Senior UX Designer

ARB Interactive
Full_time

πŸ“ Job Overview

Job Title: Senior UX Designer Company: ARB Interactive Location: Miami, Florida, United States Job Type: FULL_TIME Category: UX/UI Design & Product Development Date Posted: 2025-07-24 Experience Level: 5-10 Years Remote Status: On-site

πŸš€ Role Summary

  • Lead the end-to-end user experience (UX) and user interface (UI) design for product verticals within a social gaming startup.
  • Develop and maintain a robust design system to ensure brand consistency, scalability, and efficient product development across mobile platforms.
  • Drive user-centered design principles through research, usability testing, and data analysis to inform product strategy and enhance user engagement.
  • Collaborate closely with product managers, engineers, and marketing teams to translate business needs and user insights into intuitive and compelling digital experiences.
  • Contribute to team growth by mentoring junior designers and sharing best practices in UX/UI design, aiming to elevate the overall design output.

πŸ“ Enhancement Note: This role is critical for a fast-growing social gaming startup, emphasizing the need for a designer who can not only execute but also strategically influence product direction. The focus on mobile UX/UI and gaming mechanics suggests a need for adaptability and a keen understanding of user engagement loops within interactive entertainment.

πŸ“ˆ Primary Responsibilities

  • Spearhead the UX and UI design strategy for one or more core product verticals, guiding the entire design lifecycle from initial concept through to post-launch iteration.
  • Translate complex product visions and user requirements into intuitive, visually appealing, and highly functional user interfaces for mobile applications.
  • Own, evolve, and enforce the company's design system, ensuring adherence to visual identity, interaction patterns, and component reusability across all product touchpoints.
  • Conduct comprehensive user research, including interviews, surveys, usability testing, and competitive analyses, to deeply understand user needs and inform design decisions.
  • Produce detailed user flows, wireframes, interactive prototypes, and high-fidelity mockups with meticulous attention to detail, ensuring clarity and a high standard of visual design.
  • Foster strong, collaborative relationships with product management, engineering, and marketing to ensure seamless design implementation, feasibility, and alignment with overarching product goals.
  • Act as a primary advocate for the end-user, leveraging design thinking to shape product strategy and champion user-centricity throughout the organization.
  • Enhance the design team's capabilities by actively mentoring junior designers, providing constructive feedback, and sharing expertise in UX/UI best practices and thought leadership.
  • Integrate accessibility standards (WCAG) and performance considerations into all design outputs, ensuring products are inclusive and optimized for various devices and user capabilities.

πŸ“ Enhancement Note: The responsibilities highlight a blend of individual contribution and leadership, typical for a senior role in a growing startup. Emphasis on owning the design system and mentoring junior designers signifies an expectation for strategic contribution beyond individual project execution.

πŸŽ“ Skills & Qualifications

Education: Bachelor’s degree in Design, Human-Computer Interaction (HCI), Interaction Design, or a related field is preferred, but equivalent practical experience will be strongly considered.

Experience: A minimum of 5-10 years of dedicated experience in UI/UX design, with a proven track record of successfully delivering end-to-end product design solutions for mobile platforms.

Required Skills:

  • Demonstrable expertise in mobile UX/UI design principles, user behavior analysis, and platform-specific best practices for both iOS and Android operating systems.
  • Advanced proficiency in industry-standard design and prototyping tools, with a strong emphasis on Figma (or comparable software like Sketch, Adobe XD).
  • Proven experience in creating and managing comprehensive design systems, ensuring consistency, scalability, and efficient implementation across product lines.
  • Solid understanding and practical application of user research methodologies, including user interviews, surveys, usability testing, and heuristic evaluations.
  • Ability to craft detailed wireframes, user flows, interaction designs, and high-fidelity mockups that effectively communicate design intent.
  • Strong aptitude for balancing business objectives, technical constraints, and user needs to deliver optimal design solutions.
  • Excellent communication, presentation, and interpersonal skills, with the ability to articulate design rationale clearly to diverse audiences, including technical and non-technical stakeholders.
  • Experience working within Agile development frameworks and cross-functional teams, demonstrating adaptability in a fast-paced, iterative product development environment.

Preferred Skills:

  • Prior experience in the social gaming, real-money gaming, or sweepstakes mechanics industries, providing a nuanced understanding of player engagement and monetization strategies.
  • Familiarity with data analysis tools and techniques to derive insights from user behavior, inform design iterations, and measure design impact.
  • Experience with version control systems for design assets and collaboration platforms.
  • A strong portfolio showcasing a breadth of mobile UX/UI projects with a focus on user-centered design and demonstrable problem-solving.

