3D Motion Graphic Designer
π Job Overview
Job Title: 3D Motion Graphic Designer Company: Dream Games Location: Istanbul, Istanbul, Turkey Job Type: Full-time Category: Marketing Operations / Creative Operations Date Posted: 2025-09-18 Experience Level: Mid-Level (2-5 years) Remote Status: On-site
π Role Summary
- Develop and execute visually compelling creative assets for global mobile marketing campaigns, focusing on 3D animation and motion graphics.
- Collaborate closely with the User Acquisition (UA) team to analyze creative performance, identify trends, and optimize marketing campaigns for maximum impact.
- Bridge the gap between creative execution and performance marketing by understanding campaign objectives and translating them into engaging visual content.
- Contribute to a fast-growing gaming company where all team members have a genuine chance to impact the final product.
- Leverage advanced proficiency in 3D software and Adobe Creative Suite to produce high-quality video and advertising assets.
π Enhancement Note: While this role is not directly in revenue or sales operations, it is crucial for Go-To-Market (GTM) strategy by creating the visual assets that drive user acquisition and, consequently, revenue. The emphasis on working with the UA team and analyzing creative performance places this role firmly within the broader GTM operations ecosystem, requiring an understanding of performance metrics and campaign optimization.
π Primary Responsibilities
- Produce compelling visual designs for marketing campaigns, encompassing both static images and dynamic 3D animated motion graphics.
- Propose practical and innovative solutions to enhance the effectiveness and appeal of creative designs for user acquisition campaigns.
- Actively participate in ideation sessions to brainstorm and develop novel creative concepts aligned with marketing objectives.
- Partner with the User Acquisition team to conduct thorough analysis of creative asset performance, providing insights for iteration and improvement.
- Stay abreast of marketing trends within the gaming industry, ensuring the adoption of leading industry tools and techniques for creative production.
- Optimize creative assets based on performance data to improve key marketing metrics such as click-through rates (CTR) and conversion rates (CVR).
- Ensure brand consistency and adherence to visual guidelines across all marketing collateral.
π Enhancement Note: The responsibilities highlight a direct link between creative output and marketing performance, a key tenet of GTM operations. The need to analyze creative performance and identify trends implies responsibilities related to A/B testing creative variations and reporting on their effectiveness, aligning with operational efficiency and data-driven decision-making.
π Skills & Qualifications
Education:
- Formal education in Graphic Design, Animation, Digital Media, or a related field is beneficial but not strictly required if equivalent practical experience and a strong portfolio are demonstrated.
Experience:
- Minimum of 2 years of professional experience in video editing and motion graphics creation.
- Proven track record of creating engaging visual content for marketing or advertising purposes.
Required Skills:
- Advanced proficiency in 3D animation software, with a strong preference for Blender or Cinema 4D.
- High-level expertise in Adobe Creative Cloud Suite, specifically After Effects for motion graphics, Premiere Pro for video editing, Photoshop for image manipulation, and Illustrator for vector graphics.
- Solid understanding of core design principles, including color theory, composition, typography, and conceptual ideation.
- Strong grasp of marketing design principles and best practices relevant to user acquisition and performance marketing.
- Demonstrable passion and genuine interest in video games and the gaming industry.
- Excellent teamwork and collaboration skills, with the ability to work effectively within a cross-functional team.
Preferred Skills:
- Experience with other 3D modeling or rendering software.
- Familiarity with game development pipelines or asset creation for mobile games.
- Knowledge of animation principles and storytelling techniques for advertising.
- Experience with A/B testing methodologies for creative assets.
- Basic understanding of performance marketing metrics and KPIs.
π Enhancement Note: The emphasis on specific 3D software (Blender/Cinema 4D) and the Adobe Creative Suite indicates a need for technical specialization. The requirement for understanding marketing design and best practices suggests the candidate should also possess a degree of marketing acumen, bridging the gap between creative and performance.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
- Showcase a range of 3D animated motion graphics and video editing projects relevant to marketing campaigns.
- Highlight projects demonstrating creative problem-solving and the ability to translate marketing objectives into visual narratives.
- Include examples of static visual designs (images) that complement motion graphics work.
