Principal Designer, Missions - Unannounced Game
๐ Job Overview
Job Title: Principal Designer, Missions - Unannounced Game
Company: Blizzard Entertainment
Location: Irvine, California, United States or Albany, New York, United States
Job Type: Full-time (Anticipated)
Category: Game Design / Mission Design
Date Posted: 2025-06-09
Experience Level: Principal (13+ years)
Remote Status: Hybrid
๐จ Role Summary
- Lead the design and implementation of engaging and narrative-rich missions and locations for an unannounced AAA game title.
- Drive the integration of core gameplay mechanics, combat encounters, and environmental puzzles within mission structures to create compelling player experiences.
- Collaborate extensively with cross-functional teams including design, art, engineering, and audio to achieve a cohesive and high-quality player journey.
- Utilize advanced technical design skills, scripting, and level design principles to prototype, iterate, and finalize mission content from concept through to shipping.
๐ผ๏ธ Primary Responsibilities
- Design, build, and iterate on captivating layouts and mission locations that seamlessly blend with the game's overarching narrative and core gameplay objectives.
- Integrate diverse gameplay elements, including combat encounters, environmental challenges, and puzzle mechanics, into mission designs to maximize player engagement and foster exploration.
- Champion collaboration efforts with designers, artists, engineers, audio specialists, VFX artists, and animators to ensure a holistic and compelling player experience throughout missions.
- Deliver high-quality, polished mission content and drive progress towards short, medium, and long-term project milestones, from initial prototyping to final execution and release.
- Prototype and create engaging missions and mission components within the game engine, adhering to AAA quality standards and effectively integrating player fantasy, narrative elements, and core gameplay loops.
- Mentor and guide junior and mid-level designers on mission design best practices, technical implementation, and cross-functional collaboration.
- Analyze player feedback and telemetry data to identify areas for improvement and optimization within mission design and overall player experience.
๐ Skills & Qualifications
Education: While not explicitly stated, a Bachelor's degree in Game Design, Computer Science, or a related field is often preferred for a Principal-level role, or equivalent professional experience.
Experience: 13+ years of professional experience in creating missions, quests, and the underlying frameworks for game content, with a proven track record of shipping multiple AAA titles across various platforms (PC, console). A strong portfolio demonstrating expertise in mission design, level design, and technical implementation is essential.
Required Skills:
- Extensive experience in mission and quest design, including narrative integration, gameplay pacing, and player flow.
- Deep understanding of technical design principles, scripting languages (e.g., Lua, C#, proprietary scripting tools), and in-engine implementation workflows.
- Proven expertise in level design, including layout composition, environmental storytelling, and creating engaging playable spaces.
- Strong experience working effectively within cross-functional development teams (design, art, code, audio, etc.) throughout the game development lifecycle.
- Demonstrated ability to ship high-quality AAA game titles on PC and console platforms.
- Proficiency with industry-standard AAA game development tools and engines.
- Excellent collaboration and communication skills, with a team-oriented approach to problem-solving and development.
Preferred Skills:
- Direct experience with Unreal Engine and Blueprint scripting for mission and gameplay implementation.
- Background in combat design, content design, or tools development, demonstrating a broader understanding of game systems.
- Experience with programming or in other technical roles, indicating a strong technical foundation for design implementation.
- A passion for playing a wide variety of video game genres and titles, providing broad insight into player experiences and design patterns.
๐จ Portfolio & Creative Requirements
Portfolio Essentials:
- Showcase a curated selection of mission designs and levels from shipped AAA titles, highlighting your specific contributions and impact on the player experience.
- Include detailed case studies that walk through your design process, from initial concept and ideation to technical implementation, iteration, and final polish.
- Present clear visual documentation of your work, including level maps, flowcharts, scripting examples, and in-game screenshots or videos.
- Demonstrate your technical proficiency by highlighting your use of scripting languages, engine tools, and any custom tools developed or utilized.
Process Documentation:
- Detail your approach to the research and discovery phase of mission design, including how you gather inspiration, analyze player behavior, and define core objectives.
