Freelance UI Artist
π Job Overview
Job Title: Freelance UI Artist Company: Pulse Games Location: Turkey Job Type: TEMPORARY Category: Creative & Media / Art & Design Date Posted: October 16, 2025 Experience Level: 0-2 Years Remote Status: Remote Solely
π Role Summary
- This role focuses on the creation and refinement of User Interface (UI) art for mobile games, ensuring a visually appealing and cohesive player experience.
- Key responsibilities include developing the game's UI art style, crafting essential visual elements like color palettes, typography, and icons.
- Successful candidates will collaborate closely with the development team to maintain visual consistency and polish throughout the game.
- The position requires proficiency in design tools such as Figma and Photoshop, emphasizing a strong understanding of visual design principles.
π Enhancement Note: While the original listing is for a "Freelance UI Artist," this enhancement frames it within the broader "Creative & Media / Art & Design" category for better discoverability. The role is clearly defined as temporary and remote, with a specific focus on mobile game UI.
π Primary Responsibilities
- Develop and consistently apply the established UI art style and visual design language across all game interfaces.
- Design and create a comprehensive suite of UI assets, including but not limited to color palettes, typography, iconography, buttons, menus, and other graphical elements.
- Collaborate effectively with game designers, developers, and other artists to ensure UI elements are intuitive, functional, and aesthetically aligned with the overall game vision.
- Iterate on UI designs based on team feedback, user testing, and project requirements to achieve a polished and engaging player experience.
- Maintain design documentation and asset libraries to ensure consistency and ease of use for the development team.
π Enhancement Note: The primary responsibilities have been expanded to detail the specific creative and collaborative tasks expected of a UI Artist in a game development context, emphasizing asset creation, style consistency, and iterative design.
π Skills & Qualifications
Education: While no specific degree is mandated, a background in Graphic Design, Interactive Media, Digital Art, or a related field is highly beneficial. Experience: Entry-level to junior experience in UI art, with a demonstrated ability to create compelling visual designs for digital products, preferably in the gaming industry.
Required Skills:
- Figma Expertise: Proven ability to design, prototype, and manage UI assets using Figma.
- Photoshop Proficiency: Strong command of Adobe Photoshop for creating, editing, and optimizing visual assets.
- UI Art Direction: Ability to develop and maintain a cohesive UI art style, including understanding of color theory, typography, and layout principles.
- Asset Creation: Skill in designing and producing high-quality icons, buttons, menus, and other graphical elements essential for game interfaces.
- Collaboration Skills: Excellent communication and teamwork abilities to work effectively within a remote development team.
- Passion for Games: Genuine interest in mobile gaming and creating engaging player experiences.
Preferred Skills:
- Experience with other design or prototyping tools relevant to game development.
- Familiarity with game development pipelines and asset integration.
- Understanding of user experience (UX) principles in relation to UI design.
- Portfolio showcasing UI art for mobile applications or games.
π Enhancement Note: The required skills have been fleshed out to include specific tool proficiencies (Figma, Photoshop) and the core competencies of a UI Artist (art direction, asset creation). Preferred skills are added to indicate areas that would make a candidate stand out in a competitive freelance market.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
- UI Design Case Studies: Showcase 2-3 distinct UI design projects, preferably for mobile games or applications, demonstrating your process from concept to final assets.
- Visual Style Development: Include examples of how you've developed and applied a consistent visual style, including color palettes, typography, and iconography.
- Asset Deliverables: Present examples of well-organized and optimized UI assets (icons, buttons, menus) that were prepared for implementation.
- Tool Proficiency Examples: Briefly highlight your proficiency with Figma and Photoshop through your portfolio work, perhaps showing wireframes, mockups, or detailed asset breakdowns.
Process Documentation:
- Design Workflow: Be prepared to articulate your typical UI design workflow, from initial concept and wireframing to asset creation and iteration.
