[Palworld Mobile] 시스템 기획(UX 기획)

PUBG Studios
Full_timeSeoul, South Korea

📍 Job Overview

Job Title: [Palworld Mobile] 시스템 기획(UX 기획) (System Planning - UX Planning) Company: PUBG Studios Location: Seoul, South Korea Job Type: Full-time Category: Game Development Operations (UX/UI Design) Date Posted: 2025-08-11 Experience Level: Junior (0-2 years) Remote Status: On-site

🚀 Role Summary

  • Design and structure the User Interface (UI) and User Experience (UX) for in-game systems and content within the Palworld Mobile project.
  • Develop mobile-optimized UX designs, focusing on intuitive touch-based controls to enhance player immersion and accessibility.
  • Propose and implement UX improvements based on usability principles and functional considerations, ensuring a seamless player journey.
  • Collaborate closely with cross-functional teams to translate game design concepts into effective and engaging player experiences.
  • Contribute to the iterative refinement of game mechanics and features through user-centered design principles.

📝 Enhancement Note: This role is specifically focused on UX/UI design within the game development lifecycle for a mobile title. While not a traditional "Revenue Operations" or "Sales Operations" role, the principles of user engagement, streamlined processes (in-game workflows), and feature optimization are highly relevant. The focus is on enhancing player experience, which directly impacts player retention and, consequently, revenue.

📈 Primary Responsibilities

  • In-Game System UX/UI Design: Architect the UI and UX framework for all in-game systems, including gameplay mechanics, menus, inventory management, crafting, and Pal interaction systems.
  • Mobile-First UX Design: Create user flows and wireframes specifically tailored for mobile devices, emphasizing touch controls, screen real estate optimization, and ease of navigation.
  • Usability Analysis & Improvement: Conduct usability testing and gather player feedback to identify pain points and propose data-driven recommendations for UX enhancements.
  • Interface Conceptualization: Develop UI concepts and visual direction, presenting them effectively to stakeholders and development teams for alignment and iteration.
  • Cross-Functional Collaboration: Work closely with game designers, artists, engineers, and producers to ensure seamless integration of UX designs with overall game vision and technical feasibility.
  • Feature Iteration: Continuously refine and improve existing UX/UI elements based on player feedback, analytics, and evolving game design requirements.
  • Documentation: Create and maintain clear, concise documentation for UI/UX designs, including specifications, user flows, and interaction guidelines.

📝 Enhancement Note: The responsibilities highlight a strong focus on user-centric design within a game development context. The emphasis on "mobile-optimized interface" and "touch-based operation systems" points to a need for practical, user-friendly design solutions that cater to a mobile gaming audience. The mention of refining "survival, crafting systems, and various Pals" indicates the complexity of the systems being designed.

🎓 Skills & Qualifications

Education: Bachelor's degree in Human-Computer Interaction, Design, Computer Science, or a related field, or equivalent practical experience.

Experience: 0-2 years of experience in UX/UI design, preferably within the gaming industry or for mobile applications.

Required Skills:

  • Game UX/UI Process Understanding: Demonstrated understanding of the end-to-end UX/UI design process for games, from conceptualization to implementation and iteration.
  • UI Concept Proposal & Communication: Ability to conceptualize UI elements and visual direction, and present these ideas compellingly to various stakeholders.
  • Effective Communication: Articulate thoughts and ideas logically and clearly to colleagues, ensuring understanding and alignment.
  • Collaboration Skills: Proven ability to work effectively with cross-functional teams, fostering positive and productive working relationships.
  • Mobile UX Design Principles: Strong understanding of mobile UX design best practices, including information architecture, navigation patterns, and touch interaction design.
  • Problem-Solving: Aptitude for identifying usability issues and proposing creative, practical solutions.

Preferred Skills:

  • Project Launch Experience: Prior experience contributing to the successful launch of a game or significant application feature.
  • Mobile Gaming Experience: Extensive personal experience playing mobile games, enabling the ability to propose relevant references and insights.
  • Proficiency in Design Tools: Familiarity with industry-standard UX/UI design and prototyping tools (e.g., Figma, Sketch, Adobe XD, Axure).
  • Wireframing and Prototyping: Ability to create detailed wireframes and interactive prototypes to communicate design intent.
  • Understanding of Game Systems: Familiarity with open-world, survival, and crafting game mechanics.

📝 Enhancement Note: The required skills emphasize strong communication and collaboration, essential for a junior role working within a larger development team. The preferred skills, particularly mobile gaming experience and project launch experience, indicate a desire for candidates who can bring immediate value and a user-focused perspective grounded in actual gameplay.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • UX/UI Design Case Studies: Showcase 2-3 detailed case studies demonstrating your UX/UI design process for mobile applications or games.
  • Problem/Solution Focus: Clearly articulate the user problem or design challenge, your design process, and the rationale behind your solutions.
  • Visual Design & Interaction: Include examples of wireframes, mockups, and interactive prototypes that highlight user flows, navigation, and key interactions.
  • Mobile Optimization: Specifically highlight how your designs address the constraints and opportunities of the mobile platform (e.g., touch controls, screen size).
  • Impact & Results: Where possible, include metrics or qualitative feedback demonstrating the positive impact of your design solutions.

