Lead UI Artist
📍 Job Overview
Job Title: Lead UI Artist Company: Tripledot Location: Jakarta, Indonesia Job Type: Permanent - Full Time Category: Creative / Game Development Operations Date Posted: September 17, 2025 Experience Level: 5-10 Years
🚀 Role Summary
- Oversee the strategic direction and execution of User Interface (UI) art for mobile games, ensuring alignment with market trends and company vision.
- Lead and mentor a team of UI Artists, fostering professional development and ensuring high-quality asset creation and integration.
- Collaborate closely with cross-functional teams, including Art Directors and Developers, to seamlessly integrate UI designs into game builds.
- Maintain a deep understanding of the mobile games market and popular design styles to inform UI art direction and asset creation.
- Drive continuous improvement in UI design processes and team capabilities through learning and skill development.
📝 Enhancement Note: This role is positioned as a leadership opportunity within the Creative department, focusing on the operational aspects of UI art production within the game development lifecycle. The emphasis on mentoring and market understanding suggests a need for strong process management and strategic foresight in UI asset creation and team output.
📈 Primary Responsibilities
- Develop and execute a comprehensive UI art strategy that aligns with game design objectives and target audience preferences, ensuring a user-friendly and visually appealing interface.
- Create and refine high-quality UI assets, including icons, buttons, menus, and HUD elements, adhering to brand guidelines and technical specifications for mobile deployment.
- Provide constructive feedback and guidance to UI artists on their work, focusing on design principles, technical execution, and adherence to project timelines.
- Proactively research and analyze current mobile gaming market trends and competitor UI designs to identify best practices and innovative approaches for game interfaces.
- Manage the UI art production pipeline, from concept and asset creation to implementation and iteration, ensuring efficient workflow and timely delivery of all UI elements.
- Collaborate with game designers and developers to understand functional requirements and technical constraints, translating them into effective UI solutions.
- Conduct regular reviews of UI art assets and game interfaces to identify areas for improvement in user experience, visual appeal, and performance optimization.
- Foster a collaborative and supportive team environment, encouraging knowledge sharing and skill development among UI artists to enhance overall team productivity and quality.
📝 Enhancement Note: The responsibilities highlight a dual focus on creative leadership and operational management of the UI art function. This includes strategic planning, team development, process oversight, and cross-functional collaboration, all critical for successful game production operations.
🎓 Skills & Qualifications
Education: Bachelor degree in Art, Graphic Design, or a related field. Experience: Minimum of 5 years of professional experience in UI Art and Design, with a significant portion focused on the mobile gaming industry. Proven track record in leading or mentoring junior artists is highly desirable.
Required Skills:
- A robust portfolio showcasing a diverse range of UI Art and Design work for mobile games, demonstrating proficiency in various artistic styles and a keen eye for detail.
- In-depth knowledge of the mobile games market, including current design trends, player expectations, and competitive analysis for UI elements.
- Professional-level expertise in digital art software such as Adobe Photoshop and Adobe Illustrator for asset creation and manipulation.
- Comprehensive understanding of the end-to-end game development process, from initial concept and pitch through to final product release and post-launch updates.
- Demonstrated experience in effective communication and collaboration with cross-functional teams, including game designers, artists, and software developers.
- Fluency in spoken and written English for effective communication within a global team environment.
- Proven ability to mentor and develop junior team members, providing constructive feedback and fostering skill growth.
Preferred Skills:
- Familiarity with Unity game engine, specifically its UI system (e.g., Unity UI, UGUI), for asset integration and prototyping.
- Experience with version control systems (e.g., Git) and asset management tools.
- Understanding of user experience (UX) principles as they apply to UI design in games.
- Ability to adapt to new technical skills and evolving industry standards in UI design and game development.
📝 Enhancement Note: The requirements emphasize practical skills in digital art tools and game development processes, alongside soft skills critical for leadership and collaboration. The preference for Unity knowledge indicates a hands-on role where understanding the implementation environment is beneficial for efficient workflow.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
- A curated collection of UI art projects demonstrating a clear understanding of mobile game interfaces, including examples of intuitive navigation, engaging visual feedback, and aesthetic consistency.
