๐ Job Overview
Job Title: Tech UI Desinger
Company: Epic Games
Location: Porto Alegre, Rio Grande do Sul, Brazil
Job Type: Full-time
Category: Technical UI Design
Date Posted: 2025-06-11T16:38:51
Experience Level: 2-5 Years
Remote Status: On-site
๐จ Role Summary
- Implement user interface systems and features within the Unreal Engine for the popular game, Fortnite.
- Develop rapid prototypes and UI layouts, utilizing visual scripting and enhancing existing workflows.
- Collaborate closely with UX Designers, UI Artists, and UI Engineers to deliver high-quality UI experiences to a global user base.
- Apply fundamental programming principles and game math knowledge to UI implementation and optimization.
๐ผ๏ธ Primary Responsibilities
- Design and break down complex UI systems, translating features and wireframes into functional widgets, structures, and classes within the game engine.
- Optimize UI performance by ensuring adherence to best practices and profiling memory and CPU usage (UMG, Slate, C++, texture memory).
- Implement presentation logic using Blueprint, assisting UI Artists with special behaviors, and consulting with UI Engineers on code structure.
- Efficiently debug Blueprint and UMG issues using various tools and techniques to ensure smooth UI functionality.
- Support UX Designers, UI Artists, and UI Engineers by improving organization, documentation, and building workflow enhancements.
๐ Skills & Qualifications
Education: While not explicitly stated, a degree in a relevant field such as Game Design, Computer Science, Digital Art, or a related discipline is often beneficial for technical design roles, providing a strong foundation in both technical and creative principles.
Experience: 2-4+ years of professional experience building UI and user experiences within game engines across multiple platforms (mobile, web, PC, consoles), or equivalent transferable experience. At least 1 year of experience shipping regular updates and new features to a large user base, demonstrating a track record of delivering production-ready UI.
Required Skills:
- Proficiency in building UI and experiences within game engines (e.g., Unreal Engine, Unity).
- Strong understanding of game systems and fundamental programming principles.
- Expertise in introductory algebra and geometry math ("Game math") as applied to UI implementation.
- Ability to translate mockups into pixel-perfect UI within the game engine and identify potential implementation issues.
- Excellent logical problem-solving skills and meticulous attention to detail in UI construction.
- Ability to effectively communicate technical concepts to non-technical team members and act as a bridge between different disciplines.
Preferred Skills:
- Hands-on experience with Unreal Engine's UMG (Unreal Motion Graphics) and Blueprint scripting.
- Experience with performance profiling tools and techniques for UI optimization in game engines.
- Familiarity with version control systems (e.g., Git) in a collaborative development environment.
๐จ Portfolio & Creative Requirements
Portfolio Essentials:
- Include examples of UI implementation within game engines, demonstrating your ability to translate design mockups into functional interactive elements.
- Showcase projects where you utilized visual scripting (like Blueprint in Unreal Engine) to build UI logic and behaviors.
- Highlight your contributions to shipped games or applications across multiple platforms, illustrating your experience with production environments.
- Provide examples of how you approached performance optimization and technical challenges in past UI projects.
Process Documentation:
- Document your technical UI design process, explaining how you broke down features, implemented widgets, and collaborated with artists and engineers.
- Include details on how you approached debugging and troubleshooting UI issues within the game engine.
- Explain your methodology for ensuring UI assets and implementation adhere to memory and CPU constraints.
๐ต Compensation & Benefits
Salary Range: While a specific salary range is not provided in the job description, based on industry standards for Technical UI Designer roles at a major game development company like Epic Games in Porto Alegre, Brazil, the estimated annual salary range is likely between R$ 80,000 and R$ 140,000 (Brazilian Reais). This estimate is based on typical compensation for mid-level technical roles in the Brazilian tech and gaming industry, taking into account the cost of living in Porto Alegre and the experience level required. Actual compensation may vary based on experience, skills, and negotiation.
Benefits:
- 100% coverage for medical insurance for both employees and dependents, providing comprehensive healthcare support.
- 100% coverage for dental insurance for both employees and dependents, ensuring access to oral healthcare.
- 100% coverage for life insurance, offering financial security for employees and their families.
- Daily meal vouchers, contributing to daily living expenses for employees.
- Commuter benefits for onsite employees, assisting with transportation costs to and from the workplace.
Working Hours: Standard full-time working hours, typically around 40 hours per week. Specific details regarding flexibility for design work and creative flow would need to be confirmed with the hiring team.
๐ฏTeam & Company Context
๐ข Company & Design Culture
Industry: Interactive Entertainment and Technology. Epic Games is a leader in both game development (Fortnite, Unreal Tournament) and providing foundational technology for creators across various industries through the Unreal Engine.
