๐ Job Overview
Job Title: Senior UI Engineer
Company: PlayStation Global
Location: United States, Remote
Job Type: Full-time
Category: UI Engineering, Game Development, User Experience (UX)
Date Posted: June 16, 2025
Experience Level: Senior (5-10 years)
Remote Status: Remote
๐จ Role Summary
- Develop and maintain robust, production-quality UI systems and workflows for a new game IP using Unreal Engine 5.
- Translate the UX vision from the Design team into functional, responsive, and visually appealing user interfaces for players.
- Provide technical leadership and guidance on UX/UI systems to empower cross-functional gameplay and design teams.
- Collaborate daily within a dedicated team focused on creating a new franchise with lighthearted and whimsical characters and engaging action gameplay.
๐ผ๏ธ Primary Responsibilities
- Build and maintain complex, production-ready UI systems, including Heads-Up Displays (HUDs), front-end menus, and other in-game user interfaces using C++ within Unreal Engine 5.
- Implement and manage workflows and tools related to UI development, ensuring efficiency and scalability for the development team.
- Provide expert technical guidance and support to cross-disciplinary teams (designers, gameplay engineers, artists) on implementing and utilizing UXUI systems effectively.
- Actively collaborate with design, art, and gameplay teams to iterate on UI features and ensure seamless integration with core gameplay mechanics and visual style.
- Debug and optimize UI performance across various platforms, ensuring a smooth and responsive user experience for players.
๐ Skills & Qualifications
Education: While not explicitly stated, a Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related field is typically expected for a Senior-level engineering role in the gaming industry. Equivalent professional experience with a strong portfolio of shipped titles is often considered.
Experience: 5-10 years of experience in software development, with a significant focus on UI development within the gaming industry. Demonstrated experience building and maintaining complex UI systems for shipped game titles is highly valued. A portfolio showcasing technical UI implementation skills and successful collaboration with design teams is beneficial.
Required Skills:
- Proficiency in C++ programming language, with the ability to write clean, efficient, and maintainable code for game development.
- Strong debugging skills to identify and resolve issues within complex UI systems and game code.
- Excellent communication and collaboration skills, with the ability to effectively interact with technical and non-technical team members (designers, artists, producers).
- Extensive experience in building and maintaining a wide range of UXUI systems, including but not limited to HUDs, menus, inventory systems, customization screens, and localization workflows.
Preferred Skills:
- Direct experience developing games using the Unreal Engine, specifically Unreal Engine 5, including familiarity with its UI frameworks (e.g., UMG).
- Experience with game development across multiple platforms, such as PC, PlayStation consoles, and potentially other platforms.
- Prior experience working on real-time action multiplayer games, understanding the unique UI challenges and performance considerations in such titles.
- Experience shipping one or more commercial game titles, demonstrating an understanding of the full game development lifecycle and release process.
๐จ Portfolio & Creative Requirements
Portfolio Essentials: While this is primarily an engineering role, demonstrating an understanding of how technical implementation supports design vision is crucial. A technical portfolio or case studies focusing on UI systems are highly recommended. This should showcase:
- Examples of UI systems you have built or contributed to, highlighting complexity and functionality.
- Demonstration of responsive UI implementation that adapts to different screen resolutions or aspect ratios.
- Code samples showcasing clean, efficient C++ code used for UI development within a game engine context (if possible, within Unreal Engine).
- Examples of tools or workflows you have created to improve UI development efficiency.
Process Documentation: For this role, process documentation should focus on the technical implementation of UI systems and collaboration with design. Highlight:
- How you collaborated with designers to translate wireframes, mockups, and UX flows into functional UI.
- Your approach to handling UI states, animations, and transitions programmatically.
- How you addressed performance considerations and optimization for UI elements.
๐ต Compensation & Benefits
Salary Range: The estimated base pay range for this fully remote role in the United States is $145,000 to $218,000 USD per year. This range is based on competitive benchmarking data for the market and geographic location, as stated by PlayStation. Individual pay will be determined based on job-related factors including knowledge, skills, experience, and specific location within the US.
Benefits:
- Comprehensive Medical, Dental, and Vision insurance coverage.
- Matching 401(k) retirement savings plan.
- Generous Paid Time Off (PTO).
- Wellness Program promoting employee health and well-being.
- Coveted employee discounts on Sony products, including PlayStation consoles and games.
- This role may also be eligible for an additional bonus package.
Working Hours: Standard full-time working hours are expected, typically around 40 hours per week. As a remote role, there may be flexibility in daily scheduling, but collaboration with a cross-functional team will likely require availability during core team working hours.
๐ฏTeam & Company Context
๐ข Company & Design Culture
Industry: Entertainment Providers, specifically the highly competitive Video Game industry. PlayStation is a global leader in interactive entertainment, focusing on console gaming, software development, and network services.
