Senior UX Designer
📍 Job Overview
Job Title: Senior UX Designer
Company: Eleventh Hour Games
Location: Remote
Job Type: Full-time
Category: Game Design / User Experience
Date Posted: 2026-03-20T19:45:34
Experience Level: 5-10 years
Remote Status: Remote Solely
🚀 Role Summary
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Own the end-to-end player-facing user experience (UX) design for complex gameplay systems, menus, and in-game commerce features within action RPGs.
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Translate product requirements into detailed wireframes, user flows, and interactive prototypes using Figma, ensuring a scalable and intuitive player journey.
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Champion and maintain a robust Figma component library, driving consistency and efficiency in design handoffs to UI art and engineering teams.
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Develop and implement best-in-class UX solutions for both gamepad and mouse/keyboard input methods, considering engine and console production realities.
📝 Enhancement Note: This role is positioned as a Senior UX Designer within a game development studio, focusing on the strategic and tactical aspects of player experience design. The emphasis on "product-minded UX" and ownership of "player-facing features" suggests a need for a candidate who can not only execute design tasks but also contribute to the strategic direction of the user interface and interaction design for the studio's titles, particularly their breakout game, Last Epoch.
📈 Primary Responsibilities
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Lead the UX design process for new and existing player-facing features, from initial concept and requirements gathering through to final wireframes, flows, and validated prototypes.
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Construct detailed wireframes and interactive Figma prototypes for core game systems, main menus, and intricate in-game shop or commerce experiences.
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Design and advocate for consistent, unified UX standards across both gamepad and mouse/keyboard control schemes, ensuring optimal usability for all player input types.
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Develop and maintain scalable information architecture frameworks that provide engineers with a clear, implementable structure and artists with a solid foundation for visual polish.
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Proactively own, champion, and meticulously maintain the studio's Figma component library, including components, variables, and auto layout patterns, to ensure design system integrity and efficiency.
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Collaborate closely with cross-functional teams including design, UI art, engineering, QA, and production to define "definition of done" for features and drive continuous improvement of existing player experiences.
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Iterate on UX designs based on critical feedback from playtests, implementation realities, engineering constraints, and console certification requirements.
📝 Enhancement Note: The responsibilities highlight a strong emphasis on ownership and cross-functional collaboration. The mention of "console cert learnings" and "implementation realities" indicates a need for a designer who understands the practical constraints of game development beyond pure conceptualization, requiring a pragmatic approach to UX design.
🎓 Skills & Qualifications
Education: While no specific degree is mandated, a strong understanding of UX principles, interaction design theory, and human-computer interaction is expected, often gained through formal education or equivalent professional experience.
Experience: 5+ years of dedicated UX design experience on shipped video games, with a preference for AAA or high-complexity titles, demonstrating a proven track record of ownership and successful feature delivery.
Required Skills:
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Expert proficiency in Figma, including advanced use of components, variables, auto layout, and interactive prototyping capabilities.
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Demonstrated ability to design and own UX for complex gameplay systems, menus, and in-game shop/commerce experiences.
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Strong understanding of best practices and differences between gamepad and mouse/keyboard UX design for games.
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Familiarity with the console certification process and its impact on UX design and limitations.
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Solid grasp of fundamental design principles, including layout, visual hierarchy, spacing, and overall usability.
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Proven experience in creating scalable information architecture and functional wireframes.
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Comfortable owning design decisions, refining design requirements, and collaborating effectively across multiple departments.
Preferred Skills:
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Direct experience in the Action RPG (ARPG) or systems-heavy game genres.
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Experience designing for localization-aware interfaces to support a global player base.
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Previous experience with commerce or monetization UX design.
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Experience working on live products and iterating on features post-launch.
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Hands-on experience iterating on designs directly within game engines alongside engineers.
📝 Enhancement Note: The qualifications emphasize practical, "shipped game" experience and deep Figma expertise. The preference for ARPG/systems-heavy experience and localization awareness suggests a focus on deep, complex game mechanics and global market reach, aligning with the studio's focus on titles like Last Epoch.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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A strong, well-curated portfolio showcasing direct ownership of shipped UX for games, with clear examples of user flows, interactive prototypes, and complex system designs.
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Demonstration of how you translated high-level requirements into detailed, implementation-ready UX deliverables.
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Examples of your work with Figma, highlighting proficiency in component libraries, auto layout, and variable usage.
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Case studies that illustrate your approach to designing for both gamepad and mouse/keyboard, and how you addressed console certification constraints.
Process Documentation:
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Showcase your process for defining and documenting information architecture and user flows.
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Provide examples of your iterative design process, including how you incorporate playtest feedback, implementer feedback, and production realities.