- Illustrate your methods for ideation and iteration, showcasing how you prototype concepts, gather feedback, and refine designs based on playtesting and team input.
- Explain your strategies for validation and testing, including how you identify and address design flaws, balance difficulty, and ensure a smooth and engaging player journey.
๐ต Compensation & Benefits
Salary Range: $116,800.00 - $216,000.00 Annually (USD)
Benefits:
- Comprehensive Medical, Dental, and Vision insurance coverage.
- Health Savings Account (HSA) or Health Reimbursement Account (HRA), with flexible spending accounts for healthcare and dependent care.
- Life and Accidental Death & Dismemberment (AD&D) insurance, along with disability insurance.
- 401(k) retirement plan with Company match to support long-term financial planning.
- Tuition reimbursement program to support continuous learning and professional development.
- Generous paid holidays, vacation time, paid sick time, and floating holidays.
- Compassion, bereavement, and parental leave policies.
- Access to mental health and wellbeing programs and fitness initiatives.
- Free and discounted access to Blizzard and Activision Blizzard games.
- A variety of other voluntary benefit programs, including supplemental life & disability, legal services, ID protection, and rental insurance.
- Relocation assistance may be available if the role requires a geographic move.
Working Hours: The standard working hours are typically 40 hours per week. Flexibility may be required based on project milestones and the iterative nature of game development, particularly closer to release. Blizzard encourages a work environment that balances productivity with employee well-being, understanding the demanding nature of creative roles. Specific scheduling may be discussed with the team lead to accommodate creative flow and collaboration needs.
๐ฏTeam & Company Context
๐ข Company & Design Culture
Industry: Entertainment Providers, specifically the AAA video game development sector. Blizzard Entertainment is renowned for crafting highly immersive and genre-defining game universes with deep lore and engaging gameplay.
Company Size: Activision Blizzard, the parent company, is a large organization with over 10,000 employees globally. Blizzard Entertainment itself is a significant studio within this structure, employing thousands of developers, artists, and designers dedicated to their iconic franchises.
Founded: Blizzard Entertainment was founded in 1991. With over 30 years of history, the company has a deep-rooted culture of craftsmanship, quality, and a focus on creating legendary player experiences.
Team Structure:
- Design teams at Blizzard are typically organized around specific game systems, features, or content areas, such as missions, combat, or progression.
- Principal Designers often lead a small team or a specific area of design responsibility, reporting to a Design Director or Lead Designer.
- High levels of cross-functional collaboration are essential, with designers working closely with art, engineering, audio, and production teams from concept through implementation.
Methodology:
- Blizzard employs an iterative and highly collaborative development process, emphasizing extensive playtesting, feedback loops, and continuous refinement.
- Design thinking and user-centered design principles are fundamental to their approach, focusing on creating experiences that resonate deeply with players.
- Prototyping is heavily utilized to test new ideas and validate design concepts early in the development cycle.
Company Website: https://careers.blizzard.com/global/en
๐ Career & Growth Analysis
Design Career Level: This is a Principal-level design role, representing a senior position with significant responsibility, leadership expectations, and influence over the design direction of missions for a new game. Principal Designers are expected to be experts in their field and contribute strategically to the project.
Reporting Structure: A Principal Designer typically reports to a Lead Designer, Design Director, or potentially a Game Director, depending on the size and structure of the unannounced game team. They are expected to operate with a high degree of autonomy while providing guidance to other team members.
Design Impact: As a Principal Mission Designer, your work will have a direct and significant impact on the player's core experience, narrative engagement, and overall enjoyment of the game. Your designs will define how players interact with the world, progress through the story, and experience key moments.
Growth Opportunities:
- Potential for advancement to a Lead Designer or Design Director role, taking on broader team management and strategic design responsibilities.
- Opportunities to specialize further in specific areas of mission design, narrative integration, or technical implementation.
- Contribution to the design culture and best practices within Blizzard, potentially mentoring junior designers and influencing studio-wide design methodologies.
