Design Director, Systems - Diablo
Blizzard Entertainment
Full-time•$124k-230kundefined (USD)•Albany, New York, United States
Apply Now**📍 Job Overview**
- **Job Title:** Design Director, Systems - Diablo
- **Company:** Blizzard Entertainment
- **Location:** Albany, New York, United States; Irvine, California, United States
- **Job Type:** Hybrid
- **Category:** Design
- **Date Posted:** June 5, 2025
- **Experience Level:** 10+ years
**🎨 Role Summary**
- Lead the design team for Diablo, overseeing game systems, player progression, and game balance.
- Ensure alignment across teams and maintain a deep understanding of player motivations and community expectations.
- Collaborate with cross-functional teams to facilitate smooth and effective collaboration.
- Develop and communicate a clear, compelling vision for progression, social, gameplay, and balance systems.
- Coordinate with departments to ensure design alignment and consistency within the player experience.
- Maintain a deep understanding of Diablo’s core mechanics, player motivations, and community expectations.
- Lead the creation and refinement of progression and reward structures, social engagement mechanics, competitive leaderboards, and economy systems.
- Oversee the tuning and iteration of gameplay balance to ensure fair and engaging experiences at all levels of player skill and progression.
- Provide mentorship, guidance, and career development to a team of experienced lead designers.
- Represent Systems Design in cross-disciplinary leadership discussions, advocating effectively for team goals and player experience.
**🖼 Primary Responsibilities**
- Develop and communicate a clear, compelling vision for progression, social, gameplay, and balance systems.
- Ensure design alignment across multiple teams, fostering consistency and cohesion within the player experience.
- Coordinate across departments to facilitate smooth and effective cross-team collaboration.
- Maintain a deep understanding of Diablo’s core mechanics, player motivations, and community expectations.
- Lead the creation and refinement of progression and reward structures, social engagement mechanics, competitive leaderboards, and economy systems.
- Oversee the tuning and iteration of gameplay balance to ensure fair and engaging experiences at all levels of player skill and progression.
- Provide mentorship, guidance, and career development to a team of experienced lead designers.
- Represent Systems Design in cross-disciplinary leadership discussions, advocating effectively for team goals and player experience.
**🎓 Skills & Qualifications**
- **Education:** Bachelor's degree in Game Design, Computer Science, or a related field.
- **Experience:** 12+ years of professional systems design experience in games, with 4+ years leading design teams.
- **Required Skills:**
- Extensive, hands-on experience developing progression systems, game economies, social features, and balancing complex gameplay ecosystems in live-service games.
- Deep understanding of the Diablo series, ARPG mechanics, player psychology, and what motivates player retention and satisfaction.
- Exceptional analytical skills; able to clearly communicate complex systems and balance concepts to both designers and non-designers.
- Proven track record managing and mentoring teams of experienced designers, demonstrating strong interpersonal and leadership skills.
- Strong collaboration and communication skills with experience leading multi-disciplinary teams in a highly iterative environment.
- Demonstrated passion for games, systems design, and staying current with industry trends and competitor strategies.
- Dedication to quality, passion for gameplay, and a deep respect for the player’s experience.
- Commitment to a culture of iteration, transparency, mentorship, and constant improvement.
- **Preferred Skills:**
- Experience navigating large organizations and maintaining clarity of vision across large-scale development efforts.
- Technical familiarity with data-driven design tools and scripting languages.
- Experience shipping multiple successful AAA ARPG or RPG titles.
**🎨 Portfolio & Creative Requirements**
- **Portfolio Essentials:**
- A portfolio showcasing a strong understanding of Diablo’s core mechanics, player motivations, and community expectations.
- Case studies demonstrating experience with progression systems, game economies, social features, and balancing complex gameplay ecosystems in live-service games.
- Visual presentation techniques and design rationale articulation for complex systems and balance concepts.
- **Process Documentation:**
- Documentation of the research and discovery phase, including user interviews, data analysis, and player insights.
- Ideation and iteration methods, including brainstorming sessions, prototyping, and user testing.
- Validation and testing approaches, including A/B testing, data-driven design, and usability testing.
**💵 Compensation & Benefits**
- **Salary Range:** $124,400 - $230,300 per year (USD)
- **Benefits:**
- Medical, dental, and vision insurance
- Health savings account or health reimbursement account
- Life and AD&D insurance
- Disability insurance
- 401(k) with company match
- Tuition reimbursement
- Paid holidays and vacation
- Paid sick time
- Mental health and wellbeing programs
- Fitness programs
- Relocation assistance (if required)
**🎯 Team & Company Context**
- **Company & Design Culture:**
- Blizzard Entertainment is a premier developer and publisher of entertainment experiences, known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®.
- The company values creativity, collaboration, and a passion for gameplay, with a commitment to quality and innovation.
- **Team Structure:**
- The Diablo design team consists of experienced lead designers, working closely with art, engineering, production, UX/UI, QA, and live operations teams.
