๐ Job Overview
Job Title: Senior Engineer, UI / UX Design
Company: Analog Devices
Location: Cluj-Napoca, Romania or Limerick, Ireland
Job Type: FULL_TIME
Category: UI/UX Design
Date Posted: 2025-06-13T00:00:00
Experience Level: Senior (3-5+ years)
Remote Status: On-site
๐จ Role Summary
- Drive the adoption of strong UX/UI design practices across a diverse portfolio of software products, including web, desktop, and mobile applications.
- Collaborate with global product teams to conceptualize, iterate on, and elevate existing products, ensuring a high standard for both visual design and user experience.
- Contribute to and promote the adoption of ADI's Harmonic Design System, ensuring consistency and efficiency in design implementation.
- Create interactive prototypes and experience flows to evaluate product assumptions, test usability, and validate technical and business requirements.
๐ผ๏ธ Primary Responsibilities
- Work closely with cross-functional product teams to conceptualize and develop innovative UX design solutions for early-stage proofs of concept, Minimum Viable Products (MVPs), and full production experiences.
- Create detailed wireframes, user flows, mockups, and interactive prototypes using the latest Figma methodologies to effectively communicate design concepts and user interactions.
- Ensure that shipped software products adhere to defined design and accessibility standards, contributing to inclusive and user-friendly interfaces.
- Utilize and contribute to ADI's Harmonic Design System, creating and iterating on Figma components following best practices and design system principles.
- Manage tasks autonomously, prioritize work effectively across multiple projects and products, and be comfortable receiving and incorporating feedback from Design Leaders.
- Liaise with Quality Assurance (QA) and Software Engineers to explain design features, specifications, and the intended user experience during the development and implementation phases.
- Collaborate closely with a Lead Designer, contributing to the overall design strategy and ensuring alignment with project goals and design standards.
๐ Skills & Qualifications
Education: While not explicitly stated, a Bachelor's or Master's degree in Design, Human-Computer Interaction (HCI), Computer Science, or a related field is typically preferred for a Senior UI/UX Engineer role. Equivalent practical experience with a strong portfolio demonstrating design process and technical understanding will also be highly valued.
Experience: 3-5+ years of professional experience in UI/UX design, with a proven track record of designing and delivering complex software products. Experience working on hardware-related software or technical products is a significant advantage. A strong portfolio showcasing your design process, problem-solving skills, and implemented designs is essential.
Required Skills:
- Expert proficiency in Figma, including advanced features, component creation, and collaborative workflows.
- Strong understanding of fundamental design principles, visual hierarchy, typography, and interaction patterns.
- Solid knowledge of web and application accessibility standards (e.g., WCAG) and best practices for creating inclusive designs.
- Experience designing across multiple platforms, including web, desktop applications, and mobile interfaces, understanding the nuances of each environment.
- Familiarity with Agile and other common project management methodologies used in software development teams.
Preferred Skills:
- Experience with building, maintaining, or driving adoption of Design Systems.
- Ability to understand, follow, and contribute to a specific visual art direction and brand guidelines.
- Skills in graphic design, illustration, or iconography.
- Experience with data visualization design principles and tools.
๐จ Portfolio & Creative Requirements
Portfolio Essentials:
- Showcase 3-5 in-depth case studies that demonstrate your end-to-end design process, from initial research and problem definition to final implementation and iteration.
- Highlight your contributions to complex projects, particularly those involving technical constraints or hardware-software interaction.
- Include interactive prototypes or videos demonstrating user flows and interactions for key features.
- Present high-fidelity mockups and final visual designs that showcase your attention to detail and adherence to design principles.
Process Documentation:
- Clearly articulate your approach to user research, including methods used for gathering insights and defining user needs for technical or specialized user groups.
- Detail your ideation process, including sketching, wireframing, and iterative design methods used to explore different solutions.
- Explain your validation and testing approaches, including usability testing, prototype evaluation, and how feedback influenced your design decisions.
๐ต Compensation & Benefits
Salary Range: While the job description does not specify a salary range, based on industry data for Senior UI/UX Designer roles in Cluj-Napoca, Romania, and Limerick, Ireland, and considering Analog Devices' size and industry, a competitive salary range can be estimated. For Cluj-Napoca, Romania, a typical range could be โฌ25,000 - โฌ45,000 annually. For Limerick, Ireland, the range is likely higher, potentially โฌ50,000 - โฌ75,000+ annually, reflecting the higher cost of living and tech salaries in the region. This estimate is based on publicly available salary data from sources like Glassdoor and Payscale for similar roles in these locations, adjusted for a large, established technology company. The final offer will depend on experience, skills, and location.
Benefits:
- Comprehensive health and wellness programs.
- Retirement savings plans.
- Opportunities for professional development and continuous learning in design and technology.
- Paid time off and holidays.
- Potential for travel (up to 10%) for collaboration with global teams.
Working Hours: Standard full-time working hours, typically 40 hours per week. The nature of global collaboration may require some flexibility for meetings across different time zones, common in multinational corporations. This also allows for flexibility in managing creative workflows and deep focus time.
