Senior UI Artist

Tripledot
Full_timeKyiv, Ukraine

📍 Job Overview

Job Title: Senior UI Artist
Company: Tripledot
Location: Kyiv, Ukraine Job Type: Permanent - Full Time
Category: Creative & Media / Art & Design / Technology Date Posted: 2025-09-29
Experience Level: 3-5 Years
Remote Status: Hybrid (3 days in office, 20 days remote per year)

🚀 Role Summary

  • Drive the visual direction and execution of user interfaces for mobile games, ensuring a compelling and intuitive player experience.
  • Collaborate closely with art directors and development teams to translate game concepts into polished, high-fidelity UI assets.
  • Maintain a keen awareness of current mobile gaming trends and design aesthetics to inform UI strategy and execution.
  • Foster a collaborative team environment, sharing knowledge and best practices in UI art and design.
  • Adapt to evolving technical requirements and explore new tools to enhance UI development workflows.

📝 Enhancement Note: The job description explicitly states that this role requires relocation to Melbourne, Australia. While the initial posting mentions Kyiv, Ukraine, the mandatory relocation is a critical factor for applicants. This enhancement prioritizes the relocation requirement for clarity.

📈 Primary Responsibilities

  • Conceptualize, design, and create visually appealing and user-friendly UI assets for mobile games, adhering to established brand guidelines and game design specifications.
  • Develop and maintain a comprehensive understanding of the mobile games market, analyzing competitor UIs and player engagement patterns to inform design decisions.
  • Articulate design choices and rationale clearly to stakeholders, including Art Directors, Game Designers, and Developers, ensuring alignment and buy-in.
  • Produce clean, professional-grade UI elements, including buttons, icons, menus, HUDs, and other interactive components that enhance the overall gaming experience.
  • Work collaboratively with game developers to ensure seamless integration of UI assets into the game engine, providing necessary specifications and support.
  • Proactively learn and adopt new UI design techniques, software, and technologies to stay at the forefront of industry best practices and improve workflow efficiency.
  • Contribute to the continuous improvement of UI design processes and standards within the art team.

📝 Enhancement Note: The responsibilities emphasize a blend of creative design, market analysis, technical integration, and collaborative communication, which are core to a Senior UI Artist role in the gaming industry. The requirement to "articulate your preferences and the reasoning behind them" highlights the need for strong analytical and communication skills beyond pure artistic talent.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio and demonstrated experience are paramount. A background in Graphic Design, Digital Art, or a related field is often beneficial.
Experience: 3-5 years of dedicated experience as a UI Artist, with a significant focus on game projects, preferably within the mobile gaming sector.

Required Skills:

  • Proven experience working on game projects as a UI Artist, with a portfolio showcasing a range of UI art and design styles.
  • Deep understanding of the current Mobile Games market and its popular design styles, with the ability to apply this knowledge to create relevant and engaging UIs.
  • Professional proficiency in industry-standard design software such as Adobe Photoshop and/or Adobe Illustrator.
  • Excellent communication skills, with the ability to articulate design decisions and collaborate effectively with cross-functional teams, including developers.
  • Adaptability and a proactive approach to learning new technical skills and staying current with evolving UI design trends and tools.
  • Fluent spoken English is essential for effective team collaboration.

Preferred Skills:

  • Knowledge of Unity, particularly its UI system (e.g., UGUI, UI Toolkit), is a significant advantage, enabling more direct asset integration and understanding of technical constraints.
  • Experience with UI animation or motion graphics tools.
  • Familiarity with user experience (UX) principles as they apply to game interfaces.
  • Experience working in an Agile development environment.

📝 Enhancement Note: The experience requirement of "3 - 5 years in the same fields" is interpreted as 3-5 years of direct UI Artist experience within the gaming industry, aligning with typical senior-level expectations. The preference for Unity knowledge is a strong indicator of the technical environment.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A diverse portfolio showcasing a range of UI art and design styles, demonstrating adaptability and creative range.
  • Case studies or examples of UI designs for mobile games, highlighting the player experience and how the UI enhances gameplay.
  • Examples of interactive UI elements, menus, HUDs, and icons created for previous projects.
  • Visual documentation of the design process, including concept sketches, wireframes, and final polished assets.
  • Evidence of collaboration with development teams, possibly including examples of how UI assets were integrated into game engines.

Process Documentation:

  • Demonstrate understanding of the UI asset creation pipeline, from concept to final implementation.
  • Showcase an ability to document design decisions and provide clear specifications for developers.
  • Illustrate how market research and player feedback are incorporated into the UI design process.