Company Size: Over 4,500 employees globally, with 46 studios across 25 countries. This size indicates a large, complex organization with established processes and significant resources, which can impact the scope and structure of design teams.
Founded: 1991. With over 30 years in the industry, Epic Games has a rich history of innovation in game development and engine technology, shaping its design culture towards pushing creative and technical boundaries.
Team Structure:
- The role is within the Art department, specifically focusing on UI.
- Collaboration is key, working closely with UX Designers, UI Artists, and UI Engineers. This suggests a multi-disciplinary team structure where technical UI designers bridge the gap between design disciplines and engineering.
- The mention of working on Fortnite implies being part of a large, established team with existing workflows and systems.
Methodology:
- Emphasis on implementing UI systems in Unreal Engine suggests a workflow deeply integrated with the engine's capabilities (UMG, Blueprint).
- Building rapid prototypes indicates an iterative design and development process.
- Focus on performance optimization (memory, CPU) points to a data-informed and performance-conscious development methodology.
Company Website: https://epicgames.com/careers/jobs/5558981004?gh_jid=5558981004
๐ Career & Growth Analysis
Design Career Level: Based on the 2-4+ years of experience requirement, this role is likely at a Mid-Level Technical UI Designer position. The responsibilities involve implementing features, optimizing performance, and collaborating across teams, which aligns with the expectations for a designer with a few years of experience who can contribute independently and improve workflows.
Reporting Structure: The role is within the Art department, suggesting reporting to an Art Lead or Technical Art Lead focused on UI. Collaboration with UX Designers, UI Artists, and UI Engineers indicates a matrixed reporting or project-based team structure.
Design Impact: As a Technical UI Designer on Fortnite, your work will directly impact the user experience for millions of players worldwide. Your ability to implement performant and functional UI is crucial for the game's usability and overall quality.
Growth Opportunities:
- Advancement to a Senior Technical UI Designer role, taking on more complex systems, mentoring junior designers, and leading technical initiatives.
- Specialization in specific areas of technical UI, such as performance optimization, advanced scripting, or tools development for UI creation.
- Potential to move into a Technical Art Lead or Engineering role with a focus on UI systems, leveraging your technical expertise.
๐ Work Environment
Studio Type: On-site at the Porto Alegre studio. Being on-site facilitates close collaboration with the immediate team members, including UI Artists, UX Designers, and Engineers, which is crucial for iterative UI development in a game studio.
Office Location(s): Porto Alegre, Rio Grande do Sul, Brazil. This is the primary work location for this role.
Design Workspace Context:
- Working on-site allows for direct and immediate communication with team members, facilitating rapid iteration and problem-solving in UI development.
- Proximity to other design and engineering disciplines enables seamless collaboration and handoff processes.
- Access to studio hardware and software is essential for working within game engines and optimizing performance.
Work Schedule: Full-time, on-site. While specific schedule details are not provided, game development environments often have core hours for team collaboration, with some potential for flexibility depending on project needs.
๐ Application & Portfolio Review Process
Design Interview Process:
- Initial screening call with a recruiter to discuss experience and fit for the role.
- Technical interview(s) focusing on your experience with game engines, UI implementation, scripting (Blueprint), and performance optimization. Be prepared to discuss specific examples from your portfolio.
- Portfolio review with members of the design and/or technical art team, where you will walk through your relevant projects and explain your technical process and solutions.
- Interview(s) with team leads and potentially cross-functional partners (UX, Engineering) to assess collaboration skills and cultural fit.
- Potential for a take-home technical UI challenge or an on-site whiteboard session to evaluate problem-solving skills in real-time.
Portfolio Review Tips:
- Curate your portfolio to specifically highlight projects involving technical UI implementation within game engines.
- For each project, clearly articulate the technical challenges you faced and how you solved them using scripting, optimization techniques, or workflow improvements.
- If possible, provide short videos or interactive demos of your implemented UI elements within the game engine.
- Focus on demonstrating your understanding of game systems, performance considerations, and collaboration with other disciplines.
Challenge Preparation:
- If a technical challenge is provided, pay close attention to the requirements related to performance, code structure, and adherence to best practices within the specified game engine.
- Practice implementing common UI patterns and interactions efficiently within a game engine environment.
- Be prepared to explain your technical decisions and thought process during the challenge review.
ATS Keywords: Technical UI Designer, UI Implementation, Unreal Engine, UMG, Blueprint, Visual Scripting, Game UI, Game Development, Performance Optimization, Debugging, UI Systems, Workflow Improvement, UI Engineering, UI Art, UX Design, Game Math, Data Structures, Algorithms, Problem Solving, Collaboration, Communication, Fortnite, Game Assets, Multi-platform UI, Asset Preparation, Performance Profiling, Memory Constraints, CPU Constraints, Slate, C++, Texture Memory, Production Environment, Live Service Games.
