Senior UI Artist
📍 Job Overview
Job Title: Senior UI Artist
Company: Tripledot
Location: Melbourne, Australia (Relocation Required)
Job Type: Permanent - Full Time
Category: Creative / Art & Design / Game Development
Date Posted: September 29, 2025
Experience Level: 3-5 Years
Remote Status: Hybrid (3 days in-office, 20 days remote per year)
🚀 Role Summary
- Drive the visual direction and execution of game User Interfaces (UI) within the mobile gaming sector.
- Translate market trends and player engagement strategies into compelling and intuitive UI designs.
- Collaborate closely with cross-functional teams, including Art Directors and Developers, to ensure seamless integration of UI assets.
- Develop and present a strong portfolio showcasing expertise in UI Art and Design across various styles.
- Contribute to the continuous improvement of UI design processes and adaptability to new technical skills.
📝 Enhancement Note: The role is designated as "Senior UI Artist" but the description also mentions "Lead UI Artist" in the "Role Overview" section, suggesting potential for leadership responsibilities or a senior individual contributor path with leadership expectations. The requirement to relocate to Melbourne, Australia, is a critical piece of information not immediately apparent from the title or initial location.
📈 Primary Responsibilities
- Conceptualize, design, and execute high-quality UI assets for mobile games, ensuring they align with the company's brand and target audience.
- Analyze the current mobile games market and competitor UI designs to identify best practices, emerging trends, and opportunities for innovation.
- Develop a clear and articulate perspective on effective UI design principles, providing rationale for design choices.
- Create professional-grade UI assets using industry-standard software such as Photoshop and Illustrator.
- Foster strong working relationships and maintain open communication channels with game developers to ensure efficient implementation of UI designs.
- Proactively seek opportunities to learn and adopt new UI design techniques, tools, and technologies relevant to the gaming industry.
- Contribute to the development of new game titles by creating fresh and engaging UI designs.
- Participate in art reviews and provide constructive feedback to peers and junior artists.
- Ensure UI designs adhere to technical constraints and performance requirements of the mobile platform.
📝 Enhancement Note: While the title is "Senior UI Artist," the responsibilities listed, such as "work closely with the Art Director to develop the user interface for our games and collaborate with other UI team members," suggest a significant level of autonomy and contribution to design direction, characteristic of a senior role. The mention of "Lead UI Artist" in the overview implies potential for leading specific UI projects or mentoring junior artists.
🎓 Skills & Qualifications
Education: While no specific degree is mandated, a Bachelor's degree in Fine Arts, Graphic Design, Digital Media, or a related field is often preferred for senior-level creative roles. Equivalent professional experience will also be considered.
Experience: 3-5 years of dedicated experience working as a UI Artist on game projects.
Required Skills:
- Proven experience working on game projects as a UI Artist.
- A strong, diverse portfolio showcasing a range of UI Art and Design styles, demonstrating proficiency and creativity.
- Deep understanding of the current mobile games market, including popular design styles and player expectations.
- Professional-level expertise in Adobe Photoshop and/or Adobe Illustrator for asset creation.
- Excellent communication and interpersonal skills, with demonstrated experience collaborating effectively with development teams.
- Fluent spoken and written English.
Preferred Skills:
- Knowledge of Unity, particularly its UI system (UGUI), is a significant advantage.
- Experience with other relevant design or prototyping tools (e.g., Figma, Sketch).
- Familiarity with animation principles for UI elements.
- Understanding of user experience (UX) principles as they apply to game interfaces.
- Experience working within an agile development environment.
📝 Enhancement Note: The "3-5 years in the same fields" explicitly defines the experience level. The "Senior" title implies a need for demonstrable leadership qualities or significant project impact, which should be highlighted in the portfolio.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
- A curated selection of your best UI Art and Design work, specifically highlighting projects within the mobile gaming industry.
- Demonstrations of UI design across various styles and genres to showcase adaptability and breadth of skill.
