Internship within Simulator UI Design (d/f/m)

Airbus
Full-timeβ€’Manching, Germany

πŸ“ Job Overview

Job Title: Internship within Simulator UI Design (d/f/m)

Company: Airbus Defence and Space GmbH

Location: Manching, Germany

Job Type: Internship

Category: UI/UX Design & Engineering Support

Date Posted: May 22, 2026

Experience Level: Student / Entry-Level

Remote Status: Hybrid

πŸš€ Role Summary

  • This internship focuses on the User Interface (UI) and User Experience (UX) design for simulation control stations, critical for engineering and training simulations in the aerospace sector.

  • The role involves defining UI/UX concepts and designing intuitive, user-friendly interfaces using a custom GUI framework based on Qt/QML.

  • Collaboration with stakeholders and customers is essential to gather and understand requirements for the simulation control and monitoring software.

  • The intern will actively participate in agile software development methodology, including planning, stand-up, review, and retrospective meetings.

πŸ“ Enhancement Note: While the raw job description mentions "Internship," this role is positioned within "Air Power Engineering" and "Defence and Space," indicating a significant level of technical engagement and contribution beyond typical intern tasks. The focus on UI/UX for complex simulation software suggests a specialized and impactful experience.

πŸ“ˆ Primary Responsibilities

  • Collaborate with stakeholders and customers to gather, analyze, and document user and system requirements for simulation control station software.

  • Develop comprehensive UI/UX concepts and design intuitive, user-friendly interfaces for simulation control and monitoring applications, leveraging a custom GUI framework based on Qt/QML.

  • Conduct design reviews and usability testing to ensure the developed user interface aligns with defined concepts and enhances overall usability.

  • Participate actively in agile software development lifecycle meetings, including sprint planning, daily stand-ups, sprint reviews, and retrospectives, contributing to team discussions and decision-making.

  • Support the development and refinement of GUI elements and workflows within the simulation environment, ensuring a seamless user experience for instructors and operators.

  • Contribute to the creation of design documentation, wireframes, mockups, and prototypes to effectively communicate UI/UX concepts to the development team and stakeholders.

πŸ“ Enhancement Note: The responsibilities are inferred to include detailed UI/UX design work, requirement analysis, and active participation in agile development processes, common for roles involving software interface design within engineering contexts. The emphasis on "custom GUI framework based on Qt/QML" implies a hands-on design and potentially some light implementation or specification role.

πŸŽ“ Skills & Qualifications

Education: Enrolled full-time student in UI/UX Design, Human-Computer Interaction, Computer Science, Engineering, or a closely related field.

Experience: Prior experience through academic projects or previous internships in UI/UX design, GUI development, or related areas is beneficial.

Required Skills:

  • Strong understanding of UI/UX design principles and methodologies.

  • Proficiency in using GUI design and prototyping tools (e.g., Figma, Sketch, Adobe XD, or similar).

  • Familiarity with Qt/QML is highly desirable for designing within the specified framework.

  • Excellent communication and interpersonal skills for effective collaboration with cross-functional teams and stakeholders.

  • Ability to clearly articulate design concepts and rationale.

  • Fluency in English, both written and spoken.

Preferred Skills:

  • Experience with custom GUI frameworks or specific UI toolkits.

  • Knowledge of software development methodologies, particularly Agile frameworks (Scrum, Kanban).

  • Understanding of simulation software, aerospace engineering, or defence systems is a plus.

  • Basic understanding of programming concepts, especially in C++ or related languages, can be advantageous for understanding technical constraints.

πŸ“ Enhancement Note: The requirement for "Enrolled full time Student within UI/UX design or relevant field" is interpreted as a minimum educational background. The "Proactive and pragmatic mindset with strong willingness to learn" implies a need for self-starters who can quickly adapt to new technologies and project demands.

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Application Requirements

Candidates must be full-time students in UI/UX design or a relevant field with knowledge of GUI design and prototyping tools. Fluency in English and a proactive mindset for collaborating with cross-functional teams are required.