Senior UI Artist
π Job Overview
Job Title: Senior UI Artist Company: Tripledot Location: Budva, Montenegro (Relocation required to Melbourne, Australia) Job Type: Permanent - Full Time Category: Creative & Media / Art & Design / Technology Date Posted: September 29, 2025 Experience Level: Mid-Level to Senior (3-5 years) Remote Status: Hybrid (3 days in office, 20 days remote per year)
π Role Summary
- This Senior UI Artist role is critical for shaping the visual user experience of Tripledot's mobile games, focusing on creating intuitive and engaging interfaces.
- The position requires a blend of artistic talent, technical proficiency, and market awareness to design UI assets that resonate with a global player base.
- Collaboration with Art Directors, UI teams, and developers is paramount to ensure seamless integration of UI elements and adherence to game design vision.
- A strong emphasis is placed on understanding current mobile gaming trends and maintaining a high standard of UI artistry to elevate the player experience across various titles.
π Enhancement Note: The job description explicitly states that relocation to Melbourne, Australia is required, despite the initial listed location being Budva, Montenegro. This is a critical detail for any applicant and needs to be clearly understood. The role is also qualified as "Senior UI Artist" but the experience requirement is listed as 3-5 years, which typically aligns more with a mid-level to senior position rather than a purely senior role.
π Primary Responsibilities
- Develop and refine user interface (UI) designs and assets for mobile games, ensuring a high level of visual polish and user-friendliness.
- Maintain a comprehensive understanding of the current mobile games market, including prevailing design styles, player preferences, and competitor UI trends, to inform design decisions.
- Articulate and defend design choices with a discerning perspective on effective UI design principles, demonstrating clear reasoning behind artistic and functional preferences.
- Create clean, professional-grade UI assets that significantly enhance the overall gaming experience and player engagement.
- Collaborate closely with Art Directors and fellow UI Artists to conceptualize and execute new design directions for upcoming titles.
- Foster strong, clear communication and work cohesantly with the game development team to ensure the seamless and accurate integration of UI designs into the game engine.
- Demonstrate a proactive attitude towards learning new technical skills and adapting to the evolving landscape of UI design tools and methodologies.
π Enhancement Note: While the title is "Senior UI Artist", the responsibilities lean heavily into direct asset creation and market trend analysis, with less emphasis on strategic leadership or team management that might typically be expected of a "Lead" or "Senior" role in larger organizations. The core focus is on execution and artistic contribution.
π Skills & Qualifications
Education:
- No specific educational degree is mandated, but a strong portfolio showcasing relevant experience and skills in UI art and design is essential.
Experience:
- Minimum of 3 to 5 years of dedicated experience working on game projects specifically as a UI Artist.
- Proven track record of contributing to the UI development lifecycle of at least one released game title.
Required Skills:
- A robust and diverse portfolio showcasing a range of UI Art & Design, ideally demonstrating versatility across different artistic styles.
- Professional-level expertise in industry-standard design software, specifically Photoshop and/or Illustrator.
- Demonstrated understanding of the current Mobile Games market, including popular design styles and player expectations.
- Experience working collaboratively with game developers, with a proven ability for clear and effective communication regarding design implementation.
- Fluent spoken English proficiency for effective team communication and collaboration.
Preferred Skills:
- Knowledge and practical experience with Unity, particularly its UI system (e.g., UI Toolkit, UGUI), is considered a significant advantage.
- Familiarity with other relevant design or prototyping tools used in game development.
- Experience with animation for UI elements or motion graphics design.
π Enhancement Note: The "Senior" in the title is somewhat contradicted by the 3-5 year experience requirement, which is more typical for a mid-level to Senior position. The emphasis is on individual contribution and artistic execution rather than extensive team leadership.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
- A comprehensive portfolio demonstrating a breadth of UI art and design work, highlighting versatility in styles and project types.
- Case studies or project examples that show the evolution of a UI concept from initial sketch to final implementation, detailing problem-solving steps.
- Visual examples of UI assets created for mobile games, including icons, buttons, menus, HUD elements, and information displays.
- Demonstrations of understanding user flow and interaction design principles as applied within a game context.
Process Documentation:
- Examples of design processes used to iterate on UI concepts, including wireframing, prototyping, and user feedback integration.
- Evidence of how UI designs were translated into implementation-ready assets, considering technical constraints of game engines like Unity.
- Work that illustrates an understanding of how UI design impacts key game metrics such as player retention, engagement, and conversion rates.
π Enhancement Note: While not explicitly stated, a strong portfolio is heavily implied as paramount. For a "Senior" role, interviewers will likely expect portfolio pieces that demonstrate not just execution but also thoughtful design rationale, problem-solving, and an understanding of how UI contributes to the overall player experience and game success.