- Examples of how your UI designs enhance player experience, improve navigation, and contribute to the overall game aesthetic.
- Case studies or detailed explanations for key projects, outlining your design process, challenges faced, and solutions implemented.
- Evidence of asset creation using Photoshop and/or Illustrator, with clear visual examples.
Process Documentation:
- Showcase your understanding of the UI design lifecycle, from conceptualization and wireframing to final asset delivery and implementation.
- Provide examples of how you have effectively communicated design concepts and rationale to cross-functional teams, particularly developers.
- Include examples of how you have iterated on designs based on feedback or technical constraints.
- Demonstrate familiarity with asset optimization for mobile platforms.
📝 Enhancement Note: For a Senior UI Artist role, portfolios are critical. The emphasis should be on demonstrating not just aesthetic skill but also the ability to translate strategic goals (market trends, player engagement) into functional and visually appealing UI, and the capacity to collaborate effectively with technical teams.
💵 Compensation & Benefits
Salary Range: Based on industry benchmarks for a Senior UI Artist with 3-5 years of experience in Melbourne, Australia, the estimated annual salary range is AUD $80,000 - $110,000. This range accounts for the cost of living in Melbourne, the demand for skilled game artists, and the specific benefits offered.
Benefits:
- Hybrid Working Model: Enjoy a balanced work environment with 3 days of office presence and 2 days flexible work.
- 20 Days Fully Remote Working: Utilize 20 days per year to work from anywhere globally, offering flexibility to cover mandatory office days or work remotely.
- Superannuation: Company-contributed superannuation plan (Australia's national retirement savings scheme).
- Continuous Professional Development: Access ongoing opportunities for skill enhancement, training, and career advancement within the gaming industry.
- Private Medical Cover Stipend: A monthly allowance to cover private medical insurance for you and your family, ensuring comprehensive healthcare access.
- Employee Assistance Program (EAP): Confidential and caring support services available anytime for personal and professional well-being.
- Family Forming Support: Dedicated program offering support for family-forming and fertility journeys.
Working Hours: The standard working hours are approximately 40 hours per week. The hybrid model allows for flexibility in scheduling, balancing in-office collaboration with remote work.
📝 Enhancement Note: The salary range is an estimation based on typical Senior UI Artist salaries in Melbourne, Australia, considering the provided experience level and the company's status as a major independent mobile games company. The benefits package is comprehensive and aligned with typical offerings for full-time roles in Australia, with additional perks for remote and professional development.
🎯 Team & Company Context
🏢 Company Culture
Industry: Mobile Gaming. Tripledot is a significant player in the global mobile games market, known for its data-driven approach and focus on player engagement with titles reaching top chart positions. The studio Ludios, part of Tripledot, develops original titles and collaborates on well-known IPs.
Company Size: Over 2,500 employees globally, with a significant presence across 12 studios. This indicates a large, well-established organization with ample resources and opportunities for career growth.
Founded: Tripledot was founded with the principle of people loving what they do, which in turn makes their work loved by others. Ludios operates as an independent studio backed by Tripledot, blending startup spirit with established industry expertise.
Team Structure:
- The Creative department houses the UI Art team, which collaborates closely with the Art Director.
- The UI team is composed of multiple UI Artists working on various projects, including original titles and collaborations.
- Close-knit cooperation with game developers is a core aspect of the team's workflow, ensuring seamless integration of UI assets.
Methodology:
- A strong emphasis on understanding the current mobile games market and prevailing design styles.
- Data-driven decision-making is likely a core component, given Tripledot's market position.
- Agile development methodologies are implied through the need for close collaboration with developers and adaptability.
- Focus on iterative design and continuous learning to stay ahead in the dynamic mobile gaming landscape.
Company Website: https://tripledot.com/
📝 Enhancement Note: The company culture prioritizes passion for games ("LOVE making games") and excellence ("driven, incredibly smart and detail-orientated people"). The blend of a global powerhouse (Tripledot) with a more focused studio (Ludios) offers a unique environment. The relocation requirement to Melbourne is a significant factor in understanding the immediate work environment.
