Senior UI Artist
📍 Job Overview
Job Title: Senior UI Artist Company: Tripledot Location: Limassol, Cyprus (with relocation to Melbourne, Australia required) Job Type: Permanent - Full Time Category: Creative & Media / Art & Design Date Posted: 2025-09-29 Experience Level: 3-5 Years Remote Status: Hybrid (3 days in office, 20 days fully remote)
🚀 Role Summary
- Spearhead the design and development of intuitive and visually compelling user interfaces for mobile games, aligning with market trends and player expectations.
- Collaborate with cross-functional teams, including Art Directors and developers, to ensure seamless integration and optimal user experience for new and existing game titles.
- Maintain a deep understanding of the mobile gaming market, identifying prevailing design styles and player preferences to inform UI strategies.
- Craft professional-grade UI assets and design elements that significantly enhance the overall gaming experience and brand aesthetic.
- Actively pursue learning and development in new technical skills and evolving UI design landscapes to maintain a cutting-edge approach.
📝 Enhancement Note: This role is designated as a "Senior UI Artist" but the description also mentions "Lead UI Artist" responsibilities in the Role Overview. Given the 3-5 years of experience requirement and the emphasis on collaboration rather than direct team management, it's likely a senior individual contributor role with leadership potential. The critical detail is the mandatory relocation to Melbourne, Australia, which is a significant factor for any applicant.
📈 Primary Responsibilities
- Drive the conceptualization and execution of user interface designs for new and existing mobile game titles, ensuring alignment with art direction and game mechanics.
- Develop and refine UI assets, including buttons, menus, icons, and HUD elements, adhering to established brand guidelines and style guides.
- Conduct market research and competitive analysis to stay abreast of current UI design trends, player preferences, and emerging technologies in the mobile gaming sector.
- Work closely with game designers and production teams to understand gameplay loops, user flows, and feature requirements, translating them into functional and engaging UI solutions.
- Provide clear and constructive feedback to other UI artists and stakeholders on design proposals, ensuring consistency and quality across all UI elements.
- Collaborate with UI developers to implement and iterate on UI designs within the Unity engine, troubleshoot integration issues, and optimize performance.
- Contribute to the creation of style guides and documentation for UI assets and design principles to ensure consistency across projects.
- Participate in user testing sessions and gather feedback to iterate on UI designs, continuously improving the player experience.
📝 Enhancement Note: While the raw description focuses on design and collaboration, a Senior UI Artist role typically involves mentorship and contributing to process improvements. The responsibilities have been expanded to reflect these typical senior-level contributions and the specific context of mobile game development.
🎓 Skills & Qualifications
Education: While no specific degree is mandated, a formal education in Graphic Design, Digital Art, Human-Computer Interaction, or a related field is highly beneficial. Experience: 3-5 years of professional experience in UI Art and Design, with a significant portion dedicated to game development, preferably mobile gaming.
Required Skills:
- Proven experience working on game projects as a UI Artist, with a demonstrable track record of delivering high-quality UI assets.
- A strong and diverse portfolio showcasing a range of UI Art & Design styles, with examples of successful game UI implementations.
- Comprehensive understanding of the current Mobile Games market, including popular design styles, player engagement strategies, and monetization UI considerations.
- Professional-level expertise in industry-standard design software, specifically Adobe Photoshop and/or Adobe Illustrator.
- Demonstrated ability to collaborate effectively and communicate clearly with development teams, understanding technical constraints and implementation workflows.
- Fluent spoken and written English proficiency for effective communication within a global team.
Preferred Skills:
- Hands-on knowledge of Unity, particularly its UI system (UGUI), and experience integrating UI assets within the engine.
- Familiarity with other game development tools and software relevant to asset creation and integration.
- Experience with motion graphics or UI animation principles.
- Understanding of UX principles and user-centered design methodologies.
- Experience working in a hybrid or remote team environment.
📝 Enhancement Note: The "3-5 years in the same fields" requirement has been translated into a more standard experience level for a Senior role. The mention of "Lead UI Artist" in the description suggests a need for strong communication and potential mentorship, thus emphasizing collaboration and English fluency.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
- A comprehensive portfolio demonstrating a strong understanding of UI design principles, visual hierarchy, and user flow within a gaming context.
- Showcase a variety of UI assets, including but not limited to: main menus, in-game HUDs, button styles, icon sets, progress bars, and notification elements.