πŸ“ Enhancement Note: The experience requirement and preferred skills suggest a candidate who can hit the ground running and contribute strategically. Experience in gaming or similar engagement-driven industries is a significant plus, indicating the company values domain-specific knowledge.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing end-to-end product design processes for mobile applications, demonstrating ownership from concept to delivery.
  • Case studies detailing your role in solving specific user problems, highlighting your design thinking, research methodologies, and problem-solving approach.
  • Examples of how you have applied or contributed to design systems, illustrating a commitment to consistency, scalability, and efficiency.
  • Prototypes demonstrating your ability to convey complex interactions and user flows effectively.
  • Evidence of collaboration with engineering and product teams, including how you managed design handoffs and iterated based on feedback.

Process Documentation:

  • Showcase examples of detailed user flows, wireframes, and high-fidelity mockups that clearly articulate design decisions and user journeys.
  • Include documentation of user research findings, usability testing reports, and how these insights directly influenced design iterations.
  • If applicable, provide examples of how you have contributed to or maintained design system documentation, including component guidelines and best practices.
  • Demonstrate your approach to cross-functional collaboration, highlighting how you’ve worked with stakeholders to refine designs and achieve product goals.

πŸ“ Enhancement Note: A strong portfolio is paramount for this role, acting as the primary evidence of a candidate's skills and experience. The emphasis on process and iteration, rather than just final visuals, indicates a need for a designer who understands the holistic product development lifecycle.

πŸ’΅ Compensation & Benefits

Salary Range: Given the Senior UX Designer title, 5-10 years of experience, and the Miami location, a competitive salary range in the United States would typically fall between $100,000 and $140,000 annually. This estimate is based on industry benchmarks for senior design roles in major US tech hubs, considering the specific requirements of a gaming startup.

Benefits:

  • Comprehensive health, dental, and vision insurance plans.
  • Paid time off (PTO) including vacation, sick leave, and holidays.
  • Opportunities for professional development, including training, conferences, and access to design resources.
  • Potential for stock options or performance-based bonuses in a fast-growing startup environment.
  • A collaborative and dynamic work environment with a focus on innovation and user experience.

Working Hours: Standard full-time working hours are expected, typically 40 hours per week. While the role is on-site, ARB Interactive likely offers a flexible working environment within the standard business day, allowing for efficient collaboration with remote and on-site teams.

πŸ“ Enhancement Note: A specific salary range is not provided, so an educated estimate has been made based on industry standards and the role's seniority and location. The benefits package is assumed to be competitive for a startup environment, potentially including equity.

🎯 Team & Company Context

🏒 Company Culture

Industry: Social Gaming Startup. ARB Interactive operates in the rapidly evolving digital entertainment sector, focusing on social and interactive gaming experiences that aim for high player engagement and retention. The company is profitable and experiencing rapid growth, suggesting a dynamic and potentially demanding, yet rewarding, work environment.

Company Size: ARB Interactive has over 100 team members globally. This size indicates a company that has moved beyond its early startup phase but still retains much of the agility and collaborative spirit of a smaller organization. It implies opportunities for significant impact and visibility for individual contributors.

Founded: Founded in 2022, ARB Interactive is a relatively young company. This means the company culture, processes, and product offerings are likely still maturing and evolving. A Senior UX Designer will have the opportunity to significantly influence these aspects.

Team Structure: As a Senior UX Designer, you would likely be part of a Product or Design team. This team would include Product Managers responsible for strategy and roadmapping, Engineers responsible for development, and potentially other designers (UI, UX, or specialized roles). Reporting structure would typically be to a Head of Product, Design Lead, or CTO, depending on the company's internal structure. Collaboration is expected to be cross-functional, involving close partnerships with product and engineering to ensure successful product development cycles.

Methodology: Given the startup environment, ARB Interactive likely employs agile methodologies for product development. This means iterative design cycles, frequent feedback loops, and close collaboration with engineers. Data analysis and user-centered design principles would be integral to informing design decisions and validating hypotheses. Emphasis would be placed on rapid prototyping and testing to quickly iterate on user experiences.

Company Website: https://arbinteractive.com/

πŸ“ Enhancement Note: The company's youth and rapid growth suggest a fast-paced, innovative culture where a Senior UX Designer can have a substantial impact on shaping the product and design practices. The "profitable and growing fast" aspect implies a solid foundation and ambitious future.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This is a Senior-level position within the UX/UI Design discipline. It signifies a role that requires not only strong individual contribution and technical expertise but also the ability to lead design initiatives, mentor others, and influence product strategy. A Senior UX Designer is expected to operate with a high degree of autonomy and provide strategic guidance.