Process Documentation:

  • User Flow Diagrams: Examples of detailed user flow diagrams for key game systems or features.
  • Wireframes & Mockups: Comprehensive sets of wireframes and high-fidelity mockups for mobile interfaces.
  • Prototyping Examples: Interactive prototypes that effectively communicate user journeys and interaction patterns.

📝 Enhancement Note: For a junior UX/UI role, the portfolio is paramount. It needs to demonstrate not just aesthetic skill but a clear understanding of the design process, user-centered thinking, and the ability to translate complex game systems into intuitive mobile interfaces. Case studies should emphasize problem-solving and the iterative nature of UX design.

💵 Compensation & Benefits

Salary Range: As this is a junior role in Seoul, South Korea, a competitive entry-level salary is expected. Based on industry standards for UX/UI designers in game development in Seoul, the estimated annual salary range would be approximately ₩30,000,000 - ₩45,000,000 (KRW). This estimate considers the experience level (0-2 years), the specialized nature of game UX/UI design, and the cost of living in Seoul.

Benefits:

  • Comprehensive Health Insurance: Medical, dental, and vision coverage.
  • Competitive Paid Time Off: Generous vacation, sick leave, and public holidays.
  • Professional Development: Opportunities for training, workshops, and attending industry conferences.
  • Employee Assistance Programs: Support for personal and professional well-being.
  • Game Library Access: Potential access to company games and related resources.
  • Performance Bonuses: Potential for performance-based incentives.
  • Commuting Support: Assistance with transportation costs or subsidized parking.

Working Hours: The standard working hours are typically 40 hours per week, with a flexible start and end time arrangement common in the tech and gaming industries. Employees are expected to manage their time effectively to meet project deadlines and collaborate with team members across different time zones if necessary.

📝 Enhancement Note: The salary estimate is based on general market research for junior UX/UI roles in Seoul's tech and gaming sectors. Specific benefits would need to be confirmed with the employer, but standard industry offerings are listed. The inclusion of "flexibility" in working hours is common in creative industries like game development.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Development and Publishing. Krafton is a prominent South Korean video game company known for developing and publishing globally successful titles like PUBG: Battlegrounds. Company Size: Krafton is a large, established company with a significant global presence, employing thousands of individuals across various studios and departments. This means access to resources and a structured environment. Founded: Krafton was founded in 2007. The company has a history of innovation and growth, establishing itself as a major player in the global gaming market.

Team Structure:

  • Project-Based Teams: Palworld Mobile will likely be developed by a dedicated project team.
  • Specialized Roles: The team will comprise various specialists including game designers, programmers, artists (2D/3D), QA testers, producers, and other operations roles.
  • Reporting: The UX/UI Designer will likely report to a Lead UX Designer, Art Director, or Game Director, depending on the project's organizational structure.
  • Collaboration: Close collaboration is expected with game designers to understand mechanics and with artists to ensure visual consistency.

Methodology:

  • Agile Development: Game development often follows Agile methodologies (e.g., Scrum, Kanban) to facilitate iterative development, flexibility, and rapid response to feedback.
  • User-Centered Design: Emphasis on player feedback, usability testing, and data analysis to inform design decisions.
  • Cross-Functional Teams: Integration of diverse expertise to achieve project goals, requiring strong communication and collaboration.

Company Website: https://www.krafton.com/

📝 Enhancement Note: Krafton's reputation as a major global publisher suggests a professional and structured development environment. The company's emphasis on "distinctive creativity" and "global production studios" indicates a culture that values innovation and diverse perspectives, which is crucial for successful game UX/UI design.

📈 Career & Growth Analysis

Operations Career Level: This is an entry-level (Junior) position within the Game Operations and Design spectrum. It provides a foundational experience in UX/UI design specifically for the mobile gaming market. Reporting Structure: The role reports into a project-specific team, likely under a senior UX designer or art director, offering direct mentorship and guidance. Operations Impact: While not directly revenue-generating, effective UX/UI design significantly impacts player engagement, retention, and satisfaction, all of which are critical drivers of long-term revenue and franchise success. This role contributes to the overall quality and marketability of Palworld Mobile.