๐ Work Environment
Studio Type: Blizzard Entertainment operates large, professional game development studios. The Irvine, CA and Albany, NY locations likely feature dedicated design areas, collaboration spaces, and potentially specialized facilities for playtesting and audio/visual work.
Office Location(s): This role is based in Irvine, California, or Albany, New York. Both locations offer access to a significant talent pool and are established hubs for the gaming industry (especially Southern California). Specific office accessibility details would need to be confirmed.
Design Workspace Context:
- Designers typically work in a mix of individual workspaces and collaborative areas, fostering both focused work and team interaction.
- Access to powerful workstations, multiple monitors, and relevant design software and engine tools is standard.
- Collaboration spaces, meeting rooms, and potentially dedicated playtesting labs are available to facilitate team synergy and iterative development.
Work Schedule: This is a hybrid role, requiring a mix of on-site work at either the Irvine, CA or Albany, NY studio and work-from-home. The specific hybrid schedule will likely be determined by the team and project needs, balancing the benefits of in-person collaboration for creative work with the flexibility of remote work. Expect the schedule to be discussed during the interview process.
๐ Application & Portfolio Review Process
Design Interview Process:
- Initial screening interview with a recruiter to assess basic qualifications and fit.
- Technical interview focusing on your experience with mission design principles, technical implementation, and use of game development tools. Expect questions about scripting, level design, and in-engine workflows.
- Portfolio review and presentation where you will walk through selected case studies, explaining your design process, challenges faced, and impact achieved. Be prepared to discuss the technical aspects and collaborative efforts on your projects.
- Design challenge or take-home assignment to evaluate your problem-solving skills, design thinking, and ability to apply your skills to a specific scenario relevant to the unannounced game.
- Panel interview with key members of the design team, including potential leads or directors, focusing on your collaboration style, leadership potential, and cultural fit.
- Final interview(s) with hiring managers or executive stakeholders to discuss your strategic thinking and overall fit for a Principal role at Blizzard.
Portfolio Review Tips:
- Tailor your portfolio to highlight mission design, level design, and technical implementation skills relevant to a AAA game environment.
- For each case study, clearly articulate the problem you were solving, your design goals, the process you followed (including research, ideation, prototyping, testing), the technical implementation details, and the final outcome or impact.
- Use clear visual aids (screenshots, videos, flowcharts) to illustrate your work and make your process easy to understand.
- Be prepared to discuss the technical challenges you encountered and how you overcame them, showcasing your problem-solving abilities.
Challenge Preparation:
- Understand the typical format of game design challenges, which often involve designing a specific mission or level segment within given constraints.
- Practice articulating your design rationale and decisions clearly and concisely.
- Focus on demonstrating your understanding of core gameplay loops, narrative integration, and player experience within the challenge solution.
ATS Keywords: Mission Design, Quest Design, Level Design, Technical Design, Scripting, Game Design, AAA, Unreal Engine, Blueprint, Gameplay Mechanics, Narrative Design, Storytelling, Collaboration, Prototyping, Iteration, Combat Design, Content Design, Game Development, PC, Console, Cross-Functional Teams, Design Process, Playtesting, User Experience, Systems Design, World Building, Environmental Design, Encounter Design, Pacing, Flow, Player Engagement, Problem Solving, Leadership, Mentoring, Jira, Confluence, Perforce, Version Control.
๐ Tools & Technology Stack
Primary Design Tools:
- Unreal Engine: Mentioned as a preferred skill, indicating its likely use for level design, mission scripting, and environment building. Proficiency in Blueprint scripting is a significant advantage.
- Proprietary Engine/Tools: Blizzard often utilizes custom-built engines and tools tailored to their game franchises. Experience adapting to and working within proprietary toolsets is valuable.
- Scripting Languages: Proficiency in scripting languages like Lua, C#, or other relevant languages used for mission logic, event triggering, and gameplay sequencing.
- Level Editors: Experience with in-game level editors and world-building tools for creating and populating mission spaces.
Collaboration & Handoff:
- Jira/Confluence: Widely used project management and documentation tools for tracking tasks, bugs, and design specifications.