- Provide case studies or descriptions that detail the creative process, tools used, and the intended audience or goal of each project.
- Demonstrate clear understanding of composition, color, and typography in presented work.
Process Documentation:
- While formal process documentation is not explicitly requested, the ability to articulate the workflow for creating marketing assets, from ideation to final delivery, is crucial.
- Candidates should be prepared to discuss their process for receiving creative briefs, developing concepts, iterating based on feedback, and optimizing assets for performance analysis.
- Understanding of version control for creative assets and project management within creative workflows is a plus.
π Enhancement Note: For a creative role heavily involved in marketing, the portfolio is paramount. It serves as the primary "process portfolio" demonstrating the candidate's ability to execute on design and animation processes. The expectation is to see not just the final output but also evidence of strategic thinking and understanding of marketing goals within the creative work.
π΅ Compensation & Benefits
Salary Range:
- Based on industry standards for Mid-Level 3D Motion Graphic Designers in Istanbul, Turkey, with 2-5 years of experience, the estimated annual salary range is approximately 600,000 TRY to 1,000,000 TRY. This range can vary based on the depth of experience, specific software proficiency, and the candidate's portfolio quality.
Benefits:
- Competitive salary package.
- Opportunity to work on globally successful mobile games.
- Collaborative and dynamic work environment within a fast-growing company.
- Potential for professional development and skill enhancement in the gaming and marketing industries.
- Access to modern office facilities in Istanbul.
Working Hours:
- Standard full-time working hours, likely aligning with typical business hours in Istanbul (e.g., Monday to Friday, 9:00 AM to 6:00 PM), with potential for some flexibility depending on project needs and team alignment.
π Enhancement Note: Salary estimates are derived from general market research for creative roles in Istanbul, considering experience level and industry demand. Benefits are inferred from typical offerings at growing tech/gaming companies. The working hours are a standard assumption for full-time on-site roles.
π― Team & Company Context
π’ Company Culture
Industry: Mobile Gaming. Dream Games is known for its highly successful titles, indicating a strong focus on product quality, user engagement, and effective monetization strategies. Company Size: Dream Games has grown significantly, suggesting a mid-to-large-sized organization with established processes but still retaining a dynamic, growth-oriented culture. Founded: Founded in 2019, Dream Games is a relatively young but rapidly successful company in the mobile gaming sector. This implies an innovative, fast-paced, and ambitious work environment.
Team Structure:
- The role likely sits within the marketing department, specifically supporting the User Acquisition (UA) team.
- Collaboration will be frequent with UA managers, performance marketers, and potentially other creative team members.
- The UA team is data-driven, so creative input will be expected to align with performance metrics and campaign goals.
Methodology:
- Data-driven decision-making, particularly within the UA team, will influence creative direction and optimization.
- Agile methodologies may be employed for campaign development and iteration, requiring flexibility and quick adaptation.
- Emphasis on continuous improvement and experimentation to optimize campaign performance.
Company Website: https://www.dreamgames.com/ (This is an inferred website based on company name, actual URL may vary.)
π Enhancement Note: The company's success in the mobile gaming space suggests a culture that values innovation, speed, and data-informed strategies. The relatively young age of the company implies a less hierarchical structure and more opportunity for individual impact.
π Career & Growth Analysis
Operations Career Level: This role is positioned as a specialized creative contributor within the marketing function. While not a traditional "operations" role, it directly supports Go-To-Market operations by producing essential campaign assets. The focus is on executing creative strategies that drive user acquisition. Reporting Structure: The 3D Motion Graphic Designer will likely report to a Creative Lead, Marketing Manager, or UA Manager. Collaboration with the UA team is a core aspect, requiring clear communication and responsiveness to their performance feedback. Operations Impact: The visual assets created by this role have a direct and measurable impact on the effectiveness of user acquisition campaigns. High-quality, engaging creatives can significantly influence user acquisition costs (CAC), conversion rates, and ultimately, the revenue generated by the games.
Growth Opportunities:
- Develop specialized expertise in 3D motion graphics for the gaming industry.
- Gain in-depth knowledge of performance marketing and user acquisition strategies by working closely with the UA team.
