Product Designer - Remote in UK

Immersive
Full-time
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๐Ÿ“ Job Overview

Job Title: Product Designer - Remote in UK

Company: Immersive

Location: Bristol, United Kingdom

Job Type: Full-Time

Category: Product Design

Date Posted: June 10, 2025

Experience Level: Mid-Level (2-5 years)

Remote Status: Remote (within UK)

๐ŸŽจ Role Summary

  • Lead UX/UI design initiatives with a strong focus on delivering outcome-driven design solutions for a people-centric cyber resilience platform.
  • Collaborate closely within a team of product designers, fostering best practices in user experience design and visual design.
  • Responsible for creating visually appealing and user-friendly interfaces that effectively solve complex user challenges within the cybersecurity domain.
  • Influence and streamline design processes to enhance collaboration with Engineering and Product Management teams throughout the product development lifecycle.
๐Ÿ“ Enhancement Note: Inferred the "Mid-Level" experience based on the "2-5 years" estimate and the expectation of being a "leading voice" and "key player" within the design team, which typically requires more than entry-level experience but not yet senior leadership. Categorized as "Product Design" based on the job title and core responsibilities focusing on the end-to-end product lifecycle.

๐Ÿ–ผ๏ธ Primary Responsibilities

  • Collaborate with product managers, engineers, and other stakeholders to deeply understand user needs and strategic business objectives within the cybersecurity learning and readiness domain.
  • Champion an outcome-driven approach to design, actively collaborating with cross-functional teams to ensure design solutions directly contribute to measurable business results and user success metrics.
  • Translate complex business objectives and technical requirements into actionable design solutions that enhance user engagement, retention, and conversion within the platform.
  • Create detailed wireframes, interactive mockups, and high-fidelity prototypes that accurately reflect user flows, information architecture, and visual design principles aligned with business goals.
  • Design and deliver comprehensive user stories, detailed user journeys, and pixel-perfect high-fidelity mockups to guide development and ensure a shared understanding across teams.
  • Develop, maintain, and advocate for the adoption of design guidelines, style guides, and a robust design system to ensure consistency, scalability, and alignment with overall brand and product strategy.
  • Conduct rigorous user research, usability testing sessions, and analyze relevant data to gather actionable insights and validate design decisions throughout the iterative design process.
  • Iterate collaboratively with the product team on designs based on user feedback, usability testing results, and data-driven insights to continuously improve the user experience and achieve desired product outcomes.
๐Ÿ“ Enhancement Note: Expanded on the core responsibilities provided, adding specific design activities like creating user stories and journeys, developing and maintaining design systems, and conducting user research and usability testing, which are standard expectations for a Product Designer at this level. Emphasized the outcome-driven and collaborative aspects mentioned in the original description.

๐ŸŽ“ Skills & Qualifications

Education: While a Bachelor's degree in Design, HCI, Computer Science, or a related field is often preferred, equivalent practical experience and a strong portfolio demonstrating relevant skills are highly valued in the design field.

Experience: Proven experience in UI/UX design, with a track record of successfully collaborating closely with Product Managers and Front-End Developers throughout the product development lifecycle. A portfolio demonstrating this experience is essential.

Required Skills:

  • Demonstrable experience in setting up, maintaining, and effectively working with a design system (e.g., component libraries, style guides).
  • Proven proficiency in leading UI/UX design activities, with a strong emphasis on delivering outcome-driven solutions.
  • Expert proficiency in industry-standard design tools such as Figma, Sketch, Adobe XD, or similar software used for wireframing, prototyping, and high-fidelity design.
  • Experience utilizing project management and collaboration tools like Jira for workflow management and cross-functional communication.
  • Strong understanding and application of user-centered design (UCD) principles, prioritizing simplicity, functionality, and usability in all design work.
  • Ability to effectively communicate design concepts, rationale, and user insights through verbal and written means, including conducting and moderating UX workshops and design reviews.
  • Excellent collaboration skills, with the ability to build strong working relationships and effectively convey design concepts to diverse cross-functional teams (Product, Engineering, Marketing, etc.).
  • Experience working within Agile or Scrum development environments, demonstrating adaptability and the ability to thrive in a fast-paced, iterative design and development process.
  • A portfolio showcasing successful design projects, highlighting collaboration with product teams, and demonstrating contributions to achieving measurable business objectives.

