P의 거짓 차기작 UI ART (경력)
📍 Job Overview
Job Title: UI ART (Experienced) - "P의 거짓" Sequel Project Company: Neowiz Location: Seongnam, Gyeonggi-do, South Korea Job Type: Full-time (Regular) Category: Game Development - UI Art Date Posted: August 14, 2025 Experience Level: Mid-Level (2-5 years) Remote Status: On-site
🚀 Role Summary
- This role is critical for shaping the player's interaction and visual experience within the highly anticipated "P의 거짓" sequel.
- Responsibilities encompass the end-to-end creation of UI art assets, ensuring aesthetic alignment with the game's overall vision and high-fidelity graphics.
- The position requires a deep understanding of game development pipelines and the ability to translate conceptual ideas into functional and visually compelling UI elements.
- Collaboration is key, as this role involves working closely with development teams to refine UI/UX and contribute to a cohesive player experience.
📝 Enhancement Note: The job title "UI ART (경력)" directly translates to "UI ART (Experienced)". Given the specific mention of the "P의 거짓" sequel and the emphasis on Unreal Engine 5, this role is positioned within a AAA game development context. The "경력" (experience) requirement, coupled with the preferred qualifications, suggests a need for candidates who can contribute immediately and potentially lead in UI art aspects.
📈 Primary Responsibilities
- Spearhead the creation of all UI art assets for the "P의 거짓" sequel, ensuring a high level of visual quality and aesthetic coherence.
- Propose and implement compelling visual aesthetics for the UI that align with the project's unique artistic direction and gameplay experience.
- Design and produce intuitive and engaging UI elements, considering user flow and overall player experience within the Unreal Engine 5 environment.
- Collaborate effectively with game designers, programmers, and other artists to integrate UI elements seamlessly into the game mechanics and narrative.
- Contribute to the iterative process of UI/UX design, providing creative solutions and technical expertise to overcome design challenges.
- Maintain a strong understanding of current UI trends in the gaming industry and apply them to enhance the player's interaction with the game.
📝 Enhancement Note: While the core responsibility is listed as "UI art creation," the "자격요건" (Qualifications) section implies a broader scope. The requirement to "propose and express aesthetics suitable for the project" and "high understanding of UI production" suggests a role that goes beyond mere asset creation, encompassing design conceptualization and execution. The "우대사항" (Preferred Qualifications) mentioning "UI-UX 총괄 경험" (UI-UX overall management experience) further indicates that the ideal candidate will have a strategic understanding of UI/UX principles.
🎓 Skills & Qualifications
Education:
- Bachelor's degree in Graphic Design, Digital Art, Computer Science, or a related field, or equivalent practical experience in game UI art.
Experience:
- Proven experience in UI art creation for video games, with a strong portfolio showcasing relevant projects and design sensibilities.
- Experience working within game development pipelines, understanding the lifecycle from concept to post-launch.
Required Skills:
- UI Art Creation: Demonstrated ability to design and produce high-quality UI art assets tailored for video games.
- UI Design Tools Proficiency: Expertise in industry-standard design software such as Adobe Photoshop, Adobe Illustrator, and Figma.
- UI Production & Animation: Strong understanding of UI production workflows and the ability to create UI animations or visual effects that enhance user interaction.
- Game Development Process Understanding: Comprehensive knowledge of how UI art integrates into the broader game development cycle, including engine integration and asset pipelines.
- Communication Skills: Excellent verbal and written communication skills for effective collaboration with cross-functional teams and stakeholders.
- Aesthetic Sensibility: Ability to propose and visually articulate aesthetic directions that match project requirements and target audience preferences.
Preferred Skills:
- Game Engine Familiarity: Experience with game engines, particularly Unreal Engine (UE5) and/or Unity, including understanding their UI implementation capabilities.
- UI-UX Management: Prior experience in leading or significantly contributing to the overall UI/UX design and management of a game project.
- End-to-End Game Development Experience: Involvement in game development from the initial prototype phase through to full product launch.