- Case studies that highlight your process for designing and delivering UI assets, detailing problem-solving approaches, design iterations, and the final implemented solution.
- Examples of UI asset creation for different game genres or styles, showcasing adaptability and a broad design skillset.
- Documentation or visual representation of how your UI designs were integrated into a game engine, if possible, demonstrating an understanding of the technical implementation context.
- Evidence of leadership or mentorship within previous projects, such as team coordination, feedback provision, or process improvement initiatives related to UI art production.
Process Documentation:
- Showcase a structured approach to UI asset creation, including wireframing, mood boards, style guides, and final asset delivery specifications.
- Provide examples of how you manage feedback loops and iterate on designs based on input from Art Directors, Game Designers, and Developers.
- Illustrate your methods for ensuring consistency and quality across all UI elements within a game project, including the use of style guides and asset libraries.
📝 Enhancement Note: A strong portfolio is paramount for this role, not only showcasing artistic talent but also demonstrating a systematic approach to UI art production, collaboration, and team leadership within the game development lifecycle.
💵 Compensation & Benefits
Salary Range: Based on industry standards for a Lead UI Artist in Jakarta, Indonesia, with 5-10 years of experience, the estimated annual salary range is IDR 250,000,000 - IDR 450,000,000. This estimate is derived from market data for similar roles in Indonesia, considering the company's status as a major independent mobile games company and the responsibilities outlined.
Benefits:
- Generous Paid Time Off: 24 days of annual holiday, in addition to national and bank holidays, with an increase in entitlement after the first year.
- Flexible Work Arrangements: Hybrid working model with 3 days in the office (Tuesdays, Wednesdays, and one chosen day) and 20 days of fully remote work per year, allowing for global flexibility.
- Employee Well-being: Comprehensive BPJS Health and BPJS Social coverage, providing robust health security and employment rights.
- Health and Support: Access to comprehensive Health Insurance for employees and dependents, an Employee Assistance Program for confidential support, and Family Forming Support for fertility journeys.
- Daily Amenities: Daily provided breakfast and lunch to support employee focus and well-being.
- Financial & Festive Perks: A Festivity Allowance to celebrate special occasions.
- Company Engagement: Regular company events and rewards that foster team spirit and celebrate achievements.
Working Hours: Standard full-time working hours, with the flexibility afforded by the hybrid and remote work options. The company emphasizes a results-oriented approach, allowing for some flexibility in daily schedules as long as core responsibilities and team collaboration needs are met.
📝 Enhancement Note: The benefits package is robust, offering significant flexibility with hybrid and remote work options, which is highly attractive in the current job market. The inclusion of comprehensive BPJS coverage and additional health and wellness programs reflects a strong commitment to employee welfare. The salary estimate is based on general market data for similar roles in Jakarta and may vary based on specific experience and negotiation.
🎯 Team & Company Context
🏢 Company Culture
Industry: Mobile Games Development. Tripledot is a significant player in the hyper-casual and casual mobile gaming space, known for its data-driven approach to game design and user acquisition. Company Size: Over 2,500 employees globally, indicating a large, established, and growing organization with diverse talent and resources. Founded: Tripledot was founded with the ambition to become a leading force in mobile gaming, emphasizing a culture of passion, intelligence, and detail orientation.
Team Structure:
- The UI Artist will report to an Art Director and lead a dedicated UI Art team.
- This team will likely collaborate closely with game designers, product managers, backend engineers, and other artists (e.g., 2D artists, animators) within the game development studio.
- Cross-functional collaboration is key, involving regular communication and feedback sessions with development teams to ensure seamless integration of UI assets.
Methodology:
- Data-driven decision-making is a core tenet, influencing game design, feature development, and UI/UX optimization based on player behavior and market analysis.