📈 Career & Growth Analysis
Operations Career Level: Senior Individual Contributor. This role is positioned as a Senior UI Artist, requiring 3-5 years of experience and the ability to work independently and contribute significantly to the design direction. The mention of "Lead UI Artist" in the overview suggests potential for future leadership progression or taking ownership of lead responsibilities on specific projects.
Reporting Structure: The Senior UI Artist will report to the Art Director and collaborate closely with other members of the UI team and game developers. This structure allows for creative guidance while fostering autonomy in execution.
Operations Impact: The UI Artist's work directly influences player engagement, game usability, and overall player satisfaction. Effective UI design is crucial for retaining users and achieving top chart positions in the competitive mobile gaming market. High-quality UI contributes to the brand perception and commercial success of the games.
Growth Opportunities:
- Leadership Track: Potential to advance into a Lead UI Artist role, managing projects, mentoring junior staff, and influencing broader UI strategy.
- Skill Specialization: Opportunity to deepen expertise in specific areas of UI design, such as motion graphics, UX integration, or platform-specific optimization.
- Cross-Disciplinary Learning: Exposure to different game development roles and the chance to learn about game design, art direction, and technical implementation.
- Industry Exposure: Working on diverse titles, potentially including well-known IPs, provides valuable experience and portfolio enhancement.
- Global Mobility: As part of a large global organization, there may be opportunities to work with other studios or on international projects.
📝 Enhancement Note: The "Senior" title implies a level of expertise and responsibility beyond entry-level roles. The growth opportunities focus on deepening specialized skills, taking on leadership, and contributing strategically to game development, aligning with typical career paths for senior creative professionals in the gaming industry.
🌐 Work Environment
Office Type: Hybrid working model. Employees are expected to be in the office 3 days per week, with the option to work remotely for 20 days per year. This suggests a blend of collaborative in-office interactions and flexible remote work arrangements.
Office Location(s): The role requires relocation to Melbourne, Australia. Specific details about the Melbourne office's amenities and location within the city would be beneficial to prospective candidates.
Workspace Context:
- Collaborative Environment: The 3-day in-office requirement is designed to foster collaboration, teamwork, and spontaneous creative exchange among UI artists, art directors, and developers.
- Tools and Technology: Access to industry-standard design software (Photoshop, Illustrator) and potentially game engines like Unity. The environment is expected to be equipped with the necessary technology for high-quality UI asset creation and integration.
- Team Interaction: Opportunities to engage directly with a global team, including mentorship from senior artists and collaboration with developers, contributing to a dynamic and supportive work atmosphere.
Work Schedule: The standard working hours are approximately 40 hours per week. The hybrid model offers a degree of flexibility, allowing individuals to manage their time effectively between office and remote workdays, which can be beneficial for deep work sessions in UI design.
📝 Enhancement Note: The relocation to Melbourne is a critical aspect of the work environment. While the hybrid model is common, the explicit mention of 3 days in-office and 20 days remote per year provides clear expectations for work arrangement.
📄 Application & Portfolio Review Process
Interview Process:
- Initial Screening: Review of resume and portfolio to assess qualifications and creative output.
- Portfolio Presentation & Technical Interview: Candidates will likely present their portfolio, discussing their design process, problem-solving skills, and technical proficiency with tools like Photoshop, Illustrator, and potentially Unity. Expect questions on design rationale and market awareness.
- Cross-Functional Interview: Discussion with Art Director and potentially game developers to assess collaboration skills, communication style, and fit with the team's workflow.
- Final Interview: May involve senior leadership to discuss career aspirations and overall cultural fit.
Portfolio Review Tips:
- Curate Selectively: Showcase your strongest, most relevant work. Prioritize mobile game UI projects.
- Tell a Story: For each project, explain the brief, your process, the challenges, your solutions, and the impact of your design. Use clear visuals and concise text.
