Senior UI Artist

Tripledot
Full_time

📍 Job Overview

Job Title: Senior UI Artist
Company: Tripledot
Location: Melbourne, AU
Job Type: Permanent - Full Time
Category: Creative & Media / Art & Design
Date Posted: 2025-09-25
Experience Level: 3-5 Years
Remote Status: Hybrid (3 days in-office, 20 days remote per year)

🚀 Role Summary

  • Spearhead the design and development of user interfaces for innovative mobile games within the Creative department.
  • Collaborate closely with Art Directors and fellow UI Artists to conceptualize and execute fresh designs for upcoming titles, ensuring a cohesive and engaging player experience.
  • Maintain a strategic understanding of the current mobile games market and prevailing design styles to inform and elevate UI design output.
  • Drive the creation of professional-grade UI assets that not only meet but exceed industry standards for visual appeal and user engagement.
  • Foster strong, collaborative relationships with development teams to ensure seamless integration and optimal performance of UI designs within the game engine.

📝 Enhancement Note: This role is positioned as a Senior UI Artist, indicating a need for substantial experience and the ability to lead design initiatives. The emphasis on market understanding and articulating design rationale suggests a strategic contribution beyond pure asset creation. The "Ludios" studio context implies a blend of startup agility within a large, established gaming entity.

📈 Primary Responsibilities

  • UI Design & Development: Lead the design, creation, and implementation of intuitive and visually appealing user interfaces for new and existing mobile games, ensuring alignment with game mechanics and brand identity.
  • Market Analysis & Trend Integration: Conduct ongoing research into the mobile games market, identifying current UI trends, player preferences, and competitor design strategies to inform and enhance design decisions.
  • Asset Creation: Produce high-quality, clean, and professional UI assets, including icons, buttons, menus, HUD elements, and other graphical components, optimized for mobile platforms.
  • Cross-Functional Collaboration: Work closely with Game Designers, Product Managers, Developers, and other artists to translate game requirements and player feedback into effective UI solutions, ensuring seamless integration and functionality.
  • Design Articulation & Rationale: Clearly communicate design concepts, preferences, and reasoning to stakeholders, providing persuasive arguments for design choices based on user experience principles and market insights.
  • Technical Skill Development: Actively pursue learning and mastery of new UI design techniques, tools, and technologies, staying abreast of advancements in game development and UI/UX best practices.
  • Portfolio Contribution: Contribute to the development and refinement of the UI art style across various game projects, ensuring consistency and aesthetic excellence.

📝 Enhancement Note: The responsibilities highlight a blend of creative execution, strategic market awareness, and collaborative integration, typical of a senior-level role in a fast-paced game development environment. The emphasis on articulating design rationale suggests a need for strong communication and presentation skills.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a strong foundation in graphic design, digital art, or a related field is expected, demonstrated through a robust portfolio.

Experience: 3-5 years of dedicated experience working as a UI Artist on game projects, with a proven track record of contributing to successful mobile game launches.

Required Skills:

  • UI Art & Design: Proven ability to design and create compelling user interfaces and graphical assets for games, demonstrated through a strong portfolio showcasing diverse styles.
  • Software Proficiency: Professional-level expertise in industry-standard design tools such as Adobe Photoshop and/or Adobe Illustrator for asset creation and manipulation.
  • Market Acumen: Deep understanding of the current mobile games market, including prevalent design styles, player engagement mechanics, and competitive landscape.
  • Communication Skills: Excellent verbal and written communication skills in English, with the ability to articulate design ideas, rationale, and feedback effectively to cross-functional teams.
  • Collaboration Experience: Demonstrated experience working collaboratively with game developers, understanding their workflows, and ensuring smooth integration of UI assets into game engines.
  • Adaptability & Learning Agility: Eagerness and capacity to learn new technical skills and adapt to evolving design tools, technologies, and industry trends.