π΅ Compensation & Benefits
Salary Range:
- Given the relocation requirement to Melbourne, Australia, and the Senior UI Artist title with 3-5 years of experience, a competitive salary range for this role in Melbourne would typically fall between AUD $80,000 - $120,000 per annum. This estimate is based on industry benchmarks for similar roles in major Australian tech hubs, considering the company's global presence and the specialized nature of game UI art.
Benefits:
- Hybrid Working: A structured approach with 3 days per week in the office.
- 20 Days Fully Remote Working: Flexibility to work from anywhere globally for up to 20 days annually, which can also be used to cover mandatory office days for remote work.
- Superannuation: Company-paid superannuation contributions, as mandated by Australian employment law, contributing to long-term financial security.
- Continuous Professional Development: Opportunities and resources dedicated to career advancement and skill enhancement within the gaming industry.
- Private Medical Cover: A monthly stipend is provided to cover private medical insurance, ensuring access to healthcare services.
- Employee Assistance Program (EAP): Confidential and accessible support services for personal and professional well-being.
- Family Forming Support: Specialized programs and resources to support employees on their family-forming or fertility journeys.
Working Hours:
- Standard full-time hours are implied, likely around 40 hours per week, with a hybrid arrangement offering some flexibility.
π Enhancement Note: The salary range is an estimation for Melbourne, Australia, given the relocation requirement. The original listing provided no salary information. The benefits listed are directly taken from the job description.
π― Team & Company Context
π’ Company Culture
Industry: Mobile Games Development. Tripledot is a major independent player in this dynamic and competitive global market, known for its significant user base and award-winning titles. Company Size: Over 2,500 employees globally across 12 studios, indicating a large, established organization with significant resources and reach. Founded: Tripledot was founded with a principle of fostering a positive work environment where employees love what they do. The Ludios studio, where this role resides, is backed by Tripledot and led by one of its founders, blending startup spirit with established company expertise.
Team Structure:
- The role is within the "Creative" department, specifically within the Ludios studio.
- The UI Artist will report to an Art Director and collaborate closely with other UI team members and game developers.
- Cross-functional collaboration is key, involving communication with developers to ensure seamless integration of UI assets.
Methodology:
- The company emphasizes creating games that are "loved by others" by ensuring people "love what they do." This suggests a culture that values passion, quality, and employee well-being.
- A data-driven approach is likely, given the mobile games market focus, with UI designs informed by market analysis and player engagement metrics.
- Emphasis on continuous learning and adaptation to evolving industry trends is highlighted.
Company Website: https://tripledot.com/
π Enhancement Note: The company culture is described as driven, smart, detail-oriented, and passionate about making games. The Ludios studio specifically focuses on original titles and collaborations with well-known IPs. The required relocation to Melbourne, Australia, is a significant factor in the work environment and team integration.
π Career & Growth Analysis
Operations Career Level: This role is positioned as a Senior UI Artist. While the experience requirement (3-5 years) is typically mid-level to senior, the responsibilities indicate a focus on high-quality individual contribution and artistic execution. It suggests a path for experienced UI artists to take on more complex projects and potentially mentor junior team members, but not necessarily direct team leadership in a large capacity.
Reporting Structure: The Senior UI Artist will report to the Art Director and collaborate closely with other UI team members and game developers. This structure allows for guidance from senior art leadership while fostering hands-on teamwork with peers and technical staff.
Operations Impact: The UI Artist's work directly impacts player experience, engagement, and retention. High-quality, intuitive UI is crucial for the success of mobile games, influencing how players interact with the game, their perception of its quality, and their overall enjoyment. Therefore, this role has a significant influence on the commercial success of Tripledot's titles.
Growth Opportunities:
- Specialization & Seniority: Progress to handling more complex and high-profile UI projects, potentially leading UI efforts on specific game features or titles.
- Skill Development: Opportunities to learn new technical skills, particularly in Unity's UI systems, and potentially explore areas like UI animation or motion graphics.
- Mentorship: As a senior member, there's potential to mentor junior UI artists, sharing expertise and contributing to team growth.
- Cross-Studio Mobility: With Tripledot's global presence, there might be opportunities to contribute to projects across different studios or in different game genres over time.
π Enhancement Note: The "Senior" title suggests a level of expertise and autonomy. Growth opportunities will likely focus on deepening UI art skills and contributing to more significant game projects, rather than moving into management roles unless explicitly pursued.
π Work Environment
Office Type: Hybrid working model, requiring 3 days per week in the office. This suggests a collaborative office environment designed for teamwork, with the remaining days offering flexibility. The relocation to Melbourne, Australia, will mean working within a specific Tripledot studio there.
Office Location(s): The role requires relocation to Melbourne, Australia. Specific office details for the Melbourne studio would need to be confirmed, but it's part of Tripledot's global network.