Reporting Structure: The Senior UX Designer will likely report to a Head of Product, Director of Design, or a similar leadership role. They will work closely with Product Managers and Engineering Leads within product teams, fostering a collaborative "squad" or "pod" structure common in agile environments. Mentoring junior designers is also a key aspect, implying a potential informal leadership role within the design function.

Operations Impact: As a Senior UX Designer at ARB Interactive, your impact will be directly tied to enhancing user engagement, conversion rates, and player retention within their social gaming products. By creating intuitive and compelling user experiences, you will contribute significantly to the company's profitability and growth. Your designs will shape how players interact with the games, influencing their enjoyment and likelihood to continue playing and potentially making in-app purchases or engaging with other monetization mechanics.

Growth Opportunities:

  • Leadership Development: Opportunity to take on lead design roles for new product initiatives or to formally lead a small design sub-team as the company scales.
  • Skill Specialization: Deepen expertise in mobile UX/UI, gaming design, or design system management through project exposure and potential training.
  • Strategic Influence: Contribute to product strategy discussions, leveraging design insights to shape the future roadmap and user experience vision.
  • Mentorship: Develop leadership and coaching skills by mentoring junior designers, contributing to the growth and capabilities of the design team.
  • Industry Exposure: Gain valuable experience in the fast-paced social gaming sector, a high-growth area of the digital entertainment industry.

πŸ“ Enhancement Note: This role offers significant growth potential, not just in terms of career progression to higher leadership roles but also in terms of deepening specialized skills within the gaming and mobile design space. The startup environment provides ample opportunity for direct impact and influence.

🌐 Work Environment

Office Type: The role is listed as "TELECOMMUTE" with a primary location of Miami, Florida, suggesting a remote-first or hybrid model with a physical presence in Miami. However, the description implies an on-site role, which is a slight contradiction. Assuming it leans towards on-site or a hybrid model requiring presence in Miami, the environment would likely be that of a modern tech startup office.

Office Location(s): Miami, Florida. This location is known for its growing tech scene and vibrant business environment. Specific office details are not provided, but a startup office would typically feature collaborative workspaces, meeting rooms, and common areas designed to foster innovation and teamwork.

Workspace Context:

  • Collaborative Environment: Expect an open and collaborative workspace designed to facilitate easy communication and idea sharing among product teams.
  • Tools and Technology: Access to industry-standard design software (Figma), collaboration tools (Slack, Jira), and potentially advanced prototyping or user testing platforms.
  • Team Interaction: Opportunities for regular interaction with product managers, engineers, marketing specialists, and fellow designers through daily stand-ups, design reviews, and cross-functional meetings.

Work Schedule: The standard work schedule is likely Monday through Friday, with approximately 40 hours per week. As is common in startups, flexibility may be offered regarding start and end times, provided project deadlines and collaboration needs are met. The on-site nature implies a need for consistent availability during core business hours for effective team collaboration.

πŸ“ Enhancement Note: The remote/on-site ambiguity needs clarification. If it's on-site in Miami, the environment is typical of a modern startup. If it's remote within the US but with a Miami focus, expect more virtual collaboration. The emphasis on collaboration suggests the company values in-person or highly synchronized remote interactions.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A recruiter or hiring manager will likely conduct a brief call to assess your background, interest, and basic qualifications.
  • Portfolio Review & Discussion: Expect a dedicated session where you'll present your portfolio, discussing your design process, problem-solving approach, and key projects. Be prepared to articulate your rationale for design decisions.
  • Design Challenge/Case Study: You may be asked to complete a take-home design exercise or participate in a live design thinking exercise related to a hypothetical ARB Interactive product. This assesses your practical skills and how you approach real-world problems.
  • Team Interviews: Interviews with Product Managers, Engineers, and potentially other designers to evaluate your collaboration skills, technical understanding, and cultural fit.
  • Final Interview: A meeting with senior leadership (e.g., Head of Product, CEO) to discuss your strategic vision, leadership potential, and overall fit with the company.