๐ Tools & Technology Stack
Primary Design Tools:
- Unreal Engine: Required proficiency in using Unreal Engine for UI implementation, likely utilizing UMG (Unreal Motion Graphics) for creating UI elements and layouts.
- Blueprint: Essential for implementing UI logic, interactions, and behaviors within Unreal Engine using visual scripting.
- Specific UI design software (e.g., Figma, Sketch, Adobe XD) may be used by collaborating UI Artists and UX Designers, but the primary focus for this role is implementation within the engine.
Collaboration & Handoff:
- Collaboration tools for communication and project management (e.g., Slack, Jira, Confluence).
- Version control systems (e.g., Perforce, Git) for managing UI assets and code within the development pipeline.
- Handoff processes with UI Artists and UI Engineers, potentially involving documentation or shared project files within the engine.
Research & Testing:
- Performance profiling tools within Unreal Engine to identify and address UI performance bottlenecks.
- Debugging tools within Unreal Engine for troubleshooting Blueprint and UMG issues.
- Potential exposure to user testing methodologies and tools to gather feedback on implemented UI.
๐ฅ Team Culture & Values
Design Values:
- Pushing artistic talent and striving to innovate and inspire through UI design.
- Creating visually stunning and interactive experiences that enhance gameplay.
- Ensuring pixel-perfect translation of design mockups into functional UI within the engine.
- Focusing on performance and optimization to deliver smooth and responsive UI on multiple platforms.
Collaboration Style:
- Collaborative team environment, working closely with UX Designers, UI Artists, and UI Engineers.
- Emphasis on clear communication and the ability to "translate" between technical and non-technical disciplines.
- Proactive in assisting colleagues and improving team workflows.
โก Challenges & Growth Opportunities
Design Challenges:
- Implementing complex UI systems for a large-scale, live-service game like Fortnite, requiring robustness, scalability, and performance optimization.
- Ensuring UI consistency and responsiveness across a wide range of platforms (mobile, PC, consoles) with varying hardware capabilities.
- Balancing the needs of different disciplines (UX, Art, Engineering) while implementing UI features within the technical constraints of the game engine.
- Staying updated with the latest features and best practices in Unreal Engine UI development and performance optimization.
Learning & Development Opportunities:
- Deepen expertise in Unreal Engine's UI systems (UMG, Slate) and Blueprint scripting through hands-on experience on a major title.
- Develop advanced skills in UI performance profiling and optimization for game environments.
- Gain experience collaborating with large, multi-disciplinary teams in a fast-paced game development setting.
- Potential for training and development opportunities related to Unreal Engine or other relevant technical skills.
๐ก Interview Preparation
Design Process Questions:
- Describe your process for translating a UI design mockup into a functional implementation within a game engine. Be prepared to discuss the technical steps involved.
- How do you approach optimizing UI performance (memory, CPU) in a game environment? Provide specific examples of techniques you've used.
- Explain a time you had to troubleshoot a complex UI issue within a game engine using debugging tools.
Company Culture Questions:
- How do you effectively collaborate with UI Artists and UI Engineers to ensure a smooth UI development process?
- Describe your experience working on a live-service product with regular updates and how you managed the technical aspects of UI delivery.
- How do you stay updated with the latest technical trends and best practices in game UI development?
Portfolio Presentation Strategy:
- Structure your portfolio presentation to clearly showcase your technical skills in UI implementation and optimization within game engines.
- For each project, explain the technical challenges you encountered, your approach to solving them, and the tools and technologies you used (specifically mentioning Unreal Engine and Blueprint if applicable).
- Be prepared to discuss your thought process behind technical decisions and how they impacted the final UI product.
๐ Application Steps
To apply for this design position:
- Submit your application through this link
- Customize your design portfolio to highlight projects that showcase your technical UI implementation skills within game engines, particularly Unreal Engine if you have experience. Include case studies that detail your technical process and solutions.
- Optimize your resume for design roles by incorporating relevant ATS keywords such as "Unreal Engine," "UMG," "Blueprint," "Technical UI," "Game UI," and "Performance Optimization." Quantify your experience where possible.
- Prepare for design interviews by practicing explaining your technical UI design process, discussing how you approach performance optimization, and being ready to walk through your portfolio projects focusing on the technical aspects.
- Research Epic Games and specifically the Fortnite development team to understand their design culture, technical pipeline, and the types of UI challenges they might face.