- Drawing & Illustration Skills: Exceptional drawing and illustration abilities to create concept art, mockups, and detailed UI elements.
📝 Enhancement Note: The "자격요건" (Qualifications) and "우대사항" (Preferred Qualifications) sections are quite specific. The emphasis on "UI 연출 이해도" (understanding of UI production/direction) and "게임 엔진에 대한 이해도" (understanding of game engines) points towards a need for candidates who grasp the technical implementation of UI, not just the visual design. The inclusion of Figma as a preferred tool suggests a modern design workflow.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
- UI Art Showcase: A curated collection of UI art assets, demonstrating proficiency in various game UI elements (e.g., HUDs, menus, icons, in-game interfaces).
- Aesthetic Proposal Examples: Visualizations or case studies that illustrate how you have proposed and implemented specific aesthetic directions for past projects.
- UI Production Workflow: Demonstrations of your workflow, including wireframing, mockups, asset creation, and any interactive prototyping or animation work.
- Unreal Engine/Unity Integration Awareness: While direct engine experience is preferred, the portfolio should ideally hint at an understanding of how UI assets are integrated within a game engine environment.
Process Documentation:
- Workflow Design: Examples of how you approach UI design from concept to final asset, including any process mapping or documentation you maintain.
- Iteration & Feedback: Showcase how you incorporate feedback and iterate on UI designs to achieve project goals and improve user experience.
- Tool Utilization: Demonstrate your mastery of UI design tools (Photoshop, Illustrator, Figma) through examples of complex asset creation or efficient workflow implementation.
📝 Enhancement Note: The requirement for a "포트폴리오 필수 제출" (Portfolio submission is mandatory) is a critical aspect. For a UI Art role in AAA game development, the portfolio isn't just about pretty pictures; it needs to demonstrate an understanding of game mechanics, user flow, and the practicalities of implementing UI within a game engine. Candidates should be prepared to walk through their process and rationale for design choices.
💵 Compensation & Benefits
Salary Range:
- Company internal standards, to be discussed during the interview process.
- Estimated Range for Mid-Level UI Artist in South Korea (Seongnam/Pangyo): ₩45,000,000 - ₩70,000,000 per year. This estimate is based on industry benchmarks for experienced UI artists in the Korean game development sector, considering location and the AAA nature of the project.
Benefits:
- Full-time Employment Status: Secure and stable employment with Neowiz.
- Selective Work Hour System: Flexibility in work hours, allowing for better work-life balance and personal productivity management.
- 40-hour Work Week: Standard work hours, managed under the flexible system.
- Project Involvement: Opportunity to contribute to a high-profile, AAA title ("P의 거짓" sequel).
- Continuous Learning: Access to professional development opportunities within a leading game development company.
- Potential for Reference Checks: For candidates who pass the first interview, reference checks may be conducted, indicating a rigorous but thorough hiring process.
Working Hours:
- Neowiz operates a selective work hour system, offering flexibility in daily working schedules.
📝 Enhancement Note: The salary is stated as "회사 내규에 따름 (면접 후 협의에 따라 결정)" which means "According to company regulations (decided after interview through discussion)". The "선택적 근로시간제" (selective work hour system) is a significant benefit, allowing employees to choose their start and end times within certain parameters, provided core hours are met and total hours are accounted for.
🎯 Team & Company Context
🏢 Company Culture
Industry: Video Game Development and Publishing. Neowiz is a well-established player in the Korean gaming market, known for its diverse portfolio and commitment to quality. Company Size: Large. Neowiz is a significant entity within the Korean tech and gaming landscape, indicating a structured environment with dedicated departments and resources. Founded: 1997. With a long history, Neowiz has evolved significantly, adapting to market changes and technological advancements, suggesting a culture of resilience and innovation.
Team Structure:
- Round8 Studio: This specific studio within Neowiz is described as being composed of people who genuinely love and play games, emphasizing a passion-driven environment.