- Include case studies or detailed explanations for at least 2-3 key projects, highlighting your role, design challenges, and the solutions implemented.
- Demonstrate expertise in crafting assets optimized for various mobile screen resolutions and aspect ratios, ensuring scalability and clarity.
- Evidence of understanding and applying different art styles and themes relevant to the mobile gaming market.
Process Documentation:
- Examples of your UI design process, from initial concept sketches and wireframes to final polished assets.
- Documentation or explanations of how you collaborate with developers to ensure accurate implementation of UI designs in game engines like Unity.
- Case studies that illustrate how your UI designs have contributed to improved player engagement, retention, or monetization metrics.
- Demonstrations of how you adapt UI designs based on feedback from art directors, game designers, and player testing.
📝 Enhancement Note: For a Senior UI Artist role, a portfolio is crucial. This section details what a strong portfolio should encompass, focusing on process, problem-solving, and impact, aligning with typical expectations for senior creative roles in the gaming industry.
💵 Compensation & Benefits
Salary Range: While specific salary details are not provided, for a Senior UI Artist role in Melbourne, Australia, with 3-5 years of experience, the estimated annual salary range is AUD $80,000 - $110,000. This range is based on industry benchmarks for similar roles in major Australian tech hubs, considering the cost of living and demand for specialized game art talent.
Benefits:
- Hybrid Working: Opportunity to work from the office 3 days per week, fostering team collaboration and in-person mentorship.
- 20 Days Fully Remote Working: Flexibility to work from anywhere for 20 days a year, allowing for personal travel or focused remote work.
- Superannuation: Company-paid superannuation plan, contributing to long-term financial security as mandated by Australian regulations.
- Continuous Professional Development: Access to ongoing training, workshops, conferences, and learning resources to advance your skills and career trajectory.
- Private Medical Cover Stipend: A monthly stipend provided to cover private medical insurance, ensuring access to comprehensive healthcare.
- Employee Assistance Program (EAP): Confidential and professional support services available for personal and work-related challenges.
- Family Forming Support: Specialized support programs for employees on their family-forming or fertility journey.
- Relocation Assistance: Given the mandatory relocation requirement to Melbourne, it is highly probable that relocation assistance (e.g., visa sponsorship, moving expenses, temporary accommodation) will be provided.
Working Hours: The standard working hours are estimated to be 40 hours per week. The hybrid model allows for a blend of on-site and remote work, offering flexibility within the defined work week.
📝 Enhancement Note: The salary range has been estimated based on the specified location (Melbourne, Australia) and experience level, using common industry salary data for similar roles. The mandatory relocation to Australia necessitates considering local benefits and employment standards, such as superannuation. Visa sponsorship is implied by the relocation requirement.
🎯 Team & Company Context
🏢 Company Culture
Industry: Mobile Gaming. Tripledot is a significant player in the global mobile games market, known for its rapid growth and portfolio of successful titles. The studio Ludios, where this role will be based, focuses on original titles and collaborations with well-known IPs, indicating a dynamic and creative environment. Company Size: Global team of 2,500+ across 12 studios. Ludios, as a studio within Tripledot, likely maintains a focused, agile team dynamic while benefiting from the resources of a larger organization. Founded: Tripledot was founded with a guiding principle of "when people love what they do, what they do will be loved by others." This suggests a culture that prioritizes passion, dedication, and high-quality output. Ludios, as a studio, leverages this ethos while fostering its own identity as "The Game People."
Team Structure:
- The Senior UI Artist will be part of the Creative department, specifically within the Ludios studio.
- They will report to an Art Director and collaborate closely with other UI Artists, Game Designers, and Game Developers.
- The team structure likely emphasizes cross-functional collaboration, with a strong emphasis on communication between art, design, and engineering disciplines.
Methodology:
- Data-Driven Design: While primarily a creative role, the emphasis on the "Mobile Games market" and player engagement implies that UI designs are informed by data and player feedback to optimize performance.
- Agile Development: Game development, especially in mobile, often follows agile methodologies. UI artists are expected to integrate into these iterative cycles, providing assets and feedback in a timely manner.
- Collaborative Workflow: The description highlights "close-knit cooperation and clear communication," indicating a collaborative approach to problem-solving and design implementation.
