Game Designer (UX/UI)

Gameloft
Full_timeBarcelona, Spain

📍 Job Overview

Job Title: Game Designer (UX/UI)
Company: Gameloft
Location: Barcelona, Catalonia, Spain
Job Type: Full-time
Category: Game Design / User Experience Operations
Date Posted: September 29, 2025
Experience Level: 2-5 Years
Remote Status: Hybrid

🚀 Role Summary

  • Spearhead the design of engaging gameplay and meta-game systems, ensuring a seamless and immersive player experience.
  • Develop comprehensive design documentation with a strong emphasis on UI flows, wireframes, and the overall user journey within the game.
  • Drive continuous improvement of the user experience through strategic analysis of playtests, surveys, and gameplay data.
  • Manage and evolve assigned game features, ensuring their ongoing quality and player satisfaction.
  • Foster collaborative relationships with art, development, and production teams to ensure cohesive project execution.

📝 Enhancement Note: This role is positioned as a mid-level Game Designer with a specialized focus on UI/UX, requiring a blend of creative design, analytical thinking, and strong documentation skills. The emphasis on "operations" within this context refers to the systematic management and optimization of the player experience and game systems, rather than traditional business operations roles.

📈 Primary Responsibilities

  • Design compelling and innovative gameplay mechanics, meta-game loops, and progression systems that align with project briefs and target audience expectations.
  • Create detailed UI fakes, wireframes, user flows, and interactive prototypes to visually communicate the intended user experience and interaction design.
  • Conduct thorough market research, competitor analysis, and benchmarking to identify best practices and opportunities for enhancing game features and player engagement.
  • Analyze player feedback from playtests, surveys, and in-game data analytics to identify areas for improvement and inform design iterations.
  • Collaborate closely with UI artists, 2D/3D artists, and programmers to translate design concepts into functional and visually appealing game elements.
  • Maintain and update design documentation throughout the development lifecycle, ensuring clear communication of design intent and functionality to all stakeholders.
  • Participate in and lead design reviews, providing constructive feedback to peers and cross-functional teams to elevate the overall quality of the game.
  • Troubleshoot and resolve design-related issues that arise during development and post-launch, ensuring a stable and enjoyable player experience.
  • Contribute to the overall strategic direction of game features by advocating for player-centric design principles.

📝 Enhancement Note: The responsibilities highlight a hands-on approach to game design, with a significant portion dedicated to the systematic improvement of the user experience through data analysis and collaborative workflows. This role requires not just creative ideation but also rigorous documentation and iterative refinement, akin to operational excellence in other industries.

🎓 Skills & Qualifications

Education:

  • While no specific degree is mandated, a background in Game Design, Human-Computer Interaction, Digital Art, or a related field is highly beneficial.
  • Demonstrated understanding of game design principles, player psychology, and user-centered design methodologies.

Experience:

  • A minimum of 2 years of proven experience specifically in Game Design, with a strong demonstrable focus on UI/UX design within the gaming industry.
  • Experience working with game development tools and methodologies, including agile development cycles.

Required Skills:

  • UI/UX Design Mastery: In-depth understanding of user interface design principles, user experience best practices, and interaction design for games.
  • Visual Prototyping & Illustration: Proficiency in creating visual mockups, wireframes, flowcharts, and prototypes using industry-standard tools such as Figma, Adobe XD, or similar.
  • Design Documentation: Excellent ability to create clear, concise, and comprehensive design documents, including GDDs (Game Design Documents), UI specifications, and user flow diagrams.
  • Analytical Thinking: Strong capability to analyze playtesting data, user feedback, and game analytics to derive actionable insights for UX improvements.
  • Communication & Collaboration: Exceptional verbal and written communication skills, with the ability to articulate complex design concepts clearly to diverse teams (art, programming, production).
  • Feedback Integration: Openness to constructive criticism and the ability to effectively incorporate feedback from peers, stakeholders, and players into design iterations.
  • Passion for Gaming: A genuine passion for video games, understanding of different game genres, and a desire to create exceptional player experiences.
  • Market Insight: Knowledge of the classic console and freemium mobile game market, including player expectations and monetization strategies.

Preferred Skills:

  • Racing Game Expertise: Direct experience designing for racing games, understanding the unique UX/UI challenges and player engagement drivers in this genre.
  • Multi-Platform Experience: Proven experience designing for multiple platforms (e.g., mobile, PC, console), demonstrating adaptability to different control schemes and user contexts.
  • Visual Creativity: A strong visual aesthetic and high level of creativity, capable of contributing to the overall art direction and player immersion.
  • Familiarity with Gameloft Titles: Understanding of Gameloft's existing game portfolio and design philosophies.