Preferred Skills:

  • Knowledge of front-end web technologies including HTML, CSS, and JavaScript to facilitate more effective communication and handoff with Front-End Developers.
  • Experience with user research methodologies beyond basic usability testing, such as interviews, surveys, and ethnographic studies.
  • Familiarity with data analysis tools and techniques to interpret user behavior data and inform design decisions.
๐Ÿ“ Enhancement Note: Expanded the skills section to include specific design tool proficiency expectations (Figma, Sketch, Adobe XD are common), project management tools (Jira is mentioned), and detailed the expectation of a portfolio. Added preferred skills often seen in Product Designer roles to give candidates a better understanding of potential advantages. Clarified education and experience expectations with a design industry focus.

๐ŸŽจ Portfolio & Creative Requirements

Portfolio Essentials:

  • Present 3-5 detailed case studies showcasing your end-to-end design process, from problem definition and research through ideation, prototyping, testing, and final implementation.
  • Clearly articulate the specific design challenges you addressed, your role in the project, and the impact of your design decisions on user behavior and business outcomes.
  • Include high-fidelity mockups and interactive prototypes that demonstrate your visual design skills and interaction design capabilities.
  • If applicable, showcase examples of your contribution to or work with a design system, highlighting how you utilized or helped maintain component libraries and style guides.

Process Documentation:

  • For each case study, thoroughly document your research and discovery phase, including user interviews, competitive analysis, and synthesis of findings.
  • Detail your ideation and iteration methods, such as sketching, wireframing, and prototyping, explaining the rationale behind key design decisions.
  • Describe your validation and testing approaches, including usability testing methodologies, participant recruitment, and how you incorporated feedback into subsequent design iterations.
๐Ÿ“ Enhancement Note: Created a dedicated section for Portfolio & Creative Requirements, as this is crucial for design roles. Provided specific guidance on what to include in case studies, emphasizing the design process, impact, and technical deliverables like mockups and prototypes. Detailed expectations for documenting the design process from research to testing.

๐Ÿ’ต Compensation & Benefits

Salary Range: ยฃ40,000 - ยฃ60,000 per annum. This estimate is based on average salary data for Product Designer roles at the mid-level in the United Kingdom, taking into account the remote nature of the position and general cost of living trends. Specific compensation will depend on experience, skills, and negotiation.

Benefits:

  • Generous Time Off: Includes 25 days of annual leave, plus 2 volunteering days and your birthday off, promoting a healthy work-life balance essential for creative roles.
  • Flexible and Remote Working: The role is fully remote within the UK, offering flexibility in work location and potentially schedule, supporting diverse working styles.
  • Enhanced Parental Leave: Demonstrates commitment to supporting employees' families.
  • Health & Wellness: Access to mindfulness groups, critical illness cover, and a health plan to support physical and mental well-being.
  • Pension Plan: Contribution to a company pension scheme for financial security.
  • Career and Learning Development: Opportunities for growth through the internal platform and a 'Learn Anything' fund, supporting continuous skill development in design and related areas.
  • Recognition & Rewards: Programs in place to acknowledge great work and alignment with company values.
  • Informal and Formal Flexible Working Options: Potential for flexible start/finish times, reduced hours, or job share, supporting individual needs and creative flow.
  • Social Events: Participation in monthly socials, sports clubs, and quarterly parties, fostering team connection and a positive work environment (even for remote employees when visiting the hub).
  • Commuting Support (Bristol Hub): For those visiting the Bristol office, railcard loans and a cycle scheme are available.

Working Hours: Typically a standard full-time work week (estimated 40 hours), with flexibility offered through remote work options. The company values flexible working to support individual needs and creative processes.

๐Ÿ“ Enhancement Note: Provided an estimated salary range based on typical UK Product Designer salaries at the mid-level. Included a disclaimer about the estimate and explained the methodology. Detailed the listed benefits, highlighting how they are relevant or particularly beneficial for design professionals (e.g., flexible working for creative flow, learning fund for skill development).

๐ŸŽฏTeam & Company Context

๐Ÿข Company & Design Culture

Industry: Computer and Network Security, specifically focusing on people-centric cyber resilience. The company operates in a critical and rapidly evolving market, which presents unique design challenges related to complex technical concepts and user education.

Company Size: 201-500 employees. As a company of this size, Immersive likely has established processes but still retains some of the agility of a smaller organization. For design professionals, this often means the opportunity to have a significant impact on the product and contribute to shaping design culture and processes.

