📍 Job Overview
Job Title: Motion Graphic Designer
Company: Nothing
Location: London, England, United Kingdom
Job Type: On-site
Category: Motion Graphic Design
Date Posted: 2025-06-05
Experience Level: Mid-level (2-5 years)
Remote Status: On-site
🎨 Role Summary
- Conceptualize, design, and animate motion graphics for digital platforms, product launches, brand films, social content, and UI mockups.
- Collaborate with cross-functional teams to deliver high-impact visual content that aligns with the Nothing brand ethos.
- Design and animate assets across various formats, including short-form video, product renders, typography-based motion, and kinetic campaigns.
- Evolve and maintain the design language to ensure consistency across motion and static applications.
- Support post-production efforts, including editing, transitions, sound design direction, and final rendering.
- Stay current with design and animation trends, continually pushing the creative boundaries of the brand.
🖼️ Primary Responsibilities
- Conceptualize, design, and animate motion graphics for various platforms and campaigns.
- Collaborate with creative, product, and marketing teams to deliver brand-aligned visual content.
- Design and animate assets across multiple formats, ensuring consistency with the brand's design language.
- Support post-production efforts, including editing, sound design, and final rendering.
- Stay updated with design and animation trends, contributing innovative ideas to the brand.
🎓 Skills & Qualifications
Education: A bachelor's degree in Graphic Design, Motion Graphics, or a related field.
Experience: Proven experience (2-5 years) in motion design, preferably within a creative agency or consumer brand.
Required Skills:
- Proficient in Adobe Creative Suite (After Effects, Photoshop, Illustrator, Premiere Pro).
- Strong graphic design fundamentals with an eye for layout, typography, and composition.
- Excellent understanding of timing, pacing, and visual rhythm in animation.
- Ability to work collaboratively and independently.
Preferred Skills:
- Experience with Cinema 4D, Blender, or other 3D tools.
- Background in brand storytelling and product launches.
- Familiarity with sound design principles.
🎨 Portfolio & Creative Requirements
Portfolio Essentials:
- Demonstrate a mix of static and motion work, with a focus on brand/product storytelling.
- Showcase your ability to transform static ideas into engaging motion graphics.
- Include examples of your ability to collaborate with teams and adapt to different brand styles.
- Highlight your understanding of timing, pacing, and visual rhythm in animation.
Process Documentation:
- Include case studies that illustrate your design process, from concept to final output.
- Show your ability to iterate and refine designs based on feedback.
- Demonstrate your understanding of post-production processes and how you ensure the quality of your final output.
💵 Compensation & Benefits
Salary Range: £35,000 - £45,000 per annum (Based on industry standards for mid-level motion graphic designers in London)
Benefits:
- Competitive benefits package, including health insurance and retirement plans.
- Generous holiday allowance and flexible working hours.
- Opportunities for professional development and growth within the company.
- Dynamic and creative work environment with a focus on innovation and sustainability.
Working Hours: Full-time position with standard office hours (Monday - Friday, 9:00 AM - 5:30 PM), with flexibility for project needs.
🎯Team & Company Context
🏢 Company & Design Culture
Industry: Nothing is a technology company focused on creating innovative and exciting tech products for a young and creative audience.
Company Size: Medium-sized company with 501-1,000 employees, providing ample opportunities for collaboration and growth.
Founded: 2020, with a mission to build a world where tech is fun again.
Team Structure:
- The design team at Nothing consists of various disciplines, including graphic designers, motion graphic designers, and UI/UX designers.
- The team follows a flat hierarchy, encouraging open communication and collaboration.
- Cross-functional collaboration is essential, with designers working closely with product, marketing, and engineering teams.
Methodology:
- Nothing follows a user-centered design approach, focusing on creating products that bring joy to users.
- The design process involves research, ideation, prototyping, testing, and iteration.
- Designers use a variety of tools, including Adobe Creative Suite, Cinema 4D, and Blender, depending on the project's requirements.
Company Website: nothing.tech
📈 Career & Growth Analysis
Design Career Level: Mid-level (2-5 years) motion graphic designer, responsible for creating dynamic motion graphics and video content for various platforms and campaigns.
Reporting Structure: The motion graphic designer will report directly to the Creative Director and collaborate with cross-functional teams, including product, marketing, and engineering.
Design Impact: The motion graphic designer's work will significantly impact the brand's visual identity and how users perceive Nothing's products and services.
Growth Opportunities:
- As the company grows, there will be opportunities to take on more senior roles, such as leading a team or mentoring junior designers.
- Nothing encourages continuous learning and professional development, with opportunities to expand skills and explore new design disciplines.
- With a flat hierarchy, there are ample opportunities for designers to contribute to strategic decision-making and influence the brand's creative direction.
🌐 Work Environment
Studio Type: Nothing's design studio is a dynamic and creative space, fostering collaboration and innovation.
Office Location(s): John Street, London, England
Design Workspace Context:
- The studio is equipped with the latest design tools and software, ensuring designers have access to the best resources for their work.
- Designers have access to dedicated workspaces, with opportunities for collaboration and impromptu brainstorming sessions.
- The studio is designed to facilitate cross-functional collaboration, with open-plan workspaces and dedicated meeting areas.
Work Schedule: Full-time position with standard office hours (Monday - Friday, 9:00 AM - 5:30 PM), with flexibility for project needs.
📄 Application & Portfolio Review Process
Design Interview Process:
- Initial screening: Review of resume and portfolio to assess design skills and experience.
- Portfolio presentation: Candidates will present their portfolio, highlighting their design process, creative problem-solving, and technical skills.
- Design challenge: Candidates will be given a brief to create a motion graphic or animation, demonstrating their ability to work within brand guidelines and meet project requirements.