- The team follows a cross-functional, iterative development process, emphasizing transparency, mentorship, and continuous improvement.
- **Methodology:**
- Blizzard Entertainment uses a data-driven design approach, with a focus on user research, prototyping, and usability testing.
- The company employs a mix of agile and waterfall methodologies, depending on the project and team needs.
**📈 Career & Growth Analysis**
- **Design Career Level:** Senior-level design role with significant influence on game systems, player progression, and overall game balance.
- **Reporting Structure:** Reports directly to the Game Director or a similar role, depending on the organizational structure.
- **Design Impact:** Significant impact on game systems, player experience, and overall game success, working closely with cross-functional teams to ensure design alignment and consistency.
**🌐 Work Environment**
- **Studio Type:** Blizzard Entertainment offers a flexible hybrid work week, with a mix of remote and on-site days.
- **Office Location(s):** Albany, New York, United States; Irvine, California, United States
- **Design Workspace Context:**
- Collaborative workspace with dedicated design areas, whiteboarding spaces, and team meeting rooms.
- Access to industry-standard design tools, software, and technology.
- A creative and engaging environment that fosters innovation and teamwork.
**📄 Application & Portfolio Review Process**
- **Design Interview Process:**
- Phone or video screen with a design team member or HR representative.
- On-site or virtual design challenge, focusing on progression systems, game economies, social features, and balancing complex gameplay ecosystems.
- Final interview with the design team lead or hiring manager, focusing on cultural fit, leadership skills, and career aspirations.
- **Portfolio Review Tips:**
- Tailor the portfolio to showcase a strong understanding of Diablo’s core mechanics, player motivations, and community expectations.
- Include case studies demonstrating experience with progression systems, game economies, social features, and balancing complex gameplay ecosystems in live-service games.
- Highlight visual presentation techniques and design rationale articulation for complex systems and balance concepts.
- **Challenge Preparation:**
- Familiarize yourself with Diablo’s core mechanics, player motivations, and community expectations.
- Practice presenting design concepts, balancing strategies, and progression systems using case studies and visual aids.
- Prepare for questions about design process, collaboration, and leadership skills.
**🛠 Tools & Technology Stack**
- **Primary Design Tools:**
- Blizzard Entertainment uses a mix of industry-standard design tools, such as Adobe Creative Suite, Sketch, Figma, and InVision.
- The company also employs proprietary tools and software for game development and design collaboration.
- **Collaboration & Handoff:**
- Blizzard Entertainment uses tools like JIRA, Confluence, and Slack for cross-functional team collaboration and communication.
- The company employs tools like Perforce and Git for version control and code management.
- **Research & Testing:**
- Blizzard Entertainment uses tools like SurveyMonkey, Google Analytics, and Tableau for user research, data analysis, and player insights.
- The company employs tools like Unity, Unreal Engine, and proprietary engines for game development and testing.
**👥 Team Culture & Values**
- **Design Values:**
- Blizzard Entertainment values creativity, collaboration, and a passion for gameplay, with a commitment to quality and innovation.
- The company emphasizes a culture of iteration, transparency, mentorship, and continuous improvement.
- **Collaboration Style:**
- Blizzard Entertainment fosters a cross-functional, collaborative environment, with a focus on open communication, active listening, and constructive feedback.
- The company encourages team members to contribute ideas, share knowledge, and support each other’s growth and development.
- **Challenges & Growth Opportunities:**
- Blizzard Entertainment offers opportunities for professional growth, including mentorship programs, skill development workshops, and career advancement paths.
- The company encourages team members to take on new challenges, learn from failures, and continuously improve their skills and abilities.
**💡 Interview Preparation**
- **Design Process Questions:**
- Prepare for questions about design process, collaboration, and leadership skills, focusing on progression systems, game economies, social features, and balancing complex gameplay ecosystems.
- Practice presenting design concepts, balancing strategies, and progression systems using case studies and visual aids.
- **Company Culture Questions:**
- Research Blizzard Entertainment’s company culture, values, and design philosophy.
- Prepare questions about the design team, company goals, and growth opportunities.
- **Portfolio Presentation Strategy:**
- Tailor the portfolio presentation to showcase a strong understanding of Diablo’s core mechanics, player motivations, and community expectations.
- Include case studies demonstrating experience with progression systems, game economies, social features, and balancing complex gameplay ecosystems in live-service games.
- Highlight visual presentation techniques and design rationale articulation for complex systems and balance concepts.
**📌 Application Steps**
- To apply for this design position, submit your application through the provided link.
- Tailor your resume and portfolio to highlight relevant design skills, tools, and methodologies.
- Prepare for design challenges and interview questions by reviewing the job description, researching the company, and practicing your presentation skills.
- Showcase your passion for games, systems design, and staying current with industry trends and competitor strategies.
- Demonstrate your dedication to quality, passion for gameplay, and a deep respect for the player’s experience.