Company Size: Large (10,001+ employees globally). Working within a large organization like PlayStation means exposure to established processes, extensive resources, and collaboration with a vast network of professionals across various disciplines.
Founded: Sony Interactive Entertainment, the company behind PlayStation, has a history dating back to the launch of the original PlayStation in Japan in 1994.
Team Structure: The Senior UI Engineer will be part of "teamLFG," a dedicated cross-disciplinary team focused on developing a new IP and genre. This suggests a relatively focused and potentially agile team structure within the larger PlayStation organization, emphasizing close collaboration between engineering, design, art, and production.
Methodology: While not explicitly stated, game development teams at this level typically utilize Agile methodologies (like Scrum or Kanban) to manage workflows, iterations, and collaboration. UI development will likely involve close loops of feedback between design, engineering, and playtesting.
Company Website: https://www.playstation.com/
๐ Career & Growth Analysis
Design Career Level: This is a Senior-level engineering role with a strong focus on UI implementation. While not a traditional "design" role (like UX or UI Designer), it requires a deep understanding of design principles and the ability to technically execute complex user interface designs within the game environment. The "Senior" title implies significant experience, technical leadership potential, and the ability to work with minimal supervision.
Reporting Structure: The role will likely report to an Engineering Manager or Technical Director within the "teamLFG" structure. Collaboration with Design Leads and Art Directors will be frequent and essential.
Design Impact: This role has a direct and significant impact on the player's experience. The quality, responsiveness, and usability of the implemented UI directly influence how players interact with the game, navigate menus, understand information, and ultimately enjoy the gameplay. The UI Engineer is crucial in bringing the intended user experience to life technically.
Growth Opportunities:
- Advancement within the engineering track to Lead UI Engineer or Technical Lead, potentially leading a team of UI engineers or specializing in specific areas like UI architecture or performance optimization.
- Opportunity to deepen expertise in Unreal Engine UI development, becoming a subject matter expert within the team or organization.
- Potential to transition into a more technical design role (e.g., Technical Designer focused on UI) if there is interest and aptitude in bridging the gap further between engineering and design.
๐ Work Environment
Studio Type: This is a fully remote position within the United States. While the physical location of "teamLFG" or PlayStation's offices is not the primary workspace, the company culture is likely influenced by its large corporate structure and gaming industry focus.
Office Location(s): PlayStation Global has major offices in San Mateo, California, London, and Tokyo, in addition to various game development studios worldwide. However, this specific role is remote-based within the US.
Design Workspace Context: As a remote role, the "workspace" is the candidate's home environment. Effective remote work requires strong self-discipline, excellent communication skills, and the ability to collaborate effectively using digital tools. The company will likely provide necessary equipment and support for remote work.
- Emphasis on virtual collaboration tools for daily stand-ups, meetings, and feedback sessions with the cross-disciplinary team.
- Access to internal development tools, version control systems, and build pipelines necessary for game development in Unreal Engine.
- Potential for occasional travel to team or company gatherings, although this is not specified.
Work Schedule: The role is full-time remote. While there may be flexibility, alignment with core team working hours for collaboration and meetings will be important, especially given the cross-disciplinary nature of the team.
๐ Application & Portfolio Review Process
Design Interview Process: While this is an engineering role, the interview process will likely include elements assessing technical skills, problem-solving abilities, and collaboration skills, particularly in the context of UI development and working with design teams. Expect:
- Initial screening call with a recruiter to discuss experience and fit.
- Technical interviews focusing on C++ programming, data structures, algorithms, and potentially game engine specifics (especially Unreal Engine).
- Interviews assessing experience with UI system architecture, implementation challenges, and performance optimization.
- Behavioral interviews to evaluate collaboration skills, communication abilities, and cultural fit within a cross-disciplinary team.
- Discussion of past projects, potentially including a technical deep-dive into specific UI systems you have built.
Portfolio Review Tips: For this role, the "portfolio" is more likely to be a technical demonstration or a detailed discussion of past projects where you implemented UI systems. Prepare to discuss:
- Specific examples of complex UI features or systems you have built, explaining the technical challenges and your solutions.
- Your approach to integrating UI with gameplay systems and handling data flow.
- How you collaborated with designers and artists on UI implementation, demonstrating your ability to translate design intent into code.
- Any tools or workflows you created to streamline UI development.
Challenge Preparation: A technical coding challenge or a take-home assignment related to UI implementation in C++ or Unreal Engine is possible. Prepare by practicing coding problems, reviewing Unreal Engine UI frameworks (UMG), and thinking about how to build scalable and maintainable UI systems.
- Review C++ fundamentals, data structures, and algorithms.