Preferred Skills:

  • Unity UI System: Knowledge and practical experience with Unity's UI system (e.g., UGUI, UI Toolkit) for prototyping and implementing UI directly within the game engine.
  • 3D Software Knowledge: Familiarity with 3D software for UI elements or asset integration.
  • Animation Skills: Basic understanding or experience with UI animation principles and tools.
  • UX Principles: A solid grasp of User Experience (UX) principles as they apply to game design.

📝 Enhancement Note: The "3-5 years" experience range, coupled with the "Senior" title, indicates a mid-level to senior individual contributor role. The preference for Unity knowledge is a significant plus, suggesting that hands-on implementation within the engine is highly valued.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • UI Art & Design Showcase: A comprehensive portfolio is mandatory, featuring a diverse range of UI art and design examples from completed game projects. This should ideally demonstrate proficiency across various art styles and genres.
  • Process Documentation: Include case studies or explanations that detail your design process, from initial concept and wireframing through to final asset production and implementation. Highlight problem-solving approaches.
  • System Integration Examples: Showcase examples where your UI designs have been successfully integrated into a game engine (preferably Unity), illustrating your understanding of technical constraints and implementation workflows.
  • Impact Demonstration: Where possible, provide evidence or explanation of how your UI designs have positively impacted player engagement, retention, or overall user experience, using metrics or qualitative feedback.

Process Documentation:

  • Workflow Design: Be prepared to discuss your typical UI design workflow, including ideation, sketching, wireframing, prototyping, asset creation, and iteration based on feedback.
  • Collaboration Methodology: Detail how you collaborate with developers and other team members to ensure design integrity and efficient implementation, including any version control or asset management practices you've employed.
  • Performance Optimization: Demonstrate an understanding of how UI design choices can affect game performance and discuss strategies for creating optimized UI assets and systems.

📝 Enhancement Note: For senior roles, a portfolio is critical. It needs to go beyond just showcasing final assets; it should highlight the candidate's thought process, problem-solving skills, and ability to collaborate within a development pipeline. Demonstrating an understanding of game engine integration is a key differentiator.

💵 Compensation & Benefits

Salary Range: Based on industry benchmarks for Senior UI Artists in Melbourne, Australia, with 3-5 years of experience, a competitive salary range would typically fall between AUD $85,000 and $120,000 per annum. This range can vary based on the candidate's specific experience, portfolio strength, and negotiation.

Benefits:

  • Hybrid Working Model: Offers a flexible work arrangement with 3 days per week in the office and the flexibility to work from home.
  • 20 Days Fully Remote Working: An additional 20 days per year can be worked from anywhere globally or used to cover mandatory office days for remote work.
  • Superannuation: Company-paid superannuation plan, contributing to long-term financial security.
  • Continuous Professional Development: Access to ongoing learning opportunities, training, and resources to foster career growth and skill enhancement.
  • Private Medical Cover Stipend: A monthly stipend to cover private medical insurance, ensuring comprehensive healthcare access for the employee and their family.
  • Employee Assistance Program (EAP): Confidential and supportive counseling services available for employees facing personal or professional challenges.
  • Family Forming Support: Specialized support programs for employees on their family-forming or fertility journey.

Working Hours: Standard full-time hours are expected, likely around 40 hours per week, with flexibility offered through the hybrid and remote working options.

📝 Enhancement Note: The provided benefits are quite comprehensive and reflect a company culture that values employee well-being and professional growth. The salary estimate is based on typical market rates for this role and location; candidates should verify this during the interview process.

🎯 Team & Company Context

🏢 Company Culture

Industry: Mobile Gaming. Tripledot is a significant player in the global mobile games market, known for its data-driven approach and focus on high-quality, engaging titles. The Ludios studio specifically develops original titles and collaborates on IP-based games. Company Size: Global team of 2,500+ employees across 12 studios. This indicates a large, well-resourced organization with established processes, yet the Ludios studio may retain a more agile, focused environment. Founded: Tripledot was founded with a guiding principle that "when people love what they do, what they do will be loved by others." This suggests a culture prioritizing passion, dedication, and quality in game development.