- Agile development methodologies are likely employed, requiring adaptability, iterative design processes, and close teamwork.
- A strong focus on user experience and game polish is evident in the company's success and emphasis on "making games people love."
Company Website: https://tripledot.com/
📝 Enhancement Note: Tripledot's culture appears to value high performance, continuous learning, and a genuine passion for game development. The company's scale suggests structured processes and opportunities for professional growth, while its success in mobile gaming points to a data-informed and user-centric approach to operations.
📈 Career & Growth Analysis
Operations Career Level: This is a Lead-level position within the UI Art discipline of game development operations. It signifies a transition from an individual contributor role to one with direct team leadership and strategic input responsibilities. The role requires not only artistic and technical proficiency but also the ability to manage a team, influence design direction, and contribute to the operational efficiency of the art production pipeline.
Reporting Structure: The Lead UI Artist will report to an Art Director, who provides high-level creative direction and strategic oversight. The Lead UI Artist will, in turn, manage and mentor a team of UI Artists, guiding their day-to-day work and professional development. This structure allows for clear lines of communication and accountability within the art department.
Operations Impact: The Lead UI Artist plays a critical role in shaping the player's experience through intuitive and visually appealing interfaces. Effective UI design directly impacts player engagement, retention, and monetization, thereby having a significant operational impact on the game's success and revenue generation. By leading the UI art team, this role contributes to the overall efficiency and quality of the game development process.
Growth Opportunities:
- Leadership Development: Opportunity to hone leadership skills through managing a team, mentoring junior artists, and contributing to strategic art direction decisions.
- Skill Specialization: Deepen expertise in UI art for mobile games, potentially expanding into areas like UX/UI design, motion graphics for UI, or even team management and process optimization.
- Project Leadership: Potential to lead UI art efforts on major game titles, gaining exposure to larger-scale projects and more complex operational challenges.
- Cross-Disciplinary Learning: Opportunities to learn about other facets of game development, such as game design, programming, and production, by working closely with these teams.
- Advancement: Potential to progress to roles such as Senior Art Director, Head of UI Art, or other leadership positions within the art or creative departments.
📝 Enhancement Note: The role offers a clear path for career advancement from a senior individual contributor to a team lead, with opportunities to develop both artistic and managerial competencies. The impact on game success and revenue underscores the strategic importance of this operations-focused role.
🌐 Work Environment
Office Type: The company operates a hybrid work model, meaning the primary work environment will be a blend of office-based and remote work. The office is designed to foster collaboration and innovation. Office Location(s): Jakarta, Indonesia. Specific details about the office amenities and location within Jakarta can be inquired about during the interview process.
Workspace Context:
- Collaborative Hub: The office days will likely involve team meetings, brainstorming sessions, and collaborative work with colleagues from various departments, facilitating direct interaction and knowledge exchange.
- Technology & Tools: Employees will have access to the necessary hardware and software, including industry-standard creative suites and potentially company-specific tools for game development and asset management.
- Team Interaction: The hybrid model allows for focused individual work during remote days and dynamic team interaction during office days, creating a balanced work environment conducive to both deep work and collaborative problem-solving.
Work Schedule: Standard full-time hours are expected, but the hybrid and remote components offer flexibility. This allows operations to manage their time effectively to meet project deadlines while balancing personal needs. The emphasis is on delivering results and meeting team objectives.
📝 Enhancement Note: The hybrid work model is a key feature of the work environment, offering flexibility while maintaining opportunities for in-person collaboration. This setup is designed to support efficient operations and team cohesion.
📄 Application & Portfolio Review Process
Interview Process:
- Initial Screening: A review of your resume and portfolio to assess qualifications and relevant experience. Be prepared to highlight your most relevant UI art projects for mobile games.
- Technical Interview / Portfolio Review: A deeper dive into your portfolio with the Art Director or a senior UI artist. Expect to discuss your design process, problem-solving approaches, tool proficiency, and how you handle feedback and iteration. Be ready to articulate the rationale behind your design choices.