- Perforce or Git: Version control systems essential for managing design assets, scripts, and level data within a large team environment.
- Internal Documentation Tools: Systems for documenting mission flows, narrative beats, and technical implementation details.
Research & Testing:
- Internal Playtesting Tools: Systems for organizing and running playtests, gathering feedback, and analyzing player behavior.
- Telemetry and Analytics Tools: Platforms for collecting and analyzing in-game data to evaluate mission performance, player engagement, and identify design issues.
- Bug Tracking Software: Tools like Jira or internal systems for reporting and managing bugs and technical issues.
๐ฅ Team Culture & Values
Design Values:
- Craftsmanship and Quality: A strong emphasis on creating highly polished and engaging player experiences that meet Blizzard's high standards.
- Player-Centric Design: Prioritizing the player experience and focusing on creating missions that are fun, memorable, and rewarding.
- Collaboration and Communication: Valuing open communication, constructive feedback, and working effectively across disciplines to achieve shared goals.
- Innovation and Creativity: Encouraging new ideas, creative problem-solving, and pushing the boundaries of mission design within the game's framework.
Collaboration Style:
- Highly collaborative and iterative, with frequent communication and feedback sessions within the design team and with other departments.
- Regular design reviews and playtests to gather input and refine mission content.
- A culture of constructive critique, where designers provide and receive feedback in a supportive environment to improve the quality of their work.
โก Challenges & Growth Opportunities
Design Challenges:
- Designing missions that feel fresh and innovative within an established or emerging game universe, balancing player expectations with novel experiences.
- Integrating complex narrative elements and lore seamlessly into gameplay mechanics and level design without disrupting player flow.
- Optimizing mission performance and complexity to run smoothly across multiple platforms (PC and console) while maintaining visual quality.
- Leading and influencing design decisions within a large team structure, ensuring alignment and buy-in from various stakeholders.
Learning & Development Opportunities:
- Opportunities to work on a high-profile, unannounced title, contributing to the foundation of a new game experience.
- Exposure to advanced game development pipelines, tools, and technologies used in AAA production.
- Mentorship from experienced game development veterans and the chance to mentor junior designers.
- Potential to contribute to the design of core mission systems and frameworks for the unannounced title.
๐ก Interview Preparation
Design Process Questions:
- Be prepared to discuss your end-to-end mission design process, from initial brief to final implementation. Use specific examples from your portfolio to illustrate your points.
- Explain how you approach integrating narrative elements, gameplay mechanics, and level design within a single mission.
- Describe a challenging design problem you faced on a previous project and how you used your technical and creative skills to solve it.
Company Culture Questions:
- Research Blizzard's values and design philosophy. Be ready to discuss how your approach aligns with their focus on quality, player experience, and collaboration.
- Prepare questions about the specific unannounced game, the mission design team structure, and their current development methodology.
- Discuss how you approach collaboration with different disciplines (art, engineering, audio) throughout the mission development process.
Portfolio Presentation Strategy:
- Select 2-3 of your strongest mission design case studies that best demonstrate your skills in technical design, scripting, level design, and narrative integration.
- Structure your presentation to clearly articulate the problem, your solution, the technical implementation details, and the impact of your work on the player experience.
- Be prepared to demonstrate your work using in-game footage, level editor views, or scripting examples.
๐ Application Steps
To apply for this design position:
- Submit your application through this link.
- Customize your design portfolio to specifically showcase your experience in mission design, level design, and technical implementation, highlighting projects that align with AAA game development. Include detailed case studies demonstrating your process from concept to ship.
- Optimize your resume for design roles, ensuring it clearly lists your relevant experience, technical skills (scripting, engines, tools), and shipped titles, using keywords from the ATS list provided.
- Prepare for design interviews by practicing articulating your design process, technical skills, and collaborative approach. Rehearse portfolio walkthroughs and be ready to discuss specific challenges and solutions from past projects.
- Conduct thorough research on Blizzard Entertainment, their design philosophy, and their existing game franchises to demonstrate genuine interest and understand their creative culture.