Founded: 2017. Founded relatively recently, the company has experienced rapid growth, suggesting a dynamic and potentially fast-paced environment. This can impact design processes and the need for adaptability.

Team Structure:

  • The design team currently consists of 4 product designers, indicating a relatively small but focused team where collaboration and peer learning are likely important.
  • The role involves close collaboration with Product Managers and Front-End Developers, suggesting a typical cross-functional team structure often found in Agile environments.
  • The role is expected to be a "leading voice" within the team, implying a level of autonomy and influence on design direction and best practices.

Methodology:

  • The emphasis on "outcome-driven design" suggests a focus on understanding user needs and business goals upfront and measuring the impact of design solutions.
  • Experience working in Agile/Scrum environments is required, indicating iterative design processes, sprint planning, and regular collaboration with development teams.
  • User research and usability testing are explicitly mentioned as responsibilities, highlighting a commitment to a user-centered design approach.

Company Website: https://www.immersivelabs.com

๐Ÿ“ Enhancement Note: Inferred information about company size impact on design roles and the implications of rapid growth. Analyzed the team size and required collaboration to deduce aspects of the team structure and working methodology. Connected the "outcome-driven" and Agile requirements to specific design practices.

๐Ÿ“ˆ Career & Growth Analysis

Design Career Level: This role is positioned at a mid-level, requiring proven experience and the ability to influence design direction and processes. Responsibilities include collaborating closely with product and engineering teams and contributing to the design system, indicating a level of autonomy and responsibility beyond entry-level.

Reporting Structure: While not explicitly stated, a Product Designer at this level typically reports to a Design Lead, Senior Product Designer, or Head of Design within the Product Design function. The role's emphasis on being a "leading voice" suggests potential for mentorship or leading specific projects within the team.

Design Impact: Design at Immersive appears to have significant influence, with designers expected to collaborate with Product Managers and Engineers to define and deliver solutions that drive measurable business outcomes. The focus on user-centered design and data analysis indicates that design decisions are valued and expected to contribute directly to the success of the platform.

Growth Opportunities:

  • Advance to a Senior Product Designer role, taking on more complex projects, mentoring junior designers, and potentially leading design initiatives.
  • Specialize in specific areas such as UX Research, Interaction Design, or Design Systems management, leveraging the 'Learn Anything' fund for skill development.
  • Explore leadership opportunities within the growing design team as the company scales, potentially moving into a Design Lead or Manager role.
๐Ÿ“ Enhancement Note: Deduced the career level and potential reporting structure based on the responsibilities and experience requirements. Analyzed the job description's language to infer the level of design impact within the organization. Outlined potential growth paths common for Product Designers at this career stage in a growing tech company.

๐ŸŒ Work Environment

Studio Type: Remote-first within the UK, with a physical hub in Bristol. This setup offers the flexibility of remote work while providing an option for in-person collaboration and social events at the Bristol office.

Office Location(s): The primary office hub is located in Bristol, UK, in the city center, a 10-minute walk from the train station. This location is easily accessible for those who choose to visit or work from the office occasionally.

Design Workspace Context:

  • The remote nature of the role emphasizes the importance of strong communication and collaboration tools to maintain connection within the design team and across functions.
  • For those who utilize the Bristol hub, the central location and amenities like railcard loans and a cycle scheme suggest a focus on providing a convenient and accessible workspace.
  • The company's emphasis on social events, even for a remote team, indicates an effort to foster a sense of community and informal collaboration.

Work Schedule: The role is full-time, with flexibility offered in working hours and location due to the remote nature. This allows designers to manage their schedules to optimize for creative flow and personal commitments.

๐Ÿ“ Enhancement Note: Interpreted the "Remote in UK" and "Bristol, UK" location information to describe the work environment as remote-first with an optional hub. Discussed the implications of a remote setup on design team dynamics and collaboration.

๐Ÿ“„ Application & Portfolio Review Process

Design Interview Process:

  • Expect an initial screening call to discuss your experience and fit for the role, with a focus on your background in UI/UX design and collaboration with product teams. Be prepared to briefly discuss key projects from your portfolio.
  • A portfolio review stage where you will likely be asked to present 1-3 detailed case studies, walking the interviewers through your design process, decisions, and impact. Practice articulating your rationale clearly and concisely.
  • A design challenge or take-home exercise may be part of the process to assess your problem-solving skills and ability to apply design principles to a specific scenario relevant to Immersive's domain.
  • Interviews with members of the design team, product managers, and potentially engineering leads to assess your collaboration skills, technical understanding, and cultural fit.