Company Website: https://tripledot.com/
📝 Enhancement Note: Information about Tripledot's size, ethos, and the specific studio Ludios has been integrated to provide context for the role and its place within the organization. The focus is on how this impacts the work environment for a Senior UI Artist.
📈 Career & Growth Analysis
Operations Career Level: Senior Individual Contributor. This role is positioned as a Senior UI Artist, implying a level of expertise and responsibility beyond a junior or mid-level position. While the title "Lead UI Artist" is used in the description, the experience requirement (3-5 years) and focus on collaboration suggest a senior IC role rather than a direct management position.
Reporting Structure: The Senior UI Artist will report to an Art Director within the Ludios studio. They will work closely with a team of UI artists, game designers, and developers, contributing to project-specific teams. This structure allows for both specialized artistic guidance and broad cross-functional integration.
Operations Impact: The work of a Senior UI Artist directly impacts player experience, engagement, and retention, which are critical metrics for the success of mobile games. Well-designed UI can improve usability, guide players through complex mechanics, enhance brand perception, and ultimately contribute to revenue generation through in-game purchases and ad engagement. The role's output is fundamental to the game's overall marketability and player satisfaction.
Growth Opportunities:
- Artistic Specialization: Opportunity to deepen expertise in specific areas of UI design, such as visual effects, animation, or responsive design for diverse devices.
- Leadership Development: Potential progression to a Lead UI Artist role with direct team management responsibilities, or to an Art Director position, overseeing the visual direction of multiple projects.
- Technical Skill Advancement: Learning and mastering new tools and technologies, such as advanced Unity UI features, shader development for UI, or prototyping tools.
- Cross-Disciplinary Learning: Gaining exposure to game design, UX research, and production management, broadening understanding of the game development lifecycle.
- Industry Recognition: Contributing to award-winning titles and building a strong professional reputation within the competitive mobile gaming industry.
📝 Enhancement Note: The "Operations" context here is interpreted through the lens of a creative role's impact and growth within a company. Career progression within art and design roles is detailed, emphasizing both technical and leadership avenues.
🌐 Work Environment
Office Type: Hybrid. The company operates on a hybrid model, requiring 3 days per week in the office. This aims to balance the benefits of in-person collaboration, team building, and focused work with the flexibility of remote working. Office Location(s): The role is based in Limassol, Cyprus, but requires mandatory relocation to Melbourne, Australia. Applicants must be willing and able to relocate to Melbourne to be considered.
Workspace Context:
- Collaborative Environment: The office setting is designed to foster collaboration, with team members working together on projects, sharing ideas, and problem-solving in real-time.
- Tools and Technology: Access to industry-standard software (Photoshop, Illustrator, Unity) and potentially specialized hardware or development kits necessary for UI art creation and implementation.
- Team Interaction: Opportunities for regular interaction with art directors, fellow artists, game designers, and developers, facilitating knowledge sharing and creative synergy. The 3-day office requirement is key to this.
Work Schedule: The standard work week is approximately 40 hours. The hybrid arrangement provides flexibility in how these hours are structured, balancing office presence with remote work days. This structure supports efficient workflow management for both creative tasks and collaborative meetings.
📝 Enhancement Note: The hybrid nature of the work and the critical relocation requirement to Melbourne are key aspects of the work environment. This section highlights how these factors shape the day-to-day experience and team dynamics.
📄 Application & Portfolio Review Process
Interview Process:
- Initial Screening: A recruiter will review your CV and portfolio to assess your qualifications and fit for the Senior UI Artist role. Ensure your portfolio is easily accessible and highlights relevant game UI projects.
- Portfolio Review & Technical Interview: This stage will likely involve a detailed discussion of your portfolio with an Art Director or Senior Artist. Be prepared to walk through your projects, explain your design choices, the challenges you faced, and how you overcame them. Expect questions about your process, tools, and understanding of mobile game UI principles.
- Team/Cultural Fit Interview: You may meet with other members of the art or design team, and potentially a hiring manager. This interview will assess your communication skills, ability to collaborate, and how well you align with Tripledot's and Ludios' culture and values.
- Final Interview: Potentially a final discussion with a studio lead or director to confirm suitability for the role and discuss relocation logistics, visa requirements, and compensation.
Portfolio Review Tips:
- Curate Selectively: Focus on your strongest, most relevant work, ideally showcasing mobile game UI. Aim for 5-7 high-quality projects.
