Senior UX Designer - Diablo

Activision Blizzard
Full-time$101k-187kundefined (USD)United States
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📍 Job Overview

Job Title: Senior UX Designer - Diablo

Company: Activision Blizzard

Location: Irvine - Blizzard - Blizzard Way

Job Type: Full-Time

Category: UX Design

Date Posted: 2025-06-06

Experience Level: 10+ years

Remote Status: Hybrid

🎨 Role Summary

  • Design and implement interface systems that enhance gameplay and improve player experience for the Diablo franchise
  • Collaborate with engineers and stakeholders to ensure features are built to design specifications
  • Iterate on UX/UI based on feedback from players, research, and team members
  • Identify opportunities to improve implementation standards, processes, and collaborative workflows
  • Mentor team members with UX/UI skills
📝 Enhancement Note: This role offers a flexible hybrid work week, with a mix of remote and on-site days. While hybrid is the standard arrangement, employees are also welcome to work on-site full-time if they prefer. The primary studio locations are in Albany, NY, and Irvine, CA.

🖼️ Primary Responsibilities

  • Generate UX designs that achieve ARPG game experience goals and improve player experience in the form of mockups, prototypes, flows, and layouts
  • Implement interface screens using efficient and flexible layout design and collaborate with engineers to ensure features are built to design specifications
  • Iterate on presentation and interaction to both look pixel-perfect and feel great
  • Continually evaluate the UX/UI based on feedback from players, player research, game designers, product managers, and UX/UI leads
  • Integrate with the core game development team, contributing to the experience roadmap with relevant stakeholders
  • Identify opportunities to improve implementation standards, processes, and collaborative workflows
  • Coach and mentor team members with UX/UI skills
📝 Enhancement Note: This role requires a strong understanding of usability design principles, user flows, and prototyping. Experience with designing multiple control schemes is also a plus.

🎓 Skills & Qualifications

Education: Bachelor's degree in Design, Human-Computer Interaction, or a related field, or equivalent experience

Experience: 8+ years of experience as a UX designer, interaction designer, or similar on public products

Required Skills:

  • Proven experience with UI implementation in a modern engine or platform (e.g., Unity, Unreal, or HTML5)
  • Ability to adhere to a project’s existing visual and interaction patterns
  • Experience with designing multiple control schemes (e.g., Controllers, Mouse & Keyboard, and/or Touch Screen)
  • Positive attitude around receiving and providing objective feedback

Bonus Points:

  • Passion for the Diablo franchise and/or ARPG genre
  • Interests in nurturing a healthy game community
  • Experience designing interfaces for a variety of platforms and/or control schemes
📝 Enhancement Note: Candidates should have a strong portfolio demonstrating their ability to create intuitive and immersive game interfaces. Experience with ARPG games and familiarity with the Diablo franchise is a plus.

🎨 Portfolio & Creative Requirements

Portfolio Essentials:

  • Demonstrate a solid grasp of usability design principles, user flows, and prototypes for UI screens
  • Showcase visual design ability with samples of your work

Process Documentation:

  • Include research and discovery phases, ideation and iteration methods, and validation and testing approaches in your portfolio
📝 Enhancement Note: The ideal candidate will have experience with user research methods, usability testing, and design critique culture. Familiarity with design tools such as Sketch, Figma, or Adobe XD is also a plus.

💵 Compensation & Benefits

Salary Range: $101,000.00 - $186,754.00 Annual

Benefits:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance
📝 Enhancement Note: The salary range provided is the standard base pay range for this role in the U.S. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation.

🎯Team & Company Context

🏢 Company & Design Culture

Industry: Entertainment Providers

Company Size: 5,001-10,000 employees

Founded: Not specified

Team Structure:

  • The UX design team works closely with engineers, game designers, product managers, and other stakeholders to ensure features are built to design specifications
  • The team is responsible for designing and implementing interface systems that enhance gameplay and improve the player experience

Methodology:

  • The UX design process involves generating UX designs, implementing interface screens, iterating on presentation and interaction, and continually evaluating the UX/UI based on feedback
  • The team uses modern design tools and follows best practices for usability, accessibility, and visual design

Company Website: http://www.activisionblizzard.com/

📝 Enhancement Note: Activision Blizzard is one of the world’s largest interactive entertainment companies, with operations across North America, Europe, and Asia. They are home to some of the most beloved entertainment franchises, including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™, and Bubble Witch™. The company is known for its inclusive environment and has been recognized as one of FORTUNE’s “100 Best Companies To Work For®” for four consecutive years.