Workspace Context:
- The hybrid model promotes a balance between collaborative in-office work and focused remote work.
- The office environment is expected to be equipped with the necessary tools and technology for UI design and game development, fostering interaction with other creative and technical teams.
- Opportunities for direct interaction with developers, Art Directors, and fellow UI artists are inherent in the hybrid model and collaborative nature of game development.
Work Schedule: Full-time employment with a hybrid schedule. While specific hours aren't detailed, standard professional hours (e.g., 9 AM to 5 PM) are typical, with the flexibility of remote days.
π Enhancement Note: The primary work environment will be in Melbourne, Australia, a significant change from the initially listed Budva, Montenegro location. Applicants must be prepared for this relocation and the associated lifestyle change.
π Application & Portfolio Review Process
Interview Process:
- Initial Screening: A review of your CV and portfolio to assess basic qualifications and artistic style alignment.
- Portfolio Presentation & Discussion: Applicants will likely be asked to present their portfolio, discuss their design process, rationale behind specific projects, and how they approach UI challenges.
- Technical Assessment: A practical test or challenge, possibly involving creating a UI asset or designing a UI flow for a given game scenario, to evaluate skills in Photoshop/Illustrator and potentially Unity.
- Team/Cultural Fit Interview: Conversations with the Art Director, hiring manager, and potentially other team members to assess communication skills, collaborative abilities, and cultural alignment with Tripledot's values.
- Relocation Discussion: Detailed discussion regarding the mandatory relocation to Melbourne, Australia.
Portfolio Review Tips:
- Curate Selectively: Showcase your strongest, most relevant work for mobile game UI. Highlight projects that demonstrate versatility, problem-solving, and an understanding of player engagement.
- Showcase Process: For key pieces, include a brief overview of your design process β from initial concept and wireframing to final asset creation and any iteration based on feedback.
- Highlight Mobile Focus: Emphasize UI designed specifically for mobile platforms, considering screen real estate, touch interactions, and common mobile UI patterns.
- Explain Your Rationale: Be prepared to articulate why you made certain design decisions. Connect your choices to user experience goals, market trends, or specific game mechanics.
- Technical Proficiency: If you have Unity UI experience, include examples or be ready to discuss how you've integrated your assets into the engine.
Challenge Preparation:
- Understand Mobile UI Constraints: Be ready for challenges that test your ability to design effective UI within limited screen space, considering touch targets and performance.
- Articulate Design Principles: Practice explaining fundamental UI design principles (e.g., hierarchy, contrast, consistency, feedback) and how they apply to games.
- Market Awareness: Stay updated on current mobile game UI trends and popular design aesthetics.
π Enhancement Note: The mandatory relocation to Melbourne, Australia, will be a significant part of the interview discussion. Applicants must be fully committed to moving. The portfolio is crucial, and candidates should prepare to discuss their process and design rationale in detail.
π Tools & Technology Stack
Primary Tools:
- Adobe Photoshop: Essential for creating and editing UI assets, textures, and graphical elements.
- Adobe Illustrator: Crucial for vector-based UI elements, icons, and scalable graphics.
Analytics & Reporting:
- While not directly responsible for analytics, a Senior UI Artist should understand how UI impacts player behavior and be able to interpret basic data related to UI performance (e.g., click-through rates on buttons, menu navigation efficiency).
CRM & Automation:
- Not directly applicable to this role.
Game Engine Specific:
- Unity: Knowledge of Unity, particularly its UI system (e.g., UGUI, UI Toolkit), is a highly desirable bonus. This includes understanding how UI elements are implemented, scaled, and animated within the engine.
π Enhancement Note: The core technical requirements are strong proficiency in Photoshop and Illustrator. While Unity knowledge is a bonus, it's not explicitly required, suggesting that the role is focused on asset creation rather than engine implementation.
π₯ Team Culture & Values
Operations Values:
- Passion for Games: A core value is a deep love for making games. This role demands genuine enthusiasm for the gaming industry and the creative process.
- Detail-Oriented: Tripledot seeks "detail-orientated people," implying a focus on precision, quality, and polish in all aspects of work, especially in UI design.
- Collaboration: The company culture emphasizes teamwork and mutual support ("people love what they do"). UI artists must be able to work effectively with diverse teams.
- Adaptability & Learning: The "ever-evolving landscape of UI design" means a value for continuous learning, embracing new tools, and adapting to changing trends.
- Quality & Excellence: As an award-winning company, there's an implicit value placed on delivering high-quality products that resonate with millions of users.
Collaboration Style:
- Close-knit Cooperation: UI Artists are expected to work closely with Art Directors, other UI team members, and developers.
- Clear Communication: Effective and transparent communication is vital to ensure designs are understood and implemented correctly.