- Collaboration Process: Explain how you collaborate with cross-functional teams (designers, developers) in a remote setting, including feedback loops and asset handoff.
- Style Guide Adherence: Demonstrate your ability to follow and contribute to UI style guides or design systems.
π Enhancement Note: This section is tailored to a freelance creative role. It focuses on the practical aspects of a portfolio that showcases UI design skills, process, and collaboration, which are critical for freelance engagements.
π΅ Compensation & Benefits
Salary Range: As a freelance, temporary role, compensation will likely be project-based or hourly. Based on industry standards for freelance UI Artists with 0-2 years of experience in Turkey, an estimated hourly rate could range from $15 - $30 USD, or a project fee negotiated based on scope.
Benefits:
- Flexible remote work arrangement, allowing for work from any location in Turkey.
- Opportunity to contribute to exciting mobile game projects.
- Potential for future freelance or contract opportunities with Pulse Games based on performance and project needs.
- Collaborative and creative work environment with a passionate team.
Working Hours: The role requires full-time availability for a short period. This typically means approximately 40 hours per week, with flexibility in daily scheduling to accommodate collaboration with the remote team.
π Enhancement Note: Since the original listing did not specify salary, a range is provided based on typical freelance rates for this role and experience level in Turkey, with a clear disclaimer that it's an estimate. Benefits are framed around the advantages of freelance and remote work. The working hours are clarified to reflect "full-time for a short period."
π― Team & Company Context
π’ Company Culture
Industry: Mobile Game Development, focusing on skill-based, strategy-driven games that emphasize quick thinking and player talent. Company Size: Pulse Games operates as a fully remote team, suggesting a flexible and agile organizational structure, likely small to medium-sized, prioritizing collaboration and efficiency. Founded: While the founding date isn't specified, the company's description highlights a commitment to team collaboration, continuous learning, and challenging each other, indicating a growth-oriented and innovative culture.
Team Structure:
- The UI Artist will be part of a remote game development team, likely collaborating directly with game designers, lead artists, and engineers.
- Reporting lines will probably be direct to a project lead or art director, with regular check-ins and feedback sessions.
- Cross-functional collaboration is key, requiring strong communication with individuals responsible for gameplay mechanics, programming, and overall game direction.
Methodology:
- Agile Development: Given the nature of game development and remote teams, an agile methodology is likely employed, involving iterative development cycles and frequent feedback.
- Data-Informed Design: While not explicitly stated, Pulse Games' focus on "skill-based games" and "rewarding quick thinking" suggests an approach that may leverage player data to inform design decisions and optimize gameplay and UI.
- Collaborative Art Development: The emphasis on team collaboration indicates a process where visual design is a shared effort, with open communication and constructive criticism being integral.
Company Website: https://pulsegames.io/
π Enhancement Note: This section infers company culture and operational methodology based on the provided description, emphasizing the remote, collaborative, and innovation-driven aspects of Pulse Games.
π Career & Growth Analysis
Operations Career Level: Entry-Level / Junior Freelancer. This role is suitable for individuals early in their UI art career, looking to gain experience in game development. Reporting Structure: The Freelance UI Artist will likely report to a Lead Artist, Art Director, or Project Manager, with direct communication channels for task assignment and feedback. Operations Impact: The UI Artist's work directly impacts the player's first impression and ongoing interaction with the game. High-quality, intuitive UI is crucial for player retention, engagement, and overall game success.
Growth Opportunities:
- Skill Specialization: Opportunity to deepen expertise in mobile UI design, potentially specializing in specific game genres or UI elements.
- Portfolio Enhancement: A successful freelance engagement provides valuable portfolio pieces and can lead to repeat business or recommendations.
- Industry Exposure: Gain practical experience in the fast-paced mobile game development industry, working alongside experienced professionals.
- Networking: Build connections within the game development community, which can open doors for future freelance or full-time opportunities.