- Transition into senior creative roles, art direction, or specialized animation roles within the company.
- Opportunity to work on multiple successful game titles, broadening portfolio and experience.
- Potential to contribute to the development of internal creative tools or workflows.
π Enhancement Note: The growth path for this role is primarily within the creative and marketing domain, but the exposure to UA metrics and performance analysis offers a unique opportunity to understand the business impact of creative work, which is valuable for anyone interested in the intersection of creativity and business operations.
π Work Environment
Office Type: Dream Games likely offers a modern, well-equipped office environment in Istanbul, conducive to creative work and collaboration. Office Location(s): Istanbul, Turkey. Specific office details would need to be confirmed, but itβs expected to be in a professional business district.
Workspace Context:
- A collaborative workspace where designers can share ideas and receive feedback.
- Access to high-performance workstations and industry-standard software.
- Opportunities for interaction with diverse teams, including marketing, product, and game development.
- A stimulating environment surrounded by a passionate team dedicated to creating successful games.
Work Schedule:
- Standard full-time employment. The nature of creative production may sometimes require flexibility around project deadlines, but the core work hours are expected to be consistent.
π Enhancement Note: The work environment is expected to be fast-paced and creative, typical of a successful gaming company. Collaboration is key, and the on-site nature facilitates direct team interaction.
π Application & Portfolio Review Process
Interview Process:
- Initial Screening: HR or a recruiter will likely review applications, focusing on relevant experience and portfolio quality.
- Technical/Creative Assessment: Candidates may be asked to complete a small design challenge or present a portfolio review. This stage assesses technical skills in 3D software and Adobe CC, as well as creative thinking and understanding of marketing principles.
- Team/Hiring Manager Interview: Discussion with the hiring manager and potentially members of the UA or creative team to evaluate cultural fit, collaboration skills, and deeper understanding of the role's responsibilities.
- Final Interview: May involve senior leadership to discuss overall fit and vision.
Portfolio Review Tips:
- Curate Selectively: Present your strongest and most relevant work. For this role, focus on marketing-oriented animations, character/object animations, and visually appealing motion graphics.
- Showcase Process: Briefly explain your thought process, the tools you used, and the intended outcome for each piece. Highlight any A/B testing or performance-related insights if applicable.
- Highlight 3D Skills: Ensure your 3D animation proficiency is clearly demonstrated, whether it's character animation, product visualization, or abstract motion graphics.
- Tailor to Gaming: If possible, include examples that show an understanding of gaming aesthetics or marketing for entertainment products.
- Clarity and Conciseness: Make your portfolio easy to navigate and understand. Ensure videos are well-rendered and load quickly.
Challenge Preparation:
- Be prepared for a practical test that might involve creating a short animation based on a given brief or modifying an existing asset.
- Practice articulating your creative decisions and how they align with marketing objectives.
- Brush up on your skills in Blender/Cinema 4D and After Effects, focusing on efficient workflows and high-quality rendering.
π Enhancement Note: The interview process heavily relies on the candidate's ability to demonstrate creative skill and strategic thinking through their portfolio. Understanding how creative assets contribute to marketing performance is a key differentiator.
π Tools & Technology Stack
Primary Tools:
- 3D Animation Software: Blender, Cinema 4D (highly preferred).
- Motion Graphics & Video Editing: Adobe After Effects, Adobe Premiere Pro.
- Image Editing & Design: Adobe Photoshop, Adobe Illustrator.
Analytics & Reporting:
- While not a primary tool for this role, familiarity with analytics platforms (e.g., Firebase, Google Analytics, internal UA dashboards) used to track creative performance would be beneficial.
CRM & Automation:
- Not directly applicable to this role's core responsibilities.
π Enhancement Note: Proficiency in the specified 3D and Adobe Creative Suite tools is non-negotiable. Understanding how these tools integrate into a broader marketing technology stack, even from a creative input perspective, is advantageous.
π₯ Team Culture & Values
Operations Values:
- Creativity & Innovation: Encouraging new ideas and pushing creative boundaries to capture audience attention.
- Performance-Driven: Understanding that creative output must contribute to measurable marketing results and campaign success.
- Collaboration: Working effectively with cross-functional teams, particularly UA, to achieve shared goals.
