Lead UI Artist

Tripledot
Full_time•Special capital Region of Jakarta, Indonesia

šŸ“ Job Overview

Job Title: Lead UI Artist Company: Tripledot Location: Jakarta, ID Job Type: Permanent - Full Time Category: Creative & Media / Art & Design Date Posted: 2025-09-25 Experience Level: 3-5 years Remote Status: Hybrid

šŸš€ Role Summary

  • Spearhead the user interface (UI) design and development for new mobile game titles, ensuring a high standard of visual quality and player engagement.
  • Collaborate closely with the Art Director and cross-functional development teams to translate game concepts into intuitive and compelling user interfaces.
  • Maintain a deep understanding of current mobile gaming market trends, design styles, and player expectations to inform UI strategy and asset creation.
  • Drive the creation of clean, professional-grade UI assets and visual elements that enhance the overall gaming experience and brand identity.

šŸ“ Enhancement Note: While the title is "Lead UI Artist," the responsibilities and experience level (3-5 years) suggest a strong individual contributor role with leadership potential, rather than a management position overseeing a large team. The emphasis is on contributing high-quality UI art and influencing design direction.

šŸ“ˆ Primary Responsibilities

  • Design and develop user interfaces for mobile games, focusing on aesthetic appeal, usability, and player engagement, aligning with the Art Director's vision.
  • Create a comprehensive range of clean, professional-grade UI assets, including icons, buttons, menus, HUD elements, and visual feedback indicators, adhering to established design guidelines.
  • Collaborate effectively with game designers, programmers, and other artists to ensure seamless integration of UI elements within the game engine and to iterate on designs based on technical constraints and feedback.
  • Conduct market research and competitive analysis to identify prevailing design styles, user expectations, and emerging trends in the mobile gaming industry, translating these insights into innovative UI solutions.
  • Articulate design decisions and rationale clearly, providing constructive feedback to other UI team members and stakeholders to maintain design consistency and quality across projects.
  • Continuously learn and adapt to new UI design techniques, software, and technologies, particularly within the Unity game engine environment, to enhance personal skill set and team output.

šŸ“ Enhancement Note: The role requires a strong understanding of the mobile games market, implying a need to analyze competitor UIs and player preferences to create designs that are both visually appealing and commercially successful. The emphasis on "articulating your preferences and the reasoning behind them" highlights the importance of critical thinking and communication in design choices.

šŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong foundation in graphic design, digital art, or a related field is expected, demonstrated through a compelling portfolio.

Experience: 3-5 years of professional experience working as a UI Artist specifically on game projects, with a proven track record in mobile game development.

Required Skills:

  • Demonstrated expertise in UI Art and Design, showcased through a robust portfolio featuring a variety of styles and successful game projects.
  • Professional proficiency in industry-standard design software such as Adobe Photoshop and/or Adobe Illustrator for creating high-fidelity UI assets.
  • Excellent communication and collaboration skills, with a proven ability to work effectively within cross-functional game development teams and articulate design ideas clearly.
  • A strong understanding of current mobile games market trends, popular design styles, and player expectations within the gaming industry.
  • Adaptability and a proactive attitude towards learning new technical skills and staying current with evolving UI design practices and tools.

Preferred Skills:

  • Knowledge of Unity, particularly its UI system (UGUI), and experience integrating UI assets into the engine.
  • Familiarity with other relevant design or prototyping tools.
  • Experience as a Lead or Senior UI Artist, mentoring junior team members or guiding UI art direction.
  • Fluent spoken English proficiency.

šŸ“ Enhancement Note: The "3-5 years in the same fields" requirement suggests a mid-level to senior individual contributor role where candidates are expected to be largely autonomous in their UI design tasks and capable of influencing design direction. Fluency in English is a key requirement for communication within a potentially international team.

šŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a range of UI art and design work, with a clear emphasis on mobile game interfaces.
  • Demonstrate the ability to adapt to and execute various design styles, reflecting an understanding of market trends and player preferences.
  • Include case studies or project breakdowns that illustrate the design process, problem-solving, and the rationale behind key UI decisions.
  • Highlight UI assets created for actual game projects, demonstrating practical application and integration within a development pipeline.