📝 Enhancement Note: The requirements emphasize practical, demonstrable design skills and experience, particularly in UI/UX and documentation. The "Assets" section points towards specialization, suggesting that candidates with experience in racing games or multi-platform development will have a distinct advantage.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • UI/UX Case Studies: A dedicated section showcasing detailed case studies of UI/UX design projects, outlining the problem, your design process, solutions implemented, and the resulting impact on user experience.
  • User Flow Diagrams & Wireframes: Provide examples of meticulously crafted user flow diagrams and wireframes that illustrate intuitive navigation and interaction design.
  • Interactive Prototypes: Include links to or playable versions of interactive prototypes demonstrating your ability to visualize and test user interactions before full development.
  • Design Documentation Samples: Submit samples of design documentation, such as feature specifications or UI mockups, that demonstrate clarity, attention to detail, and adherence to design standards.
  • Data-Driven Improvements: Showcase instances where you used playtesting data, analytics, or user feedback to iterate on designs and measurably improve user experience or key game metrics.

Process Documentation:

  • Workflow Design: Demonstrate your ability to design and document end-to-end user workflows, ensuring seamless transitions between game states and features.
  • System Integration: Show how your UI/UX designs integrate with core game systems and meta-game loops, contributing to a cohesive player experience.
  • User Feedback Loop: Document your process for gathering, analyzing, and acting upon user feedback to drive continuous improvement of game features and overall UX.

📝 Enhancement Note: A strong portfolio is paramount for this role. It should not only display visual design skills but also highlight a systematic approach to UX design, including research, iteration, and data analysis. Candidates should be prepared to walk through their design decisions and the rationale behind them, focusing on how their work optimized the player experience.

💵 Compensation & Benefits

Salary Range:

  • Based on industry benchmarks for a Game Designer (UX/UI) with 2-5 years of experience in Barcelona, Spain, the estimated salary range is €30,000 - €45,000 annually. This estimate considers the cost of living in Barcelona, Gameloft's position as a major game developer, and the specialized nature of UX/UI design.

Benefits:

  • Employment Security: Permanent contract, full-time position offering stability and long-term career prospects.
  • Work-Life Balance: 25 days of vacation per year, a birthday day off, and a flexible hybrid work model that includes 1 month of remote work flexibility per year.
  • Health & Wellness: Private medical health insurance and a Ticket Restaurant Card for flexible compensation.
  • Professional Development: Free language courses, merit-based salary progression, competitive initial salary package, and robust career development opportunities.
  • Work Environment: Excellent local working conditions with modern offices situated in the center of Barcelona, contributing to a positive and productive atmosphere.
  • Social Perks: Thursday afterwork beers, fostering a strong team camaraderie and informal networking.
  • Comprehensive Social Benefits: A package that goes beyond standard offerings, ensuring employee well-being.

Working Hours:

  • The standard working hours are approximately 40 hours per week, aligning with full-time employment expectations. The hybrid model offers flexibility in how and where these hours are worked, balancing in-office collaboration with remote autonomy.

📝 Enhancement Note: Gameloft offers a comprehensive benefits package that emphasizes work-life balance, professional growth, and employee well-being, which is highly attractive to operations-focused professionals seeking a stable and supportive work environment. The salary estimate is based on current market data for similar roles in Barcelona.

🎯 Team & Company Context

🏢 Company Culture

Industry: Mobile Video Game Development and Publishing. Gameloft is a significant player in the global mobile gaming market, known for developing high-quality games across various genres for diverse platforms. Company Size: Gameloft is a large international company, employing approximately 4,600 people worldwide, indicating a structured organization with established processes and a broad reach. Founded: 2000. With over two decades of experience, Gameloft has a deep history and proven track record in the gaming industry, suggesting a culture that values innovation, resilience, and continuous adaptation.

Team Structure:

  • Specialized Pods: Game development teams are typically organized into cross-functional pods, each focusing on specific game features or titles. This role will likely be part of such a pod, working closely with artists, programmers, producers, and other designers.
  • Reporting Hierarchy: Designers usually report to a Lead Designer or Game Director, with a Producer overseeing project timelines, resources, and overall delivery.
  • Cross-Functional Collaboration: Collaboration is key, with designers working daily with artists for visual implementation, engineers for technical feasibility, and producers for project management. Effective communication and integration are vital.