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Demonstrate your understanding of maintaining and evolving design systems, particularly within Figma's component framework.
📝 Enhancement Note: For a Senior UX Designer role in game development, the portfolio is paramount. It's expected to go beyond static images and demonstrate the candidate's ability to think through complex systems, user journeys, and technical implementation realities, particularly within the context of game engines and console platforms.
💵 Compensation & Benefits
Salary Range: For a Senior UX Designer role in a remote US-based position with 5-10 years of experience in AAA gaming, a competitive salary range of $120,000 - $170,000 USD annually is expected. This range can vary based on specific experience, portfolio strength, and the candidate's location within the US.
Benefits:
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Comprehensive health, dental, and vision insurance plans.
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Generous Paid Time Off (PTO) policy, including vacation, sick leave, and holidays.
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401(k) retirement savings plan with potential company match.
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Opportunities for professional development, including conferences, workshops, and training.
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Remote work stipend or home office setup assistance.
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Potential for performance-based bonuses or profit-sharing.
Working Hours: The standard working hours are expected to be 40 hours per week, with flexibility often afforded to remote employees. However, given the nature of game development and the studio's fast-paced environment, occasional extended hours or weekend work may be required during critical production phases.
📝 Enhancement Note: Salary ranges are estimated based on industry benchmarks for Senior UX Designers in the US gaming industry, considering the remote nature of the role and the typical compensation structure for studios developing titles like Last Epoch. Benefits are standard offerings for full-time roles in the tech and gaming sector.
🎯 Team & Company Context
🏢 Company Culture
Industry: Game Development, specifically focused on top-down action RPGs. The company is known for its breakout title, "Last Epoch," indicating a strong presence in the PC gaming market.
Company Size: Described as a "fast growing studio," suggesting a dynamic environment with potential for rapid expansion and evolving team structures. The company is part of KRAFTON Americas, which implies access to larger corporate resources while maintaining a studio-specific culture.
Founded: While the founding date isn't explicitly stated, the mention of "Last Epoch" as their breakout title implies a history of development and a successful product launch. The company values open communication, close-knit teamwork, and opportunities for ownership and growth.
Team Structure:
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The UX team likely operates within a broader design department, collaborating closely with UI artists, game designers, and engineers.
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Reporting structures are expected to be relatively flat in a growing studio, with a direct line to design leadership or a lead designer.
Methodology:
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The studio emphasizes a product-minded approach to UX, focusing on scalable, intuitive interaction design.
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Agile or iterative development methodologies are likely employed, with continuous feedback loops from playtesting and production.
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Emphasis on clear documentation and handoffs (wireframes, flows, Figma components) to ensure smooth integration into the development pipeline.
Company Website: Eleventh Hour Games: https://www.eleventhhour.games/ (Inferred from domain)
📝 Enhancement Note: The company culture is positioned as passionate, collaborative, and growth-oriented, typical of successful independent game studios. The connection to KRAFTON Americas suggests a blend of startup agility with established corporate support.
📈 Career & Growth Analysis
Operations Career Level: This is a Senior-level individual contributor role, requiring a high degree of autonomy and expertise. It signifies a level where one is expected to lead design efforts for significant features, mentor junior designers, and influence design strategy.
Reporting Structure: Likely reports to a Lead UX Designer, Design Director, or Head of Product, with close daily interaction with engineering leads, producers, and UI artists.
Operations Impact: The Senior UX Designer's impact is critical to the player experience, directly influencing player engagement, retention, and overall satisfaction with the game. Their work directly shapes how players interact with complex game mechanics, navigate menus, and engage with any in-game commerce features, ultimately impacting player sentiment and potentially revenue.
Growth Opportunities:
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Progression to Lead UX Designer or UX Director roles, managing a team and setting higher-level design vision.
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Specialization in specific areas such as core gameplay UX, systems design UX, or player economy/commerce UX.
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Opportunities to contribute to the strategic direction of new game projects and shape the studio's overall UX philosophy.
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Potential to become a subject matter expert in areas like console UX best practices or advanced Figma system design.
📝 Enhancement Note: The "Senior" title implies a significant level of responsibility and the expectation of leadership, even in an individual contributor capacity. Growth opportunities are geared towards both leadership and deep specialization within the UX discipline in game development.
🌐 Work Environment
Office Type: Fully remote. This allows for a distributed workforce, offering flexibility to candidates globally (though specific time zone alignment might be preferred for collaboration).
Office Location(s): Remote. The company is associated with KRAFTON Americas, suggesting a primary operational base in North America, but the remote nature removes geographical constraints for the role.