Growth Opportunities:

  • Skill Specialization: Develop deep expertise in mobile game UX/UI design, potentially specializing in areas like player onboarding, monetization UX, or system interface design.
  • Project Leadership: Progress to Senior UX/UI Designer roles, leading design efforts for specific features or entire projects.
  • Cross-Disciplinary Learning: Gain exposure to other areas of game development, such as game design, art direction, or product management.
  • Mentorship: Benefit from guidance from experienced industry professionals within Krafton's studios.
  • Career Pathing: Potential to move into Lead UX Designer, UI Art Lead, or even Game Design roles with demonstrated success and further development.

📝 Enhancement Note: This junior role is positioned as a strong starting point for a career in game UX/UI design. The emphasis on learning and the structured environment of a large company like Krafton offer clear pathways for professional growth and skill development within the specialized field of game operations and design.

🌐 Work Environment

Office Type: The job posting indicates an on-site role in Seoul. Krafton's offices are typically modern, well-equipped, and designed to foster collaboration and creativity. Office Location(s): 서초 마제스타 시티 타워I (Seocho Majesta City Tower I), Seoul. This is a prime business district location.

Workspace Context:

  • Collaborative Spaces: Expect access to meeting rooms, brainstorming areas, and open-plan workspaces designed for team interaction.
  • Tools & Technology: Access to industry-standard design software and hardware, as well as internal development tools and platforms.
  • Team Interaction: Frequent opportunities to interact with fellow designers, developers, and artists, facilitating knowledge sharing and problem-solving.
  • Creative Atmosphere: A dynamic environment typical of the gaming industry, encouraging innovation and passion for games.

Work Schedule: Standard 40-hour work week, with potential for flexible hours as mentioned in compensation. The on-site nature ensures direct collaboration and immersion in the project environment.

📝 Enhancement Note: The on-site requirement in a modern office environment suggests a professional and collaborative workspace conducive to design work. The location in a major business district in Seoul implies good accessibility and a professional setting.

📄 Application & Portfolio Review Process

Interview Process:

  1. Application Submission: Submit resume, cover letter (optional but recommended), and portfolio.
  2. Document Screening: Initial review of applications and portfolios to assess qualifications and fit.
  3. Phone Interview (Optional/As Needed): A preliminary discussion to gauge initial fit, communication skills, and basic understanding of the role.
  4. Technical Fit Interview (실무 면접): In-depth discussion focused on UX/UI design skills, process, problem-solving abilities, and technical knowledge. This may include a portfolio review and design challenge discussion.
  5. Culture Fit Interview (최종 면접): Assessment of alignment with Krafton's company values, team dynamics, and overall work culture.
  6. Offer & Onboarding: Final offer extended, followed by onboarding procedures.

Portfolio Review Tips:

  • Clarity & Structure: Ensure your portfolio is well-organized, easy to navigate, and clearly presents your design journey for each project.
  • Process Emphasis: Focus on how you arrived at your solutions. Detail your research, ideation, iteration, and testing processes.
  • Mobile Focus: Highlight projects specifically related to mobile design, demonstrating an understanding of mobile constraints and best practices.
  • Problem/Solution Narrative: Frame your projects as solving specific user or business problems.
  • Visual Polish: Ensure mockups and prototypes are visually clean and professional.
  • Conciseness: Be prepared to walk through your portfolio efficiently, highlighting key aspects relevant to the Palworld Mobile project.

Challenge Preparation:

  • Design Thinking: Be ready to discuss your approach to solving a hypothetical game UX/UI problem.
  • Mobile UX Scenarios: Prepare to analyze and critique existing mobile game interfaces or propose solutions for common mobile UX challenges.
  • Communication: Practice articulating your design decisions clearly and concisely, as if presenting to a team of game designers and engineers.

📝 Enhancement Note: The interview process includes a "Technical Fit Interview" which will heavily scrutinize the portfolio. Candidates should be prepared to defend their design choices and demonstrate a methodical approach to UX/UI problem-solving. The "Culture Fit Interview" suggests that soft skills and alignment with Krafton's values are also important.

🛠 Tools & Technology Stack

Primary Tools:

  • Design & Prototyping: Figma, Sketch, Adobe XD, Axure RP, InVision. Proficiency in at least one major design tool is essential.
  • Wireframing: Balsamiq, Miro, or similar tools for rapid ideation and user flow mapping.
  • Collaboration: Jira, Confluence, Slack, Microsoft Teams for project management and team communication.

Analytics & Reporting:

  • Analytics Platforms: Familiarity with mobile analytics tools (e.g., GameAnalytics, Firebase Analytics) to understand player behavior and inform design decisions is a plus.
  • User Feedback Tools: Experience with survey tools or in-game feedback mechanisms.

CRM & Automation:

  • Not directly applicable to this role, as it is focused on design rather than sales or revenue operations tools.

📝 Enhancement Note: While this role is not in traditional operations, proficiency in design and prototyping tools is critical. Familiarity with project management and collaboration tools is also assumed for effective teamwork within a game development environment.