π Enhancement Note: This analysis frames the role not just as a temporary gig but as a stepping stone for career growth in UI art, specifically within the gaming sector, highlighting skill development and portfolio building.
π Work Environment
Office Type: Fully Remote. This role operates without a physical office, allowing the artist to work from their preferred location. Office Location(s): While the role is remote, the requirement for the artist to be based in Turkey ensures alignment with any potential legal or payment considerations, and implies a primary time zone focus (e.g., Europe/Istanbul).
Workspace Context:
- Independent Work Environment: Artists are expected to manage their own workspace, ensuring it is conducive to focused creative work and reliable internet connectivity.
- Digital Collaboration Tools: The team relies heavily on digital tools for communication, project management, and asset sharing.
- Flexible Schedule: While full-time hours are required, the remote nature offers flexibility in daily scheduling, provided core meeting times are attended.
Work Schedule: Full-time commitment for the duration of the project, approximately 40 hours per week. This requires dedicated time for design work and team synchronization.
π Enhancement Note: The work environment is described emphasizing the autonomy and self-management required for a remote freelance role, while also noting the need for connectivity and adherence to a defined work schedule.
π Application & Portfolio Review Process
Interview Process:
- Initial Screening: Review of submitted resume and portfolio to assess relevant skills and experience.
- Portfolio Review & Discussion: A virtual meeting with the hiring manager or art lead to walk through the portfolio, discuss UI design philosophy, and assess problem-solving approaches.
- Technical Assessment (Optional): A small, paid test project or a specific UI design challenge to evaluate practical skills in Figma/Photoshop and adherence to style.
- Final Interview: Discussion about availability, contract terms, and team fit.
Portfolio Review Tips:
- Curate Selectively: Showcase your strongest UI design work relevant to mobile games. Quality over quantity is key.
- Show Your Process: For each project, briefly explain your design thinking, challenges faced, and how you arrived at the final solution. Include wireframes, mockups, and high-fidelity assets.
- Highlight Figma/Photoshop Skills: Ensure your portfolio visually demonstrates your command of these tools, perhaps through detailed mockups or asset breakdowns.
- Be Ready to Discuss: Prepare to talk enthusiastically about your design choices, your understanding of player experience, and how you'd approach the specific needs of Pulse Games.
Challenge Preparation:
- Understand the Game: If a test project is given, research Pulse Games and their existing or similar games to understand their visual style and target audience.
- Focus on Core Requirements: Ensure your challenge piece directly addresses the prompt, showcasing UI art, style consistency, and tool proficiency.
- Deliver on Time: Adhere strictly to any deadlines provided for test projects.
π Enhancement Note: This section provides actionable advice for candidates, detailing the likely interview stages and offering specific tips for portfolio presentation and any potential test projects, tailored for a UI artist role.
π Tools & Technology Stack
Primary Tools:
- Figma: Essential for UI design, prototyping, and asset creation. Expect to use its collaborative features extensively.
- Adobe Photoshop: Critical for creating, editing, and refining visual assets, textures, and graphical elements.
Analytics & Reporting:
- While not directly used by the UI artist, understanding that game performance data (e.g., player engagement, retention) influences UI design decisions is beneficial.
CRM & Automation:
- Not directly applicable to this UI artist role.
π Enhancement Note: This section focuses on the core design tools explicitly mentioned in the job description and assumes their primary use within the workflow.
π₯ Team Culture & Values
Operations Values:
- Collaboration: A strong emphasis on working together as a remote team to achieve common goals.
- Passion for Games: A shared enthusiasm for creating fun and engaging gaming experiences.
- Continuous Learning: A culture that encourages skill development and pushing creative boundaries.
- Challenging Each Other: An environment where constructive feedback and innovative ideas are welcomed to improve the product.
- Player-Centricity: A focus on creating designs that enhance the player's enjoyment and experience.
Collaboration Style:
- Remote-First: Communication and collaboration are primarily conducted through digital platforms (e.g., Slack, Discord, project management tools).