📝 Enhancement Note: For a Senior UI Artist, a portfolio is paramount. The emphasis is on demonstrating not just artistic skill but also an understanding of the unique demands of mobile game UI, including market awareness, technical integration, and collaborative workflow.

💵 Compensation & Benefits

Salary Range: Based on industry benchmarks for Senior UI Artists in Australia with 3-5 years of experience, a competitive salary range is estimated to be AUD $80,000 - $110,000 per annum. This range considers the cost of living in Melbourne, Australia, and the specialized skills required for mobile game UI development.

Benefits:

  • Hybrid Working: A structured hybrid model with 3 days per week in the office, promoting team collaboration and in-person synergy.
  • Remote Work Flexibility: 20 days per year for remote work, offering flexibility for personal needs or covering mandatory office days from home.
  • Superannuation: Company-paid superannuation contributions, a key component of Australian employment benefits.
  • Continuous Professional Development: Access to ongoing training, workshops, and resources to enhance skills and career progression within the gaming industry.
  • Private Medical Cover Stipend: A monthly stipend to cover private medical insurance, ensuring comprehensive healthcare for employees and their families.
  • Employee Assistance Program (EAP): Confidential counseling and support services available for employees facing personal or work-related challenges.
  • Family Forming Support: Specialized support programs designed to assist employees on their family-forming or fertility journeys.

Working Hours: Standard full-time hours are expected, likely around 40 hours per week, with potential for flexibility within the hybrid and remote work policies.

📝 Enhancement Note: Salary is estimated based on Australian market rates for a Senior UI Artist in a major city like Melbourne. The benefits package is directly extracted and detailed, highlighting its comprehensive nature and specific relevance to Australian employment standards.

🎯 Team & Company Context

🏢 Company Culture

Industry: Mobile Gaming. Tripledot is a leading independent mobile games company, known for its data-driven approach and focus on creating high-quality, engaging titles. The studio Ludios, specifically, develops original titles and collaborates on established IPs. Company Size: Global team of 2,500+ across 12 studios. This indicates a large, well-established organization with significant resources and a broad operational scope. Founded: Tripledot was founded with the principle that "when people love what they do, what they do will be loved by others." Ludios studio is led by a Tripledot founder, blending new studio spirit with established expertise.

Team Structure: The Senior UI Artist will be part of the Creative department and specifically work within the Ludios studio. They will likely report to an Art Director and collaborate closely with UI team members and game developers. The structure implies a blend of specialized creative teams and cross-functional game development units.

Methodology: Tripledot emphasizes a data-driven approach to game development and player engagement, with a strong focus on quality and player satisfaction. Ludios likely follows similar principles, combined with the agility of a studio focused on original IP development and IP collaborations. Collaboration and a passion for game-making are central.

Company Website: https://tripledot.com/

📝 Enhancement Note: The company culture is characterized by a passion for game development, a data-driven mindset, and a focus on employee well-being and professional growth. The integration of the Ludios studio highlights a structure that supports both established expertise and new venture spirit.

📈 Career & Growth Analysis

Operations Career Level: This is a Senior UI Artist position. It signifies a role requiring significant experience, technical proficiency, and the ability to contribute creatively and technically to game development. Senior artists are expected to mentor junior team members, drive design initiatives, and influence the visual direction of projects.

Reporting Structure: The Senior UI Artist will likely report to an Art Director within the Ludios studio. They will collaborate closely with other members of the UI art team, game designers, and software developers. This structure allows for creative guidance while ensuring technical feasibility and alignment with game objectives.

Operations Impact: The UI Artist's work directly impacts player engagement, retention, and overall game satisfaction. High-quality, intuitive UI is crucial for a positive player experience, contributing significantly to a game's commercial success and player base growth. The Senior role has a greater influence on strategic design decisions.

Growth Opportunities:

  • Leadership Development: Potential to move into Lead UI Artist roles, managing a team and taking ownership of UI vision for larger projects.
  • Specialization: Opportunity to deepen expertise in specific areas like UI animation, UX design for games, or technical UI implementation.
  • Cross-Studio Mobility: As Tripledot is a large organization with multiple studios, there may be opportunities to contribute to different game titles or projects across the group.
  • Continuous Learning: Access to professional development resources, workshops, and industry events to stay updated on the latest trends and technologies in UI/UX design for games.

📝 Enhancement Note: Growth for a Senior UI Artist typically involves increased creative leadership, team mentorship, and strategic input into game design. The emphasis on continuous learning and potential cross-studio opportunities within a large organization like Tripledot is a key aspect of career progression.

🌐 Work Environment

Office Type: The job posting specifies a hybrid work arrangement, indicating a modern office environment designed for collaboration, with dedicated spaces for creative work and team meetings. The company also offers a limited number of remote work days. Office Location(s): The role requires relocation to Melbourne, Australia. While initially posted with a Kyiv, Ukraine location, the mandatory relocation overrides this. Melbourne offers a vibrant tech and creative scene.