- Final interview: A discussion with the Creative Director and other team members to assess cultural fit and potential for growth within the company.
Portfolio Review Tips:
- Highlight your design process, including research, ideation, prototyping, and testing.
- Showcase your ability to work within brand guidelines and adapt your design style to different projects.
- Include examples of your ability to collaborate with teams and adapt to feedback.
- Demonstrate your understanding of timing, pacing, and visual rhythm in animation.
Challenge Preparation:
- Familiarize yourself with Nothing's brand and design language, ensuring your challenge submission aligns with the company's visual identity.
- Practice presenting your work, focusing on your design process, creative problem-solving, and technical skills.
- Prepare questions to ask the interview panel, demonstrating your interest in the role and the company.
ATS Keywords: Motion Design, Graphic Design, Animation, Adobe Creative Suite, After Effects, Photoshop, Illustrator, Premiere Pro, Cinema 4D, Blender, Typography, Collaboration, Post-production, Visual Rhythm, Conceptual Thinking, Layout, Composition, Brand Storytelling, Product Launches, Digital Platforms, Social Content, UI Mockups, Editing, Sound Design, Final Rendering, Design Trends, Design Process, Design Thinking, User-centered Design, Cross-functional Collaboration, Creative Problem-solving, Design Challenges, Portfolio Presentation, Design Interview Preparation.
🛠 Tools & Technology Stack
Primary Design Tools:
- Adobe Creative Suite (After Effects, Photoshop, Illustrator, Premiere Pro) - Essential for creating and editing motion graphics, images, and videos.
- Cinema 4D or Blender - Useful for creating 3D animations and visual effects (not required but preferred).
Collaboration & Handoff:
- Nothing uses various collaboration tools to facilitate cross-functional teamwork, including Slack, Google Drive, and Figma.
- For handoff to developers, designers use Zeplin or Figma to create interactive prototypes and design specifications.
Research & Testing:
- Nothing values user research and testing, with designers using tools like Google Forms, Typeform, and UsabilityHub to gather user feedback and validate design decisions.
👥 Team Culture & Values
Design Values:
- Innovation: Nothing values designers who can think conceptually, design precisely, and animate fluidly, pushing the boundaries of what's possible.
- Collaboration: Designers at Nothing work closely with cross-functional teams, fostering open communication and creative problem-solving.
- User-centered Design: Nothing prioritizes creating products that bring joy to users, with designers conducting user research and testing to inform their design decisions.
- Sustainability: Nothing is committed to creating products that minimize environmental impact, with designers considering the entire product lifecycle in their design process.
Collaboration Style:
- Nothing encourages open communication and active listening, with designers providing and receiving feedback throughout the design process.
- Designers at Nothing use a variety of collaboration techniques, including brainstorming sessions, design critiques, and co-creation workshops.
- Nothing values a culture of continuous learning and improvement, with designers regularly seeking feedback and opportunities for growth.
⚡ Challenges & Growth Opportunities
Design Challenges:
- Keeping up with design trends and tools: The design industry is constantly evolving, with new trends, tools, and technologies emerging regularly. Designers at Nothing must stay current and adapt to these changes.
- Balancing creativity and brand consistency: Designers must find the right balance between pushing creative boundaries and maintaining brand consistency across various platforms and campaigns.
- Collaborating effectively with cross-functional teams: Designers at Nothing work closely with product, marketing, and engineering teams, requiring strong communication and collaboration skills.
- Managing project timelines and deadlines: Designers must effectively manage their time and prioritize tasks to meet project deadlines and maintain work-life balance.
Learning & Development Opportunities:
- Design workshops and training: Nothing offers regular workshops and training sessions to help designers develop their skills and stay current with industry trends.
- Mentorship and coaching: Designers at Nothing have access to mentorship and coaching opportunities, with senior designers providing guidance and support for their professional development.
- Conferences and events: Nothing encourages designers to attend industry conferences and events, providing opportunities to learn from experts, network with peers, and gain new insights.
💡 Interview Preparation
Design Process Questions:
- Walk us through your design process, from research and ideation to prototyping and testing.
- How do you approach collaborating with cross-functional teams, and how do you incorporate feedback into your design process?
- Can you share an example of a design challenge you faced and how you overcame it, demonstrating your problem-solving skills and creative thinking?
Company Culture Questions:
- How do you see your role contributing to Nothing's design culture and creative direction?
- How do you approach working with a diverse team, and how do you foster a culture of collaboration and open communication?
- How do you ensure that your design decisions align with Nothing's brand identity and user-centered design approach?
Portfolio Presentation Strategy:
- Highlight your design process, including research, ideation, prototyping, and testing, demonstrating your ability to work within brand guidelines and meet project requirements.
- Showcase your ability to collaborate with teams and adapt to feedback, emphasizing your communication skills and creative problem-solving.
- Demonstrate your understanding of timing, pacing, and visual rhythm in animation, with examples of your work that showcase your technical skills and attention to detail.
📌 Application Steps
To apply for this motion graphic designer position:
- Submit your application through this link
- Customize your portfolio to showcase your motion graphic design skills, with a focus on brand storytelling, product launches, and digital platforms.
- Tailor your resume to highlight your design skills, experience, and relevant keywords, emphasizing your ability to work within brand guidelines and meet project requirements.
- Prepare for your design interview by practicing your portfolio presentation, focusing on your design process, creative problem-solving, and technical skills. Research Nothing's design culture and brand identity to ensure your responses align with the company's values and expectations.
- Before your interview, familiarize yourself with Nothing's products, design language, and user-centered design approach, ensuring you can contribute to the company's creative direction and design impact.