Portfolio Review Tips:

  • Curate Selectively: Choose 3-5 of your strongest, most relevant projects that showcase your end-to-end mobile UX/UI design process. Prioritize projects that align with social gaming or similar interactive experiences.
  • Tell a Story: For each project, structure your presentation around the problem, your process, your solutions, and the results. Clearly articulate the "why" behind your design choices.
  • Highlight Process: Emphasize your research, ideation, prototyping, testing, and iteration phases. Show rough sketches, wireframes, and user flows, not just polished final screens.
  • Quantify Impact: If possible, include metrics or outcomes that demonstrate the success of your designs (e.g., increased engagement, improved conversion rates).
  • Design System Examples: If you have experience with design systems, dedicate a section or project to showcase your contributions or understanding.
  • Be Prepared to Discuss: Anticipate questions about your design philosophy, how you handle feedback, your collaboration style, and your experience with specific tools.

Challenge Preparation:

  • Understand the Product: Familiarize yourself with ARB Interactive's existing products, target audience, and the social gaming landscape.
  • Think User-Centric: Approach any challenge with a deep focus on the user's needs and motivations.
  • Structure Your Approach: For a design challenge, outline your steps: understanding the brief, defining the problem, brainstorming solutions, creating low-fidelity concepts, and then refining to high-fidelity.
  • Practice Articulation: Be ready to clearly explain your thought process, design decisions, and any assumptions you make during the challenge.

πŸ“ Enhancement Note: The interview process is designed to thoroughly assess both your design skills and your fit within a startup environment. A well-prepared and thoughtfully presented portfolio is crucial for advancing in the selection process.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: This is explicitly mentioned as a required proficiency. Expect to use Figma extensively for UI design, wireframing, prototyping, and collaborative design reviews. Proficiency should extend to its advanced features like component libraries and auto layout.
  • Prototyping Tools: While Figma is primary, familiarity with other prototyping tools (e.g., Principle, ProtoPie) could be beneficial for highly interactive prototypes.
  • User Research Tools: Experience with platforms for conducting remote usability testing (e.g., UserTesting.com, Lookback) and gathering user feedback (e.g., survey tools like Typeform or SurveyMonkey).

Analytics & Reporting:

  • Analytics Platforms: Familiarity with mobile analytics tools such as Google Analytics for Firebase, Mixpanel, Amplitude, or similar platforms to track user behavior, engagement metrics, and conversion funnels.
  • Data Visualization Tools: Experience with tools like Tableau, Looker, or even advanced Excel/Google Sheets for analyzing data and presenting insights to stakeholders.

CRM & Automation:

  • CRM Systems: While not directly a UX role, understanding how CRM data (e.g., Salesforce, HubSpot) might inform user segmentation or personalization efforts could be advantageous.
  • Project Management & Collaboration: Proficiency with tools like Jira, Asana, Trello, and Slack is essential for working within cross-functional, agile teams.

πŸ“ Enhancement Note: The core requirement is Figma proficiency. However, a good understanding of the broader tech stack, especially analytics and collaboration tools, will enable more effective cross-functional work and data-informed design decisions.

πŸ‘₯ Team Culture & Values

Operations Values:

  • User-Centricity: A core value is placing the user at the heart of all design decisions, ensuring products are intuitive, engaging, and valuable.
  • Innovation & Creativity: Encouraging new ideas and approaches to problem-solving, fostering an environment where creative solutions are welcomed.
  • Collaboration & Teamwork: Working effectively with cross-functional teams, valuing diverse perspectives, and achieving goals through shared effort.
  • Data-Driven Decision Making: Using data and user insights to inform design choices, validate hypotheses, and measure the impact of design solutions.
  • Agility & Adaptability: Embracing a fast-paced environment, iterating quickly, and adapting to changing priorities and user feedback.
  • Quality & Craftsmanship: Maintaining a high standard for design execution, attention to detail, and overall product polish.

Collaboration Style:

  • Cross-Functional Integration: Proactive collaboration with product managers, engineers, and marketing, ensuring design is integrated early and continuously throughout the product development lifecycle.
  • Open Communication: Encouraging transparent and constructive feedback through design reviews, sprint meetings, and informal discussions.
  • Iterative Process: Embracing a culture of continuous improvement, where designs are refined based on user feedback, data analysis, and team input.
  • Shared Ownership: Fostering a sense of collective responsibility for product success, where all team members contribute to creating exceptional user experiences.

πŸ“ Enhancement Note: The culture likely reflects a typical tech startup: fast-paced, innovative, and collaborative, with a strong emphasis on user experience and data. The value placed on collaboration and data-driven decisions is key for a Senior UX Designer to thrive.