๐ฏTeam & Company Context
๐ข Company & Design Culture
Industry: Semiconductor Manufacturing. Analog Devices is a global leader in the industry, bridging the physical and digital worlds with solutions for diverse markets. This context is crucial as design challenges will likely involve complex technical interfaces and specialized user needs (engineers, developers, etc.).
Company Size: Large (10,000+ employees globally). With approximately 24,000 people globally, Analog Devices offers stability and opportunities for growth within a large, established organization. For design professionals, this often means working within defined structures and contributing to a large-scale product portfolio.
Founded: While the exact founding date is not provided in the input, Analog Devices is a long-standing player in the semiconductor industry, indicating a mature company with established processes and a history of innovation in technical fields. This likely translates to a design culture that values precision, functionality, and collaboration with engineering teams.
Team Structure:
- The role is part of a centralized, multi-cultural design team, indicating a shared pool of design expertise supporting various product groups.
- Collaboration with global teams is a core aspect, requiring strong remote communication and collaboration skills.
- Reporting structure likely involves reporting to a Design Lead or Manager within the centralized design organization.
Methodology:
- Likely follows an Agile development methodology, given the mention of working alongside product teams on iterative design concepts (MVPs, etc.).
- Emphasis on creating conceptual designs, interactive prototypes, and testing assumptions suggests a design process that includes discovery, ideation, prototyping, and validation phases.
- Contribution to a Design System indicates a focus on scalable and consistent design practices.
Company Website: https://www.analog.com/
๐ Career & Growth Analysis
Design Career Level: This is a Senior-level design role. As a Senior Engineer, UI/UX Design, you are expected to work autonomously on tasks, manage priorities, and collaborate effectively with cross-functional teams and a Lead Designer. The role implies a significant level of responsibility in conceptualizing and delivering high-quality design solutions.
Reporting Structure: You will work in collaboration with a Lead Designer, suggesting a reporting line to that individual or a Design Manager within the centralized design team. This structure allows for mentorship and guidance while still providing autonomy in task execution.
Design Impact: Design plays a critical role in improving the user experience of Analog Devices' cutting-edge hardware-related software products. As a Senior Designer, your work will directly influence the usability and adoption of these products by engineers and developers, contributing to the company's success in diverse technical markets.
Growth Opportunities:
- Potential for advancement to a Lead Designer or Design Manager role within the centralized design team as the team and product portfolio grow.
- Opportunities to specialize in specific areas like Design Systems, accessibility, data visualization, or designing for particular technical domains (e.g., aerospace, automotive).
- Mentorship opportunities, both as a mentee learning from experienced designers and engineers, and potentially as a mentor to junior designers.
๐ Work Environment
Studio Type: Office-based. The role is explicitly listed as "On-site" in Cluj-Napoca, Romania, or Limerick, Ireland. This suggests a traditional office environment, likely with dedicated design workspaces.
Office Location(s): Cluj-Napoca, Romania and Limerick, Ireland. These are the two potential locations for this role, indicating a choice depending on the candidate's preference and the company's needs.
Design Workspace Context:
- Expect a professional office setting designed to facilitate collaboration and focused work.
- Likely includes access to meeting rooms, collaboration spaces, and potentially labs or areas related to hardware testing, given the company's focus.
- The multi-cultural and global nature of the team means the workspace will likely support video conferencing and digital collaboration tools to connect with colleagues in other locations.
Work Schedule: Standard business hours, consistent with a full-time, on-site role. Some flexibility may be needed to align with global team schedules for meetings and collaboration. The 10% travel requirement suggests occasional visits to other Analog Devices locations or client sites.
๐ Application & Portfolio Review Process
Design Interview Process:
- Initial screening call with HR or a recruiter to discuss your experience and interest.
- Interview(s) with members of the design team, potentially including the Lead Designer and other Senior Designers, focusing on your portfolio, design process, and technical understanding.
- A portfolio presentation where you walk through selected case studies in detail, explaining your approach, decision-making, and the impact of your designs.
- Technical or design challenge, which could involve a take-home assignment or an on-site whiteboard session to assess problem-solving skills and design thinking under pressure.
- Interviews with cross-functional team members (e.g., Product Managers, Engineers) to assess collaboration skills and cultural fit.
- Potentially a final interview with a Design Director or hiring manager.
Portfolio Review Tips:
- Tailor your portfolio presentation to highlight projects relevant to designing for complex systems, technical users, or hardware-related software.
- Focus on the "why" behind your design decisions and clearly articulate your design process for each case study.
- Be prepared to discuss the challenges you faced and how you overcame them, demonstrating your problem-solving abilities.
- Showcase your proficiency with Figma and how you utilize it for prototyping, component creation, and collaboration.
Challenge Preparation:
- If given a take-home challenge, ensure you understand the scope and constraints clearly. Allocate sufficient time and present your process as well as the final design.
- For on-site whiteboard challenges, practice articulating your thought process verbally while sketching or diagramming your ideas.
- Be prepared to ask clarifying questions, consider different user scenarios, and explain your rationale to stakeholders with varying technical backgrounds.