Team Structure:

  • Creative Department: The Senior UI Artist will be part of the Creative department, likely working within the Ludios studio.
  • Reporting: Will report to an Art Director and collaborate closely with other UI team members, game designers, and developers.
  • Cross-functional Collaboration: Strong emphasis on working with development teams to ensure seamless integration of UI assets, indicating a collaborative and communicative environment.

Methodology:

  • Data-Driven Approach: Tripledot is known for its data-driven strategy in game development and user engagement. While not explicitly stated for UI art, it implies that design decisions may be informed by player data and A/B testing.
  • Quality Focus: The company's ambition to be the "most successful games company in the world" and its "multi-award-winning" status suggest a commitment to high standards of quality in all aspects of game development, including UI/UX.
  • Agile Development: Likely employs agile methodologies for game development, requiring UI artists to be adaptable and responsive to feedback and iterative changes.

Company Website: https://tripledot.com/

📝 Enhancement Note: The company culture appears to value passion for games, detail-orientation, and a drive for success. The blend of a large corporate structure with the spirit of a new studio at Ludios suggests a dynamic work environment.

📈 Career & Growth Analysis

Operations Career Level: This is a Senior-level individual contributor role within the Creative/Art discipline. It signifies a move beyond junior or mid-level tasks to taking ownership of significant UI design elements, contributing strategically to game aesthetics, and potentially mentoring junior artists.

Reporting Structure: The Senior UI Artist will likely report to an Art Director or Lead UI Artist within the Ludios studio. They will collaborate closely with game designers, programmers, and potentially other artists.

Operations Impact: The UI Artist's work directly impacts player experience, game usability, and the overall aesthetic appeal of the game. High-quality UI design can significantly contribute to player retention, satisfaction, and perceived game quality, thereby influencing the game's commercial success.

Growth Opportunities:

  • Lead UI Artist / Art Director: Potential to progress into a Lead UI Artist role, managing a team, or a broader Art Director position overseeing the visual direction of multiple projects.
  • Specialization: Opportunity to specialize further in areas like UX design for games, technical UI art, or motion graphics for UI.
  • Cross-Disciplinary Learning: Exposure to game design, product management, and development processes can broaden skill sets and career options within the gaming industry.
  • Mentorship: As a senior member, there's an opportunity to mentor and guide junior UI artists, developing leadership and teaching skills.

📝 Enhancement Note: The "Senior" designation implies a path towards leadership or deeper specialization. Growth within Tripledot is likely tied to contributing to successful game launches and demonstrating leadership potential.

🌐 Work Environment

Office Type: Hybrid working model, requiring 3 days per week in the Melbourne office. This suggests a modern office setup designed to facilitate collaboration, creativity, and team interaction.

Office Location(s): Melbourne, Australia. Specific office address is not detailed but is implied to be a central hub for the Melbourne-based team.

Workspace Context:

  • Collaborative Spaces: The office environment likely includes collaborative zones, meeting rooms, and potentially dedicated art studios conducive to team discussions and brainstorming sessions.
  • Tools & Technology: Access to industry-standard hardware and software for UI design and potentially game development tools (like Unity) will be provided.
  • Team Interaction: Regular face-to-face interaction with colleagues in the Melbourne studio on office days is expected, fostering team cohesion and spontaneous problem-solving.

Work Schedule: Standard full-time hours, with a significant component of remote work flexibility (20 days per year). This allows for focused individual work while maintaining team connection.