⚑ Challenges & Growth Opportunities

Challenges:

  • Rapid Iteration in a Startup: The fast-paced nature of a startup means designs must be produced quickly and iterated upon frequently based on user feedback and business needs. This requires adaptability and efficient workflow management.
  • Balancing Innovation with Constraints: Finding the sweet spot between groundbreaking user experiences and the technical, business, and time constraints inherent in a startup environment.
  • Defining and Evolving a Design System: As a growing company, the design system may still be under development. A Senior UX Designer will be instrumental in its evolution, requiring strategic thinking and discipline.
  • Mentoring and Leading: Taking on mentorship responsibilities while also contributing as an individual designer requires strong time management and leadership skills.

Learning & Development Opportunities:

  • Deep Dive into Gaming UX: Gain specialized knowledge in the nuances of user engagement, monetization, and retention strategies specific to the social gaming industry.
  • Design Leadership: Develop leadership capabilities through mentoring junior designers and potentially taking ownership of design direction for key product areas.
  • Cross-Functional Expertise: Enhance understanding of product management, engineering processes, and marketing strategies through close collaboration.
  • Industry Exposure: Work with cutting-edge technologies and methodologies within a high-growth sector of the tech industry.

πŸ“ Enhancement Note: The challenges are typical of a startup environment, offering significant opportunities for professional growth. A candidate who thrives in dynamic settings and enjoys shaping product direction will find this role particularly rewarding.

πŸ’‘ Interview Preparation

Strategy Questions:

  • Product Vision & Design Strategy: "How would you approach designing a new feature for our social gaming app to increase player retention by 15%? What user research methods would you employ?" (Focus on user-centricity, data, and iterative design.)
  • Design System Philosophy: "Describe your experience with design systems. How do you balance consistency with the need for flexibility and innovation in a growing product suite?" (Highlight your understanding of scalability and maintenance.)
  • Collaboration & Conflict: "Describe a time you disagreed with a product manager or engineer on a design decision. How did you handle it, and what was the outcome?" (Showcase communication, negotiation, and problem-solving skills.)
  • User Research Application: "Walk us through a project where user research significantly changed your initial design direction. What was the key insight, and how did you implement it?" (Demonstrate your ability to translate research into actionable design.)

Company & Culture Questions:

  • Company Understanding: "What excites you about ARB Interactive and the social gaming industry? What do you see as our biggest UX challenges?" (Show your research and strategic thinking.)
  • Team Dynamics: "How do you prefer to collaborate with product and engineering teams? What’s your approach to giving and receiving design feedback?" (Highlight your teamwork and communication style.)
  • Startup Fit: "Describe your experience working in a fast-paced, iterative environment. What are the pros and cons for you?" (Assess your adaptability and resilience.)

Portfolio Presentation Strategy:

  • Context is Key: For each project, clearly define the business problem and the user need you were addressing.
  • Show, Don't Just Tell: Use visuals (wireframes, flows, prototypes) to illustrate your process and solutions.
  • Narrate Your Journey: Explain your thought process, the decisions you made, and why. Discuss any challenges encountered and how you overcame them.
  • Quantify Results: If possible, present metrics that demonstrate the impact of your design work.
  • Design System Contribution: If applicable, dedicate a few slides to your design system work, explaining its structure and benefits.
  • Be Ready for Deep Dives: Anticipate questions about specific design choices, tools, methodologies, and your role in team collaboration.

πŸ“ Enhancement Note: Preparation should focus on demonstrating a strong understanding of user-centered design, a robust design process, excellent collaboration skills, and an ability to thrive in a startup environment. Your portfolio is your primary tool for showcasing these capabilities.

πŸ“Œ Application Steps

To apply for this Senior UX Designer position:

  • Submit Your Application: Navigate to the provided link on Ashby HQ and complete the application form.
  • Portfolio Preparation: Curate your portfolio to highlight 3-5 of your strongest mobile UX/UI projects. Focus on case studies that detail your end-to-end process, problem-solving approach, and any contributions to design systems. Ensure your portfolio is easily accessible (e.g., a link to your website or a well-organized PDF).
  • Resume Optimization: Tailor your resume to emphasize your 5-10 years of relevant experience, specific skills in Figma, mobile design, user research, and any experience in social or gaming products. Use action verbs and quantifiable achievements where possible.
  • Interview Practice: Prepare to discuss your portfolio projects in detail, articulate your design philosophy, and answer behavioral questions about collaboration, problem-solving, and leadership. Practice presenting your work concisely and engagingly.
  • Company Research: Thoroughly research ARB Interactive, their products, their mission, and the social gaming market. Understand their target audience and potential UX challenges to better articulate your interest and suitability for the role.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates should have 5+ years of experience in UI/UX design with a strong portfolio, particularly in mobile platforms. Proficiency in design tools like Figma and experience in social or gaming products are essential.