📈 Career & Growth Analysis

Design Career Level: Senior UX Designer

Reporting Structure: This role reports directly to the UX/UI lead and collaborates with engineers, game designers, product managers, and other stakeholders

Design Impact: The Senior UX Designer has a significant impact on the player experience and gameplay of the Diablo franchise. Their work directly influences the design and implementation of interface systems and features

Growth Opportunities:

  • As a senior role, this position offers opportunities for mentoring and coaching team members with UX/UI skills
  • The company provides a suite of benefits that promote physical, emotional, and financial well-being, including tuition reimbursement and mental health & wellbeing programs
  • Activision Blizzard is committed to creating a diverse and inclusive environment and encourages employees to apply regardless of their qualifications
📝 Enhancement Note: This role offers a unique opportunity to work on one of the most iconic video game franchises in the world. The ideal candidate will have a passion for the Diablo franchise and a deep understanding of ARPG games.

🌐 Work Environment

Studio Type: The primary studio locations are in Albany, NY, and Irvine, CA. The role offers a flexible hybrid work week, with a mix of remote and on-site days

Office Location(s): Albany - Blizzard - Watervliet Shaker Road, Irvine - Blizzard - Blizzard Way

Design Workspace Context:

  • The UX design team works in a collaborative environment with access to modern design tools and resources
  • The team is responsible for designing and implementing interface systems that enhance gameplay and improve the player experience
  • The UX design process involves generating UX designs, implementing interface screens, iterating on presentation and interaction, and continually evaluating the UX/UI based on feedback

Work Schedule: The role offers a flexible hybrid work week, with a mix of remote and on-site days. While hybrid is the standard arrangement, employees are also welcome to work on-site full-time if they prefer

📝 Enhancement Note: The work environment at Activision Blizzard is designed to foster creativity, collaboration, and innovation. The company provides a suite of benefits that promote physical, emotional, and financial well-being, including mental health & wellbeing programs and fitness programs.

📄 Application & Portfolio Review Process

Design Interview Process:

  • The interview process involves a series of conversations with the UX/UI lead, engineers, game designers, and product managers
  • Candidates will be asked to present their portfolio and discuss their design process, user research methods, and iteration strategies
  • The team will evaluate candidates based on their design skills, problem-solving abilities, and cultural fit

Portfolio Review Tips:

  • Include a variety of projects that demonstrate your ability to create intuitive and immersive game interfaces
  • Showcase your understanding of usability design principles, user flows, and prototyping
  • Highlight your experience with designing multiple control schemes and your ability to adhere to project-specific visual and interaction patterns
  • Demonstrate your ability to work collaboratively with engineers, game designers, and product managers

Challenge Preparation:

  • The design challenge involves creating a UX design for a new feature or game mode within the Diablo franchise
  • Candidates will be asked to present their design process, user research methods, and iteration strategies
  • The team will evaluate candidates based on their design skills, problem-solving abilities, and cultural fit

ATS Keywords: User Experience Design, Interaction Design, UI Implementation, Prototyping, User Flows, Visual Communication, Information Hierarchy, Layout Design, Player Research, Collaboration, Mentoring, Feedback, Game Development, Control Schemes, Pixel-Perfect Layouts, Community Engagement

📝 Enhancement Note: The application process for this role involves a series of conversations with the UX/UI lead, engineers, game designers, and product managers. Candidates will be asked to present their portfolio and discuss their design process, user research methods, and iteration strategies. The team will evaluate candidates based on their design skills, problem-solving abilities, and cultural fit.