Workspace Context:

  • Collaborative Spaces: The office environment is designed to facilitate interaction between UI artists, game designers, developers, and art directors, encouraging brainstorming and feedback sessions.
  • Tools & Technology: Access to industry-standard hardware and software for UI design, likely including powerful workstations and relevant creative suites.
  • Team Synergy: The hybrid model aims to balance focused individual work with productive team collaboration, fostering a dynamic and engaged work atmosphere.

Work Schedule: A standard full-time work schedule is expected, approximately 40 hours per week. The hybrid policy allows for 3 days in the office, with 20 days of remote work flexibility per year, offering a balance between structured team interaction and personal autonomy.

📝 Enhancement Note: Given the relocation requirement to Melbourne, the "Work Environment" section is tailored to reflect typical Australian office culture and the specific hybrid model described. The initial mention of Kyiv is acknowledged but superseded by the relocation mandate.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio to assess relevant experience and artistic style.
  • Portfolio Presentation & Technical Interview: A session where you will present your portfolio, discuss your design process, and answer questions about your technical skills (Photoshop, Illustrator, potentially Unity). Expect to elaborate on specific projects, your role, and design rationale.
  • Art Director/Team Interview: Discussions focused on your understanding of mobile game UI, market trends, and your ability to collaborate effectively with a team. This may involve problem-solving scenarios or design challenges.
  • Cultural Fit & Final Interview: An assessment of how well you align with Tripledot's studio culture and values, and a final discussion about the role and expectations.

Portfolio Review Tips:

  • Curate Selectively: Showcase your strongest, most relevant work for mobile game UI. Prioritize quality over quantity.
  • Tell a Story: For each project, explain the problem, your approach, the tools used, your specific contributions, and the outcome or impact.
  • Highlight Mobile Expertise: Emphasize projects that demonstrate an understanding of mobile constraints, touch interactions, and common mobile UI patterns.
  • Showcase Process: Include examples of sketches, wireframes, or iterations to demonstrate your design thinking and problem-solving abilities.
  • Technical Proficiency: Clearly indicate the software used for each piece. If Unity experience is present, highlight it.

Challenge Preparation:

  • Be prepared for a potential design challenge that requires you to create UI concepts or assets within a given timeframe.
  • Practice articulating your design choices clearly and concisely, even under pressure.
  • Research Tripledot's existing games to understand their UI style and identify areas for potential improvement or innovation.

📝 Enhancement Note: The application process emphasizes a strong portfolio as the primary gatekeeper, followed by technical and collaborative assessments. Preparation should focus on showcasing both artistic skill and strategic thinking relevant to mobile game UI.

🛠 Tools & Technology Stack

Primary Tools:

  • Adobe Photoshop: Essential for creating and editing raster-based UI assets, textures, and graphical elements.
  • Adobe Illustrator: Crucial for designing vector-based assets such as icons, logos, and scalable UI components.
  • Unity UI System (UGUI/UI Toolkit): Highly preferred. Knowledge of how UI elements are implemented and managed within the Unity engine is a significant advantage for seamless asset integration and workflow efficiency.

Analytics & Reporting: While not directly used by UI Artists for creation, understanding how UI performance is tracked (e.g., click-through rates, user flow through menus) can inform design decisions. Tools like internal analytics platforms or third-party solutions may be used by other teams.

CRM & Automation: Not directly relevant to the UI Artist role, but understanding the broader company tools can provide context for project timelines and development cycles.

📝 Enhancement Note: Proficiency in Photoshop and Illustrator is mandatory. Knowledge of Unity's UI system is a strong preference, indicating that the company values candidates who can bridge the gap between design and implementation.

👥 Team Culture & Values

Operations Values:

  • Passion for Games: A core value is a genuine love for making games, driving a commitment to quality and player experience.
  • Data-Driven Excellence: Decisions are informed by data and analytics, aiming for optimal player engagement and commercial success.
  • Customer Focus: A dedication to creating experiences that players will love, emphasizing user satisfaction.
  • Detail-Oriented: A meticulous approach to design and development, ensuring high standards in all aspects of game creation.
  • Adaptability & Learning: Embracing change and continuously seeking to improve skills and processes in a dynamic industry.

Collaboration Style:

  • Cross-Functional Integration: Strong emphasis on working closely with developers, game designers, and other artists to ensure cohesive product development.
  • Open Communication: Encouraging clear, direct, and constructive feedback to foster a productive and innovative environment.
  • Team-Oriented: A culture where individuals contribute to collective goals, supporting each other to achieve success.