- Team/Stakeholder Interviews: Meetings with other team members, potentially including developers or other artists. This stage assesses your collaboration skills, communication style, and cultural fit within the team and company.
- Leadership/Final Interview: A discussion with senior management focused on your leadership potential, strategic thinking, and overall fit for the Lead UI Artist role. This may involve questions about your experience managing teams and driving project success.
Portfolio Review Tips:
- Curate Selectively: Showcase your strongest, most relevant work, particularly projects that demonstrate your UI art skills for mobile games. Include a mix of styles if possible.
- Tell a Story: For each project, explain the brief, your role, the challenges faced, your design process (sketches, wireframes, iterations), the tools used, and the final outcome. Quantify impact if possible (e.g., "improved navigation efficiency").
- Highlight Leadership: Include examples or discussions about how you’ve mentored artists, led projects, or improved team workflows.
- Technical Proficiency: Be prepared to discuss the technical aspects of your UI assets and how they integrate into a game engine like Unity.
- Professional Presentation: Ensure your portfolio is well-organized, easy to navigate, and visually appealing. A dedicated section for mobile game UI is crucial.
Challenge Preparation:
- You might be given a small design challenge or asked to critique existing UI in a game.
- Prepare to discuss your understanding of player psychology in UI design and how to create engaging, intuitive user experiences.
- Think about how you would approach building and managing a UI art team, including onboarding, feedback, and performance management.
- Be ready to discuss market trends in mobile game UI and how you stay updated.
📝 Enhancement Note: The interview process is designed to evaluate not just artistic skill but also leadership capabilities, problem-solving abilities, and cultural alignment. A well-prepared portfolio that tells a story about your process and impact is critical for success.
🛠 Tools & Technology Stack
Primary Tools:
- Adobe Creative Suite: Expert proficiency in Photoshop and Illustrator is essential for creating vector and raster UI assets, icons, buttons, and graphical elements.
- Unity UI System: Familiarity with Unity's UI system (UGUI) is a significant advantage, enabling efficient integration, prototyping, and understanding of technical constraints for UI implementation.
- Version Control: Experience with systems like Git or Perforce for managing and tracking UI assets and design iterations within a development pipeline.
- Project Management Software: Familiarity with tools such as Jira, Asana, or Trello for task management, workflow tracking, and team collaboration.
Analytics & Reporting:
- Game Analytics Platforms: Understanding how UI design impacts player engagement metrics (e.g., session length, retention, conversion rates) and familiarity with analytics tools used in mobile gaming.
CRM & Automation:
- While not a direct CRM role, understanding how player data and in-game analytics inform UI/UX decisions is beneficial.
📝 Enhancement Note: Proficiency in core creative tools and a foundational understanding of game engine UI systems are key technical requirements. The role requires an awareness of how UI design integrates into the broader development and analytics ecosystem.
👥 Team Culture & Values
Operations Values:
- Passion for Games: A genuine love for mobile gaming and a drive to create high-quality, engaging player experiences.
- Collaboration & Communication: Open, honest, and effective communication is crucial for working within cross-functional teams and leading the UI art team.
- Detail-Oriented: A commitment to precision and quality in all UI assets and design implementations, ensuring a polished final product.
- Adaptability & Learning: A willingness to embrace new technologies, design trends, and feedback, fostering continuous improvement.
- User-Centricity: A focus on the player, ensuring UI designs are intuitive, accessible, and enhance the overall gaming experience.
Collaboration Style:
- Cross-Functional Integration: Actively works with game designers, developers, and other artists to ensure UI designs meet functional requirements and are technically feasible.
- Constructive Feedback: Provides and receives feedback openly and constructively to improve UI art quality and team performance.
- Knowledge Sharing: Proactively shares insights, best practices, and learnings with the UI art team and other departments to foster a collective growth environment.
📝 Enhancement Note: Tripledot's culture emphasizes passion, collaboration, and a meticulous approach to game development, which extends to the operations of its creative teams. The values align with a high-performing, user-focused, and continuously learning work environment.