🛠 Tools & Technology Stack

Primary Design Tools:

  • Sketch, Figma, or Adobe XD for creating UX designs and prototypes
  • Unity, Unreal, or HTML5 for implementing interface screens and features
  • Version control systems such as Git for collaborating with engineers and other stakeholders

Collaboration & Handoff:

  • Confluence or similar project management tools for collaborating with engineers, game designers, and product managers
  • Zeplin or similar design handoff tools for ensuring features are built to design specifications

Research & Testing:

  • User testing tools such as UsabilityHub or UserTesting.com for validating design decisions and gathering user feedback
  • Analytics tools such as Google Analytics or Mixpanel for measuring design performance and optimizing user experience
📝 Enhancement Note: The ideal candidate will have experience with modern design tools, version control systems, and project management tools. Familiarity with user testing tools and analytics platforms is also a plus.

👥 Team Culture & Values

Design Values:

  • User-centered design approach that prioritizes player experience and gameplay
  • Collaborative culture that fosters creativity, innovation, and continuous learning
  • Iterative design process that encourages feedback, iteration, and improvement
  • Inclusive environment that values diversity, equity, and belonging

Collaboration Style:

  • Cross-functional collaboration with engineers, game designers, product managers, and other stakeholders
  • Design critique culture that encourages open communication, constructive feedback, and continuous improvement
  • Knowledge sharing and mentorship opportunities that promote skill development and career growth
📝 Enhancement Note: The design culture at Activision Blizzard is centered around user-centered design, collaboration, and continuous learning. The company values diversity, equity, and belonging, and fosters an inclusive environment that encourages creativity, innovation, and continuous learning.

⚡ Challenges & Growth Opportunities

Design Challenges:

  • Creating intuitive and immersive game interfaces for a diverse audience of players
  • Designing for multiple control schemes and platforms, including Controllers, Mouse & Keyboard, and Touch Screen
  • Balancing visual appeal, usability, and performance within the constraints of the game engine and hardware
  • Iterating on design decisions based on user feedback, playtesting, and analytics data

Learning & Development Opportunities:

  • On-the-job training and mentorship opportunities with senior UX designers and industry experts
  • Access to online learning platforms and resources for continuous skill development and career growth
  • Opportunities to attend industry conferences, workshops, and events to stay up-to-date with the latest design trends and best practices
📝 Enhancement Note: The design challenges for this role involve creating intuitive and immersive game interfaces for a diverse audience of players. The ideal candidate will have experience with user research methods, usability testing, and design critique culture. Familiarity with design tools such as Sketch, Figma, or Adobe XD is also a plus.

💡 Interview Preparation

Design Process Questions:

  • Describe your design process for creating intuitive and immersive game interfaces
  • How do you approach user research and gathering feedback to inform your design decisions?
  • Can you walk us through an example of a design challenge you faced and how you overcame it?

Company Culture Questions:

  • How do you approach collaboration and knowledge sharing with engineers, game designers, and product managers?
  • Can you describe a time when you had to adapt your design approach to meet the needs of a diverse audience of players?
  • How do you ensure that your design decisions align with the company's design values and user-centered approach?

Portfolio Presentation Strategy:

  • Highlight your ability to create intuitive and immersive game interfaces for a diverse audience of players
  • Showcase your understanding of usability design principles, user flows, and prototyping
  • Demonstrate your experience with designing for multiple control schemes and your ability to adhere to project-specific visual and interaction patterns
  • Present your design process, user research methods, and iteration strategies
📝 Enhancement Note: The interview process for this role involves a series of conversations with the UX/UI lead, engineers, game designers, and product managers. Candidates will be asked to present their portfolio and discuss their design process, user research methods, and iteration strategies. The team will evaluate candidates based on their design skills, problem-solving abilities, and cultural fit.

📌 Application Steps

To apply for this design position:

  • Submit your application through this link
  • Customize your portfolio to highlight your ability to create intuitive and immersive game interfaces for a diverse audience of players
  • Tailor your resume to emphasize your design skills, problem-solving abilities, and cultural fit
  • Prepare for the design interview by practicing your presentation skills and brushing up on your knowledge of the Diablo franchise and ARPG games
  • Research the company and design team to understand their design values, culture, and approach to user-centered design
⚠️ Important Notice: This enhanced job description includes AI-generated insights and design industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.