Workspace Context:
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A highly collaborative remote environment, likely leveraging tools like Discord, Slack, and video conferencing for daily interaction.
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Access to industry-standard design tools, primarily Figma, with potential for other collaboration and project management software.
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Frequent opportunities for cross-functional "stand-ups," design reviews, and playtest sessions conducted virtually.
Work Schedule: While generally aligned with a 40-hour work week, the remote nature and game development industry often demand flexibility. Candidates should be prepared for potential crunch periods leading up to milestones or releases, balanced by flexibility in daily scheduling.
📝 Enhancement Note: The fully remote aspect is a key factor, requiring strong self-discipline and communication skills. The "fast-paced environment" and "production realities" suggest that while flexibility is present, dedication to project deadlines will be essential.
📄 Application & Portfolio Review Process
Interview Process:
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Initial Screening: HR or Recruiter call to assess basic qualifications, cultural fit, and salary expectations.
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Portfolio Review & Technical Interview: A deep dive into the candidate's portfolio with a UX Lead or Senior Designer. This will involve discussing specific projects, design decisions, challenges, and outcomes. Expect questions about your Figma expertise, system design approach, and experience with gamepad/keyboard interfaces.
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Cross-functional Interviews: Meetings with members of the UI Art, Engineering, and Production teams to assess collaboration skills, understanding of technical constraints, and ability to communicate UX concepts effectively to non-design disciplines.
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Take-Home Challenge (Potentially): A small design exercise to evaluate practical application of skills, problem-solving abilities, and Figma proficiency. This might involve designing a specific menu flow or interaction for a given game scenario.
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Final Interview: Meeting with a senior leader (e.g., Design Director) to discuss overall fit, strategic thinking, and long-term vision.
Portfolio Review Tips:
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Curate Selectively: Focus on 3-5 of your strongest, most relevant projects that showcase ownership of complex systems, flows, and prototypes. Prioritize shipped AAA or high-complexity game titles.
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Tell a Story: For each project, clearly articulate the problem, your role, the design process, key decisions, challenges faced (especially technical or production constraints), and the impact of your design.
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Show, Don't Just Tell: Include detailed wireframes, user flows, interactive Figma prototypes, and explanations of your component library approach. Demonstrate your Figma mastery.
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Highlight Collaboration: Explain how you worked with engineers, artists, and producers, and how their feedback influenced your designs.
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Address Input Methods: Clearly showcase your understanding and design work for both gamepad and mouse/keyboard, including any comparative analysis or rationale.
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Quantify Impact: If possible, include metrics or qualitative feedback that demonstrate the success of your UX solutions.
Challenge Preparation:
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If a take-home challenge is provided, thoroughly understand the scope and constraints.
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Focus on demonstrating your core UX process: research (even if brief), ideation, wireframing, prototyping, and rationale.
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Be prepared to present your solution clearly and concisely, highlighting your decision-making process and how it aligns with best practices for games.
📝 Enhancement Note: The interview process is designed to rigorously assess not only design skills but also collaboration, problem-solving, and understanding of the game development pipeline. The portfolio is the central piece of this evaluation.
🛠 Tools & Technology Stack
Primary Tools:
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Figma: The core tool for wireframing, prototyping, component library management, and design system creation. Expert-level proficiency is a must.
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Game Engines (e.g., Unity, Unreal Engine): While not a design tool, familiarity with how UX designs are implemented within these engines is crucial for understanding constraints and collaborating with engineers.
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Project Management Software (e.g., Jira, Asana, Trello): Used for task tracking, workflow management, and collaboration with production and engineering teams.
Analytics & Reporting:
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In-game Analytics Tools: Understanding how player behavior data is collected and used to inform UX decisions is beneficial, though direct analysis might not be the primary responsibility.
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Spreadsheets (e.g., Excel, Google Sheets): For data analysis, tracking, and reporting on UX metrics.
CRM & Automation: Generally not applicable to this specific role, as it's focused on game design and player experience rather than sales or marketing operations.
📝 Enhancement Note: Figma is explicitly called out as a key requirement. Beyond that, an understanding of game engine workflows and project management tools is essential for effective collaboration in a game development environment.
👥 Team Culture & Values
Operations Values:
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Passion for Games: A deep-seated love for action RPGs and gaming in general is fundamental.
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Collaboration: Emphasis on teamwork, open communication, and mutual respect across disciplines.
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Ownership & Accountability: Taking responsibility for features and driving them to completion with high quality.
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Growth Mindset: A commitment to continuous learning, skill development, and adapting to new challenges.
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Player-Centricity: A core focus on creating exceptional experiences for the player.