Process Documentation:

  • Showcase examples of UI workflows, from initial concept sketches and wireframes to high-fidelity asset creation and final implementation considerations.
  • Present how feedback from developers and other stakeholders was incorporated into the design process to refine UI elements.
  • If available, provide insights into how UI performance and user experience were considered and optimized during the design and implementation phases.

šŸ“ Enhancement Note: Given the emphasis on mobile games and market trends, the portfolio should ideally include examples that demonstrate an understanding of user acquisition (UA) design principles and how UI can impact conversion rates, even if not explicitly stated. The ability to show a iterative design process is crucial.

šŸ’µ Compensation & Benefits

Salary Range: Based on industry standards for a Lead UI Artist with 3-5 years of experience in Jakarta, Indonesia, the estimated annual salary would likely range from IDR 200,000,000 to IDR 350,000,000. This estimate considers the cost of living in Jakarta, the specific industry (gaming), and the responsibilities of a lead role.

Benefits:

  • Hybrid Working Model: Opportunity to work in the office 3 days a week (Tuesdays and Wednesdays mandatory, plus one chosen day), offering a balance between in-person collaboration and flexibility.
  • Remote Working Allowance: 20 days per year for remote work from anywhere, which can also be used to cover mandatory office days if needed.
  • Regular Company Events and Rewards: Participation in social events and reward programs that foster team spirit and celebrate achievements.
  • Daily Meals: Complimentary breakfast and lunch provided in the office, enhancing the daily work experience.
  • Comprehensive Health and Social Security:
    • BPJS Kesehatan (National Health Insurance) for robust health coverage.
    • BPJS Ketenagakerjaan (Social Security for Employment) to secure employment rights.
  • Festivity Allowance: An additional allowance provided to celebrate festive occasions.
  • Private Health Insurance: Supplementary private health insurance for enhanced medical coverage for employees and their families.
  • Employee Assistance Program (EAP): Confidential and caring support services available for personal and professional well-being.
  • Family Forming Support: Assistance program for employees on their family-forming or fertility journey, subject to policy.

Working Hours: Standard full-time hours are assumed, likely around 40 hours per week, with flexibility offered through the hybrid and remote working options.

šŸ“ Enhancement Note: The benefits package is quite extensive, indicating a company that invests in employee well-being and work-life balance. The inclusion of BPJS Health and Social Security is standard for Indonesia, while private health insurance, EAP, and family forming support represent additional valuable perks. The hybrid structure with 20 days of remote work provides significant flexibility.

šŸŽÆ Team & Company Context

šŸ¢ Company Culture

Industry: Mobile Games (Gaming, Technology, Entertainment) Company Size: Global, with over 2,500 employees across 12 studios, indicating a large, established, and growing organization. Founded: Tripledot was founded with the ambition to be the most successful games company globally. Ludios, a studio within Tripledot, is led by an original Tripledot founder, blending startup spirit with established company expertise.

Team Structure:

  • The UI Artist will be part of the Creative department, specifically within the Ludios studio.
  • Close collaboration is expected with the Art Director, other UI team members, game designers, and developers.
  • The role implies working within a project-based team structure, common in game development, with cross-functional interaction being key to success.

Methodology:

  • Emphasis on data-driven decision-making, as evidenced by Tripledot's focus on reaching top chart positions and engaging millions of daily active users. UI design will likely be informed by player data and market performance.
  • Agile or iterative development methodologies are probable, requiring UI artists to adapt to feedback and evolving project requirements.
  • A strong focus on quality and detail, as highlighted by the company's principle that "when people love what they do, what they do will be loved by others."

Company Website: https://tripledot.com/

šŸ“ Enhancement Note: Tripledot's culture appears to value passion, detail-orientation, and a drive for success, particularly in the competitive mobile gaming market. The "Ludios" studio name emphasizes a focus on "play" and "games," suggesting a team that is deeply invested in the craft of game development.

šŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as a "Lead UI Artist," suggesting a mid-to-senior level individual contributor with the potential to influence design direction and mentor junior artists. It's a key role within the creative pipeline, directly impacting the player's visual experience.

Reporting Structure: The Lead UI Artist will report to the Art Director and collaborate closely with game designers and development teams. Within the UI team, they are expected to lead by example in terms of quality and innovation.

Operations Impact: The UI is critical to a game's success. A Lead UI Artist's work directly influences player perception, retention, and monetization. Effective UI design can enhance user acquisition (UA) efforts by making the game more appealing and intuitive from the first interaction. Their contributions are vital for achieving Tripledot's goal of becoming the most successful games company.

Growth Opportunities:

  • Skill Specialization: Further develop expertise in specific areas of UI design for mobile games, such as animation, motion graphics, or technical UI implementation within Unity.
  • Leadership Development: Potentially grow into a Senior UI Artist role, taking on more significant art direction responsibilities, leading UI art teams on major projects, or managing the UI art pipeline.
  • Cross-Disciplinary Learning: Gain exposure to game design, user experience (UX) principles, and technical art, broadening skill sets within the game development lifecycle.
  • Project Variety: Contribute to original titles and potentially games built in collaboration with well-known IPs, offering diverse creative challenges.

šŸ“ Enhancement Note: While not a direct management role, the "Lead" title implies an opportunity to develop leadership and mentorship skills. Success in this role could pave the way for more senior artistic or even art direction positions within Tripledot's expanding studio network.

🌐 Work Environment

Office Type: The company offers a hybrid working model, indicating a modern office environment designed for collaboration, with a blend of in-office days and remote flexibility.

Office Location(s): The specific office is located in Jakarta, ID. This location is part of Tripledot's global presence, suggesting an international and diverse workplace.

Workspace Context:

  • Collaborative Hub: The office days are likely structured for team meetings, brainstorming sessions, and direct collaboration with Art Directors, designers, and developers, fostering a dynamic creative atmosphere.
  • Resource Availability: Access to necessary hardware, software (Photoshop, Illustrator, potentially Unity licenses), and potentially design critique sessions within the studio.
  • Team Interaction: Opportunities to connect with a global team, share knowledge, and participate in company-wide events, promoting a strong sense of community and shared purpose.

Work Schedule: A standard full-time schedule is expected. The hybrid model allows for 3 days in the office and 20 days of remote work per year, providing significant flexibility to balance personal needs with team collaboration requirements.

šŸ“ Enhancement Note: The hybrid model with designated office days (Tuesdays and Wednesdays) suggests a deliberate effort to maximize in-person collaboration for key team activities, while remote days offer focus time or personal flexibility. This setup is common in creative industries to balance team synergy with individual productivity.

šŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your CV and portfolio by the recruitment team to assess basic qualifications and suitability.
  • Technical Interview/Portfolio Review: A deeper dive into your portfolio with the Art Director or a senior artist. Expect to discuss your design process, decision-making, and specific projects in detail. Be prepared to articulate the reasoning behind your UI choices.
  • Skills Assessment/Challenge: Potentially a practical test or design challenge related to UI creation for a mobile game, evaluating your technical skills, creativity, and problem-solving abilities under timed conditions.
  • Team/Cultural Fit Interview: A conversation with team members or department leads to assess your fit with the company culture, collaboration style, and ability to work within the Ludios studio environment.
  • Final Interview: Potentially with a hiring manager or senior leadership to discuss overall fit, career aspirations, and finalize any offers.

Portfolio Review Tips:

  • Curate Selectively: Showcase your strongest, most relevant work. For this role, prioritize mobile game UI examples that demonstrate understanding of market trends and player engagement.
  • Tell a Story: For each project, explain the brief, your role, the challenges faced, your design process, the tools used, and the final outcome. Highlight any measurable impact if possible.
  • Demonstrate Versatility: Include examples that show your ability to work in different art styles and adapt to various game genres.
  • Highlight Process: Include sketches, wireframes, prototypes, and iterations to show your thought process and problem-solving skills, not just final polished assets.
  • Professional Presentation: Ensure your portfolio is well-organized, easy to navigate, and visually appealing. A dedicated section for UI work is crucial.