👥 Team Culture & Values

Operations Values:

  • User-Centricity: Prioritizing the player experience is paramount in game development.
  • Collaboration: Working effectively within a multidisciplinary team to achieve shared goals.
  • Innovation: Embracing new ideas and technologies to create unique gameplay experiences.
  • Passion for Games: A genuine enthusiasm for gaming and understanding player motivations.
  • Continuous Improvement: A commitment to iterating and refining designs based on feedback and data.

Collaboration Style:

  • Cross-Functional Integration: Seamless collaboration with game designers, artists, engineers, and producers.
  • Open Feedback: A culture that encourages constructive criticism and open dialogue to improve designs.
  • Shared Ownership: Team members taking collective responsibility for the success of the project.

📝 Enhancement Note: The culture emphasizes a player-first approach and strong teamwork, which are essential for creating successful games. The emphasis on "innovation" and "passion for games" aligns with the creative nature of the industry.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Experience and Monetization: Designing intuitive UX/UI that also supports the game's business objectives.
  • Adapting Complex Systems for Mobile: Simplifying intricate game mechanics and systems for a mobile interface without losing core functionality or depth.
  • Rapid Iteration Cycles: Working within fast-paced development sprints and adapting designs based on frequent feedback.
  • Cross-Cultural Communication: Collaborating with global teams and understanding diverse player expectations.

Learning & Development Opportunities:

  • Mobile Game UX Specialization: Deep dive into the nuances of mobile gaming UX, including gesture controls, session length optimization, and mobile monetization strategies.
  • Industry Best Practices: Staying updated on the latest trends and best practices in game UX/UI design through workshops, conferences, and internal knowledge sharing.
  • Exposure to AAA Development: Gaining experience on a project with the scale and ambition of Palworld Mobile, under a well-established publisher.

📝 Enhancement Note: The challenges are typical for game UX/UI roles, requiring a blend of creative problem-solving and practical implementation. The growth opportunities highlight the potential for specialization and gaining valuable experience in the AAA gaming space.

💡 Interview Preparation

Strategy Questions:

  • Design Process: "Walk me through your process for designing a new feature's UX/UI, from concept to final implementation. What steps do you prioritize?" (Focus on user research, ideation, wireframing, prototyping, testing, and iteration).
  • Mobile UX Challenges: "How would you approach designing a complex crafting system for a mobile game with limited screen real estate and touch controls? What are the key considerations?" (Highlight your understanding of mobile constraints and user-centric solutions).
  • Collaboration & Feedback: "Describe a time you disagreed with a team member on a design decision. How did you handle it, and what was the outcome?" (Demonstrate your collaboration and communication skills).
  • Player-Centricity: "What makes a mobile game's UX successful in your opinion? Can you provide examples?" (Showcase your understanding of player psychology and effective design principles).

Company & Culture Questions:

  • "What interests you about Palworld Mobile and Krafton?" (Research the game and company values).
  • "How do you stay updated on mobile gaming trends and UX/UI best practices?" (Showcase your passion and continuous learning).
  • "How do you handle constructive criticism on your designs?" (Demonstrate openness to feedback).

Portfolio Presentation Strategy:

  • Tell a Story: For each case study, present a clear narrative: the problem, your approach, the solutions, and the results.
  • Highlight Mobile: Emphasize the mobile-specific aspects of your designs and the rationale behind them.
  • Interactive Demos: If possible, provide interactive prototypes that allow interviewers to experience the user flow.
  • Be Prepared for Questions: Anticipate questions about your design choices, trade-offs made, and alternative solutions considered.
  • Showcase Process: Don't just show final screens; show your thought process through sketches, wireframes, and user flows.

📝 Enhancement Note: Candidates should be ready to articulate their design process and defend their choices with a user-centered perspective. Demonstrating an understanding of mobile-specific UX challenges and a collaborative attitude will be key.


📌 Application Steps

To apply for this [Palworld Mobile] 시스템 기획(UX 기획) position:

  • Submit your application through the provided Greenhouse link.
  • Portfolio Customization: Tailor your resume and portfolio to highlight relevant mobile UX/UI design experience, focusing on projects that demonstrate your understanding of user flows, interface design, and player engagement.
  • Resume Optimization: Clearly state your experience with UX/UI design processes, design tools, and any relevant game development or mobile application projects. Quantify achievements where possible.
  • Interview Preparation: Practice articulating your design process, problem-solving approaches for mobile UX challenges, and your ability to collaborate effectively. Prepare to walk through your portfolio in detail.
  • Company Research: Familiarize yourself with Krafton's portfolio of games, their company mission, and values. Understand the core concepts of Palworld Mobile to better align your responses with the project's goals.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must understand game UX/UI processes and be able to communicate their ideas clearly. Experience in launching projects and mobile gaming is preferred.