Portfolio Review Tips:

  • Curate your portfolio to specifically highlight projects where you collaborated closely with Product Managers and Front-End Developers.
  • Structure your case studies to clearly demonstrate your end-to-end design process, emphasizing the problem you solved, your approach, and the measurable outcomes.
  • Showcase your proficiency with design tools like Figma or Sketch through high-fidelity mockups and prototypes.
  • If you have experience with design systems, include examples of how you've utilized or contributed to them.
  • Be prepared to discuss the challenges you faced and how you iterated on your designs based on feedback and data.

Challenge Preparation:

  • If a design challenge is provided, take time to understand the problem thoroughly and consider the target users and business goals.
  • Structure your response by outlining your process, from initial research and ideation to proposed solutions and potential iterations.
  • Be prepared to explain your design decisions and rationale, demonstrating your understanding of user-centered design principles.
  • If presenting a solution, focus on clarity, functionality, and how your design addresses the core problem.

ATS Keywords: UI/UX Design, Product Design, Design Systems, Figma, Sketch, Adobe XD, Jira, User-Centered Design, Collaboration, Agile, Scrum, Wireframing, Prototyping, Usability Testing, User Research, Data Analysis, HTML, CSS, JavaScript, Portfolio, Case Studies, Design Process, Iteration, Stakeholder Management, Communication, Problem-Solving, Visual Design, Interaction Design, Cyber Resilience, Cybersecurity, SaaS, B2B.

๐Ÿ“ Enhancement Note: Developed a detailed section on the application and interview process, providing concrete steps and tailored advice based on common practices for design roles at tech companies. Included specific tips for portfolio review and design challenge preparation relevant to the role's requirements. Generated a comprehensive list of ATS keywords relevant to design roles, tools, methodologies, and the company's industry.

๐Ÿ›  Tools & Technology Stack

Primary Design Tools:

  • Figma, Sketch, or Adobe XD: Proficiency in at least one of these industry-standard tools is required for creating wireframes, mockups, and interactive prototypes. Expect to use these daily for design creation and collaboration.
  • Jira: Used for project management, task tracking, and collaboration within Agile/Scrum teams. Familiarity with managing design tasks and workflows in Jira is beneficial.

Collaboration & Handoff:

  • Collaboration Tool (likely Slack or similar): For real-time communication and collaboration with the design team, product managers, engineers, and other stakeholders.
  • Handoff Tool (integrated within Figma/Sketch/XD or dedicated): For providing detailed design specifications, assets, and interactive prototypes to front-end developers for implementation.
  • Documentation Tool (potentially Confluence or similar): For maintaining design system documentation, style guides, and design process information.

Research & Testing:

  • User Research Tools (various): Tools for conducting remote or in-person user interviews, surveys (e.g., SurveyMonkey, Typeform), and potentially usability testing platforms (e.g., UserTesting.com, Lookback).
  • Analytics Tools (e.g., Google Analytics, Mixpanel): While not explicitly required, familiarity with interpreting user behavior data from analytics platforms can inform design decisions.
๐Ÿ“ Enhancement Note: Created a dedicated section for Tools & Technology, detailing the required design tools and inferring the likely use of collaboration, handoff, documentation, and basic research/analytics tools based on standard design workflows and the company's description. Specified the usage context and skill level expectations for each.

๐Ÿ‘ฅ Team Culture & Values

Design Values:

  • Outcome-Driven Design: A core value emphasizes designing solutions that directly contribute to measurable business results and user success, aligning design efforts with strategic company goals.
  • User-Centered Approach: A commitment to understanding and prioritizing user needs throughout the design process, aiming for simplicity, functionality, and usability in all solutions.
  • Collaboration: Strong emphasis on working closely with Product Management and Engineering teams, fostering open communication and shared understanding throughout the development lifecycle.
  • Continuous Improvement: An iterative approach to design, incorporating user feedback and data-driven insights to continuously enhance the user experience.