- Highlight Technical Proficiency: Clearly indicate the tools used (Photoshop, Illustrator, Unity) and demonstrate your mastery.
- Showcase Versatility: Include examples of different UI styles and how you adapted to various project requirements.
- Demonstrate Market Awareness: Briefly explain how your designs align with current mobile game trends and player expectations.
- Prepare for Technical Questions: Be ready to discuss specific UI systems in Unity or other relevant game engines.
Challenge Preparation:
- Design Exercise: You may be given a brief design challenge to complete within a set timeframe, either at home or during an interview. Prepare to design a specific UI element or screen.
- Problem-Solving Scenarios: Be ready to discuss how you would approach common UI design challenges, such as improving user flow, optimizing for different screen sizes, or integrating complex features.
- Communication Practice: Practice articulating your design decisions clearly and concisely, as you will need to explain your work to both technical and non-technical stakeholders.
📝 Enhancement Note: The portfolio is the most critical component for a Senior UI Artist. The interview process will heavily focus on assessing the quality, relevance, and depth of the candidate's past work and their ability to articulate design strategy and technical execution.
🛠 Tools & Technology Stack
Primary Tools:
- Adobe Photoshop: Essential for creating and editing UI assets, textures, and graphical elements. Proficiency is mandatory.
- Adobe Illustrator: Crucial for vector-based UI elements, icons, and scalable graphics. Proficiency is mandatory.
Game Engine & Integration:
- Unity UI System (UGUI): Highly preferred. Understanding how UI elements are implemented and managed within the Unity engine is a significant advantage for seamless integration with developers.
- Other Game Engines: Familiarity with other common game engines (e.g., Unreal Engine) could be beneficial but is not explicitly required.
Collaboration & Project Management:
- Project Management Software: Experience with tools like Jira, Trello, or Asana for tracking tasks and project progress.
- Communication Platforms: Proficiency in Slack, Microsoft Teams, or similar for daily team communication.
- Version Control (Optional but beneficial): Familiarity with Git or Perforce, especially for asset management and collaboration.
📝 Enhancement Note: The emphasis on Photoshop and Illustrator is explicit. Knowledge of Unity's UI system is highlighted as a significant bonus, indicating its importance in the day-to-day workflow and collaboration with developers.
👥 Team Culture & Values
Operations Values:
- Passion for Games: A deep-seated love for gaming and a commitment to creating high-quality, engaging experiences for players.
- Excellence & Detail: A drive for meticulous craftsmanship, attention to detail, and a pursuit of perfection in all aspects of UI design.
- Collaboration & Teamwork: Valuing open communication, mutual respect, and working effectively within a team to achieve shared goals.
- Adaptability & Learning: Embracing change, continuously seeking new knowledge and skills, and staying agile in a fast-paced industry.
- Player-Centricity: Designing with the end-user in mind, ensuring that UI is intuitive, accessible, and enhances the overall player experience.
Collaboration Style:
- Cross-Functional Integration: Active collaboration with Art Directors, game designers, and developers to ensure UI designs are technically feasible and creatively aligned with game vision.
- Feedback-Driven Iteration: Openness to constructive criticism and a willingness to iterate on designs based on feedback from peers, directors, and playtesting.
- Knowledge Sharing: A culture that encourages sharing best practices, design techniques, and insights within the UI team and across departments.
📝 Enhancement Note: The company's guiding principle, "when people love what they do, what they do will be loved by others," underscores a culture of passion and quality. The emphasis on "driven, incredibly smart and detail-orientated people" highlights a high-performance environment.
⚡ Challenges & Growth Opportunities
Challenges:
- Relocation to Melbourne: Adjusting to a new city and country, which requires personal and logistical planning.
- Balancing Hybrid Work: Effectively managing time and maintaining productivity across office and remote workdays, ensuring consistent output and communication.
- Rapidly Evolving Market: Staying ahead of trends in the highly competitive mobile games market and adapting UI designs to new player expectations and technological advancements.