Challenge Preparation:

  • Understand the Context: If given a challenge, quickly grasp the game genre, target audience, and core mechanics to inform your UI design.
  • Focus on Core UI Elements: Prioritize key screens and interactive elements that are critical to gameplay.
  • Justify Decisions: Be ready to explain why you made specific design choices, referencing market trends, usability principles, and the game's context.
  • Time Management: Pace yourself to complete the core requirements of the challenge within the given timeframe.

šŸ“ Enhancement Note: The emphasis on understanding the mobile games market and being able to articulate design reasoning suggests that interviewers will be looking for candidates who are not just technically skilled but also strategic thinkers with a strong design sensibility. The portfolio is paramount, and candidates should be prepared to "walk through" it enthusiastically.

šŸ›  Tools & Technology Stack

Primary Tools:

  • Adobe Photoshop: Essential for creating high-fidelity UI assets, textures, icons, and graphical elements. Expect to demonstrate advanced proficiency.
  • Adobe Illustrator: Crucial for vector-based UI elements like icons, logos, and scalable interface components. Proficiency in both raster and vector tools is highly valued.

Analytics & Reporting: While not directly responsible for analytics, understanding how UI impacts metrics like player retention, session length, and monetization will be beneficial for design decisions.

CRM & Automation: Not directly applicable to this UI Artist role.

Game Engine Specific:

  • Unity UI System (UGUI): Knowledge of Unity's UI system is a "huge bonus," indicating that candidates with experience in implementing UI within Unity will have a significant advantage. This includes understanding UI canvases, anchors, layout groups, and scriptable UI elements.

šŸ“ Enhancement Note: Proficiency in Photoshop and Illustrator is non-negotiable. However, a strong understanding of Unity's UI implementation workflow will significantly differentiate candidates, as it bridges the gap between art creation and in-game functionality, streamlining the development process.

šŸ‘„ Team Culture & Values

Operations Values:

  • Passion for Games: A genuine love for making games and a drive to create high-quality, engaging experiences for millions of players.
  • Detail-Oriented: A meticulous approach to UI design, ensuring pixel-perfect execution and a polished final product.
  • Collaboration: A team-player mentality, valuing clear communication and cooperative problem-solving with diverse teams.
  • Adaptability & Learning: An eagerness to acquire new technical skills and stay current with industry advancements in UI design and game development.
  • Excellence & Ambition: A commitment to contributing to Tripledot's ambition of becoming the most successful games company in the world.

Collaboration Style:

  • Cross-functional Integration: Work seamlessly with Art Directors, game designers, and developers, providing and receiving constructive feedback to achieve shared project goals.
  • Open Communication: Maintain clear and proactive communication channels to ensure alignment on design direction, technical feasibility, and project timelines.
  • Iterative Improvement: Embrace a culture of continuous refinement, actively participating in design reviews and incorporating feedback to enhance UI quality and player experience.

šŸ“ Enhancement Note: The company's guiding principle, "when people love what they do, what they do will be loved by others," suggests a culture that fosters passion and dedication. The emphasis on "driven, incredibly smart and detail-orientated people" points to a high-performance environment where quality and craftsmanship are highly valued.

⚔ Challenges & Growth Opportunities

Challenges:

  • Market Saturation: Designing UIs that stand out and remain engaging in a highly competitive mobile games market.
  • Balancing Aesthetics and Functionality: Creating visually appealing interfaces that are also highly functional, intuitive, and performant on various mobile devices.
  • Technical Constraints: Adapting designs to fit within the technical limitations and performance budgets of mobile game development.
  • Adapting to New IPs: For projects involving collaborations with well-known IPs, ensuring the UI respects and enhances the established brand identity while fitting the game's mechanics.