- Showcase Process: For 2-3 key projects, provide a breakdown of your process: initial sketches, wireframes, asset creation, implementation challenges, and final outcomes. Use visuals to support your narrative.
- Quantify Impact: If possible, include metrics or anecdotal evidence of how your UI designs improved player experience, engagement, or retention.
- Tailor to the Role: Highlight projects that demonstrate understanding of current mobile gaming trends and Tripledot's style.
- Clear Navigation: Ensure your online portfolio is easy to navigate and loads quickly.
Challenge Preparation:
- Be prepared for a potential creative exercise or a take-home assignment that tests your UI design skills, problem-solving abilities, and understanding of mobile game constraints.
- Practice articulating your design rationale concisely. Focus on how your solutions address specific problems and align with player needs and business objectives.
- Research Tripledot's games (e.g., Hexago, Marble Match) and any publicly available information on their UI aesthetics to understand their design language.
📝 Enhancement Note: The interview process and portfolio review have been detailed with actionable advice specific to a Senior UI Artist role in the gaming industry, emphasizing practical preparation steps.
🛠 Tools & Technology Stack
Primary Tools:
- Adobe Photoshop: Essential for creating and editing raster-based UI assets, textures, and graphical elements. Expect to demonstrate advanced proficiency in layer management, effects, and asset optimization.
- Adobe Illustrator: Crucial for creating vector-based UI elements such as icons, logos, and scalable graphics, ensuring crispness across various resolutions.
- Unity Engine (UI System): While knowledge of Unity's UI system (UGUI) is listed as a "huge bonus," proficiency is highly desirable for a Senior UI Artist. This includes understanding Canvas, RectTransform, UI elements (Text, Image, Button), layout groups, and potentially animation controllers for UI.
Analytics & Reporting:
- While not a direct tool for UI Artists, understanding how analytics are used to measure player engagement with UI elements (e.g., button click-through rates, menu navigation efficiency) is beneficial. Familiarity with tools like Firebase Analytics or GameAnalytics could be a plus for understanding player behavior.
CRM & Automation:
- Not directly applicable to the Senior UI Artist role, but understanding how UI design choices impact user journeys within the game is relevant.
📝 Enhancement Note: The core tools are clearly identified. The emphasis on Unity's UI system as a significant advantage for a Senior role has been highlighted, as it bridges the gap between design and implementation.
👥 Team Culture & Values
Operations Values:
- Passion for Games: A fundamental value at Tripledot, encouraging employees to "LOVE making games." Expect a team that is enthusiastic about gaming and dedicated to creating high-quality experiences.
- Detail-Oriented: A strong emphasis on precision and quality in all aspects of work, from code to art assets. This means meticulous attention to detail in UI design, ensuring polish and professionalism.
- Driven & Smart: The company seeks individuals who are motivated, proactive, and possess strong problem-solving skills. Expect a team that challenges itself and each other to achieve ambitious goals.
- Collaboration: "Close-knit cooperation and clear communication" are highlighted, suggesting a culture where teamwork and mutual support are paramount.
- Adaptability & Learning: An eagerness to "learn new technical skills" and stay "adaptable and up-to-date" indicates a culture that embraces continuous improvement and embraces change in a fast-evolving industry.
Collaboration Style:
- Cross-Functional Integration: UI artists are expected to work seamlessly with Art Directors, Game Designers, and Developers, ensuring that UI designs are technically feasible and creatively aligned with the overall game vision.
- Feedback-Driven: The role involves receiving and providing feedback constructively, fostering a culture of continuous improvement and shared ownership of the final product.
- Agile & Iterative: Expect to work within agile development cycles, where collaboration and iteration are key to delivering features and updates efficiently.
📝 Enhancement Note: The company culture and values have been synthesized from the provided description, focusing on how they translate into expectations for a Senior UI Artist and their collaborative interactions.
⚡ Challenges & Growth Opportunities
Challenges:
- Mandatory Relocation: The requirement to relocate from Cyprus to Melbourne, Australia, presents a significant personal and logistical challenge that needs careful consideration.
- Balancing Artistry with Technical Constraints: Ensuring that visually stunning UI designs are also performant and easily integrated within the Unity engine, considering mobile device limitations.
- Market Trend Adaptation: Keeping pace with the rapidly changing trends in mobile game UI design and player expectations to ensure designs remain relevant and appealing.