📝 Enhancement Note: The hybrid model is a key feature, balancing in-office collaboration with the benefits of remote work, which is increasingly standard in the tech and gaming industries.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of CV and portfolio to assess suitability for the Senior UI Artist role.
  • Portfolio Review & Discussion: A dedicated session to walk through the candidate's portfolio, discussing design choices, process, technical skills, and market understanding. This is likely with the Art Director or hiring manager.
  • Technical/Design Challenge: Potentially a small design task or a discussion around hypothetical UI challenges relevant to Tripledot's games.
  • Team/Cultural Fit Interview: Meeting with other team members (developers, other artists) to assess collaboration style and cultural alignment.
  • Final Interview: May involve senior leadership to discuss career aspirations and overall fit within the company.

Portfolio Review Tips:

  • Curate Strategically: Select 3-5 of your strongest, most relevant projects. Prioritize mobile game UI work.
  • Showcase Process: For each project, include initial sketches, wireframes, mood boards, and explain the problem you were solving and your design rationale.
  • Highlight Technical Skills: Clearly indicate the tools used (Photoshop, Illustrator, Unity UI) and any technical considerations for implementation.
  • Quantify Impact: If possible, include metrics or qualitative feedback demonstrating the success of your UI designs.
  • Tailor to Tripledot: Research Tripledot's current games (Hexago, Marble Match, etc.) and try to show how your skills align with their aesthetic and functional needs.

Challenge Preparation:

  • Understand the Games: Familiarize yourself with Tripledot's existing game portfolio to understand their UI style and player base.
  • Practice Design Thinking: Be ready to articulate how you would approach designing a new feature's UI or improving an existing one, focusing on user-centricity and efficiency.
  • Technical Readiness: Be prepared to discuss your experience with Unity's UI system and other relevant development tools.

📝 Enhancement Note: The portfolio is paramount for this role. Candidates should be prepared to defend their design decisions and demonstrate a deep understanding of mobile game UI/UX principles and market trends.

🛠 Tools & Technology Stack

Primary Tools:

  • Adobe Photoshop: Essential for creating and editing UI assets, textures, and graphical elements.
  • Adobe Illustrator: Crucial for vector-based graphics, icons, and scalable UI components.

Analytics & Reporting:

  • While not directly used by the UI Artist, understanding that UI designs may be analyzed using tools like GameAnalytics, Firebase, or internal analytics platforms is beneficial. UI designs should be created with data tracking in mind.

CRM & Automation:

  • Not directly applicable to the UI Artist role, but an awareness of how UI elements integrate into the broader game ecosystem and player journey is important.

Game Engine Specific:

  • Unity: Strong preference for knowledge of Unity's UI system (UGUI or UI Toolkit) for implementation, prototyping, and understanding technical constraints.

📝 Enhancement Note: Proficiency in Adobe Creative Suite is non-negotiable. Experience with Unity's UI system is a significant advantage, as it bridges the gap between design and implementation.

👥 Team Culture & Values

Operations Values:

  • Passion for Games: A core value at Tripledot, encouraging a deep interest and love for creating high-quality gaming experiences.
  • Detail-Oriented: Emphasis on precision and meticulousness in design and execution, crucial for polished UI.
  • Driven & Smart: A culture that values proactive individuals who are intelligent, problem-solvers, and dedicated to achieving ambitious goals.
  • Collaboration: Strong emphasis on teamwork and open communication across departments to achieve shared objectives.
  • Adaptability: Embracing change and continuously learning new skills to stay competitive in the evolving tech and gaming landscape.

Collaboration Style:

  • Cross-functional Integration: UI Artists are expected to work closely with developers and designers, acting as a bridge between creative vision and technical implementation.
  • Feedback Exchange: A culture of constructive feedback is implied, where artists share their work and receive input, and also provide feedback on technical feasibility or UX improvements.
  • Agile Workflow: Likely involves iterative design cycles, requiring flexibility and responsiveness to team input and project changes.