- Cross-functional Collaboration: The company culture values open communication and idea sharing ("다양한 아이디어를 서로 이야기하며 더 좋은 방법을 찾아냅니다"), suggesting a collaborative approach where different disciplines work closely together.
- Performance & Teamwork: The belief that "뛰어난 성과와 팀워크는 충분한 정보 공유에서 시작한다" (Excellent performance and teamwork start with sufficient information sharing) highlights a culture of transparency and mutual support.
Methodology:
- Data-Driven Decisions (Implied): While not explicitly stated for UI Art, the company's ambition to "change the game's landscape" and focus on "REAL PERFORMER" suggests an environment that values data and performance metrics, which would extend to UI/UX effectiveness.
- Iterative Design: The nature of game development, especially with UI, implies an iterative process of design, testing, and refinement.
- Passion-Focused Environment: The explicit statement that Round8 Studio is for "people who love games and always play games" indicates a culture where passion for the product is highly valued.
Company Website: https://neowiz.com/
📝 Enhancement Note: The company description emphasizes a drive to "change the game's landscape" and create "REAL GAMES" with "REAL PERFORMERS." The Round8 Studio's specific mention of only hiring those who "love games and play games" sets a very high bar for passion and dedication, which is crucial for AAA game development.
📈 Career & Growth Analysis
Operations Career Level: Mid-Level UI Artist. This role is for an experienced professional who can contribute independently to specific UI art tasks and work collaboratively on larger design initiatives. They are expected to have mastered foundational UI art skills and possess a growing understanding of UI/UX strategy. Reporting Structure: Likely reports to a Lead UI Artist, Art Director, or possibly a Game Director, depending on the studio's internal structure. Collaboration will be with cross-functional teams including game designers, level designers, and other art disciplines. Operations Impact: The UI artist's work directly impacts player engagement, game accessibility, and the overall aesthetic presentation of the game. Effective UI/UX design is crucial for player retention and satisfaction, contributing indirectly but significantly to the game's commercial success and critical reception.
Growth Opportunities:
- Specialization: Deepen expertise in specific areas of UI art, such as motion graphics, visual effects for UI, or advanced UI/UX system design.
- Leadership: Progress to a Senior UI Artist or Lead UI Artist role, taking on more responsibility for art direction, team management, and project strategy.
- Cross-Disciplinary Learning: Gain exposure to other art disciplines or game design principles through collaboration and internal knowledge sharing.
- Project Variety: Opportunity to work on future projects within Neowiz, potentially exploring different genres or platforms.
📝 Enhancement Note: The AI-identified experience level of "2-5 years" positions this as a solid mid-level role. Candidates with 3-4 years of solid experience and a strong portfolio are likely prime candidates. Growth potential exists within Neowiz's structure, particularly towards senior or lead roles for demonstrable talent and leadership qualities.
🌐 Work Environment
Office Type: On-site at Neowiz Headquarters in Pangyo, South Korea. Pangyo is a well-known tech hub, often referred to as Korea's "Silicon Valley," indicating a modern and professional workspace. Office Location(s): Neowiz Headquarters, Pangyo.
- Workspace Context: The environment is expected to be collaborative and dynamic, with a strong emphasis on teamwork and idea sharing as described in the company culture. Access to modern development tools and technology within Neowiz's infrastructure is a given.
- Team Interaction: Opportunities for direct interaction with fellow UI artists, game designers, and other art team members will be frequent, fostering a creative and feedback-rich atmosphere.
Work Schedule:
- Flexible work hours ("선택적 근로시간제") are offered, allowing employees to manage their workday within defined parameters, supporting work-life balance.
📝 Enhancement Note: Being located in Pangyo means the candidate will be part of a vibrant tech ecosystem, which can offer networking opportunities and access to industry events. The flexible work hours are a significant perk for maintaining productivity and personal well-being.
📄 Application & Portfolio Review Process
Interview Process:
- Application Submission: Submit resume and mandatory portfolio via the Lever platform. Ensure adherence to file format (PDF/Word) and naming conventions (Korean name).