Collaboration Style:

  • Cross-Functional Collaboration: Expect to work closely with individuals from different departments, requiring strong communication and the ability to effectively convey design concepts to technical and non-technical stakeholders.
  • Design Critique Culture: Likely involves regular design reviews and critique sessions within the design team to share work, receive feedback, and maintain design quality and consistency.
  • Knowledge Sharing: Encouraged to share best practices and contribute to the development and maintenance of the design system, fostering a collaborative learning environment.
๐Ÿ“ Enhancement Note: Extracted the key design values and collaboration styles based on the language used in the job description, particularly focusing on "outcome-driven," "user-friendly," and the emphasis on collaboration with other teams. Described the behavioral expectations tied to these values.

โšก Challenges & Growth Opportunities

Design Challenges:

  • Designing for a technically complex domain (cybersecurity) and translating intricate concepts into intuitive and user-friendly interfaces for a diverse user base, from technical experts to executives.
  • Balancing the need for innovative design solutions with the practical constraints of an Agile development environment and the need to maintain a scalable design system.
  • Continuously adapting design strategies and solutions in response to evolving cybersecurity threats and the rapid pace of technological change in the industry.
  • Effectively advocating for user needs and design best practices within cross-functional teams, ensuring design has a strong voice in product decisions.

Learning & Development Opportunities:

  • Deepen expertise in the cybersecurity domain, becoming a specialist in designing user experiences for complex technical training and readiness platforms.
  • Enhance skills in design systems management and governance, contributing to the scalability and efficiency of the design process.
  • Develop leadership skills by potentially mentoring more junior designers or leading specific design initiatives within the team.
  • Utilize the 'Learn Anything' fund to pursue training or certifications in specialized design areas, advanced tools, or related fields like cybersecurity basics.
๐Ÿ“ Enhancement Note: Identified potential design challenges inherent in the company's industry (cybersecurity) and the role's context (Agile, remote collaboration). Linked these challenges to opportunities for skill development and growth. Described specific learning and development paths relevant to a Product Designer at Immersive.

๐Ÿ’ก Interview Preparation

Design Process Questions:

  • Be prepared to walk through your end-to-end design process for a complex project. Articulate your approach to problem definition, research, ideation, prototyping, testing, and collaboration.
  • Discuss how you gather and incorporate user feedback and data into your design iterations. Provide specific examples from your portfolio.
  • Explain your experience working with design systems and how they influence your workflow and collaboration with developers.

Company Culture Questions:

  • Research Immersive's values and mission. Be prepared to discuss how your own values and work style align with their focus on being Driven, Inclusive, Customer Centric, and One Team.
  • Ask questions about the design team's structure, how they collaborate with Product and Engineering, and their approach to design critiques.
  • Inquire about the challenges and opportunities within the design team and how they support learning and development.

Portfolio Presentation Strategy:

  • Select 2-3 case studies that best demonstrate your ability to deliver outcome-driven design solutions and collaborate effectively with cross-functional teams.
  • For each case study, concisely present the problem, your process, your specific contributions, the final solution, and the measurable impact of your design.
  • Highlight your proficiency with the design tools mentioned (Figma, Sketch, or Adobe XD) by showcasing high-fidelity mockups and interactive prototypes.
  • Be prepared to discuss the challenges you encountered and how you addressed them, demonstrating your problem-solving skills and resilience.
๐Ÿ“ Enhancement Note: Developed a detailed interview preparation section with specific types of questions to anticipate, tailored to assessing design process, collaboration skills, and fit with the company culture. Provided actionable tips for preparing for the portfolio presentation, emphasizing storytelling and demonstrating impact.

๐Ÿ“Œ Application Steps

To apply for this design position:

  • Submit your application through this link.
  • Tailor your design portfolio to showcase projects that align with Immersive's focus on outcome-driven design and collaboration with product and engineering teams. Highlight case studies in areas like complex interface design, data visualization, or educational platforms if possible.
  • Optimize your resume for design-relevant ATS keywords, ensuring your experience with UI/UX design, design systems, specific tools (Figma, Sketch, etc.), Agile methodology, and user research is clearly articulated.
  • Prepare for the interview process by practicing walking through your portfolio case studies, articulating your design process and rationale, and preparing thoughtful questions about the design team, culture, and the challenges of designing for the cybersecurity domain.
  • Research Immersive's company values, products, and recent news to demonstrate your genuine interest and understanding of their mission in people-centric cyber resilience.
โš ๏ธ Important Notice: This enhanced job description includes AI-generated insights and design industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.