Methodology:

  • Agile Development: Gameloft likely employs agile methodologies (e.g., Scrum, Kanban) for game development, emphasizing iterative design, frequent feedback, and adaptive planning.
  • Data-Driven Design: The emphasis on analyzing playtests, surveys, and tracking data indicates a strong reliance on quantitative and qualitative insights to inform design decisions and optimize player experience.
  • User-Centric Iteration: The process involves continuous refinement of features based on player feedback, ensuring that the game evolves to meet player expectations and maintain engagement.

Company Website: www.gameloft.com

📝 Enhancement Note: Gameloft fosters a culture of innovation and collaboration within a large, established gaming company. The operational emphasis for a designer here is on systematic process improvement and data-driven decision-making within the creative framework of game development.

📈 Career & Growth Analysis

Operations Career Level: This role is classified as a mid-level Game Designer with a UX/UI specialization. It requires independent contribution to design tasks, a solid understanding of the game development pipeline, and the ability to mentor junior designers in the future. The scope includes owning specific features and contributing to the overall player experience strategy. Reporting Structure: Typically, a Game Designer (UX/UI) reports to a Lead Game Designer or a Creative Director, with project management oversight from a Producer. Collaboration extends to art leads, engineering leads, and QA teams. Operations Impact: The impact of this role is directly on player engagement, retention, and monetization through the design of intuitive and enjoyable user experiences. A well-designed UI/UX can significantly influence player satisfaction, reduce friction, and ultimately drive key business metrics for the game, such as playtime and in-app purchases.

Growth Opportunities:

  • Specialization: Deepen expertise in UI/UX design, becoming a go-to specialist for complex user interface challenges and player experience optimization.
  • Senior Designer: Progress to a Senior Game Designer role, taking on more complex features, leading design initiatives, and mentoring junior team members.
  • Lead Designer/Director: Advance into leadership roles such as Lead Game Designer or Creative Director, shaping the vision and direction of entire games or franchises.
  • Cross-Disciplinary Moves: With a strong understanding of player behavior and systems, there are potential pathways into Product Management or User Research roles within the gaming industry.

📝 Enhancement Note: This role offers a clear path for career progression within game design, with a strong emphasis on developing specialized UX/UI skills. The "operations" aspect is in the systematic application of design principles to achieve measurable player engagement and business outcomes.

🌐 Work Environment

Office Type: Gameloft's Barcelona studio is described as having "excellent local working conditions" and is located in the "centre of Barcelona," suggesting a modern, well-equipped office environment designed to foster creativity and collaboration. Office Location(s): Barcelona, Catalonia, Spain. The central location likely offers good accessibility via public transport and proximity to amenities.

Workspace Context:

  • Collaborative Spaces: The office likely features open-plan areas, meeting rooms, and breakout spaces designed to encourage interaction and teamwork among designers, artists, and developers.
  • Tooling & Technology: Access to industry-standard design software (Figma, Photoshop, etc.) and development tools is a given. The environment supports the use of robust systems for documentation and prototyping.
  • Team Interaction: Frequent opportunities for face-to-face collaboration with immediate team members and cross-functional departments, enhanced by the hybrid model which balances remote work with essential in-office time for brainstorming and critical discussions.

Work Schedule:

  • The role is full-time, with approximately 40 hours per week. The hybrid model provides flexibility, allowing employees to balance in-office days with remote work, supporting efficient workflow management and personal commitments.

📝 Enhancement Note: The work environment at Gameloft Barcelona is designed to be conducive to creative output and efficient collaboration, with a modern office and flexible work arrangements that support a balanced approach to work and personal life.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your CV and portfolio to assess qualifications and alignment with the role.
  • Technical Interview: A discussion focused on your UI/UX design experience, game design principles, and problem-solving abilities. This may include a review of specific portfolio pieces.
  • Design Challenge: A practical exercise, potentially a small design task or a case study analysis, to evaluate your design process, creativity, and ability to articulate your solutions.
  • Team/Cultural Fit Interview: Meeting with potential colleagues and managers to assess communication style, collaboration skills, and cultural alignment with Gameloft's values.
  • Final Interview: A concluding discussion with a senior member of the team or hiring manager to finalize the decision.