ATS Keywords: UI/UX Design, User Experience, User Interface, Figma, Prototyping, Wireframing, Mockups, Interaction Design, Design Principles, Accessibility, Design Systems, Harmonic Design System, Agile, Cross-platform Design, Web Design, Desktop Applications, Mobile Design, User Research, Usability Testing, Information Architecture, Visual Design, Collaboration, Communication, Problem Solving, Detail-oriented, Systems Thinking, Data Visualization, Graphic Design, Illustration, Iconography, Semiconductor Industry, Technical Products.
๐ Tools & Technology Stack
Primary Design Tools:
- Figma: Explicitly mentioned as a required skill with "Expert knowledge of the latest Figma builds and methodology." This is the primary tool for UI design, prototyping, and collaboration. Expect to utilize its advanced features for component creation, variant management, and team libraries.
- Potentially other prototyping tools depending on specific project needs, though Figma is likely the main platform for interactive design.
Collaboration & Handoff:
- Harmonic Design System: ADI's internal design system is a key tool for ensuring consistency and efficiency. Experience contributing to and utilizing design systems is highly valued.
- Collaboration platforms like Slack, Microsoft Teams, or similar for daily communication with global and cross-functional teams.
- Project management tools like Jira, Asana, or Trello for tracking tasks and project progress within Agile workflows.
Research & Testing:
- Tools for creating and conducting usability tests (e.g., Maze, UserTesting.com, or similar platforms).
- Analytics tools (e.g., Google Analytics, Pendo) to understand user behavior and measure design effectiveness may be utilized by product teams, and designers may need to interpret this data.
๐ฅ Team Culture & Values
Design Values:
- User-Centered: A commitment to understanding the needs and workflows of users, particularly engineers and developers working with complex hardware and software.
- Collaborative: Working closely with product managers, engineers, and other designers in a global, multi-cultural environment.
- Detail-Oriented: A drive for pixel-perfect execution and an exacting eye for detail are explicitly mentioned.
- Innovative: Curiosity and an interest in experimenting with emerging technologies suggest a culture that values exploring new possibilities and pushing design boundaries within the technical domain.
- Systems Thinking: Excelling at extrapolating and extending shared patterns and behaviors, indicating a value for consistent and scalable design solutions.
Collaboration Style:
- Emphasis on working alongside product teams throughout the design process.
- Comfortable with feedback sessions with Design Leaders, indicating a culture of design critique and iterative improvement.
- Liaising directly with QA and Software Engineers for design handoff and implementation support.
โก Challenges & Growth Opportunities
Design Challenges:
- Designing for highly technical users with specific and often complex workflows requires a deep understanding of their needs and the underlying technology.
- Ensuring design consistency and promoting the adoption of the Harmonic Design System across a diverse and growing portfolio of software products, potentially with legacy systems.
- Balancing user needs with technical constraints and business requirements inherent in hardware-related software development.
- Working effectively within a distributed, multi-cultural team across different time zones requires strong communication and collaboration skills.
Learning & Development Opportunities:
- Opportunity to deepen expertise in designing for specific technical domains within the semiconductor industry.
- Learning and contributing to the development and evolution of a robust Design System.
- Enhancing skills in cross-cultural and remote collaboration within a global team.
- Potential for professional development through conferences, workshops, or internal training programs focused on design, technology, or the semiconductor industry.
๐ก Interview Preparation
Design Process Questions:
- Be prepared to discuss your end-to-end design process for a complex project, focusing on your approach to understanding technical constraints and user needs in a specialized domain.
- Expect questions about your experience with iterative design, prototyping, and incorporating feedback into your designs.
- Be ready to articulate how you collaborate with product managers and engineers throughout the design lifecycle.
Company Culture Questions:
- Research Analog Devices' products and markets to demonstrate your interest and understanding of their technical focus.
- Prepare questions about the design team structure, collaboration practices, and how design impact is measured within the organization.
- Be ready to discuss your experience working in collaborative, potentially distributed environments.
Portfolio Presentation Strategy:
- Structure your case studies to clearly articulate the problem, your role, your process, the challenges you faced, your solutions, and the outcome or impact of your design.
- For this role, emphasize projects where you designed for technical users, complex workflows, or integrated hardware and software.
- Be prepared to dive deep into specific design decisions and explain the rationale behind them, demonstrating your critical thinking and problem-solving skills.
๐ Application Steps
To apply for this design position:
- Submit your application through this link
- Carefully review your portfolio and select case studies that best demonstrate your experience designing for complex technical products or specialized user groups. Tailor your case study descriptions to highlight your problem-solving process within these contexts.
- Optimize your resume for relevant ATS keywords by incorporating terms related to UI/UX design, Figma, prototyping, design systems, accessibility, and experience with technical or hardware-related software.
- Practice presenting your portfolio case studies aloud, focusing on clearly articulating your design process, challenges, solutions, and impact. Be prepared to answer questions about your design decisions.
- Research Analog Devices' products, markets, and recent news to demonstrate your understanding of the company's business and the context in which your design work will be situated.