- Integrating with Diverse IPs: If working on licensed games, adapting UI designs to fit established brand guidelines while also making them suitable for a mobile gaming context.
- Technical Constraints: Designing within the often tight technical and performance constraints of mobile devices.
Learning & Development Opportunities:
- Advanced UI/UX Workshops: Access to training focused on cutting-edge UI design principles, UX best practices, and emerging technologies in game development.
- Industry Conferences & Events: Opportunities to attend major gaming and design conferences (e.g., GDC, Adobe MAX) for networking and learning.
- Mentorship Programs: Guidance from experienced Art Directors and senior team members to foster career growth and skill development.
- Exposure to New Technologies: Working with new tools, features within Unity, or potentially exploring 3D UI elements if projects require them.
📝 Enhancement Note: The challenges are framed not just around the role's technical demands but also the unique aspects of relocation and hybrid work. Growth opportunities are tied to both skill enhancement and career progression within a large gaming organization.
💡 Interview Preparation
Strategy Questions:
- "Describe your process for designing a new UI element from concept to final asset for a mobile game. How do you incorporate market trends and player feedback?" (Focus on process, market awareness, and user-centricity.)
- "Walk us through a challenging UI project in your portfolio. What were the key obstacles, and how did you overcome them? How did you collaborate with developers?" (Focus on problem-solving, technical collaboration, and resilience.)
- "How do you balance artistic vision with technical limitations and performance requirements on mobile platforms?" (Focus on practical execution and understanding of mobile constraints.)
Company & Culture Questions:
- "What interests you about Tripledot and Ludios, and why do you want to relocate to Melbourne for this role?" (Focus on genuine interest and understanding of the company's mission and the relocation aspect.)
- "How do you approach working in a hybrid environment, and what strategies do you use to maintain strong collaboration with your team?" (Focus on adaptability and communication in a hybrid setting.)
- "Describe a time you had to adapt your design style to fit a specific brand or IP. How did you ensure it was both authentic and suitable for a mobile game?" (Focus on versatility and brand alignment.)
Portfolio Presentation Strategy:
- Structured Storytelling: Organize your portfolio logically, perhaps by project type or by demonstrating a progression of skills. For each piece, have a clear narrative: Problem -> Solution -> Outcome.
- Highlight Key Contributions: Clearly articulate your specific role and contributions in team projects.
- Demonstrate Technical Skills: Be prepared to talk about the tools and techniques you used. If you have Unity experience, be ready to discuss it in detail.
- Articulate Design Rationale: Be able to explain why you made certain design choices, linking them to user needs, market trends, or project goals.
- Prepare for Q&A: Anticipate questions about your design choices, your process, and your understanding of game UI principles.
📝 Enhancement Note: Interview preparation should emphasize not only technical skills and portfolio content but also the candidate's understanding of the mobile gaming market, their collaborative capabilities, and their readiness for the relocation and hybrid work environment.
📌 Application Steps
To apply for this Senior UI Artist position:
- Submit your resume and a link to your online portfolio through the application portal.
- Portfolio Customization: Ensure your portfolio prominently features mobile game UI projects and clearly demonstrates your proficiency with Photoshop, Illustrator, and ideally Unity. Tailor your case studies to highlight your design process, problem-solving skills, and collaborative experience.
- Resume Optimization: Highlight your 3-5 years of relevant experience, specific UI design accomplishments, and familiarity with the mobile games market. Use keywords such as "UI Artist," "Mobile Games," "Photoshop," "Illustrator," and "Unity."
- Interview Preparation: Practice articulating your design rationale, discussing your portfolio projects in detail, and preparing to answer questions about your experience with hybrid work and relocation.
- Company Research: Familiarize yourself with Tripledot's games and Ludios's titles. Understand their design aesthetics and player base to better align your application and interview responses with their brand and culture.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates should have experience as a UI Artist with a strong portfolio showcasing various styles. Proficiency in Photoshop and/or Illustrator is required, and knowledge of Unity's UI system is a bonus.