- Passion for Gaming: A genuine enthusiasm for the product and industry is likely a core value.
- Continuous Improvement: A commitment to learning new techniques and optimizing workflows for better outcomes.
Collaboration Style:
- Open communication and feedback loops with the UA team to ensure creative alignment with campaign objectives.
- Team members are expected to contribute ideas and participate actively in discussions.
- A supportive environment where creative experimentation is encouraged, balanced with the need for performance.
π Enhancement Note: The culture likely blends creative expression with a results-oriented mindset, driven by the success of Dream Games' products. Collaboration with data-focused teams means creative input needs to be grounded in performance insights.
β‘ Challenges & Growth Opportunities
Challenges:
- Balancing Creativity with Performance: The primary challenge is creating visually stunning assets that also resonate with target audiences and drive specific marketing actions (e.g., installs).
- Rapid Iteration: The fast-paced nature of mobile gaming marketing may require quick turnarounds on creative assets and the ability to adapt to changing campaign needs.
- Staying Ahead of Trends: The gaming and advertising landscape evolves quickly, requiring continuous learning to maintain creative relevance and effectiveness.
- Data Interpretation: Effectively translating performance data from the UA team into actionable creative improvements can be a learning curve.
Learning & Development Opportunities:
- Deepen expertise in advanced 3D animation techniques and workflows.
- Gain practical experience in performance marketing analytics and creative optimization strategies.
- Attend industry conferences or workshops related to game art, motion graphics, and digital marketing.
- Receive mentorship from experienced creative professionals and marketing strategists within Dream Games.
π Enhancement Note: The challenges presented are common in performance-driven creative roles. The growth opportunities are significant for someone looking to specialize in the gaming industry and understand the intersection of creative excellence and marketing ROI.
π‘ Interview Preparation
Strategy Questions:
- "Describe your process for developing a 3D motion graphic from concept to final delivery for a marketing campaign."
- "How do you ensure your creative work aligns with specific performance marketing goals, such as driving installs or conversions?"
- "Walk us through a project where you had to iterate on a design based on performance data or feedback from a marketing team."
- "How do you approach staying updated on the latest trends in 3D animation and mobile game marketing?"
Company & Culture Questions:
- "What excites you about working for Dream Games and contributing to our mobile games?"
- "How do you handle constructive criticism on your creative work?"
- "Describe a time you collaborated with a non-creative team (like marketing or sales) to achieve a common goal."
Portfolio Presentation Strategy:
- Prepare a concise presentation that highlights 3-5 key projects.
- For each project, clearly state the objective, your role, the tools used, your creative process, and the outcome (if performance data is available, mention it).
- Be ready to discuss specific technical aspects of your 3D work and your animation techniques.
- Practice explaining how your creative choices contribute to user engagement and marketing effectiveness.
π Enhancement Note: Interview preparation should focus on showcasing both creative talent and an understanding of marketing objectives. Being able to link creative decisions to business outcomes is crucial for roles supporting GTM operations.
π Application Steps
To apply for this 3D Motion Graphic Designer position:
- Submit your application through the provided application link on Lever.
- Portfolio Preparation: Curate a strong online portfolio (e.g., Behance, personal website) showcasing your best 3D animation, motion graphics, and video editing work. Ensure it is easily accessible and highlights projects relevant to marketing and entertainment.
- Resume Optimization: Tailor your resume to emphasize your experience with Blender/Cinema 4D, Adobe Creative Suite, video editing, and motion graphics. Quantify achievements where possible, especially if related to marketing campaign impact.
- Company Research: Familiarize yourself with Dream Games' successful titles (e.g., Royal Match) and their general marketing aesthetic. Understand their position in the mobile gaming market.
- Prepare for Creative Assessment: Be ready to discuss your creative process and potentially complete a short design task that demonstrates your skills in 3D animation and After Effects.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions tailored for a creative role supporting Go-To-Market functions. All details should be verified directly with Dream Games before making application decisions.
Application Requirements
Candidates should have 2+ years of experience in video editing and motion graphics, with advanced proficiency in Blender or Cinema 4D. A strong understanding of design principles and a passion for games are also essential.