- Familiarize yourself with Unreal Engine's UI systems (UMG) and how to implement UI elements programmatically.
- Be prepared to discuss your approach to problem-solving and technical decision-making.
๐ Tools & Technology Stack
Primary Design Tools: While this is an engineering role, familiarity with common design tools is beneficial for understanding designer handoff. The core tools for this role are development-focused:
- C++: The primary programming language for building core UI systems and logic within the game engine. Strong proficiency is essential.
- Unreal Engine 5: The core game engine. Experience with its UI framework (UMG) and overall development environment is highly preferred.
- Integrated Development Environment (IDE): Likely Visual Studio or similar for C++ development within the Unreal Engine environment.
Collaboration & Handoff:
- Version Control System: Likely Perforce or Git for managing code changes and collaborating with the team.
- Project Management Software: Tools like Jira or Trello for tracking tasks, bugs, and project progress.
- Communication Tools: Slack, Discord, or similar for real-time team communication and collaboration.
Research & Testing:
- Debugging Tools: Integrated debugger within the IDE and potentially engine-specific debugging tools.
- Performance Profiling Tools: Tools within Unreal Engine or external tools for identifying and optimizing UI performance bottlenecks.
๐ฅ Team Culture & Values
Design Values: Based on the job description's emphasis on bringing the "UX vision" to reality and creating "delightful and seamless user experiences," the team likely values:
- User-Centered Development: A focus on the player's experience and ensuring the UI is intuitive, responsive, and enhances gameplay.
- Collaboration: A strong emphasis on working closely with design, art, and gameplay teams to achieve a cohesive and high-quality product.
- Quality and Stability: A commitment to building robust and performant UI systems that are free of bugs and provide a smooth experience.
- Innovation: As a new IP, there is likely a value placed on exploring new ideas and pushing the boundaries of UI in the chosen genre.
Collaboration Style: The description highlights a "fun and dedicated cross-discipline team." This suggests a collaborative and potentially informal environment where open communication and mutual respect are valued. Regular team meetings, stand-ups, and code reviews are likely part of the workflow.
- Cross-functional collaboration is key, with daily interaction between engineers, designers, and other disciplines.
- Open communication and willingness to provide and receive constructive feedback are essential for iterating on UI features.
- Emphasis on working together to solve problems and achieve shared project goals.
โก Challenges & Growth Opportunities
Design Challenges: While this is an engineering role, the challenges are often rooted in translating complex design requirements into technical solutions within the constraints of a game engine and performance targets. Potential challenges include:
- Implementing intricate and dynamic UI elements that are visually appealing and performant, especially in a real-time action multiplayer context.
- Balancing the need for complex UI features with optimization requirements to ensure smooth gameplay across different platforms.
- Translating abstract design concepts and user flows into concrete, implementable UI architecture and code.
- Maintaining consistency and scalability across a broad range of UI systems within a new IP.
Learning & Development Opportunities:
- Deepen expertise in Unreal Engine 5's UI framework and C++ development for games.
- Opportunity to work on a new IP and contribute to shaping the core UI systems from the ground up.
- Collaboration with experienced game development professionals across various disciplines, providing learning opportunities in different areas of game development.
- Potential for professional development through internal training, conferences, or access to learning resources within Sony/PlayStation.
๐ก Interview Preparation
Design Process Questions: While you are an engineer, be prepared to discuss how you collaborate with designers and understand their process. Questions might include:
- Describe a time you worked closely with a designer to implement a complex UI feature. What were the challenges, and how did you overcome them?
- How do you approach translating wireframes or mockups into functional UI code?
- How do you handle feedback from designers and iterate on UI implementations?
Company Culture Questions: Research PlayStation and the gaming industry. Be prepared to discuss:
- Why are you interested in working for PlayStation and on a new game IP?
- Describe your experience working in cross-disciplinary teams. What are the keys to successful collaboration in your opinion?
- What kind of team culture do you thrive in, and how do you contribute to a positive team environment?
Portfolio Presentation Strategy: Prepare to discuss your technical contributions to past projects, focusing on UI systems. Be ready to walk through code samples or demonstrate working UI elements you have built.
- Focus on the technical implementation details and challenges of the UI systems you discuss.
- Explain your decision-making process and the trade-offs you considered.
- Highlight how your technical work supported the overall design goals and user experience.
๐ Application Steps
To apply for this design position:
- Submit your application through this link
- Prepare a resume that highlights your experience with C++, Unreal Engine, and building game UI systems, using relevant keywords from the job description.
- Consider creating a technical portfolio or preparing case studies of past UI implementation projects to showcase your skills.
- Research PlayStation Global and the specific genre of game being developed by "teamLFG" to demonstrate your interest and understanding during interviews.
- Practice explaining your technical approach to UI challenges and how you collaborate with design teams.