📝 Enhancement Note: The company values a blend of individual drive and collaborative spirit, underpinned by a genuine passion for game development. Candidates should demonstrate how they embody these values.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Aesthetics and Functionality: Creating UI that is visually stunning yet highly functional and intuitive across various mobile devices and screen sizes.
  • Market Saturation: Designing interfaces that stand out in a highly competitive mobile gaming market.
  • Technical Constraints: Working within the limitations of game engines and performance budgets while maintaining design quality.
  • Iterative Design Feedback: Adapting designs based on ongoing feedback from multiple stakeholders, potentially requiring significant revisions.

Learning & Development Opportunities:

  • Skill Specialization: Deepening expertise in specific areas of UI/UX design for games, such as accessibility, motion graphics, or technical art for UI.
  • Industry Exposure: Potential to attend industry events or conferences (e.g., GDC, local game dev meetups) for networking and learning.
  • Mentorship Programs: Opportunities to learn from more senior artists and potentially mentor junior team members.
  • Exposure to New IPs: Working on games with well-known Intellectual Properties (IPs) can provide unique design challenges and learning experiences.

📝 Enhancement Note: This role offers a chance to tackle complex design problems in a high-stakes industry, with ample opportunities for professional growth and skill enhancement within a leading mobile games company.

💡 Interview Preparation

Strategy Questions:

  • "How would you approach designing a new notification system for a hyper-casual game, considering player retention and minimal disruption?" (Focus on user-centricity, market trends, and efficiency).
  • "Describe a time you had to balance conflicting feedback from a designer and a developer on a UI element. How did you resolve it?" (Focus on collaboration, communication, and problem-solving).
  • "Walk us through your process for creating a new game menu, from initial concept to final implementation." (Focus on workflow, tools, and technical considerations).

Company & Culture Questions:

  • "What do you admire about Tripledot's current game portfolio from a UI perspective, and what would you aim to improve or evolve?" (Demonstrates research and critical thinking).
  • "How do you stay updated with the latest trends in mobile game UI design?" (Highlights proactivity and industry awareness).
  • "Describe your ideal team environment for a UI artist." (Assesses cultural fit and collaboration style).

Portfolio Presentation Strategy:

  • Storytelling: Frame each project as a narrative – the problem, your solution, the process, and the outcome.
  • Visual Clarity: Ensure your presentation is clean, well-organized, and visually appealing, reflecting your design sensibilities.
  • Interactive Elements: If possible, include short video clips or interactive prototypes to showcase UI animations and user flow.
  • Focus on Rationale: Be ready to explain why you made certain design choices, linking them to UX principles, market research, or project goals.
  • Technical Discussion: Be prepared to discuss how your assets were implemented, any challenges faced, and how you optimized them.

📝 Enhancement Note: Interviewers will be looking for not just artistic talent but also strategic thinking, problem-solving skills, and the ability to collaborate effectively within a game development team.

📌 Application Steps

To apply for this Senior UI Artist position:

  • Submit Your Application: Utilize the provided application link on Tripledot's careers portal.
  • Portfolio Enhancement: Ensure your portfolio is up-to-date, showcases your best mobile game UI work, and clearly articulates your design process and impact. Tailor it to highlight skills relevant to Tripledot's games.
  • Resume Optimization: Update your resume to strongly emphasize your 3-5 years of experience in game UI art, specific tool proficiencies (Photoshop, Illustrator, Unity UI), and any contributions to successful mobile game launches. Use keywords from the job description.
  • Interview Preparation: Practice articulating your design rationale, prepare case studies from your portfolio, and research Tripledot's games and company culture. Be ready to discuss your approach to UI challenges and collaboration.
  • Company Research: Thoroughly research Tripledot's company mission, values, and current game portfolio (Hexago, Marble Match, etc.) to demonstrate genuine interest and cultural alignment during interviews.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

The role requires experience as a UI Artist with a strong portfolio showcasing various styles. Candidates should have professional expertise in design software and knowledge of Unity's UI system, along with 3-5 years of relevant experience.