- Cross-Cultural Communication: Working effectively within a global team, potentially bridging different communication styles, time zones (especially during the initial remote phase or if collaborating with other global studios), and cultural nuances.
- High Player Expectations: Delivering UI that meets the standards set by Tripledot's successful existing titles and appeals to a broad, diverse player base.
Learning & Development Opportunities:
- Advanced Unity UI Techniques: Deepen expertise in Unity's UI system, exploring features like UI Toolkit, shader integration for UI, and advanced animation within the engine.
- UX Principles for Games: Gain formal training or practical experience in User Experience (UX) design specifically tailored for mobile gaming, enhancing your ability to create intuitive and engaging interfaces.
- Motion Graphics & Animation: Develop skills in creating dynamic UI animations and visual effects, adding a layer of polish and interactivity to game interfaces.
- Mentorship from Senior/Lead Artists: Benefit from guidance from experienced art directors and lead artists within Tripledot, receiving feedback and career advice.
- Exposure to Diverse IPs: Opportunity to work on games based on well-known IPs, which requires adapting to existing brand guidelines while injecting creative UI solutions.
📝 Enhancement Note: Challenges are framed around the specific context of the role and the company's operations, including the critical relocation aspect. Growth opportunities are aligned with advancing skills relevant to both UI art and the broader game development industry.
💡 Interview Preparation
Strategy Questions:
- "Describe your process for designing a new UI element, from initial concept to final implementation. How do you ensure it aligns with the game's overall art style and player experience?" (Focus on workflow, tools, collaboration, and player-centricity.)
- "How do you stay updated on the latest UI design trends in the mobile gaming market? Can you give an example of a recent trend you've incorporated into your work or observed in successful games?" (Demonstrate market awareness and proactive learning.)
- "Walk us through a challenging UI project from your portfolio. What was the core problem, how did you approach it, and what was the outcome? What would you do differently now?" (Showcase problem-solving, adaptability, and self-reflection.)
Company & Culture Questions:
- "What interests you about Tripledot and the Ludios studio specifically? What do you know about our games?" (Research Tripledot's portfolio, studio mission, and any recent news.)
- "How do you approach collaboration with developers and game designers, especially when there are differing opinions on UI implementation or design?" (Highlight communication, negotiation, and teamwork skills.)
- "Given the hybrid work model, how do you ensure productivity and effective collaboration across both office and remote days?" (Show your ability to manage your work and contribute to team cohesion.)
Portfolio Presentation Strategy:
- Storytelling: For each project, focus on the narrative: the problem, your solution, and the results. Don't just show assets; explain their purpose and impact.
- Visual Clarity: Use high-resolution images and clear annotations. If showing a live game, ensure smooth transitions and highlight key UI interactions.
- Technical Context: Be ready to discuss the tools and engine used (especially Unity) and any technical considerations or constraints you had to work with.
- Conciseness: Be prepared to present your portfolio within a set timeframe, focusing on the most impactful projects and insights.
📝 Enhancement Note: Interview preparation advice is tailored to the Senior UI Artist role, focusing on portfolio walkthroughs, understanding of the mobile gaming market, and Tripledot's specific culture and values, including the critical relocation aspect.
📌 Application Steps
To apply for this Senior UI Artist position:
- Submit your application through the provided link. Ensure your CV is up-to-date and tailored to highlight relevant experience in game UI design.
- Portfolio Customization: Prepare your online portfolio, ensuring it prominently features your strongest mobile game UI projects. Clearly articulate your role, design process, and the impact of your work.
- Relocation Readiness: Be prepared to discuss your willingness and ability to relocate to Melbourne, Australia, and any visa requirements you may have. Researching Australian visa pathways for your nationality would be beneficial.
- Company Research: Familiarize yourself with Tripledot's games, studio ethos (Ludios), and recent company news. Understand their approach to game development and UI design.
- Interview Practice: Practice articulating your design philosophy, technical skills, and collaborative approach. Be ready to discuss your portfolio in detail and answer questions about your experience in the mobile gaming industry.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. The mandatory relocation to Melbourne, Australia, is a critical requirement. All details, especially regarding relocation support, visa sponsorship, and specific compensation, should be verified directly with Tripledot during the application process.
Application Requirements
Candidates should have 3-5 years of experience as a UI Artist with a strong portfolio. Proficiency in Photoshop and/or Illustrator is required, and knowledge of Unity's UI system is a bonus.