Portfolio Review Tips:

  • Structure Your Narrative: For each project in your portfolio, clearly outline the problem statement, your role and responsibilities, the design process undertaken, key decisions made, and the measurable outcomes or impact.
  • Show, Don't Just Tell: Use visuals extensively – wireframes, mockups, user flows, prototypes, and even short video demonstrations. Explain why you made certain design choices, referencing UX principles and player data.
  • Highlight UX/UI Focus: Ensure a significant portion of your portfolio demonstrates your UI/UX design skills, not just general game design concepts. Showcase your ability to create intuitive interfaces and seamless user journeys.
  • Quantify Impact: Whenever possible, include data to support your claims. This could be from playtests, analytics, or A/B tests that demonstrate how your designs improved metrics like engagement, completion rates, or user satisfaction.
  • Tailor to Gameloft: Research Gameloft's games and target audience. If possible, subtly tailor your presentation to align with their style and player base.

Challenge Preparation:

  • Understand the Scope: If given a design challenge, carefully read the brief and ask clarifying questions to ensure you understand the objectives, constraints, and expected deliverables.
  • Process Over Perfection: Focus on demonstrating a sound design process, logical thinking, and clear communication, rather than delivering a perfectly polished final product within a limited time.
  • Articulate Trade-offs: Be prepared to discuss any design trade-offs you made and the rationale behind them, showing an understanding of real-world development constraints.

📝 Enhancement Note: The application process emphasizes practical skills and a demonstrable understanding of UX/UI design within a game development context. A strong portfolio that showcases a systematic, data-informed design process is critical for success.

🛠 Tools & Technology Stack

Primary Tools:

  • UI/UX Design Software: Proficiency in industry-standard tools such as Figma, Sketch, Adobe XD, or Axure RP for wireframing, prototyping, and UI design.
  • Documentation Platforms: Experience with Confluence, Jira, or similar platforms for detailed design documentation, task tracking, and collaboration.
  • Image Editing & Asset Creation: Familiarity with Adobe Photoshop for creating or editing UI assets and mockups.
  • Prototyping Tools: Ability to create interactive prototypes to test user flows and gather feedback.

Analytics & Reporting:

  • Game Analytics Platforms: Experience with tools like GameAnalytics, Firebase Analytics, or internal analytics dashboards to understand player behavior, track key metrics, and identify areas for UX improvement.
  • Data Visualization: Ability to interpret data and potentially create simple visualizations to communicate insights to the team.

CRM & Automation:

  • While not directly CRM, understanding how player data is managed and utilized within the game's backend systems is beneficial for designing effective player journeys and monetization strategies. Familiarity with A/B testing frameworks for optimizing UI elements and player flows.

📝 Enhancement Note: Proficiency with specific UI/UX design and documentation tools is essential. The role also requires an analytical mindset to leverage game analytics for informed design decisions, demonstrating an operational approach to creative problem-solving.

👥 Team Culture & Values

Operations Values:

  • Player-Centricity: A core value is to prioritize the player experience, ensuring that all design decisions are made with the player's enjoyment, engagement, and satisfaction in mind.
  • Innovation & Creativity: Gameloft encourages pushing creative boundaries to develop unique and engaging gameplay and user experiences that stand out in a competitive market.
  • Collaboration & Teamwork: Success is achieved through effective teamwork, open communication, and mutual respect among diverse team members. Designers are expected to integrate seamlessly with art, engineering, and production.
  • Data-Driven Excellence: Decisions are informed by data and analysis, fostering a culture where insights from playtests and analytics are actively used to refine designs and optimize performance.
  • Passion for Games: A shared enthusiasm for video games drives the team to create high-quality products that players will love.

Collaboration Style:

  • Cross-Functional Integration: Designers work hand-in-hand with artists, engineers, producers, and QA testers, participating in regular meetings, reviews, and feedback sessions.
  • Iterative Feedback Loops: The team embraces a culture of continuous feedback, where constructive criticism is welcomed and used to improve designs throughout the development process.
  • Knowledge Sharing: There's an emphasis on sharing best practices, insights, and lessons learned to foster collective growth and efficiency within the design discipline.

📝 Enhancement Note: Gameloft's culture values a blend of creative passion and analytical rigor, with a strong emphasis on teamwork and player satisfaction. For a designer, this translates to a collaborative environment where data informs creative decisions and iterative improvements are standard practice.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs with Business Goals: Designing experiences that are both fun and engaging for players while also meeting monetization and retention targets requires careful consideration and creative problem-solving.
  • Cross-Platform Consistency: Ensuring a cohesive and intuitive user experience across different platforms (mobile, PC, console) with varying screen sizes, input methods, and performance capabilities.
  • Iterative Design under Tight Deadlines: Adapting to evolving project requirements and incorporating feedback efficiently within fast-paced development cycles.
  • Staying Ahead of Trends: The mobile gaming market evolves rapidly; staying current with new technologies, design trends, and player expectations is an ongoing challenge.