- Document Review: Initial screening of resume and portfolio for qualifications, experience, and aesthetic fit.
- 1st Interview: Likely a technical interview focusing on UI art skills, tool proficiency, design process, and understanding of game development. This is where your portfolio will be heavily scrutinized.
- 2nd Interview: May involve higher-level discussions on project vision, team fit, and potentially a case study or presentation. Reference checks might be requested for candidates who pass this stage.
- Offer & Negotiation: Final discussion on terms, salary, and benefits.
Portfolio Review Tips:
- Curate Strategically: Select your best UI art projects that best demonstrate the required skills (aesthetic proposal, tool proficiency, production quality). Prioritize game-related UI if possible.
- Showcase Process: Include examples of your design process, from initial sketches and wireframes to final polished assets and any interactive elements. Explain your rationale behind design choices.
- Highlight Engine Awareness: If you have any examples of UI implemented in Unreal Engine or Unity, even simple prototypes, include them to show your understanding of engine integration.
- Clarity and Conciseness: Ensure your portfolio is well-organized, easy to navigate, and clearly communicates your skills and achievements. Use descriptive text to provide context.
- Professional Presentation: Ensure all documents are in the correct format (PDF/Word) and that your resume is free of errors.
Challenge Preparation:
- UI Design Challenge: Be prepared for a potential UI design task or a request to elaborate on a specific portfolio piece. This might involve designing a key menu or a specific in-game interface element.
- Problem-Solving: Anticipate questions about how you approach challenges in UI design, such as optimizing for different screen resolutions, improving user flow, or integrating complex data into the UI.
- Communication: Practice articulating your design decisions and workflow clearly and concisely, as you'll need to explain your work to both technical and non-technical stakeholders.
📝 Enhancement Note: The reference check mention for successful 1st interview candidates is a key detail. It suggests Neowiz values external validation of a candidate's professional capabilities and work ethic. Candidates should inform their references beforehand. The strict file format requirement (no HWP) is also crucial to note.
🛠 Tools & Technology Stack
Primary Tools:
- UI Design Software: Adobe Photoshop, Adobe Illustrator, Figma (essential for modern UI/UX design workflows).
- Game Engines: Strong understanding of Unreal Engine (UE5) is highly preferred. Familiarity with Unity is also beneficial.
- Prototyping Tools: While not explicitly listed, proficiency in tools like Adobe XD, Sketch, or InVision for prototyping UI interactions can be advantageous.
Analytics & Reporting:
- Not directly applicable to the UI Artist role, but understanding how UI performance is tracked (e.g., engagement metrics, conversion rates for specific UI actions) can be a plus.
CRM & Automation:
- Not directly applicable to this role.
📝 Enhancement Note: The explicit mention of Photoshop, Illustrator, and Figma, and the preference for Unreal Engine, are the core technology requirements. Candidates should ensure their portfolio and resume highlight their proficiency and any projects completed using these tools, especially within a game development context.
👥 Team Culture & Values
Operations Values:
- Passion for Games: A core value, as stated by Round8 Studio, where genuine love and play of games are paramount.
- Collaboration & Information Sharing: The belief that open communication drives performance and teamwork.
- Challenge & Passion: Encouraging "REAL PERFORMERS" to take on challenges with dedication.
- Innovation: Aiming to create "new surprises and joys" and "change the game's landscape."
Collaboration Style:
- Open Dialogue: Encouraging discussion and finding better methods through sharing ideas.
- Cross-Disciplinary: Working closely with various teams (design, programming, art) to integrate UI art effectively.
- Feedback-Oriented: Likely a culture of constructive criticism and iterative improvement based on team feedback.
📝 Enhancement Note: The emphasis on "REAL GAME" and "REAL PERFORMER" suggests a high-performance culture that values dedication and results. The studio's specific focus on game passion is a strong indicator of the team's ethos.
⚡ Challenges & Growth Opportunities
Challenges:
- AAA Quality Standards: Meeting the high visual fidelity and user experience expectations for a AAA title like the "P의 거짓" sequel.