Learning & Development Opportunities:

  • Advanced UI Techniques: Opportunities to explore and master advanced UI design concepts, animation, motion graphics, and visual effects within game interfaces.
  • Unity Integration: Deepen expertise in implementing UI directly within the Unity engine, understanding best practices for performance and workflow efficiency.
  • Industry Exposure: Potential to learn from experienced professionals at a leading mobile games company, gaining insights into successful game development strategies.
  • Career Progression: A clear path to advance within the creative structure, potentially leading to Senior UI Artist roles or contributing to art direction on future projects.

šŸ“ Enhancement Note: The growth opportunities are tied to developing specialized skills within the UI art domain and gaining practical experience on successful, high-profile mobile games. The company's ambition provides a dynamic environment for career advancement.

šŸ’” Interview Preparation

Strategy Questions:

  • UI Design Philosophy: "Describe your approach to designing user interfaces for mobile games. What are the key principles you follow to ensure a great player experience?" (Prepare to discuss user-centric design, visual hierarchy, usability, and brand consistency.)
  • Market Trends: "How do you stay updated on the latest trends in mobile game UI design, and how do you incorporate them into your work while maintaining originality?" (Have examples of current trends and how you'd apply or adapt them.)
  • Problem-Solving: "Describe a time you faced a significant challenge with a UI design for a game. What was the problem, how did you approach it, and what was the outcome?" (Focus on a situation where you had to iterate, overcome technical hurdles, or resolve conflicting feedback.)
  • Collaboration: "How do you effectively collaborate with game designers and developers to ensure your UI designs are implemented smoothly and meet project requirements?" (Highlight communication strategies, understanding of technical constraints, and feedback incorporation.)

Company & Culture Questions:

  • Game Passion: "What are your favorite mobile games, and what do you admire about their UI?" (Show genuine interest in the gaming industry and analytical skills regarding UI design.)
  • Tripledot Ambition: "What excites you about Tripledot's ambition to be the most successful games company in the world, and how do you see yourself contributing to that goal?" (Align your personal drive with the company's mission.)

Portfolio Presentation Strategy:

  • Concise Walkthrough: Prepare a brief, impactful overview of your portfolio, highlighting 2-3 key projects that best represent your skills for this role.
  • Deep Dive on Key Projects: Be ready to discuss specific UI elements, design decisions, challenges, and the impact of your work on those projects. Focus on the "why" behind your choices.
  • Visual Clarity: Ensure your digital portfolio is easily navigable and visually clean. Use clear annotations for each piece of work.
  • Highlight Unity Experience: If you have Unity UI experience, be prepared to discuss how you integrated assets, any scripting knowledge, and optimization techniques.

šŸ“ Enhancement Note: Expect questions that probe your understanding of the competitive mobile gaming landscape and your ability to translate that understanding into practical, engaging UI designs. Be prepared to defend your design choices with logic and market awareness.


šŸ“Œ Application Steps

To apply for this Lead UI Artist position:

  • Submit your application through the provided link on the Tripledot careers portal.
  • Portfolio Customization: Ensure your portfolio prominently features your strongest mobile game UI projects, clearly demonstrating your skills in Photoshop, Illustrator, and ideally, Unity UI. Tailor any accompanying descriptions to highlight your understanding of mobile game market trends and player engagement.
  • Resume Optimization: Update your resume to emphasize your 3-5 years of experience in UI Art for game projects. Quantify achievements where possible (e.g., "Contributed to UI design that supported a 15% increase in player retention"). Clearly list your proficiency in relevant software and any experience with Unity's UI system.
  • Interview Preparation: Practice articulating your design process, rationale, and problem-solving skills. Prepare to discuss specific projects from your portfolio in detail and how you'd approach UI design challenges for new mobile games.
  • Company Research: Familiarize yourself with Tripledot's game portfolio, company culture, and ambition. Understand the Ludios studio's specific focus and its role within the larger organization.

āš ļø Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates should have experience as a UI Artist with a strong portfolio showcasing various styles. Proficiency in Photoshop and/or Illustrator is required, and knowledge of Unity's UI system is a bonus.