Learning & Development Opportunities:

  • Advanced UX/UI Training: Opportunities to attend workshops, conferences, or take online courses focused on cutting-edge UI/UX design principles and tools.
  • Mentorship Programs: Access to senior designers and leads who can provide guidance and support for career development and skill enhancement.
  • Exposure to Diverse Projects: The chance to work on various game titles and genres, broadening your design portfolio and understanding of different player bases.
  • Internal Knowledge Sharing: Participation in internal talks, "lunch and learns," and design reviews to learn from peers and share expertise.

📝 Enhancement Note: This role presents opportunities to tackle complex design challenges within a dynamic industry, fostering continuous learning and specialization in UX/UI design.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you significantly improved a game's user experience through your UI/UX design. What was the problem, your approach, and the outcome?"
    • Preparation: Prepare a STAR (Situation, Task, Action, Result) method answer focusing on a specific project. Detail the metrics or feedback that indicated a problem, your design process (research, ideation, prototyping), the specific UI/UX solutions you implemented, and quantifiable results (e.g., increased retention, reduced drop-off, improved task completion).
  • "How do you approach designing for different player segments or skill levels within the same game?"
    • Preparation: Discuss your understanding of player archetypes and segmentation. Explain how you'd use progressive disclosure, tiered tutorials, customizable UI options, or adaptive difficulty to cater to diverse player needs while maintaining a cohesive experience.
  • "Walk us through your process for creating a complex user flow, from initial concept to final documentation."
    • Preparation: Be ready to present a visual example (from your portfolio) or describe your step-by-step process. This should include requirements gathering, user journey mapping, wireframing, prototyping, testing, and documentation standards.

Company & Culture Questions:

  • "What interests you about Gameloft and this specific Game Designer (UX/UI) role?"
    • Preparation: Research Gameloft's recent games, their market position, and any company news. Connect your passion for gaming and your UI/UX skills to their specific projects and values. Highlight what about their games or studio culture appeals to you.
  • "How do you handle constructive criticism from team members or playtesters?"
    • Preparation: Emphasize an open, collaborative approach. Discuss how you view feedback as an opportunity for improvement, how you actively listen, ask clarifying questions, and integrate feedback into your design iterations.

Portfolio Presentation Strategy:

  • Curate Selectively: Choose 3-4 of your strongest, most relevant projects that best showcase your UI/UX design skills and problem-solving abilities.
  • Tell a Story: For each project, present it as a narrative: the challenge, your role, your design process, the solution, and the impact. Use strong visuals and concise explanations.
  • Focus on Process: Detail how you arrived at your design solutions. Explain your rationale, the tools you used, and any research or testing you conducted.
  • Quantify Results: Wherever possible, use data (even if estimated or from personal projects) to demonstrate the effectiveness of your designs.
  • Be Prepared for Questions: Anticipate questions about your design choices, trade-offs made, and how you would approach similar challenges within Gameloft's context.

📝 Enhancement Note: The interview process is designed to assess not only your technical design skills but also your problem-solving approach, collaborative spirit, and understanding of the player experience within a business context. A well-prepared portfolio and clear articulation of your design process are crucial.

📌 Application Steps

To apply for this Game Designer (UX/UI) position:

  • Submit your application through the official Gameloft careers portal via the provided link.
  • Portfolio Optimization: Ensure your resume and portfolio are tailored to highlight your UI/UX design experience, specific game design contributions, and any relevant projects. Clearly articulate your understanding of user experience principles and your ability to document design effectively.
  • Prepare Case Studies: Select 2-3 key projects that best demonstrate your UI/UX design process, problem-solving skills, and impact. Be ready to present these with a focus on the "why" behind your design decisions and any measurable results.
  • Research Gameloft: Familiarize yourself with Gameloft's game portfolio, target audience, and recent news. Understand their design philosophy and how your skills can contribute to their success.
  • Practice Your Pitch: Rehearse explaining your design process, your approach to user experience, and how you collaborate with teams. Be ready to answer behavioral and technical questions with specific examples.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates should have strong knowledge of UI/UX design with at least 2 years of experience in game design. They must be able to communicate ideas clearly and have good documentation skills, along with a passion for creating video games.