⚡ Challenges & Growth Opportunities
Challenges:
- Balancing Aesthetics and Functionality: Ensuring UI designs are visually appealing while also being intuitive, accessible, and technically optimized for various mobile devices.
- Managing Team Dynamics: Leading and motivating a team of artists, providing effective feedback, and resolving creative or technical conflicts.
- Adapting to Market Trends: Staying ahead of evolving UI design trends in the highly competitive mobile gaming market and ensuring games remain relevant and engaging.
- Cross-Functional Dependencies: Navigating dependencies with development teams to ensure timely and accurate implementation of UI assets.
Learning & Development Opportunities:
- Advanced UI/UX Design: Opportunities to deepen knowledge in user experience principles and advanced UI design techniques specific to mobile gaming.
- Leadership Training: Access to internal or external training programs focused on leadership, team management, and project oversight.
- Industry Exposure: Potential to attend industry conferences or workshops to stay abreast of the latest trends and technologies in game art and UI design.
- Mentorship: Opportunities to be mentored by senior art leadership within Tripledot and to mentor junior artists, solidifying leadership skills.
📝 Enhancement Note: The role presents opportunities to grow as a leader and expand expertise in a dynamic industry. Addressing the challenges requires strategic thinking, strong communication, and a commitment to continuous learning.
💡 Interview Preparation
Strategy Questions:
- "How would you approach developing a UI style guide for a new mobile game from scratch?"
- "Describe a time you had to balance conflicting feedback from different stakeholders (e.g., design vs. engineering) on a UI project. How did you resolve it?"
- "What are your key considerations when designing a UI for a hyper-casual game versus a more complex RPG?"
- "How do you measure the success of your UI designs in terms of player experience and engagement?"
Company & Culture Questions:
- "What appeals to you about Tripledot and our approach to mobile game development?"
- "How do you see yourself contributing to our company culture as a Lead UI Artist?"
- "What are your expectations for team collaboration and communication within the art department?"
- "How do you stay updated on the latest trends in the mobile gaming industry, particularly in UI/UX design?"
Portfolio Presentation Strategy:
- Narrative Structure: Organize your portfolio presentation with a clear narrative for each project: problem, your approach, solution, and results.
- Highlight Leadership: Explicitly point out instances where you led a project, mentored an artist, or influenced the UI direction.
- Technical Insight: Be prepared to discuss the technical implementation of your UI assets and how they integrate into a game engine like Unity.
- Concise & Focused: Tailor your presentation to the specific requirements of the Lead UI Artist role, focusing on your strongest and most relevant work.
- Engage with Questions: Be ready to answer detailed questions about your process, decisions, and how you handle challenges.
📝 Enhancement Note: Interview preparation should focus on demonstrating leadership potential, strategic thinking in UI design, and a deep understanding of the mobile gaming market and Tripledot's operational ethos.
📌 Application Steps
To apply for this operations position:
- Submit your application through the provided link on the Tripledot careers portal.
- Portfolio Optimization: Ensure your portfolio is up-to-date, easily navigable, and features your most impactful mobile game UI art. Highlight projects that showcase leadership, collaboration, and problem-solving within a game development context.
- Resume Tailoring: Customize your resume to emphasize your 5+ years of experience in UI Art, your leadership/mentorship capabilities, and familiarity with game development processes and relevant tools like Photoshop, Illustrator, and potentially Unity. Use keywords from the job description naturally.
- Research Tripledot: Familiarize yourself with Tripledot's game portfolio, company mission, and culture. Understand their position in the mobile gaming market and their emphasis on data-driven decisions and player engagement.
- Prepare for Portfolio Discussion: Be ready to articulate your design process, the rationale behind your creative choices, and how you manage team workflows and feedback during the interview stage. Practice presenting your portfolio concisely and effectively.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
A Bachelor degree in Art major and a strong portfolio of UI Art & Design are required. Candidates should have at least 5 years of experience in the field and be fluent in English.