Collaboration Style:
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Highly collaborative, with designers working hand-in-hand with UI artists, engineers, producers, and QA testers.
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Regular design reviews and feedback sessions are expected.
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Openness to constructive criticism and iterative design improvements.
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Clear and concise communication is vital, especially in a remote setting.
📝 Enhancement Note: The studio's values are geared towards fostering a creative, passionate, and productive environment for game development, emphasizing both individual contribution and collective success.
⚡ Challenges & Growth Opportunities
Challenges:
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Balancing Complexity and Usability: Designing intuitive interfaces for complex RPG systems that appeal to both hardcore and more casual players.
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Cross-Platform Consistency: Ensuring a seamless and effective UX across gamepad and mouse/keyboard, and potentially across different console generations or PC configurations.
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Production Realities: Adapting designs to fit technical constraints, engine limitations, and tight production schedules without compromising core user experience principles.
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Remote Collaboration: Maintaining strong communication, alignment, and team cohesion in a fully remote work environment.
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Console Certification Hurdles: Navigating the specific UX requirements and limitations imposed by console platform holders (Sony, Microsoft, Nintendo).
Learning & Development Opportunities:
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Deep dive into ARPG and systems-heavy game design principles.
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Advanced training in Figma and design system methodologies.
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Exposure to console certification processes and best practices.
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Mentorship from experienced game designers and UX leads.
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Opportunities to contribute to the UX strategy of future game titles.
📝 Enhancement Note: The challenges are intrinsic to senior-level game UX design, requiring a blend of creativity, technical understanding, and adaptability. The growth opportunities are geared towards deepening expertise and advancing within the game development career path.
💡 Interview Preparation
Strategy Questions:
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"Describe your process for designing a new gameplay system's UI from scratch. How do you ensure it's intuitive for players unfamiliar with the system?" (Focus on your systematic approach, user research, wireframing, prototyping, and iteration.)
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"How do you approach designing for both gamepad and mouse/keyboard? Can you give an example of a challenge you faced and how you resolved it?" (Highlight your understanding of input differences and your problem-solving skills.)
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"Tell me about a time you had to compromise on a design due to technical limitations or production realities. How did you handle it, and what was the outcome?" (Demonstrate your pragmatism and ability to collaborate effectively.)
Company & Culture Questions:
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"What excites you about Eleventh Hour Games and the action RPG genre?" (Show genuine interest in the company's mission and products like Last Epoch.)
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"How do you contribute to a collaborative team environment, especially in a remote setting?" (Emphasize your communication and teamwork skills.)
Portfolio Presentation Strategy:
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Structure: Begin with a brief company and project overview, then detail your specific role and contributions. Walk through the problem, your proposed solution (wireframes, flows, prototypes), the challenges, and the final outcome.
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Demonstrate Figma Mastery: Showcase how you utilized components, auto layout, and prototyping features. Explain the rationale behind your design system choices.
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Explain Rationale: For every design decision, be prepared to explain the "why" – what user needs, business goals, or technical constraints influenced your choices.
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Be Concise and Focused: Respect the interviewer's time. Focus on the most impactful aspects of your projects and your direct contributions.
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Prepare for Questions: Anticipate questions about your design choices, alternatives you considered, and how you handled feedback or challenges.
📝 Enhancement Note: Preparation should focus on showcasing practical application of UX principles within the gaming context, demonstrating Figma proficiency, and highlighting collaborative and problem-solving skills relevant to a fast-paced, remote game development studio.
📌 Application Steps
To apply for this Senior UX Designer position:
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Submit your application through the Greenhouse portal linked.
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Portfolio Customization: Ensure your resume and portfolio are tailored to highlight your experience with complex game systems, player-facing features, gamepad/keyboard design, and your expert-level Figma skills. Prioritize shipped game titles.
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Resume Optimization: Quantify your achievements where possible. Use keywords from the job description such as "UX Design," "Figma," "Prototypes," "Interaction Design," "Gamepad," "Information Architecture," and "System Design."
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Interview Preparation: Practice walking through your portfolio projects, focusing on explaining your process, design rationale, and collaborative experiences. Prepare to discuss your approach to complex systems and cross-platform design challenges.
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Company Research: Familiarize yourself with Eleventh Hour Games, their mission, and their flagship title, Last Epoch. Understand their focus on action RPGs and their company values to demonstrate cultural alignment.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. All details should be verified directly with Eleventh Hour Games through their official channels before making application decisions. The provided salary range is an estimate based on market data for similar roles in the US.
Application Requirements
Candidates must have 5+ years of UX design experience on shipped games, preferably AAA or high-complexity, demonstrating strong ownership through a portfolio of flows, prototypes, and systems.