- Cross-functional Integration: The role requires integrating UI designs seamlessly into the game development pipeline, necessitating strong collaboration with engineers and game designers.
π Enhancement Note: The culture is built around a shared passion for gaming, meticulous work, and supportive teamwork. The emphasis on "loving what you do" suggests a positive and engaging work environment for creative professionals.
β‘ Challenges & Growth Opportunities
Challenges:
- Relocation to Australia: The most significant challenge for many candidates will be the mandatory relocation to Melbourne, Australia. This involves significant personal planning and adjustment.
- Market Trends: Keeping pace with the rapidly evolving trends in mobile game UI design and player expectations requires continuous learning and adaptation.
- Balancing Artistry and Functionality: Designing UI that is both aesthetically pleasing and highly functional for a mass mobile audience can be challenging.
- Integration with Development: Ensuring seamless technical implementation of designs within the Unity engine, working within potential technical constraints.
Learning & Development Opportunities:
- Advanced UI Techniques: Opportunities to deepen expertise in UI design principles, advanced asset creation, and potentially UI animation or motion graphics.
- Unity UI System: Significant potential to gain hands-on experience and expertise with Unity's UI systems, enhancing technical skill sets.
- Cross-Genre Experience: Contributing to diverse game titles within Tripledot's portfolio can expose the artist to various design challenges and genres.
- Industry Exposure: Working within a leading mobile games company provides exposure to industry best practices and high-impact projects.
π Enhancement Note: The relocation is a primary challenge. Growth will focus on mastering mobile UI for games, understanding player engagement through design, and potentially expanding into related creative disciplines within game development.
π‘ Interview Preparation
Strategy Questions:
- "How do you stay updated with current mobile game UI trends, and how would you apply that knowledge to a new game concept?" (Focus on market awareness and application).
- "Describe a time you had to compromise on a UI design due to technical limitations or developer feedback. What was your approach?" (Focus on collaboration and problem-solving).
- "Walk us through your process for designing a key UI element, such as a main menu or an in-game HUD." (Focus on process, rationale, and detail).
Company & Culture Questions:
- "What interests you about Tripledot and the Ludios studio specifically?" (Showcase research into the company and its games).
- "How do you approach collaboration within a multidisciplinary team (e.g., with programmers, game designers)?" (Highlight communication and teamwork skills).
- "What does 'making games that are loved' mean to you, and how does UI art contribute to that?" (Connect UI to player enjoyment and company ethos).
Portfolio Presentation Strategy:
- Storytelling: Frame your portfolio pieces as mini case studies. Explain the problem, your solution, your process, and the outcome.
- Quantify Impact (If Possible): If you have data on how your UI improved engagement or usability, present it. If not, articulate the intended impact based on design principles.
- Focus on Relevance: Prioritize mobile game UI examples. If you have other relevant design work, explain how those skills translate.
- Be Ready for Live Critiques: Some interviews might involve asking you to sketch or mock up a quick UI element on the spot or critique an existing UI example.
Challenge Preparation:
- Practice Photoshop/Illustrator: Ensure you can quickly and efficiently create professional assets.
- Familiarize Yourself with Unity UI: If possible, review basic Unity UI concepts and best practices.
- Think Mobile-First: Consider UI for touch input, varying screen sizes, and typical mobile user flows.
π Enhancement Note: The interview will heavily scrutinize the portfolio and the candidate's thought process. Be prepared to discuss the relocation extensively.
π Application Steps
To apply for this Senior UI Artist position and prepare for the relocation to Melbourne, Australia:
- Submit your application through the provided link on the Tripledot careers page.
- Portfolio Customization: Tailor your portfolio to highlight your strongest mobile game UI art and design examples. Include a diverse range of assets (menus, icons, HUDs) and consider adding brief descriptions of your design process and rationale for each piece.
- Resume Optimization: Ensure your resume clearly details your 3-5 years of experience as a UI Artist on game projects. Use keywords like "UI Design," "Game UI," "Photoshop," "Illustrator," and "Mobile Games." Explicitly mention your willingness and readiness for relocation to Melbourne, Australia.
- Company & Role Research: Thoroughly research Tripledot, its games (especially Ludios studio titles like Hexago and Marble Match), and its company culture. Understand the mobile games market and current UI trends.
- Interview Practice: Prepare to present your portfolio, discuss your design philosophy, and articulate how your skills align with the role and company values. Practice answering common UI art and game development interview questions, and be ready to discuss the relocation logistics.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. The mandatory relocation to Melbourne, Australia, is a critical requirement and should be confirmed with the hiring organization. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates should have experience as a UI Artist with a strong portfolio showcasing various styles. Proficiency in Photoshop and/or Illustrator is required, and knowledge of Unity's UI system is a bonus.