- Engine Integration: Effectively translating 2D UI art into a 3D game engine environment like Unreal Engine 5, requiring an understanding of its UI systems.
- Balancing Aesthetics and Functionality: Creating UI that is both visually striking and highly functional, intuitive for players.
- Iterative Design Process: Adapting to changes and feedback throughout the development cycle, which can be demanding.
Learning & Development Opportunities:
- Mastering UE5 UI Tools: Gaining deeper expertise in Unreal Engine's UMG (Unreal Motion Graphics) UI Designer.
- Advanced UI/UX Design: Developing skills in complex UI systems, player analytics integration, and advanced UX principles.
- Art Direction Exposure: Learning from senior artists and art directors to refine artistic vision and leadership capabilities.
- Industry Networking: As part of Neowiz in Pangyo, there are opportunities to engage with the broader tech and gaming community.
📝 Enhancement Note: The primary challenge for a UI artist on a project like this is often bridging the gap between static design mockups and functional, dynamic in-game UI, especially within a powerful engine like UE5. Demonstrating an understanding of this technical aspect is key.
💡 Interview Preparation
Strategy Questions:
- UI Design Process: "Walk me through your process for designing a new UI element, from concept to implementation. How do you incorporate feedback?"
- Aesthetic Vision: "How would you approach defining the UI aesthetic for a game like 'P의 거짓'? What influences would you consider?"
- Tool Proficiency: "Describe your experience with Figma/Photoshop/Illustrator for UI art creation. Can you give an example of a complex asset you created?"
- Engine Integration: "What is your experience with Unreal Engine's UI system (UMG)? How do you ensure your UI assets integrate smoothly into the engine?"
- Problem-Solving: "Imagine players are struggling to navigate a particular menu. How would you diagnose the issue and propose a solution?"
Company & Culture Questions:
- "What do you know about Neowiz and the 'P의 거짓' project?"
- "Why are you passionate about game development, and what specifically draws you to this role at Round8 Studio?"
- "How do you handle working in a team environment, especially when there are differing opinions on design?"
Portfolio Presentation Strategy:
- Storytelling: For each portfolio piece, tell a story about the project, your role, the challenges faced, and the outcome.
- Process Focus: Highlight your design process, showing sketches, wireframes, iterations, and the final polished UI. Explain your decisions at each stage.
- Technical Aspects: If possible, briefly explain how the UI was implemented or intended to be implemented within a game engine.
- Conciseness: Be prepared to present your portfolio efficiently, focusing on the most relevant and impactful pieces.
📝 Enhancement Note: Candidates should be ready to discuss their portfolio in detail, explaining the "why" behind their design choices, not just the "what." Demonstrating an understanding of the specific game's style and tone (dark fantasy, action RPG) will be crucial.
📌 Application Steps
To apply for this UI Art position:
- Submit your application through the Lever job portal, ensuring all required fields are completed accurately.
- Portfolio Customization: Tailor your portfolio to highlight relevant UI art examples, especially those demonstrating aesthetic proposal, tool proficiency (Photoshop, Illustrator, Figma), and an understanding of game development workflows. Prioritize any work done with Unreal Engine.
- Resume Optimization: Ensure your resume clearly lists your years of experience, specific UI art skills, and any achievements in game development. Use keywords such as "UI Art," "Game UI," "Unreal Engine," "Figma," "Photoshop," "Illustrator," "UI/UX," and "Game Development."
- Interview Preparation: Practice articulating your design process, explaining your portfolio pieces, and discussing your experience with game engines and UI tools. Be ready to answer questions about your passion for games and Neowiz.
- Company Research: Familiarize yourself with Neowiz's history, its games (especially "P의 거짓"), and the company culture, particularly the values of Round8 Studio. Understand the Pangyo tech environment.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates should propose and express aesthetics suitable for the project. Proficiency in UI design tools and a strong understanding of the game development process are essential.