. This includes familiarity with Unity's UI system (e.g., uGUI or UI Toolkit) and how to integrate assets created in design software.

Analytics & Reporting:

  • While not explicitly listed as a direct tool for the UI Artist, an understanding of how UI elements impact player analytics (e.g., conversion rates for buttons, engagement with menus) is valuable. Familiarity with analytics platforms used in game development could be a plus.

CRM & Automation:

  • Not directly applicable to this role, as the focus is on creative production and game development operations rather than sales or marketing operations.

📝 Enhancement Note: The core technology stack for this role revolves around design software and the Unity game engine. The ability to not only design but also understand the integration and optimization within Unity is a critical operational requirement, bridging the gap between creative output and technical implementation.

👥 Team Culture & Values

Operations Values:

  • Passion for Games: A core value is a genuine love for making games, suggesting an environment where enthusiasm and dedication are highly valued.
  • Detail-Oriented Excellence: The company seeks "incredibly smart & detail orientated people," highlighting a commitment to high quality and precision in all aspects of game development.
  • Collaboration and Alignment: The culture emphasizes "working together," "sharing knowledge," and participating in "design discussions," indicating a strong emphasis on teamwork and cross-functional communication.
  • Player-Centricity: While not explicitly stated, the focus on "best possible experience for our players" and understanding the "mobile games market" implies a player-centric operational approach, where decisions are made with the end-user in mind.
  • Ambition and Growth: The company's ambition to become the most successful games company in the world fosters a culture of continuous improvement and drive.

Collaboration Style:

  • Cross-Functional Integration: Expect close collaboration with Art Directors, UX designers, technical artists, and potentially other game development disciplines. This involves sharing feedback, iterating on designs, and ensuring seamless integration of UI into the game.
  • Open Communication: The mention of "design discussions with local and global stakeholders" suggests an open and communicative environment where ideas are shared freely and constructively.
  • Shared Learning: Working within a growing international company provides opportunities to learn from diverse perspectives and contribute to a collective knowledge base, fostering a culture of continuous operational improvement.

📝 Enhancement Note: The emphasis on passion, detail, and collaboration points to an operational culture that values both individual contribution and collective success. For a UI Artist, this means being an active participant in the team, sharing insights, and contributing to a high-quality product through meticulous work and effective teamwork.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Aesthetics and Performance: A key challenge will be creating visually appealing UI that also adheres to strict performance requirements for mobile devices, requiring skillful asset optimization and efficient design choices.
  • Rapid Iteration Cycles: The fast-paced nature of mobile game development often involves rapid iteration and design changes based on player feedback or evolving product goals, requiring adaptability and efficiency.
  • Cross-Cultural Collaboration: Working with global stakeholders may present communication challenges due to time zone differences, language nuances, and diverse working styles, requiring strong communication and interpersonal skills.
  • Staying Ahead of Trends: The mobile gaming market is constantly evolving, so staying current with UI design trends, player expectations, and new technologies will be an ongoing challenge.

Learning & Development Opportunities:

  • Advanced UI/UX Techniques: Opportunities to learn and apply advanced UI/UX principles, motion graphics, and potentially VFX design within the context of game interfaces.
  • Unity Specialization: Deepen expertise in Unity's UI systems and implementation pipelines, becoming a go-to resource for UI integration.
  • Cross-Disciplinary Knowledge: Gain insights into other areas of game development, such as game design, programming, and art production, broadening your understanding of the overall development process.
  • International Exposure: Work with a global team, gaining exposure to different market perspectives and best practices in international game development operations.

📝 Enhancement Note: The challenges presented are typical for the game development industry and highlight areas where professional growth can occur. Successfully navigating these challenges will require strong problem-solving skills, a proactive approach to learning, and effective operational management of design tasks.

💡 Interview Preparation

Strategy Questions:

  • Design Process: "Walk me through your process for designing a new UI element for a mobile game, from concept to implementation in Unity." Focus on your workflow, decision-making, and collaboration.
  • Problem-Solving: "Describe a challenging UI problem you encountered in a previous project and how you solved it. What was the impact on the user experience?" Prepare a specific example that demonstrates your analytical and creative problem-solving skills.
  • Collaboration: "How do you collaborate with Art Directors and technical artists to ensure your UI designs are implemented effectively and efficiently?" Highlight your communication and teamwork strategies.
  • Market Trends: "What are some current UI design trends in the casual mobile gaming market, and how do you stay updated?" Show your awareness of the industry landscape.

Company & Culture Questions:

  • Passion for Games: "What draws you to working in the mobile gaming industry, and specifically at Tripledot?" Connect your passion with the company's mission.
  • Detail Orientation: "How do you ensure the meticulous detail and quality required for game UI, especially when working under tight deadlines?" Provide examples of your attention to detail.
  • Teamwork: "Describe your ideal team environment and how you contribute to a positive and productive team dynamic." Align your collaborative style with Tripledot's values.

Portfolio Presentation Strategy:

  • Storytelling: For each portfolio piece, tell a story: the problem, your solution, your process, the tools used, and the outcome.
  • Highlight Key Skills: Explicitly call out how your work demonstrates UI design, UX principles, asset optimization, and Unity implementation.
  • Quantify Impact: If possible, use metrics or specific feedback to show the positive impact of your UI designs.
  • Be Ready for Questions: Anticipate questions about your design choices, technical limitations, and collaboration experiences.
  • Professionalism: Maintain a confident and professional demeanor throughout the presentation.

📝 Enhancement Note: Preparation should focus on demonstrating a blend of creative talent, technical understanding (especially Unity), and operational efficiency. The ability to articulate your process and problem-solving skills, backed by a strong portfolio, is key to a successful application.

📌 Application Steps

To apply for this UI Artist position:

  • Submit your application through the provided link on Pinpoint.
  • Portfolio Customization: Ensure your portfolio is tailored to showcase mobile game UI projects. Highlight your proficiency with Figma, Adobe Suite, and any Unity implementation experience. Prepare specific case studies detailing your problem-solving approach and design process.
  • Resume Optimization: Update your resume to clearly list your 2-3 years of relevant experience, emphasizing achievements in UI design, asset creation, and collaboration within game development or similar creative tech environments. Use keywords like "UI Design," "Mobile Games," "Unity," "Figma," and "Graphic Design."
  • Interview Preparation: Practice articulating your design process, discussing your portfolio pieces, and answering common interview questions related to UI/UX, mobile trends, and teamwork. Be ready to discuss the specific responsibilities outlined in the job description.
  • Company Research: Familiarize yourself with Tripledot Studios' games and company culture. Understand their guiding principles and recent growth, demonstrating your genuine interest and cultural fit.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates should have 2-3 years of experience and a portfolio showcasing mobile game-related artwork. Strong graphic design skills and knowledge of UI software are essential, along with an understanding of the mobile games market.