📝 Enhancement Note: The company culture is built around a shared passion for gaming, a commitment to quality, and a data-informed approach. Collaboration and continuous improvement are key elements that a Senior UI Artist would be expected to embody and contribute to.

⚡ Challenges & Growth Opportunities

Challenges:

  • Relocation: The mandatory relocation to Melbourne, Australia, presents a significant personal and logistical challenge for candidates not already based there.
  • Market Dynamics: Staying ahead of rapidly evolving mobile game trends and player expectations requires continuous learning and adaptation.
  • Technical Integration: Ensuring UI designs are not only aesthetically pleasing but also technically feasible and performant within the constraints of mobile platforms and game engines.
  • Balancing Vision and Constraints: Effectively translating creative visions into practical UI solutions that meet both artistic goals and development requirements.

Learning & Development Opportunities:

  • Advanced UI/UX Courses: Access to specialized training in areas like UX psychology, interaction design, or advanced game UI techniques.
  • Industry Conferences: Opportunities to attend major gaming or design conferences (e.g., GDC, Adobe MAX) to network and learn about emerging trends.
  • Mentorship Programs: Potential for mentorship from senior art directors or leads within Tripledot, guiding career development.
  • Exposure to Diverse Projects: Working on various game titles, including original IPs and collaborations with well-known IPs, offers broad experience.

📝 Enhancement Note: The primary challenge highlighted is the relocation requirement. Other challenges focus on the inherent difficulties of working in a fast-paced, competitive industry like mobile gaming, along with opportunities for professional growth through learning and exposure.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance artistic vision with technical constraints in a UI project. How did you resolve it?" (Prepare a specific example from your portfolio, detailing the challenge, your approach, and the outcome.)
  • "How do you stay updated on the latest mobile game UI trends and design styles? Can you give an example of a recent trend you've found interesting or applicable?" (Research current mobile game UIs, identify emerging patterns, and connect them to your design philosophy.)
  • "Walk us through your process for designing a new feature's UI, from initial concept to final asset delivery." (Outline your workflow, including research, sketching, wireframing, asset creation, and collaboration with developers.)

Company & Culture Questions:

  • "What interests you about Tripledot and the Ludios studio specifically?" (Research their games, company values, and recent news. Connect your aspirations to their mission.)
  • "How do you approach collaboration with developers? What makes for a successful working relationship?" (Emphasize communication, understanding technical limitations, and providing clear, actionable assets.)
  • "What does 'data-driven design' mean to you in the context of mobile games?" (Discuss how data can inform UI decisions to improve player engagement and retention.)

Portfolio Presentation Strategy:

  • Structure: Organize your portfolio logically by project. For each project, start with an overview, then detail your specific role and contributions, showcase the UI assets and design process, and conclude with the impact or outcome.
  • Narrative: Tell the story behind each piece. Explain the "why" behind your design choices, not just the "what."
  • Visuals: Use high-quality images and mockups. If possible, include short videos or interactive demos of UI elements in action.
  • Conciseness: Be prepared to present your key projects efficiently, focusing on the most impactful work. Anticipate questions and be ready to dive deeper into specific areas.

📝 Enhancement Note: Interview preparation should focus on demonstrating not only artistic talent but also strategic thinking, problem-solving skills, and a strong understanding of the mobile gaming market and collaborative development processes.

📌 Application Steps

To apply for this operations position:

  • Submit your application through the provided application link on the Pinpoint portal.
  • Portfolio Preparation: Curate your strongest mobile game UI portfolio, ensuring it highlights your design process, technical skills (Photoshop, Illustrator, Unity), and understanding of mobile game market trends. Be ready to present specific case studies detailing your contributions and the impact of your work.
  • Resume Optimization: Tailor your resume to emphasize relevant experience in UI art for games, highlighting achievements and quantifiable results where possible. Ensure keywords like "UI Artist," "Game Design," "Photoshop," "Illustrator," and "Unity" are present.
  • Relocation Research: If you are not currently in Melbourne, Australia, thoroughly research the relocation process, cost of living, and visa requirements (if applicable) to ensure you are prepared for this crucial aspect of the role.
  • Company & Culture Research: Familiarize yourself with Tripledot's games, mission, and values. Understand the culture of the Ludios studio and prepare to discuss how your skills and work style align with their collaborative and data-driven environment.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. The mandatory relocation to Melbourne, Australia, is a critical factor that supersedes the initial Kyiv, Ukraine, location mentioned. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates should have experience as a UI Artist with a strong portfolio showcasing various styles. Proficiency in Photoshop and/or Illustrator is required, and knowledge of Unity is a bonus.