- Iterative Feedback: Expect regular feedback sessions and a willingness to iterate on designs based on input from the team.
- Open Communication: A culture that values clear, direct, and respectful communication to ensure everyone is aligned.
π Enhancement Note: This section extrapolates the team's values and collaboration style from the company description, focusing on how these might manifest in a remote, creative team environment.
β‘ Challenges & Growth Opportunities
Challenges:
- Remote Collaboration Dynamics: Effectively communicating and collaborating with a distributed team to maintain design coherence and meet project deadlines.
- Rapid Iteration: Adapting quickly to feedback and making rapid design changes in a fast-paced development cycle.
- Visual Consistency: Ensuring a unified and polished visual experience across all UI elements, especially in a freelance capacity with potentially limited prior context.
- Scope Management: Understanding and managing the scope of UI asset creation within the defined project timeline.
Learning & Development Opportunities:
- Practical Game UI Experience: Gaining hands-on experience in designing UI for a live mobile game product.
- Tool Proficiency Enhancement: Deepening skills in Figma and Photoshop through intensive project work.
- Industry Insight: Learning about the mobile game development process and the specific needs of a gaming studio.
- Portfolio Building: Acquiring strong project examples for future career opportunities.
π Enhancement Note: This section identifies potential challenges inherent in freelance remote work and frames them as opportunities for professional development and skill enhancement.
π‘ Interview Preparation
Strategy Questions:
- "Can you walk us through a UI project in your portfolio that you're particularly proud of? What was your process and what challenges did you overcome?" (Focus on demonstrating your design thinking, tool usage, and problem-solving.)
- "How do you approach creating a consistent visual style for a game's UI, from color palettes to typography and icons?" (Highlight your understanding of UI art direction and asset creation.)
- "Describe your experience using Figma and Photoshop for UI design. What are your favorite features or workflows?" (Be specific and enthusiastic about your tool proficiency.)
- "How do you handle receiving constructive criticism or design feedback from a team?" (Emphasize your collaborative and adaptable nature.)
Company & Culture Questions:
- "What interests you about Pulse Games and our approach to mobile games?" (Research their website, game types, and company mission.)
- "What do you know about skill-based mobile games and player experience?" (Show you understand their market and product focus.)
- "How do you ensure effective communication and collaboration in a remote work setting?" (Share strategies for staying connected and aligned.)
Portfolio Presentation Strategy:
- Structure Your Presentation: Organize your portfolio by project, clearly outlining the goal, your role, the process, and the outcome for each.
- Highlight Key UI Elements: Point out specific examples of icons, color schemes, typography choices, and menu layouts.
- Showcase Figma/Photoshop Work: Demonstrate your ability to create polished assets and mockups. Be prepared to discuss specific techniques or features used.
- Be Concise and Engaging: Present your work with enthusiasm, focusing on the most relevant and impactful pieces.
π Enhancement Note: This section provides concrete interview questions and preparation strategies, guiding candidates on how to showcase their skills, cultural fit, and understanding of Pulse Games' business.
π Application Steps
To apply for this freelance UI Artist position:
- Submit your application, including your resume and a link to your online portfolio.
- Portfolio Customization: Ensure your portfolio prominently features UI art for mobile games or applications, with clear examples of your work in Figma and Photoshop. Highlight case studies that demonstrate your design process.
- Resume Optimization: Tailor your resume to emphasize relevant skills such as UI Design, Visual Design, Figma, Photoshop, Collaboration, and experience in game or app development.
- Prepare for a Walkthrough: Be ready to discuss your portfolio in detail during a video interview, explaining your design choices and workflow.
- Research Pulse Games: Familiarize yourself with Pulse Games' existing games and mission to articulate your interest and how your skills align with their vision.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Strong knowledge of Figma and Photoshop is required. The candidate should be passionate about creating stunning visuals and great player experiences.